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#1

LBP is full of saving bugs. Here's how to NOT lose your work.

Archive: 17 posts


Ok, It's time for this thread to appear because it seems people never think about that (and that's ok in itself).

Let me introduce the whole thing by telling you that sadly, LBP is the buggiest game of the generation so far. NEVER trust it. Especially when it comes to saving. YOU WILL lose your work sooner or later, it's impossible to not happen if you play this game for a long time.

Now there's a way to prevent the tears and an easy one at that. I will show you all what you should do. This can apply to many other software you don't trust. (never trust a software). This is also great PC culture for you guys. Every saving can corrupt your save file. Every saving can also fail and you will NOT receive a message. Every patch the game receives can also render your save useless. I'm tired to see a thread popping by someone who just lost his data. This happens EVERY 2 WEEKS OR SO. It pains me.



So here's how:

1- When you finish your creating session, publish your level in locked state. This creates an online back-up of your work that you can always redownload.

2- When you're finished with your new creation, new level, back-up your save data on top of publishing it. Backing-up your data will prevent you from recollecting the stuff in the story mode in case something happen. A corruption of your save can happen easily.

Also, to prevent bad surprises, always keep your profile clean and try your levels in play mode before publishing. This will prevent the time when you will hit the profile space limit and will want to save something. Imagine you can't really delete anything. You would be stuck in the level you're creating and if you would quit (to clean your moon of some levels to make space) you would simply lose all your progress. Also, if you don't try your levels in play mode before publishing, you take the risk of publishing a corrupted level (failed to load).



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Any questions?

-How do I back-up a save file?
You need a external storage device. This can be a USB key and whatnot. Plug it in a USB port. If it's an external harddrive it might need to be in FAT32. Simply go into the XMB under the games collumn and scroll until you reach "saved data utility". Press X to open the list and go select the LBP save file. It should be called "LittleBigPlanet profile data". Press triangle on the file and select "copy" from the menu that will appear on the right. Select your external device and voila, you will now back-up your save file.

-The game tells me I don't have space to save, what do I do?
You will have to erase some of the following to make space: "your pictures", "community pictures", "your objects", "community objects", saved costumes, levels on your moon and pod decorations. If you cleaned all you could and the game still tells you there's not enough space -- you are doomed. You either erase stuff you didn't want to erase or lose the progress on your current creation!

-I only have levels on my moon. No costumes saved, no pictures, no objects, no pod decorations. Why is the game still telling me I can't save?
Well, this means there's too many levels on your moon and that you will need to clean it up. You can publish some levels and then erase them from your moon or you can transfert your levels on another moon... (see the following section of this post).



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Extra precautions.
Here's some little neat tricks for you guys/gals that don't want to erase your stuff or want to publish 238 bazillions of levels.

-Try to estimate your space. Your profile can't contain much. I personally miss space as soon as I have to following: ~5 pictures, ~5 complex objects, ~5 levels saved with at least 3 quarters thermo. Knowing approximately how much space you have can prevent bad surprises.

-If you have too many objects, pictures, etc. Put it in a blank level as storage instead of your popit. For some reason it seems to take less space that way.

-Transfert your levels and storage levels on another PSN account (therefore benefiting the space of a new moon and 20 new publishing slots in the game!!)



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Infinite profile space!!

LBP limits you in profile space but PSN doesn't limit you in matter of PSN profiles. Since all PSN profiles can have a LBP save and space on their servers to publish levels, it means you can basically have as much creation and publishing space as you'd like.

If your current profile is full of stuff you don't want to erase or if you simply want to back up your stuff, create another PSN account. Here's how you transfert the goods:


What you need for doing this:

-Another PSN account or whatever an account that doesn't have a LBP save file.
-You need to have a "lock level" in wich you can deposit a level key.
-If it's objects and pictures you want to transfert, have them in a storage level.


Steps to transfert the stuff:


-Take the level you want to transfert and publish it locked and copyable.
-Take the key to this level, put it in your lock level.
-Publish the lock level under "unlocked" and "not copyable".
-Now quit the game and go take your other account, the one you want to transfert the stuff in.
-Enter LBP and search for your PSN name (enter "@rangerzero" per example. No brackets of course)
-Collect the key to the level you want to transfert by playing the lock level.
-Go copy the level to your new moon.

Basically, you can benefit the space of as many LBP profiles as you'd want, as long as you want to take 10 mins and create a PSN account.

.
2009-10-25 18:01:00

Author:
RangerZero
Posts: 3901


Nice post.

Is there a way to see how large your profile is?
2009-10-25 18:46:00

Author:
Ayneh
Posts: 2454


Nice post.

Is there a way to see how large your profile is?

Nope. That's why I suggest to keep a clean profile, trying to estimate your space, etc.

