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SIREN: The Lost World [Episode 3- Holes]

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SIREN: The Lost World [Episode 3- Holes] Exalted_Yawn
http://www.lbpcentral.com/forums/attachment.php?attachmentid=1613&stc=1&d=1256583787This is my 3rd level in the series so also check out the first one in my signature! I really hope those who play enjoy it! It's a dark, creepy, atmospheric shot at what is a horror level at it roots. Aimed to be a Single Player Experience.
all
The level is now open to play!

New Stuff!: This levels tries to go back to the more "horror" roots. With plenty more scares while still retaining the dark atmosphere. The level is a continuation of part 1. (Even chapters and odd chapters are different characters.) Also more story has been implemented. Story on the world and the characters. The level structure also been slightly more vertical than before.

http://www.lbpcentral.com/forums/attachment.php?attachmentid=1613&stc=1&d=1256584443 http://www.lbpcentral.com/forums/attachment.php?attachmentid=1611&stc=1&d=1256584554 http://www.lbpcentral.com/forums/attachment.php?attachmentid=1612&stc=1&d=1256584554

For those who still need help of are stuck simply go to this website
http://exaltedyawn.webs.com/

Warning though! This level is quite long and dark! Not for the impatient!
So I hope you enjoy and play through well!
And there's 1 prize in the stage you'll need if you wish to play the second mission. So please turn on Community Prizes. Enjoy!

iGotFancyPants Review (https://lbpcentral.lbp-hub.com/index.php?t=p=322480#post322480)
nightwing Review (https://lbpcentral.lbp-hub.com/index.php?t=p=326472#post326472)
Amuseme543 Review (https://lbpcentral.lbp-hub.com/index.php?t=p=331956#post331956)
Project_MK Review (https://lbpcentral.lbp-hub.com/index.php?t=p=359508#post359508)
2009-10-26 20:21:00

Author:
Noroibito
Posts: 211


hmm iv played the other 2 SIREN lvl pretty hard hehe.. anyways i had fun playing them.. ill chek it out when is out.. looks cool plus i love horror. 2009-10-26 21:29:00

Author:
Joey
Posts: 758


zomg! I can't wait Number two was awesome... Will you be realeasing the beta keys from o lockbox or lbpc stocker switch?2009-10-26 21:36:00

Author:
Incinerator22
Posts: 3251


Anybody who'd like a beta key please just PM me! I'll add you online and send you a key!2009-10-26 21:59:00

Author:
Noroibito
Posts: 211


oooh cool 2009-10-26 22:02:00

Author:
Joey
Posts: 758


OMG! This is awesome. I've been waiting for Siren 3 for so long! And who knows, it just might give me some inspiration on my own level 2009-10-27 09:14:00

Author:
Oerjeke
Posts: 234


Haha! Just wait! It'll be open in a few days. But anybody who'd like a head start just PM me!2009-10-27 19:49:00

Author:
Noroibito
Posts: 211


Haha! Just wait! It'll be open in a few days. But anybody who'd like a head start just PM me!

Nah, I don't need the key. I'll have access to my ps3 tomorrow so what's the point :/ And it's supposed to be released the day after tomorrow, right?
2009-10-28 14:19:00

Author:
Oerjeke
Posts: 234


The level is finally open! Please play and give feedback and I'll give in return! 2009-10-30 19:36:00

Author:
Noroibito
Posts: 211


Ok. Here's my feedback:

The Visuals

The visuals are pretty important to me, 'cause it sort of tell's me how high quality the level is. Luckily the visuals are fantastic and it made me wanna' see what there is still to be seen. 10/10

Gameplay

Well, what can I say about the gameplay? It's simple. And simple is awesome.
9/10

Sound

There's not much to say about the sound, 'cos you didn't use it that much. I'm glad you didn't use any music. But the sudden sound effects...well...made me jump out of my seat sometimes. However you could've used more sound effects.
9/10

Atmosphere

Awesome. Just awesome. I wanted to return to pod every once in a while. In a good way.
10/10

Overall: 10/10

May I give you a hint?
Ya' know, when you play a horror level, it loses it's atmosphere because you know what's gonna' happen'. Here's what you do: update the level about... let's say once a week and add there something new everytime. Such as monsters, posessed furniture and such. Know what I mean?
2009-10-31 08:32:00

Author:
Oerjeke
Posts: 234


Thanks for the feedback!



