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#1

How does the scoring system work?

Archive: 40 posts


This seems like such a basic question, but I haven't been able to find a complete answer yet. What all goes into coming up with my score for a level? I think I understand what gives me points (bubbles, brains, and race points at least), but what all deducts them, and how is it figured? Is it just a deduction for dying? Is that a percentage thing? I'm wondering how I can end up with a score like 10,393 and the next guy has 10,394.

Thanks for any insights.
2009-10-28 19:36:00

Author:
LittleBigDave
Posts: 324


When you collect bubbles in a row it will make a multiplyer and it could come out at a random number depending on how many you collect in one string.
Another way random scores could occur is that whe you die, a certain percentage of the score is taken away.
2009-10-28 19:41:00

Author:
S-A-S--G-U-N-R
Posts: 1606


What S-A-S--G-U-N-R said.

I believe the death percentage is 5, but i'm not entirely sure. Also, differing bubbles (and i think brains) will give different point values. So, a prize bubble will give you 50 points while a score bubble will only give 10.

But if you're looking for how you end up with digits in the ones column, its deaths.
2009-10-28 19:43:00

Author:
Burnvictim42
Posts: 3322


? there's no random in the bubbles combo. Each bubble is 10 points if I remember right and then you get them multiplied depending the number you collect in a row. The multiplier does multiply all the bubbles you collected since the last time you had a multiplier. It does not multiply your total or only the bubbles you just combo'ed like many people might think.

.
2009-10-28 19:43:00

Author:
RangerZero
Posts: 3901


Thanks, S-A-S--G-U-N-R, for the speedy reply. It must be the percentage upon dying thing I'm trying to sort out. My understanding is that the bubbles and brains are always 10 or 50 points, so whatever multiplier you might achieve would still result in a number ending in zero. Sometimes when I die it seems I don't lose much, other times it seems like I lose a lot. Does time between deaths come in to play? Or total number of deaths? I haven't really "studied" it while playing, but was hoping somebody here might have worked out the exact details. 2009-10-28 19:46:00

Author:
LittleBigDave
Posts: 324


? there's no random in the bubbles combo. Each bubble is 10 points if I remember right and then you get them multiplied depending the number you collect in a row. The multiplier does multiply all the bubbles you collected since the last time you had a multiplier. It does not multiply your total or only the bubbles you just combo'ed like many people might think.

.


Thanks, S-A-S--G-U-N-R, for the speedy reply. It must be the percentage upon dying thing I'm trying to sort out. My understanding is that the bubbles and brains are always 10 or 50 points, so whatever multiplier you might achieve would still result in a number ending in zero. Sometimes when I die it seems I don't lose much, other times it seems like I lose a lot. Does time between deaths come in to play? Or total number of deaths? I haven't really "studied" it while playing, but was hoping somebody here might have worked out the exact details.

I haven't played lbp for a while so I thought bubbles were worth one for some reason
2009-10-28 19:47:00

Author:
S-A-S--G-U-N-R
Posts: 1606


Thanks all for the speedy replies. I'll try to verify the 5% per death idea next time I play.2009-10-28 19:49:00

Author:
LittleBigDave
Posts: 324


I stand corrected. See below.2009-10-28 20:18:00

Author:
comphermc
Posts: 5338


The point deductions are on a sliding scale. The initial is actually about 6%, but it's not constant. If you have 50 points, a single death will leave you with 47 points. Dying in the same place has a weird effect on the score. As far as I can tell, the percentage changes with each death.

Isn't that just because of rounding with such small numbers.

Anyone got a million points bubble handy to do some testing?
2009-10-28 20:26:00

Author:
rtm223
Posts: 6497


As far as I'm aware it is 5% for a death.2009-10-28 22:27:00

Author:
jackofcourse
Posts: 1494


Alright, so using a million point bubble and a block o' electricity, my score did this:

1000000
950000
902500
857375
814506
773780

So, it's clearly 5% each time. I stand corrected.
2009-10-28 22:47:00

Author:
comphermc
Posts: 5338


I too just finished basically the same test, with the same results.

