Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Help! [Archive]
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logic gate
Archive: 5 posts
ok im working on a lvl where you have a weel that turns to make a item come down with a piston but it gets stoped befor x amount of time. my problem is i don't know what kind of logic i need to make this work please help | 2009-11-02 04:26:00 Author: solid-snake Posts: 212 |
so, you have a wheel, and you turn it to lower an item, and... what? The wheel stops after a time, or the piston stops after a time, i'm not sure what you want exactly unfortunately. =/ | 2009-11-02 04:32:00 Author: Burnvictim42 Posts: 3322 |
ok sorry i have a weel. as it turns a piston moves my object down. the player will disable the weels ability to turn and that stops the piston moving. my main problem is making it so if the weel turns the piston moves | 2009-11-02 04:56:00 Author: solid-snake Posts: 212 |
try setting a like,4 mag keys on the wheel. Then have a mag key switch just besides the wheel,set to one shot. When the wheel spins around,the mag key switch will feel the mag keys. .then have a Emitter emitt blocks with a mag key switch on. And have a mag key switch set to direction wired to the piston that feels the emitted mag keys. ..Then mix a bit with the timing with the emitter and you're doen 8D | 2009-11-02 06:48:00 Author: Mnniska Posts: 531 |
rtm223 has a nice set of switches designed along the general line of what you're asking for: https://lbpcentral.lbp-hub.com/index.php?t=t=12211 I think he is giving versions of some of them away in his published level: https://lbpcentral.lbp-hub.com/index.php?t=t=14878 If not, you might send him a PM and see what he says. Hope this helps! | 2009-11-02 07:18:00 Author: v0rtex Posts: 1878 |
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