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#1

Online level creating in a patch?

Archive: 56 posts


http://boardsus.playstation.com/playstation/board/message?board.id=littlebigplanet&thread.id=32564&view=by_date_ascending&page=1

I think we might not be able to create levels online at launch. Lower down on the page, someone who's wording makes them sound like a Mm dev says that online level creating is going to be in the first patch. Guys, I'm scared.
EDIT: Yep, Sam's a dev. Looks like we have to wait until we have online level creation.
2008-09-21 20:08:00

Author:
HobocidalManiac
Posts: 117


You can create online together!!! (after the first patch ) Stop these threads!! grr2008-09-21 20:12:00

Author:
BerkleyJ
Posts: 110


This is correct.



The ability to create with your friends online will come as part of the first major update after the game is released. Offline creating with up to 4 people on one PlayStation 3 however is available right from the get go.



The next question will undoubtedly be "when is the first update due" and right now there is no specific time set at the moment, however with the game having gone gold, the team at Media Molecule are already hard at work on content for the game after its release, with online multiplayer creating top of the list.

... :eek:

Well. Soon, anyways.
2008-09-21 20:22:00

Author:
fortunekey
Posts: 29


Oh, wow. This is a surprise, honestly... Still good we'll see it soon, though.2008-09-21 20:24:00

Author:
aer0blue
Posts: 1603


I guess certain things had to be sidelined so they could get the game finished on time, having online create a little later is better then having the whole game arrive later and we should all be fairly competant at creation by the time we get online. 2008-09-21 20:26:00

Author:
Rabid-Coot
Posts: 6728


That is surprising. You'd think online level creation would have been a necessary feature for them. I hope that patch is released very soon after launch. Media Molecule, you've disappointed me for the first time.2008-09-21 20:29:00

Author:
ConfusedCartman
Posts: 3729


Ah well... At least we know it'll be in there eventually.2008-09-21 20:30:00

Author:
Sack-Jake
Posts: 1153


They've got a deadline for when it needs to go Gold in order to get the manufacturing process underway and ready in time, so they may have a "launch patch" available at day one. After all, there's a good month from now until launch day. So even if it's not patched right away, it's certainly going to be soon afterwards.

Although I've noticed, and decided to comment here, that MediaMolecule has been working on LBP the same way as Criterion with Burnout Paradise: They keep working on the same game to add more features and make it better well after release. So Criterion already HAS made their goal in this respect, at least in some limited fashion.
2008-09-21 20:53:00

Author:
Mark D. Stroyer
Posts: 632


Media Molecule, you've disappointed me for the first time.

Huh?
Would've you preferred that the game release was postponed for this feature?

A good call in my opinion to release early instead of work on Online Creator pre-release. They've been developing this game at an incredible pace as it is.
2008-09-21 20:54:00

Author:
Linque
Posts: 607


I think it has been officially stated the game has already gone gold. So no worries. 2008-09-21 20:56:00

Author:
docpac
Posts: 601


Not that reviews matter all that much... but this could heavily effect review scores...2008-09-21 20:58:00

Author:
Burrich
Posts: 1018


Huh?
Would've you preferred that the game release was postponed for this feature?

A good call in my opinion to release early instead of work on Online Creator pre-release. They've been developing this game at an incredible pace as it is.
Actually, I would have preferred they put online level creation higher on their priority list from the start. It doesn't really bother me that much if they get the patch out soon after launch, but it's still odd that it wasn't more focused-on.
2008-09-21 21:09:00

Author:
ConfusedCartman
Posts: 3729


My guess is that online creation isn't going to be that popular from the get-go, as most will probably want to get acquainted with the tools by themselves. Hence it makes pretty good sense that other features got priority. I don't know what other bigger feature would've been better off brought in as a patch.

Though I do know that several LBPC member were planning on creating together very soon, but I wouldn't be too afraid. If the patch isn't ready at launch, it will probably be within a week or two of the game's release. As someone said, they still have a month to work on the game before it's available for purchase.
2008-09-21 21:22:00

Author:
Linque
Posts: 607


To add to that, at the very least it gives the people who wanted to work with each other from the get-go more skill and familiarity with the tools, as well as more materials and objects to work with. It's also, to some slight extent, more incentive for people to not just complete the first three levels and start randomly making stuff online, but actually go through the singleplayer game and become more proficient with it (and maybe get some ideas as well) before leaping head-first.