One tiny odd thing was that if I was getting multiplier points added to my score at the same time I died, it seemed the "death toll" was based on my score prior to the new points being added, rather than the total score earned at the moment of death.
2009-10-28 22:57:00

Author:
LittleBigDave
Posts: 324


Note that popping yourself does not take points away. I'm not sure if everyone is clear about that. I think it still takes away from acing the level, though.

(I hope I'm not wrong again)
2009-10-29 00:31:00

Author:
comphermc
Posts: 5338


Yep, the thing about multipliers not being taken away when you die is true - we learned that from comphermc's brain chain mini game.

And yes, popping costs no points but stops you from acing. In fact, to get maximum score on "OH NO!... Big world", you have to pop yourself twice.
2009-10-29 00:35:00

Author:
rtm223
Posts: 6497


And yes, popping costs no points but stops you from acing. In fact, to get maximum score on "OH NO!... Big world", you have to pop yourself twice.

Shhhhhh
2009-10-29 00:37:00

Author:
jackofcourse
Posts: 1494


Lol, it's kinda cool I thought. I never worked out if it was intentional or not2009-10-29 00:39:00

Author:
rtm223
Posts: 6497


Yep, the thing about multipliers not being taken away when you die is true - we learned that from comphermc's brain chain mini game.

And yes, popping costs no points but stops you from acing. In fact, to get maximum score on "OH NO!... Big world", you have to pop yourself twice.

Just to inquire on that point, since I completely forgot about that - is the game able to calculate scores above 1,000,000 points, but cannot display anything higher? I figured that the player just needed to have a score above 1053000 so that when you lost 5%, it dropped it down to a maximum score of a million. I guess I don't totally get it... (what's new, amirite?)


Shhhhhh

Hehe. The secret's out!
2009-10-29 00:50:00

Author:
comphermc
Posts: 5338


Okay, I've always kept this a secret as it's a bit of a bug and I didn't want it getting out of hand and taking away the fun of going for top score.

I'm guessing Deboerdave knows about this hence why he has a top score that is far better than anyone else on OH NO world 3...but I refuse to do it

Basically multipliers don't work how much people think...

Place down 5 score bubbles....then leave a big enough space to ensure it starts a new muliplier and put down 10 score bubbles

Now doing it how everyone thinks you should not be able to achieve a higher score than 400.

10 (points)
x 5 (amount of bubbles)
x 2 (multiplier)
=100

and for the second row...

10 (points)
x 10 (amount of bubbles)
x 3 (multiplier)
= 300

100+300 = 400...okay?

Now, you can actually achieve a higher score than this....if you collect the first 5 slowly enough as to not trigger the 2 x multiplier, and then rush through the second row to get the 3 x multiplier. It actually totals it as the following...

10 (points)
x 15 (amount of bubbles)
x 3 (multiplier)
= 450.

Now as I said I've kept this to myself because it just doesn't make sense to me and can be heavily abused to get top scores. For example I'm guessin Deboerdave went through all the bubbles in World 3 really slowly (missing a number of 7 x combos) so that he could save them all so he could add every bubble he had collected so far to the 10 x combo that is possible later on in the level).

(Either that or there is a number of secret areas which I've missed...which I heavily heavily doubt! )

I've actually done the level using this method and got the top score but quitted before I reached the scoreboard as I don't really like how that works

EDIT: and I'd say that not losing any points for popping yourself is intentional. Popping yourself was invented for when a level breaks or you get stuck somewhere, which as a rule shouldn't be the players fault as the creator should have took the necessary precautions to stop it from happening, so it would be harsh to take points off the player for that.
2009-10-29 00:55:00

Author:
jackofcourse
Posts: 1494


I figured that the player just needed to have a score above 1053000 so that when you lost 5%, it dropped it down to a maximum score of a million.

Oh yeah, maybe. Although I'm pretty sure the subtraction happens as you die, so there would be a slight delay before the multiplier kicks. So if you died while on a 5x multiplier, you'd lose 5% of the basic score, but you would still get the x4 bonus on top.

I think
2009-10-29 00:56:00

Author:
rtm223
Posts: 6497


Whoa, Jack. How the...? Well, when... But, then... Ah.

I'm flustered. Must test!
2009-10-29 01:09:00

Author:
comphermc
Posts: 5338


I'm flustered. Must test!

