Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet 1    [LBP1] Help! [Archive]
#1

Help With Forest Atmosphere

Archive: 11 posts


Okay, I'm creating a nice little level in the forest and I'm trying to create a good, dark atmosphere in it. I want it to look like you're covered in trees on top and on the sides of you. I've been experimenting but I can't seem to get it right. Can someone post ideas or a level that has a good forest atmosphere? Thanks!2009-10-28 01:02:00

Author:
piggabling
Posts: 2979


Off the top of my head you could try Basilisk Bog by mrsupercomputer, Vortex has some fantastic trees in one of his 'Revenge' levels (the latest i think), Geosautus' Tale of the Missing Ruby has some great foresty areas too.

There was a small section in 'Dagobah' where i took the MM trees object (the really lifelike ones), made them huge and turned them upside down to create a ceiling of umm, bush.

Depends on the look you want, but those three are good and varied references as a starting point.
2009-10-28 01:51:00

Author:
julesyjules
Posts: 1156


I liked the forest theme from ApellesJr's series, though I can't remember it's crazy name at the moment.

EDIT: Here is it: https://lbpcentral.lbp-hub.com/index.php?t=t=15497
2009-10-28 11:29:00

Author:
BSprague
Posts: 2325


Hmm... There was an amazing "Jungle" level I played once that achieved very closely what you're going after. There was a feeling of being closed in on all sides, and it was very rich. Felt more like a swamp or jungle than a forest though. One of the cool tricks used I remember was the female doll's head. This creator used the doll's hair as foliage, and it worked amazingly well. I'd give that a shot, try playing around with the doll's head, blowing it up huge and putting it just off camera, letting the "foliage" fill certain areas.

One thing I like to do is google image search things I'm unsure of to try and figure out how to approach them. I'd recommend looking up forest images and paintings of forests, and if you can find one that captures the mood you're going for, break the image down and try to figure out what about it specifically GIVES it that certain "something". If you can distill a few key ingredients, you might find just the way to do it. Sometimes it's the tiny details that bring it that extra bit of life.

For a forest, it might be the sea of ferns on the forest floor. It might be the way the light speckles through the canopy.
http://imgur.com/xUA8O.jpg

It might be fallen logs covered in moss.
http://imgur.com/JYFyy.jpg

It might be mushrooms growing on the sides of tree trunks.
http://imgur.com/beDeZ.jpg

It might be something broader, like a color scheme, in which case paintings would be a great resource. Autumn colors like Gustav Klimt's beech forest:
http://imgur.com/MZLWF.gif

For color in nature you can't beat Monet, or, if you want a hint of civilization, steal his little wooden bridges:
http://imgur.com/eC6Kn.jpg
http://imgur.com/14f6D.jpg

Basically, my advice boils down to this: Steal liberally from everything you see and like, not just in LBP, but everywhere - experiment in the game to recreate some of the images that you feel capture the mood.

Be detail-oriented! The little mundane details are often the very things that bring something to life and give it real atmosphere.
2009-10-28 13:05:00

Author:
Teebonesy
Posts: 1937


This is epic, i just built a forest scene, for a new level2009-10-28 16:39:00

Author:
springs86
Posts: 785


Thanks a lot all of you! I'm sure going to look into all of your ideas! If anybody has anymore just keep telling me, I'll be happy to listen!2009-10-28 21:21:00

Author:
piggabling
Posts: 2979


An effective way to do this would be to make loads of thin layer trees and put them in the background with the extra layer glitch (and put loads of plant decorations in the background too) then put a light fog so that the trees in the backgruound are just barely visible.

It might look good or it might not work well at all, I've never tried it.
2009-10-28 21:47:00

Author:
S-A-S--G-U-N-R
Posts: 1606


An effective way to do this would be to make loads of thin layer trees and put them in the background with the extra layer glitch (and put loads of plant decorations in the background too) then put a light fog so that the trees in the backgruound are just barely visible.

It might look good or it might not work well at all, I've never tried it.

I tried this very thing, with tons of "leaf" decorations on the branches, and I put foggy spotlights up off-camera creating beams of light coming down through the canopy.

It looked very nice, but in the end I scrapped it because this little tiny scene was BRUTAL on the thermometer. I recommend spending some time creating trees that are thermo-friendly, because you're going to want to have a lot of them. The leaf decorations are very cool, but you've got to use them somewhat sparingly.
2009-10-28 22:43:00

Author:
Teebonesy
Posts: 1937


For trees, DO try working with Mm's objects first. You can peel off all the stickers, change the wood, and resticker it, then resize.

I'd also consider this as a thermo saving option: Make a big ugly thermo-eating scene using the REAL layers. Take a picture of it from Front View. The, Sticker it to a smooth background thin layer. Light that layer. Put a glass block in the rear fat layer, and sticker it with tree decos. The lights will make the glass trees appear in silhouette.You've only got two platforming layers this way, but stickers take up far less thermo than real objects.
2009-10-29 15:30:00

Author:
coyote_blue
Posts: 422


Lots of great suggestions!! Many I had thought of as well.

Another thought was you might check out my entry to the 3rd round of the Character Contest - Chucky the Caustic Catapillar. His home is up in the trees and the mini set level I did to showcase him and the path on to the scoreboard I thought came out really cool if I say so myself!
2009-10-29 16:06:00

Author:
jwwphotos
Posts: 11383


Watch for my "Space Sack's Adventures: The Blue Planet" as soon as water is updated. I'm coming up with a pretty original forest look/atmosphere in there.

Hope I would have told you to do like in my level but that would spoil it...

.
2009-10-29 16:22:00

Author:
RangerZero
Posts: 3901


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.