Edit: I think maybe The Optimism Thread may be getting to me.
2008-09-21 21:25:00

Author:
Mark D. Stroyer
Posts: 632


Maybe you can still send creations to each other. Didn't they call it blueprints? That or just publish your level.2008-09-21 22:05:00

Author:
BasketSnake
Posts: 2391


I've thought about it and I don't mind all that much. I'll spend the time playing through the entire game and unlocking everything. And then getting acquainted and try to become skilled at using the creation tools so I can keep up with the people I'm creating with when the patch is released.2008-09-21 22:13:00

Author:
Burrich
Posts: 1018


Thats dissapointing, but i would rather create my own few levels first of all, just to get the hang of things.

I hope the patch comes later in november, early december.
2008-09-21 22:17:00

Author:
Gourlay
Posts: 95


Honestly, I was unaware of the ability to create online; boy, how did I miss that killer feature.

Like many have said, I'll definitely utilize that feature once it's available, but I'm pretty sure I'll need a good bit to familiarize myself with the tools and such. Not to mention that I have some pretty interesting ideas to try out that many others won't find the least bit interesting.
2008-09-21 22:22:00

Author:
supersickie
Posts: 1366


I really think people are taking this in the wrong light. This feature WILL be patched in. It will be patched in not that long after LBP's release, because they're currently focusing their work to making this feature work. They have well over a month to make this work in order for it to come out soon after LBP's launch. That should be plenty to get the networking worked out. It won't BE until late November/early December until this feature gets implemented, because it just doesn't need that long. I'm pretty sure what happened is that they needed it out the door, this feature wasn't finished enough, so they pulled it out for now to make sure it works first time around, rather than fixing a broken feature. They're working on it now. It won't be that long, since they already have the framework of the offline collab. and the online coopetition ironed out, they just need to make the crossover between them work. It's not all that difficult when it's mostly finished.

This is the only feature we've know about that's been delayed in this fashion, and apparently the rest are still as advertised on TV.

As for the trophy, you may end up being able to simply use a second controller and come out with the same results.
2008-09-21 22:37:00

Author:
Mark D. Stroyer
Posts: 632


Also how everyone on the ideas board was talking about how they would be creating with a couple people at a time over the internet, and now it seems like they will have to wait a while before tackling the big group projects.2008-09-21 22:59:00

Author:
fortunekey
Posts: 29


To add to that, at the very least it gives the people who wanted to work with each other from the get-go more skill and familiarity with the tools, as well as more materials and objects to work with. It's also, to some slight extent, more incentive for people to not just complete the first three levels and start randomly making stuff online, but actually go through the singleplayer game and become more proficient with it (and maybe get some ideas as well) before leaping head-first.

Edit: I think maybe The Optimism Thread may be getting to me.

xD lol, well that's not a bad thing.

But seriously I agree. I may have been one to want to start create jamming right from the go with others, but I'm realising the more I think about it, that it will be much more fun if we all have a good idea of what we're all doing! Learning how to tweak things and what not is probably a skill best learnt alone!

EDIT:

As everything with this game, we get upset when things get delayed. I kind of do to, but I always remember that interview with Alex Evans, where he mentions how fast his team was working on the project, getting it out in some-half the time it would normally take thanks to the support from fans like us!
2008-09-21 23:02:00

Author:
KAPBAM
Posts: 1348


well that's a shocker, *insert perfect smilie*:eek:2008-09-21 23:36:00

Author:
LittleBigMan
Posts: 326


That is sort of stupid They have had long enough to make the game2008-09-21 23:47:00

Author:
Unknown User


well that's a shocker, *insert perfect smilie*:eek:

Sarcasm? You expected this?
2008-09-21 23:48:00

Author:
Unknown User


That is sort of stupid They have had long enough to make the game

Actually, quite the contrary. Not many people know this, but the GDC 07 video is what Mm used as a pitch to hire people and get the whole thing started!! At the time they shot that video, what they showed was ALL that LBP was! The rest came after thanks to Sony support and fans. This game was made INCREADIBLY fast so lets at least give them credit for that! (if not a whole lot more!!)
2008-09-22 00:06:00

Author:
KAPBAM
Posts: 1348


Actually, quite the contrary. Not many people know this, but the GDC 07 video is what Mm used as a pitch to hire people and get the whole thing started!! At the time they shot that video, what they showed was ALL that LBP was! The rest came after thanks to Sony support and fans. This game was made INCREADIBLY fast so lets at least give them credit for that! (if not a whole lot more!!)