I just switched my PS3 back to do just that. I don't understand it whatsoever
2009-10-29 01:16:00

Author:
rtm223
Posts: 6497


I just switched my PS3 back to do just that. I don't understand it whatsoever

If you do the little test that I explained with the 5 bubbles and the 10 bubbles I'm sure you'll get what I mean.

Basically it works out you're better off avoiding multipliers until you can get an absolutely massive one, and then all the points you have collected so far tag on to that.

It needs fixing in my opinion. But I've never brought it up for fear of Mm not doing anything about it and then it just destroying the competition of going for top scores.
2009-10-29 01:27:00

Author:
jackofcourse
Posts: 1494


I did the test. I just don't understand why it works that way. It's clearly wrong.2009-10-29 01:29:00

Author:
rtm223
Posts: 6497


Yep, it's always been like that. It just totals all the bubbles up that you get that aren't collected in a multiplier and adds them up to the next one that you get. As oppose to (what I'd call the correct way) that if you miss the multiplier, the score is added and you just continue with a clear slate.2009-10-29 01:31:00

Author:
jackofcourse
Posts: 1494


Well, I guess I don't need to test - I think I get it. Can we think of it like this:

Each bubble you collect is assigned the first multiplier that comes along? Once you hit a multiplier, all the previous bubbles are not taken into account with a new multiplier?

This completely changes how I go after high scores...
2009-10-29 01:40:00

Author:
comphermc
Posts: 5338


Well, I guess I don't need to test - I think I get it. Can we think of it like this:

Each bubble you collect is assigned the first multiplier that comes along? Once you hit a multiplier, all the previous bubbles are not taken into account with a new multiplier?

This completely changes how I go after high scores...

Yep that's the one...although boooooooo to your changing of how you go for top scores!

I just play it how I think it should be done haha.

I think I'll mention this to Mm on Friday...see if they can do anything about it
2009-10-29 01:42:00

Author:
jackofcourse
Posts: 1494


Yep that's the one...although boooooooo to your changing of how you go for top scores!

I just play it how I think it should be done haha.

I think I'll mention this to Mm on Friday...see if they can do anything about it

I think my first victim will be the OH NO!!! Series...

I'm kidding. I don't have the motivation to actually work out the best possible combo in a level... It's just no more fun... although Setbacks may get a significantly higher score soon. I'll just save everything for that x10 three-quarters of the way through...
2009-10-29 01:44:00

Author:
comphermc
Posts: 5338


I think my first victim will be the OH NO!!! Series...

I'm kidding. I don't have the motivation to actually work out the best possible combo in a level... It's just no more fun... although Setbacks may get a significantly higher score soon. I'll just save everything for that x10 three-quarters of the way through...

Actually...one thing that I don't know is whether if you die all the bubbles that you've collected that would go to your next multiplier are lost...

Give that one a test
2009-10-29 01:47:00

Author:
jackofcourse
Posts: 1494


Okay, I've always kept this a secret as it's a bit of a bug and I didn't want it getting out of hand and taking away the fun of going for top score.

Deboerdave must know about this hence why he has a top score that is far better than anyone else on OH NO world 3...but I refuse to do it

Basically multipliers don't work how much people think...

Place down 5 score bubbles....then leave a big enough space to ensure it starts a new muliplier and put down 10 score bubbles

Now doing it how everyone thinks you should not be able to achieve a higher score than 400.

10 (points)
x 5 (amount of bubbles)
x 2 (multiplier)
=100

and for the second row...

10 (points)
x 10 (amount of bubbles)
x 3 (multiplier)
= 300

100+300 = 400...okay?

Now, you can actually achieve a higher score than this....if you collect the first 5 slowly enough as to not trigger the 2 x multiplier, and then rush through the second row to get the 3 x multiplier. It actually totals it as the following...

10 (points)
x 15 (amount of bubbles)
x 3 (multiplier)
= 450.

Now as I said I've kept this to myself because it just doesn't make sense to me and can be heavily abused to get top scores. For example I'm guessin Deboerdave went through all the bubbles in World 3 really slowly (missing a number of 7 x combos) so that he could save them all so he could add every bubble he had collected so far to the 10 x combo that is possible later on in the level).