May I give you a hint?
Ya' know, when you play a horror level, it loses it's atmosphere because you know what's gonna' happen'. Here's what you do: update the level about... let's say once a week and add there something new everytime. Such as monsters, posessed furniture and such. Know what I mean?

Hmm.. That's a cool idea, but I don't think my thermo would be able to take it.
2009-10-31 15:04:00

Author:
Noroibito
Posts: 211


Thanks for the feedback!



Hmm.. That's a cool idea, but I don't think my thermo would be able to take it.

Well, it's not impossible either, right? Give it a try. FOR MEEEE!?!?
2009-11-01 16:52:00

Author:
Oerjeke
Posts: 234


Well, it's not impossible either, right? Give it a try. FOR MEEEE!?!?

LOL tru tru! Maybe sometime in another project.
2009-11-01 18:25:00

Author:
Noroibito
Posts: 211


I played the 2nd SIREN level, I'll try to beat this one soon!2009-11-02 02:55:00

Author:
warlord_evil
Posts: 4193


ok ok i played the lvl.. and um welll the lvl was.. um

it was awesome mhhm the Atmosphere is perfect for the lvl.. lvl is kinda short but anyways the lvl is cool so yeah the effects are cool. like at the end mmhm love it! hearted and um :star::star::star::star: 1/2
2009-11-02 19:07:00

Author:
Joey
Posts: 758


ok ok i played the lvl.. and um welll the lvl was.. um
it was awesome mhhm the Atmosphere is perfect for the lvl.. lvl is kinda short but anyways the lvl is cool so yeah the effects are cool. like at the end mmhm love it! hearted and um :star::star::star::star: 1/2
LOL Thanks!
2009-11-02 19:28:00

Author:
Noroibito
Posts: 211


This level had on of the best atmospheres I have ever seen. I was sometimes confused of what to do, but thats the point of a RPG. I think this level was really well done. Im highly anticipating the next chapter. 5 stars.2009-11-05 13:20:00

Author:
bonner123
Posts: 1487


amazing level, see my review

please try my level : 'homeless' for feedback
psn id: freddykrugerfred
2009-11-07 11:43:00

Author:
nightwing
Posts: 422


This level waz da shimel!

lol I seriously enjoyed it (much). The atmosphere is perfect and I loved the story. The diary was awesome.
You have perfected your exploration gameplay. This was just pure fun!
But it's 10x better with two players. We acted as our sacks were scared to death. In one part of the stage I put on a happy face and waved as my friend was going into the darkness

Overall a great level, :star::star::star::star::star: & heart!

But we didn't figure out how to activate the dynamite...
2009-11-07 15:06:00

Author:
blizzard_cool
Posts: 752


Partially writing complaints as I play the level.

-LBPforums.net!? Have you no love for LBPCentral!? :'(

-Don't like the toolbox being being at the beginning of the level. I thought that was a turning point where I'd never have to go back, and I don't like having to go from almost the very end of the level back to the very beginning. Maybe move the toolbox right of the first checkpoint near the dynamite detonator?

-I saw the wood on the wall dissolve, and thought it was a passageway. No scary noise or anything, it just dissolved. Why'd it do that? If I can make a suggestion, can a decapitated hand shoot out? lol.

-I strongly think you should add a light in the power room. I never saw the key, and I only saw the switch on my second time in there.

-I was surprised how it ended. A bit boring .

-Thinking about it, the extra objects really confused the heck outta me. I think they should only emit when you use the mission two sticker. Or at least only some of them.

+Very clever scares, but I think some of them could have better noise choices. Maybe add a few more like my decapitated hand suggestion too (lol). For instance, I think an mgs noise for the moving mine cart was a bad choice. A possessed noise or spiky strings or something seems like it would be better for me.

+Great ladder idea!! Might steal it from you. You should be honored. XD.

+I really like the quietness of the level that surprise you when a scare comes up, like the hands coming out of the ground.

+The journals were such a great addition. "I've been hearing voices, but its probably just my head." Something like that? So creepy!!! But if it could make another suggestion, instead of all the diaries coming at you as soon as you first pass them, maybe make them available to read mechanically? I mean for instance, you could only read the diary near the flare once you open the toolbox?