Jesus really? You would of thought they had about 6 months of work prior to that.

I'm just even more impressed by media molecule.
2008-09-22 00:20:00

Author:
Gourlay
Posts: 95


Man, this is a big disappointment for me. My friend and I who are going to get the game together were going to create a level online together. Oh well, at least it is coming eventually.2008-09-22 00:29:00

Author:
TheNextHendrix
Posts: 33


Jesus really? You would of thought they had about 6 months of work prior to that.

I'm just even more impressed by media molecule.

Same here. I knew they started with just a few but, jeeze...
2008-09-22 00:34:00

Author:
Unknown User


If it wasn't straight from the horses (SAM'S) mouth then I would nether of believed it.

This is big time surprising!!!!!!!
2008-09-22 01:41:00

Author:
dorien
Posts: 2767


Same here. I knew they started with just a few but, jeeze...

Yea I was REALLY impressed when I found out. These guys have worked HARD!
2008-09-22 02:37:00

Author:
KAPBAM
Posts: 1348


Yea I was REALLY impressed when I found out. These guys have worked HARD!

Oh, yeah. The biggest thing that gets me is that they started with...three guys, maybe? And pretty much built a company from the ground up around essentially one game. So it's not like it's a long-standing, highly experienced and cohesive company. But it IS a developer that they custom-tailored who came into it, to make sure they were getting people with real talent and skill, and the ability to input and make it better.

And they're apparently succeeding.
2008-09-22 02:59:00

Author:
Mark D. Stroyer
Posts: 632


I'm not overly worried. I'm sure the patch will come out soon, though I really would've preferred to get this feature from the start.2008-09-22 03:29:00

Author:
bbroman
Posts: 1374


even i know that it would be in the very first patch and i have little posts (although the number of posts is diffirent from the number that you look at

Cheers!
2008-09-22 05:44:00

Author:
RAINFIRE
Posts: 1101


this is from http://www.libipl.net/libiplblog/


?And, lo, there was a great earthquake; and the sun became black as sackcloth of hair, and the moon became as blood.? Our trusty friend Sam has confirmed what I was so certain wasn?t the case: At launch, multiplayer Create mode will be limited to local players, not online.

The ability to create with your friends online will come as part of the first major update after the game is released. Offline creating with up to 4 people on one PlayStation 3 however is available right from the get go.

Disappointing? Of course. Many of the people I most want to ?jam? with are more than a thousand miles away, not within ?c?mon over and bring your controller? distance. It looks like I?ll have to summon all of the local talent to help with my outlandish ideas, at least for a while. The more disappointing part, especially to the forum threads that I?m not linking to, is to already be talking about the first major patch. To me, this is simply the nature of modern software development. Being able to count on users being connected, we can offer slipped features in a patch rather than delaying releases further or, worse yet, waiting for the sequel.

While this is purely speculation, I wonder if this explains the reluctance to nail down the release date. Perhaps they ran into major bugs which only occurred during online multiplayer Create, and were deciding whether or not a week?s slip would be sufficient to get it fixed (and still release in ?October?). Instead they were forced to go gold with it disabled, and begin work on getting it into a patch. By the way guys, if you need help testing that patch?

There are definitely doubters in the community, wondering if we?ll actually see this (and other things) patched into the game in the near future. Having been burned in the past, I don't blame them for holding off on purchasing the game until patches materialize and are of high quality. Let?s just hope that all goes according to plan.

so from my understanding it is a no until the first DLC stuff comes in.
2008-09-22 10:22:00

Author:
muttjones
Posts: 843


Not a disappointment at all in my opinion. We can still share our levels, and what not.