(Either that or there is a number of secret areas which I've missed...which I heavily heavily doubt! )

I've actually done the level using this method and got the top score but quitted before I reached the scoreboard as I don't really like how that works

EDIT: and I'd say that not losing any points for popping yourself is intentional. Popping yourself was invented for when a level breaks or you get stuck somewhere, which as a rule shouldn't be the players fault as the creator should have took the necessary precautions to stop it from happening, so it would be harsh to take points off the player for that.

Hmmm, I don't know about that Jack. I actually played OH NO world 3 with deboerdave a couple weeks ago and showed him a secret room chock filled with score bubbles he didn't even know about. This might account for 'some' of his score. Nonetheless his score is awesome and proves what careful execution of stringing together combos can acccomplish.
________________________________________

http://www.lbpcentral.com/forums/picture.php?albumid=802&pictureid=7063
2009-10-29 01:49:00

Author:
SHENOA77
Posts: 184


Hmmm, I don't know about that Jack. I actually played OH NO world 3 with deboerdave a couple weeks ago and showed him a secret room chock filled with score bubbles he didn't even know about. This might account for 'some' of his score. Nonetheless his score is awesome and proves what careful execution of stringing together combos can acccomplish.
________________________________________

http://www.lbpcentral.com/forums/picture.php?albumid=802&pictureid=7063

In all honesty, I'm pretty much 100% sure I know where all the areas are. By using the trick that I described...I managed to JUST beat his top score...I think it's a bit too much of a coincidence for our scores to be so close and yet using a totally different method.

Saying that, I'll happily be proved wrong in this case and I wholeheartedly apologise to Deboerdave if I am wrong...(although I can't fault his sneaky thinking if he did use this method!)
2009-10-29 01:54:00

Author:
jackofcourse
Posts: 1494


You're sleeping at the wheel guys, I explained the multiplier's logic in the first page....



.
2009-10-29 02:20:00

Author:
RangerZero
Posts: 3901


You're sleeping at the wheel guys, I explained the multiplier's logic in the first page....



.

*Goes and looks*

You're right you did! Even I missed it and I guess I'm the one that should have understood it seeing as I knew about it!

Granted I did only skim the thread!
2009-10-29 02:24:00

Author:
jackofcourse
Posts: 1494


Thats mad that most of us didn't have a clue it worked that way. So you can hoard bubbles for the whole level, and then multiply the entire lot in a chain combo right at the end?2009-10-29 02:26:00

Author:
julesyjules
Posts: 1156


Thats mad that most of us didn't have a clue it worked that way. So you can hoard bubbles for the whole level, and then multiply the entire lot in a chain combo right at the end?

Oh yeah baby.

.
2009-10-29 02:27:00

Author:
RangerZero
Posts: 3901


Well, assuming the multiplier at the end is worth it. If you hit a cheapo x2 at the end, you're screwed, lol.2009-10-29 02:31:00

Author:
comphermc
Posts: 5338


Indeed I hope people don't start changing their tactics for it all though...it'll ruin all my going-for-top-score fun!

I intend to carry on playing it the way I think it should work haha

I'll definitely mention it to Mm on Friday though and see what they have to say about it.
2009-10-29 02:32:00

Author:
jackofcourse
Posts: 1494


In all honesty, I'm pretty much 100% sure I know where all the areas are. By using the trick that I described...I managed to JUST beat his top score...I think it's a bit too much of a coincidence for our scores to be so close and yet using a totally different method.

Saying that, I'll happily be proved wrong in this case and I wholeheartedly apologise to Deboerdave if I am wrong...(although I can't fault his sneaky thinking if he did use this method!)

hey jackofcourse this was the first i ever heard of this technique. I can assure you i didnt use this. i actually had to go into create mode and do your test with the 5 and 10 bubbles to believe it, that is really wierd and i never new that. Maybe someone should tell MM just to find out if it was intentional or not.