Note, I'm only being so harsh because I cherish this level and think it's awesome, lol.

:star::star::star::star::star: and a heart


-
2009-11-08 01:52:00

Author:
Incinerator22
Posts: 3251


Thanks guys for all your feedback! For those who requested some in return I'll be sure to get to you as fast as possible!


-LBPforums.net!? Have you no love for LBPCentral!? :'(
Of course I do! The thing is that LBPforums.net demanded a logo in my level for the contest I'm in. But my love is to all!

-Don't like the toolbox being being at the beginning of the level. I thought that was a turning point where I'd never have to go back, and I don't like having to go from almost the very end of the level back to the very beginning. Maybe move the toolbox right of the first checkpoint near the dynamite detonator?
Ah haha. Simply a pure example of me being evil. I should have put it a lot closer but a lot of people have played this so far, I don't think changing it would help them. But I'll take into fact not to be so evil next time.

-I saw the wood on the wall dissolve, and thought it was a passageway. No scary noise or anything, it just dissolved. Why'd it do that? If I can make a suggestion, can a decapitated hand shoot out? lol.
Shhh! This is a special thing! It's totally randomized too! Lemme just say that you thoughts are already there.

-I strongly think you should add a light in the power room. I never saw the key, and I only saw the switch on my second time in there.
Hmm. I was debating that, but for what I was going with, the lights would still be off. I'll try to add a light that turns on inside after the switch is pulled. But I'm not entirely sure on how to make the key more visible. I thought that surely most people would notice a weirdly shaped object casting a shadow on the floor, but yes that switch is a bit hard to see.

-I was surprised how it ended. A bit boring .
Aww really? The other ones usually end with the mission finished screen I tried to be a bit more creative in this one.

-Thinking about it, the extra objects really confused the heck outta me. I think they should only emit when you use the mission two sticker. Or at least only some of them.
I thought that the way I made the level, NONE of the mission two objects are accessible at all until u do play mission 2. Did you somehow bypass that?

+Very clever scares, but I think some of them could have better noise choices. Maybe add a few more like my decapitated hand suggestion too (lol). For instance, I think an mgs noise for the moving mine cart was a bad choice. A possessed noise or spiky strings or something seems like it would be better for me.
Hmm, can you help me with a more screeching metal sound? I don't like using the strings since it give a movie like feel and I'm trying to go for immersion.

+Great ladder idea!! Might steal it from you. You should be honored. XD.
Haha thanks! I'm surprised that no one else has done it before. O.O

+I really like the quietness of the level that surprise you when a scare comes up, like the hands coming out of the ground.
One of best things about suspense!

+The journals were such a great addition. "I've been hearing voices, but its probably just my head." Something like that? So creepy!!! But if it could make another suggestion, instead of all the diaries coming at you as soon as you first pass them, maybe make them available to read mechanically? I mean for instance, you could only read the diary near the flare once you open the toolbox?
Umm. I'm not sure of what your trying to say here.

Note, I'm only being so harsh because I cherish this level and think it's awesome, lol.
It's okay! If nobody told me what was bad, then my following up level would never be better!
2009-11-08 02:47:00

Author:
Noroibito
Posts: 211


You can do even better???

Ow boy this will be good, please do ask for my review when the next part is ready
2009-11-08 10:09:00

Author:
nightwing
Posts: 422


You can do even better???

Ow boy this will be good, please do ask for my review when the next part is ready

Got lots of ideas in my head already! Gonna have to think carefully though!
2009-11-08 16:19:00

Author:
Noroibito
Posts: 211


Hmmm... Maybe an "eeek" noise for the screeching mine cart?

I haven't played mission two yet, but I'm sure it'll be awesome. And what's the secret with the dissolve? Plz pm me.

Also, maybe use some speed switch logic so the flashlight gets brighter when you get into the control room?
2009-11-08 20:40:00

Author:
Incinerator22
Posts: 3251


Hmmm... Maybe an "eeek" noise for the screeching mine cart?

I haven't played mission two yet, but I'm sure it'll be awesome. And what's the secret with the dissolve? Plz pm me.