Besides, we all can agree that waiting for a patch is a MILLION times better than the game being delayed.

Screw that.

I am not disappointed one bit.
2008-09-22 10:47:00

Author:
JigsawGeneral
Posts: 46


Jesus really? You would of thought they had about 6 months of work prior to that.

I'm just even more impressed by media molecule.

They didn't even finalise the name until a few days before the presentation.
2008-09-22 11:08:00

Author:
Rabid-Coot
Posts: 6728


More confirmation (http://www.mcvuk.com/news/31835/LittleBigPlanet-online-features-to-arrive-post-launch)

Just a bit more confirmation there. Looks like it's out until patched in. Wonder if it will take long...
2008-09-22 11:31:00

Author:
flakmagnet
Posts: 1084


Can't wait for this to hit Kotaku and cause another 200 comment ****storm. >:C2008-09-22 11:59:00

Author:
Rabid-Coot
Posts: 6728


I've thought about it and I don't mind all that much. I'll spend the time playing through the entire game and unlocking everything. And then getting acquainted and try to become skilled at using the creation tools so I can keep up with the people I'm creating with when the patch is released.

This is the way I see it too. Getting used to creating, and having all the tools available will take a little while for anyone, and it may well be advisable to learn the ropes offline before trying to collaborate in a live environment.

That said you can still work together by passing levels through the share system and taking it in turns to work on something. No, it's not quite the same, but it's a good way to learn to walk before running.

Doubtless you'll pick up on this elsewhere, however here's the FAQ I've been using today.

Is online create in the game from launch?
No it's not, however it will be included in the first game update after launch. We're working on making this available as quickly as possible, but want to make sure it's right before releasing it.

What does online create actually mean?
Online create, quite simply, is the ability to use the create side of the game in an online multiplayer fashion.

So I can still share my levels?
Absolutely. All of the sharing features of the game are up and running.

And I can still play multiplayer?
Yes. Online multiplayer for playing the game is still very much there.

And I can still create levels with my friends offline?
Totally. Up to 4 players can work together on a single PS3 to create levels. Also, you can still work collaboratively with friends to build levels by exchanging them through the share portion of the game.
2008-09-22 12:05:00

Author:
Unknown User


I think its a great idea to let people get used to it first. I wouldnt want people creating levels with me if they dont know what they are doing.2008-09-22 12:12:00

Author:
moleynator
Posts: 2914


am getting so hyped for this game, one day i'll kill myselfgrr2008-09-22 12:57:00

Author:
Killa_5150
Posts: 227


SamProtagonist;30867']That said you can still work together by passing levels through the share system and taking it in turns to work on something. No, it's not quite the same, but it's a good way to learn to walk before running.

Daft Question I know, but is Sam one of the Devs? It's cool that you can still pass a level back and forth if that's true because big projects like the Little Big Cavern and the Little Big Resort can still continue, since there was no way 30 of us couold all have edited it at the same time anyway!
2008-09-22 13:02:00

Author:
flakmagnet
Posts: 1084


I was alittle disappointed to see that the Online Create feature wouldn't be there from the get go, but now reading replies and thinking about it, I dont see it being a bad thing. It lets people play the game before creating mass levels.

As long as you can still play the game online with my friends then its cool! Cant wait for release. Play.com have finally changed their release date to the 24th so I've pre-ordered it today!
2008-09-22 13:14:00

Author:
wydow
Posts: 43


flakmagnet, Sam works for Sony Computer Entertainment, and currently works along with Media Molecule as a PR guy, kind of like the LBP Community - Media Molecule interface. So as far as I've understood it, he isn't employed by Media Molecule itself, but works very closely with them, so you could almost say that he does work for them.2008-09-22 13:17:00

Author:
Linque
Posts: 607


I see. Thanks for clearing that up. As I said, it's great that we can still send a level back and forth between a community and be able to work on big projects that way. Should be good. Not too bothered about the immediate lack of it anyway, I'll be finishing single player before I really get down to creating.

Edit: By the way, I think it's nice when people like Sam take the time to respond to fansites as well as official things, so if you get a chance to read this, thanks for taking the time Sam.
2008-09-22 14:00:00

Author:
flakmagnet
Posts: 1084


Sam's (DEV) Response to all this stuff (http://boardsus.playstation.com/playstation/board/message?board.id=littlebigplanet&message.id=33336#M33336)


I may be wrong but it seems like there's some misunderstanding over what this means. As ever, here's a mini FAQ.