But on OH NO 3 i can assure you i didnt do that. I think my score should be pretty beatable becuase as shenoa77 said i was playing with here and she went in this one bubble area and i was like what the F---, becuase i had the top score and in looking back it should have been pretty obvious. And you can see from my score i didnt ace it on that run (my score is not a multiple of 10), i died on the spining blocks where one has a switch on it and you have to jumpback to the hole in the wall that opens. and i blew the combo behind that same wall right there (i really hate this one you cant see the bubbles and if i run fast i miss some and sometimes i go to slow and dont get the combo). So i figured i had three mistakes on this level when i posted my current score.
And i think i know exactly what part of the level

anyways adding to jackofcourses discovery i tried poping myself between the 5 bubbles and 10 bubbles to see if would still multiply the first 50 points and it didnt. so it looks like the the first time you get a combo it counts all the bubble prior to that combo from the last time you died or from the end of your last combo.

I dont like this either i think it would take the fun out of going for the highscore, becuase one would have to study the level in depth and calculate when not to get a comobo on purpose. And what is fun for me is tring to string together combo

crap, know you got me wondering if that is how the guy beat me on my level Jumper: The Red Zone. Thinking about that i can think of two areas that should be played different than i should have.

If this is intentional and does not get fixed it would mean that everytime you got a 2x multiplier you are basically hurting your score unless it was the final 5combo available.

similarly with any small combos, which is quite unfortunate. It is dependent on not dieing though, but i still cant see this as done on purpose to benefit those who are not dieing, becuase it is not obvious at all.

i think they could fix this very simply by adding to the scoring code what would be a 1x multiplier, and obviously just suppress the 1x from going on the screen
2009-10-29 02:40:00

Author:
deboerdave
Posts: 384


hey jackofcourse this was the first i ever heard of this technique. I can assure you i didnt use this. i actually had to go into create mode and do your test with the 5 and 10 bubbles to believe it, that is really wierd and i never new that. Maybe someone should tell MM just to find out if it was intentional or not.

But on OH NO 3 i can assure you i didnt do that. I think my score should be pretty beatable becuase as shenoa77 said i was playing with here and she went in this one bubble area and i was like what the F---, becuase i had the top score and in looking back it should have been pretty obvious. And you can see from my score i didnt ace it on that run (my score is not a multiple of 10), i died on the spining blocks where one has a switch on it and you have to jumpback to the hole in the wall that opens. and i blew the combo behind that same wall right there (i really hate this one you cant see the bubbles and if i run fast i miss some and sometimes i go to slow and dont get the combo). So i figured i had three mistakes on this level when i posted my current score.
And i think i know exactly what part of the level

anyways adding to jackofcourses discovery i tried poping myself between the 5 bubbles and 10 bubbles to see if would still multiply the first 50 points and it didnt. so it looks like the the first time you get a combo it counts all the bubble prior to that combo from the last time you died or from the end of your last combo.

I dont like this either i think it would take the fun out of going for the highscore, becuase one would have to study the level in depth and calculate when not to get a comobo on purpose. And what is fun for me is tring to string together combo

crap, know you got me wondering if that is how the guy beat me on my level Jumper: The Red Zone. Thinking about that i can think of two areas that should be played different than i should have.

If this is intentional and does not get fixed it would mean that everytime you got a 2x multiplier you are basically hurting your score unless it was the final 5combo available.

similarly with any small combos, which is quite unfortunate. It is dependent on not dieing though, but i still cant see this as done on purpose to benefit those who are not dieing, becuase it is not obvious at all.

i think they could fix this very simply by adding to the scoring code what would be a 1x multiplier, and obviously just suppress the 1x from going on the screen

Thanks for your reply In that case I guess there must be some areas that I'm missing because I've pretty much got everything I possibly can do and chaining every combo possible, and without using this (cheating ) method, I couldn't get near your score (about 8,000 off I think). Looks like I'll have to go back and have a look...AGAIN
2009-10-29 02:49:00

Author:
jackofcourse
Posts: 1494


This is absolutely insane, I had no idea it worked this way. I'm off to go destroy the high-score on Vilter. 2009-10-29 11:28:00

Author:
BSprague
Posts: 2325


Indeed I hope people don't start changing their tactics for it all though...it'll ruin all my going-for-top-score fun!

I intend to carry on playing it the way I think it should work haha

I'll definitely mention it to Mm on Friday though and see what they have to say about it.

I will definitely be interested in what they have to say about this. Be sure to let us know.
2009-10-29 15:57:00

Author:
deboerdave
Posts: 384


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