Also, maybe use some speed switch logic so the flashlight gets brighter when you get into the control room?

ekkk? haha You'll need to me a little more specific than that my friend! Do you know any of the sounds specifically? Oh and the flashlight idea is genius!
2009-11-08 22:54:00

Author:
Noroibito
Posts: 211


hey im so sorry about this, can't believe it took me so long to reply!! also due to the fact that i actually played the level about 2 days ago! anywho, its actually my first time playing this sort of level as im not a major fan of the whole backtracking thing but it was really fun to play through and it was actually quite challenging to remember what things you'd seen before that might follow on from etc. etc. I managed to finish the level in some confusion mainly cos i encountered things on the way which i didn't use but i presume that's some kind of cool secret : ) the visuals were amazing (did i mention that XD) incredibly detailed, i remember liking the lockers on one of the floors and also the rickety bridges! I was going to come straight on here and complain about the lighting but then i did do what you told me to do and increase the gamma setting and felt positively stupid XD it helped and also allowed me to appreciate the scenery more! I liked this one especially because there wasn't too many options for you to do. Sometimes i feel when playing these types of levels is that im lost instantly, due to the sheer amount of tasks in a relatively large area that must be done in a particular order (which is why i usually don't go for this sort of thing) but this was actually manageable i gotta admit i enjoyed playing it a lot! Your use of lighting was very atmospheric and when those hands came out of the floor I literally jumped! XD I rated it 5 stars for ya, another great level!2009-11-09 00:54:00

Author:
Hallm3
Posts: 252


Lol, genius is my name, don't wear it out.

I'm thinking of ideas for the sound effect
2009-11-09 00:59:00

Author:
Incinerator22
Posts: 3251


I turned on my ps3 last night, loaded up lbp, went to my hearted list to find your levels, was about to select part 3, and my ps3 broke down

Ive been looking forward to this one for a long, long time and when i saw this post i was ********** delighted, sadly, i don't know when I'll get the chance to play it now It looks excellent, I'm looking forward to playing it as soon as i get a new ps3

BTW, that incinerator guy is a bit of a gimp :]

OMG! I'm so sorry! I hope you get your new PS3 soon!
2009-11-09 20:25:00

Author:
Noroibito
Posts: 211


Finally got round to playing this, sorry for the delay Noroibito. Thanks for the feedback on my Underground Train level by the way.

Can I start by saying that I'm not a big fan of the type of games this level is trying to replicate so I didn't enjoy it as much as I know some others definitely will. That is not a criticism either.

The atmosphere created in the level is really good, perfectly spooky with plenty of nice quite moments followed by genuine jump-out-of-your seat set-pieces. I realise the darkness adds to this but I found it to be a tad too dark in places making it confusing as to where I should be going. I'm sure the lighting could be upped overall to improve gameplay without taking anything away from the feel.
The ladder is clever, best I have seen. Did you come up with that or borrow it from someone else? Love the elevators too.
The dirty,rusty and rocky back-drop is perfect. Very good indeed.
Good story-telling too though, as I say, not really my cup of tea so I didn't find it as involving as others will do I'm sure.

I gave it :star::star::star::star:/creepy

Thanks for sharing!
2009-11-10 12:02:00

Author:
skyway73
Posts: 37


Lol. What's a gimp? I hope that's a good thing

BTW, You took out checkpoints didn't you? I strongly disagree with that. Most people will run into the red light ghost on their first try. I was playing with my friend and he ran into it so I had to restart. On my second try, a terrible freak lag session caused me to run straight into it and my friend died shortly after...

Can I make another suggestion if you woudn't add infinite lives?

Instead of the girl running straight at you, couldn't it chase you from behind? I really think that would go with the flow of gameplay more and solve a lot of problems.
2009-11-11 18:04:00

Author:
Incinerator22
Posts: 3251


Lol. What's a gimp? I hope that's a good thing

BTW, You took out checkpoints didn't you? I strongly disagree with that. Most people will run into the red light ghost on their first try. I was playing with my friend and he ran into it so I had to restart. On my second try, a terrible freak lag session caused me to run straight into it and my friend died shortly after...

Can I make another suggestion if you wouldn't add infinite lives?