.
2009-10-25 18:49:00

Author:
RangerZero
Posts: 3901


Without being rude, did we need two threads on this? I know this has a slightly different focus, but it all comes down to preventing data loss. I could amalgamate some of the info here into my thread if you want, unless there is some reason to keep the separate?2009-10-25 18:53:00

Author:
rtm223
Posts: 6497


Without being rude, did we need two threads on this? I know this has a slightly different focus, but it all comes down to preventing data loss. I could amalgamate some of the info here into my thread if you want, unless there is some reason to keep the separate?

hmmm... I didn't know there was such thread and it seems I didn't search around effectively. Does yours focus exactly at the same thing? I just wish it's extremely clear to people because I still see data loss thread every couple of weeks

I don't mind to merge our thread somehow. However, I'm sure it doesn't hurt to have more than one threads flying around. What do you think?


EDIT: I looked up your thread. I even posted in it. lulz. Oh well, I lost some of my time for the love of LBPers data it seems.

.
2009-10-25 19:40:00

Author:
RangerZero
Posts: 3901


Wow ranger. Someone as experienced as you should know to check for other threads, and this belongs in tutorials, not help...2009-10-26 20:49:00

Author:
Incinerator22
Posts: 3251


Common buddy, nobody is perfect

Also, my Cool levels pages thread isn't in tutorials as its also some informative thread more than anything else. I think both the threads are the same type.

.
2009-10-26 22:23:00

Author:
RangerZero
Posts: 3901


God you know I encountered the failed to load level glitch today, I was really scared until it suddenly clicked that I had a locked back up. It saved me

EDIT: Well holey moley, just read the above posts 0__0 I should kinda do that more often before I post away Honestly, I never knew there was an existing thread about this.
2009-10-26 22:26:00

Author:
KoRnDawwg
Posts: 1424


never hurts to have 2 threads focusing on the same topic but in different ways

2009-10-27 18:36:00

Author:
siccology
Posts: 279


Nope. That's why I suggest to keep a clean profile, trying to estimate your space, etc.
Reason I ask is that under the Saved Data Utility directory there's a LBP save file that (for me) is always hovering just under 5 megabytes regardless of how much stuff I have in my profile.
2009-10-28 00:06:00

Author:
Ayneh
Posts: 2454


Another suggestion.... before publishing the locked level, try it in play mode. It's just a further proection.... if you publish a locked level that "fails to load" it doesn't do you much good. I always go into play mode, then exit and publish locked.2009-10-28 00:44:00

Author:
CCubbage
Posts: 4430


Another suggestion.... before publishing the locked level, try it in play mode. It's just a further proection.... if you publish a locked level that "fails to load" it doesn't do you much good. I always go into play mode, then exit and publish locked.

Excellent suggestion. It's so trivial to me that I didn't think about telling people. I edited the OP.



Reason I ask is that under the Saved Data Utility directory there's a LBP save file that (for me) is always hovering just under 5 megabytes regardless of how much stuff I have in my profile.

Yup. This is normal. A save file cannot grow in space. The game needs to reserve the maximum space your save will ever take at the moment the save is created at first. This is a Sony devellopement guideline for approval of games on the console.

.
2009-10-28 02:04:00

Author:
RangerZero
Posts: 3901


Yup. Ths is normal. A save file cannot grow in space. The game needs to reserve the maximum space your save will ever take at the moment the save is created at first. This is a Sony devellopement guideline for approval of games on the console.
That makes sense.

Thanks for explaining it to me.
2009-10-31 16:46:00

Author:
Ayneh
Posts: 2454


My pleasure 2009-11-01 15:43:00

Author:
RangerZero
Posts: 3901


Hey, thanks for the info. I've cried so many times when I turn on LBP only to find that 2 hours of work is gone. It usually takes less time to rebuild it, but it still sucks. I do keep my profile relatively clean and now I hate running into snapshot areas in others levels, lol! But you have a lot of good info here that I didn't know. thanks!2009-11-19 18:11:00

Author:
Aselrahc
Posts: 185


it takes waaayyyy toooo long though doesnt it? i edit in small sessions so i cant be bothered to **** about so my data doesnt delete. made me lose my motivation to make levels on lbp probly return when coop create comes.2009-11-19 20:54:00

Author:
lifeiscrapislife
Posts: 396


it takes waaayyyy toooo long though doesnt it? i edit in small sessions so i cant be bothered to **** about so my data doesnt delete. made me lose my motivation to make levels on lbp probly return when coop create comes.

While we shouldn't have to be this cautious and that the software should handle things better than right now, I wonder if it is really a strain to publish your work ONCE by playing session. I mean, it can't be that demanding right?
But you know, it's all about you. You decide how precautious you want to be, I'm just giving the "how to". I just hope you won't hit a brickwall thinking your ride was smooth. This pains me every time I see thread about this popping in the forum.

.
2009-11-20 15:28:00

Author:
RangerZero
Posts: 3901


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