Instead of the girl running straight at you, couldn't it chase you from behind? I really think that would go with the flow of gameplay more and solve a lot of problems.

umm? All the checkpoints should still appear! But you have to select a difficulty at the beginning or else it will be on a "limbo type mode" in which you get all hints but no checkpoints. Easy mode and Medium mode give checkpoints but Hard give you none. And there is no infinite lives? Oh and making the girl appear from the front causes you to run out, and then cause them to be slightly more scared of the fact you have to go back!
Oh and thanks for the new sounds! I added them in and also did the idea of brightening the flashlight in the power room!
2009-11-11 19:45:00

Author:
Noroibito
Posts: 211


Thanks for playing Offworld Colony - here's your F4F.

I'm really glad you gave me an excuse to play this level because somehow this series has flown completely under my radar. Now that I've played 3 I'll need to go back and do 1 and 2. Anyway, you really nailed the horror/suspense thing. The atmosphere is claustrophobic, dark, and WAY too quiet (in a good way) and really gets the player on edge. Appropriately, I played this late at night and some parts of it just freaked me out. (This is me: "Playing LBP... playing LBP... OH CRAP!! ... Ok, just a game... just a game...) The thing that really makes it all work is your timing. That's a very difficult thing to get right, and you have it dialed in to perfection. Even more, I really like how something you walked past previously suddenly moves or does something to make you jump out of your skin. Your puzzles are also good, although they are kind of standard RPG get-a-thing-to-do-another-thing, but it works well. I like your addition of diary pages and bits of story here and there, and incorporating different missions in the same level is fantastic - yay, replay value! The free-roaming nature of the level is also very good and just has the right feel of a Resident Evil type survival adventure.

There isn't loads of bad stuff, which just means I'll have to be extra picky! My primary complaint is the toolbox puzzle. I don't mind so much that it's at the beginning, but there isn't a hint to make you notice it (I played on 'medium&apos. I actually got completely stuck and bumbled around for quite a while before giving up and coming here to post my review. I noticed a couple other posts about the toolbox thing and decided to give it another go. All you really need is a speech bubble that points out the existence of said toolbox and that's that. Another thing I didn't really like are your elevators. The sideways-mounted switches are fiddly - a grab switch toggle would be much better here and would take up less space as well. Also, the life checkpoints aren't glued down so they bounce around and generally look untidy. I also thought it was weird that there aren't always doors.... Sometimes there are, sometimes there aren't. I'd say add doors everywhere (thermo allowing) or take them all out. One option is to add in fake non-moving doors that appear broken. That would fill in the ambience gap and would be thermo-friendly. My third issue is that the camera throughout the level is kind of frisky. Your framing and composition is very good, but the transitions from one area to the next is often jarring. My final and (very) minor gripe is that "eriee" should be spelled "eerie".

Totally awesome level - I have really been missing out. 5 stars and a heart for you!
2009-11-16 07:25:00

Author:
Taffey
Posts: 3187


Thanks so Much for the feedback! Glad you enjoyed it!



There isn't loads of bad stuff, which just means I'll have to be extra picky! My primary complaint is the toolbox puzzle. I don't mind so much that it's at the beginning, but there isn't a hint to make you notice it (I played on 'medium&apos. I actually got completely stuck and bumbled around for quite a while before giving up and coming here to post my review. I noticed a couple other posts about the toolbox thing and decided to give it another go. All you really need is a speech bubble that points out the existence of said toolbox and that's that.

That's a great idea! What about a little note in the power room saying that "someone" took it to replace it and that the "someone" was last by the ladder.



Another thing I didn't really like are your elevators. The sideways-mounted switches are fiddly - a grab switch toggle would be much better here and would take up less space as well. Also, the life checkpoints aren't glued down so they bounce around and generally look untidy.

Haha! I'm not the most advanced of creators out there. And since the LogicPack has come out I've been thinking about implementing something like this! But the checkpoints aren't glued due to the thing that they ONLY appear in medium and easy mode. In hard mode they do not. Therefore if they were glued, that wouldn't be possible.


I also thought it was weird that there aren't always doors.... Sometimes there are, sometimes there aren't. I'd say add doors everywhere (thermo allowing) or take them all out. One option is to add in fake non-moving doors that appear broken. That would fill in the ambience gap and would be thermo-friendly.

I'm not entirely sure what you mean here. DO you mean the interactive doors? Or the Background doors? Or open doors?


My third issue is that the camera throughout the level is kind of frisky. Your framing and composition is very good, but the transitions from one area to the next is often jarring.

Ahh I'm not sure exactly what to do on this problem. If I ease up the player following it might mess up the view I need. Do you think overlapping is a good idea?


My final and (very) minor gripe is that "eriee" should be spelled "eerie".

Haha! I'll be sure to fix this. Exactly where did I write this mistake though?


Totally awesome level - I have really been missing out. 5 stars and a heart for you!

Once again thanks!
2009-11-16 19:41:00

Author:
Noroibito
Posts: 211


You're welcome! I had a great time, so thank you for making a killer level to play.


What about a little note in the power room saying that "someone" took it to replace it and that the "someone" was last by the ladder.Perfect. Everybody will remember the ladder because it's extremely cool, so that will do the trick nicely. I like your idea way better than a speech bubble on the toolbox initially.




But the checkpoints aren't glued due to the thing that they ONLY appear in medium and easy mode. In hard mode they do not. Therefore if they were glued, that wouldn't be possible.Ah, I see now. Well that's a tough one then for sure.... Are the checkpoints emitted? If so, you could make a little holder for them or something to keep them from moving around. Perhaps you could glue invisible pieces or rubber here and there inside the elevator to stabilize it. It's really not a big deal though - I was just being picky. It's totally fine as is.




I'm not entirely sure what you mean here. DO you mean the interactive doors? Or the Background doors? Or open doors?Sorry, I mean elevator doors. And actually, it turns out I was wrong. I just replayed your level, and the doors are actually there. They're already open when you reach your destination floor, however, so it looks like there aren't any. If they're connected to the directional switch in the elevator, that would explain it. Instead you should have a magnetic key on the elevator car itself that triggers a directional magnetic switch on each floor that's connected to the doors. Make sense?




Ahh I'm not sure exactly what to do on this problem. If I ease up the player following it might mess up the view I need. Do you think overlapping is a good idea?Ugh, camera zones are my least favorite thing to mess with. One thing I have found is that the closer you can get to perfectly touching camera zones the better. If there's a gap between them, then the view will do a double-jump as the player walks through effectively 3 different zones. Overlapping zones sometimes works, but then again sometimes it has the same effect as gaps between the zones. Just switch to 'front view' and get the edges of the zones as close to each other as you can. There just isn't an easy solution to the problem, especially when cinematic views are a requirement of the level (which they definitely are in yours).




Haha! I'll be sure to fix this. Exactly where did I write this mistake though?It's on the diary page you find just before the upper level door. It says: "April 11, 1944, A week on the job so far, Still really eriee here."



I actually just had another problem with the level that I didn't experience before. I selected 'medium' difficulty but got the 'hard' setting - no checkpoints and only one life. When I replayed the level again it worked as it should.
2009-11-16 20:11:00

Author:
Taffey
Posts: 3187


Thanks again! I'll look around.



I actually just had another problem with the level that I didn't experience before. I selected 'medium' difficulty but got the 'hard' setting - no checkpoints and only one life. When I replayed the level again it worked as it should.

Ahh this is a VERY rare problem. The way my difficulty thing works is in a way that no 2 difficulties can be picked at the same time. But the downside is that there is a VERY tiny gap in which the level can fall into a LIMBO difficulty in which it's the Hard setting but with all hints. The difficulty selector is already set to a limbo state so it doesn't state your difficulty as you enter. I really need to find a better way to do my difficulty settings.
2009-11-16 20:32:00

Author:
Noroibito
Posts: 211


Take a look at the advanced logicpack and check out how the notched wheel works. It's basically a 4-way toggle that uses a single input (grab switch, button, etc.). You can modify it to have as many outputs as you like - in your case you'd want 3.2009-11-16 20:54:00

Author:
Taffey
Posts: 3187


Take a look at the advanced logicpack and check out how the notched wheel works. It's basically a 4-way toggle that uses a single input (grab switch, button, etc.). You can modify it to have as many outputs as you like - in your case you'd want 3.

That's a GREAT idea! But I'll try to implement it next time. I don't think that the problem is too big at the moment.
2009-11-16 22:38:00

Author:
Noroibito
Posts: 211


I played this level recently and it was a good level. The ground was a little hard to travel over though, and the part with the hand popping through the wall was too easy to see (I could see the hand, I had 2 players, so the camera angles were different). Although the level isn't meant to be 2 players, it would be a good idea to hide the hand behind a wall (from the camera). It was still fun to put a ghost on the hand. (A ghost would come out of the wall instead. ) There's still one more problem with it, you can grab it, and be dragged out of the level.

I did not play mission 2, sorry, and if you have the time, I would like it if you could look at my level "The Wolf".

Nice level!
2009-11-17 23:18:00

Author:
warlord_evil
Posts: 4193


OH my really!? That's a big problem! I'll fix it soon! Thanks for the feedback!2009-11-18 22:26:00

Author:
Noroibito
Posts: 211


just played this - very attractive level! Creepy too - near the end I only just recognised this was because there was no music just spooky sound effects - nice idea I never thought of that.

x very nice looking - great atmosphere and a good level of detail
x you said you weren't best at logic but I loved some of the stuff you did - like that lift! how do you make it go up and down just by grabbing the sponge? I feel a bit embarrassed because I bet everyone else knows how to do it!

:star::star::star::star::star: and spooky

great work hope to see more - I'm also considering playing the others in the series as that'll probably help me understand the storyline a little better!
2009-11-22 17:53:00

Author:
standby250
Posts: 1113


just played this - very attractive level! Creepy too - near the end I only just recognised this was because there was no music just spooky sound effects - nice idea I never thought of that.

x very nice looking - great atmosphere and a good level of detail
x you said you weren't best at logic but I loved some of the stuff you did - like that lift! how do you make it go up and down just by grabbing the sponge? I feel a bit embarrassed because I bet everyone else knows how to do it!

:star::star::star::star::star: and spooky

great work hope to see more - I'm also considering playing the others in the series as that'll probably help me understand the storyline a little better!

It's actually thanks to the logic pack! You should see it! It's got a LOT of helpful stuff.
2009-11-22 21:39:00

Author:
Noroibito
Posts: 211


Sorry it took a while to return the feedback Had a few busy weeks and modern warfare laying next to my ps3 made it even harder So I finally played your level yesterday and I was great, I really love the creepy atmosphere and the horror setting! Im glad I played this because it was absolutely amazing! I haven't played much horror levels but this one actually creeped me out at some points, and doing that with littlebigplanet is hard but you got it right The difficulty setting was smart and the logic thing is no problem at all, great the logic pack helps though I gave the level 5 Stars and a Big well deserved Heart! 2009-11-26 15:30:00

Author:
Kn0cked-0ut
Posts: 562


Oh lol. Forgot to relpy! Thanks for the feedback! I've recently updated the level with easier lifts and a larger puzzle room. Enjoi!2009-12-01 22:24:00

Author:
Noroibito
Posts: 211


Visuals: Absolutely creepy atmosphere, and that's definitely the point of the level, so you've achieved your goal! I think this is the first "horror" level I've played, as I'm pretty new to the game, and I thought that this was a great "introduction" for me. There were times when my game partner (also my girlfriend) said she was absolutely horrified. Apart from the general atmosphere, you could see that you put a lot of time into making the scenery well drawn. Congrats on that.

Gameplay: Like you say, this level is for the patient. Luckily I had just opened a bottle of wine and sat down for the evening, and I was able to commit some time to playing it. My biggest complaint was the lack of checkpoints. I was playing with two others, and both of them died at the part with the scary ghost lady. They didn't get to play the entire remainder of the level. Although it would take away from the atmosphere of the level, I'd say it would definitely be an improvement to include them.

Story: Wonderful work with the story. The diary entries were spread around perfectly, and the content was interesting to read. I felt like this was a true adventure, and not just some little big planet adaptation of one. Keep up the good work!

Rating: Five Stars.
Tag: Creepy.
2009-12-29 04:06:00

Author:
Lieufa
Posts: 62


Thanks for the feedback Lieufa! But about the lack of checkpoints. Did you select the hard difficulty or did you not select one at all. There is a possibility that the very rare "limbo" difficulty was activated but I've found a way to remedy this. Unfortunately, my PS3 just recently acquired the Yellow Light Of Death. 2009-12-29 15:25:00

Author:
Noroibito
Posts: 211


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