Is online create in the game from launch?
No it's not, however it will be included in the first game update after launch. We're working on making this available as quickly as possible, but want to make sure it's right before releasing it.

What does online create actually mean?
Online create, quite simply, is the ability to use the create side of the game in an online multiplayer fashion.

So I can still share my levels?
Absolutely. All of the sharing features of the game are up and running.

And I can still play multiplayer?
Yes. Online multiplayer for playing the game is still very much there.

And I can still create levels with my friends offline?
Totally. Up to 4 players can work together on a single PS3 to create levels. Also, you can still work collaboratively with friends to build levels by exchanging them through the share portion of the game.

From my perspective, which you can take or leave, it is well worth getting some practise in with the create side of the game before trying to use it in a multiplayer fashion as it can be somewhat frustrating to get things done if everyone you're working with is still getting used to all the functions. While it's not ideal to have to wait for this feature to be released, it might actually be beneficial to creators until it happens as you'll be able to work out the tools entirely, and figure out how best to work with others on your projects.
2008-09-22 14:18:00

Author:
shahchip
Posts: 37


This will be fine, we still get create in the game starting out, we just have to wait a little bit for the others. I wonder if you can create a level and just have your friends play in it still, or if you just have the play online option.2008-09-22 18:29:00

Author:
trialaccess
Posts: 101


I wonder if you can create a level and just have your friends play in it still, or if you just have the play online option.

No if you can't multiplayer create, you can't have people in your space while creating (from online). I'm 99% sure about that. But if you have a buddy at home, he can check it out next to you. I plan on converting my friends to this game, whether they have a PS3 or not! So if they don't have one they'll HAVE to come over and test out my levels for me xD

Thanks SAM, first time you drop by since I've been an active member, glad to see you still have us in mind!
2008-09-22 20:45:00

Author:
KAPBAM
Posts: 1348


I was looking forwardto messing around with my friends with the creator.

I'm sure I can find SOMETHING to do on the game before the patch is released
2008-09-22 22:10:00

Author:
Killian
Posts: 2575


Aha! I WAS right!2008-09-23 16:24:00

Author:
GuyWithNoEyes
Posts: 1100


That is surprising. You'd think online level creation would have been a necessary feature for them. I hope that patch is released very soon after launch. Media Molecule, you've disappointed me for the first time.

My third let down...

Number1: No importing images
2: UK's release date
3: This.

They HAVE rushed the game somewhat.. atleast in the sense that it was made very fast compared to the usual time it takes to create a game (from scratch aswell, and for such a small team) but I do hope it turns out to be fine )
2008-09-23 17:41:00

Author:
Maltay
Posts: 2073


Not too bothered about making levels with others at the same time as i'm a perfectionist and would (secretly) get the hump if people just sarted messing the level up:o lol

Would be just for fun messing around stuff for me.

I think you'll find some levels that are made purposely made just for people to meet up in edit mode and play around in. Especially as you all have endless use of the jet-packs in float mode so it would be easier to get about to certain bits for everyone.

Just had a thought actually, In edit mode when jamming to make a level I wonder if you "DIE" if you go too far off screen from the host. Don't think I've ever noticed this before in edit mode.
2008-09-23 18:00:00

Author:
dorien
Posts: 2767


dude i cant wait! i got some friends that really wanna team up and make some fun levels. putting different ideas together would be "a doddle". no u dont die if you split up in edit mode. roomate and i sometimes "HEY, where am i!?"2008-11-24 13:13:00

Author:
Kitkasumass
Posts: 494


dude i cant wait! i got some friends that really wanna team up and make some fun levels. putting different ideas together would be "a doddle". no u dont die if you split up in edit mode. roomate and i sometimes "HEY, where am i!?"

... Uh... did you check to see how old this thread was before you necroed it...?
2008-11-24 14:20:00

Author:
RockSauron
Posts: 10882


... Uh... did you check to see how old this thread was before you necroed it...?

Seriously...
2008-11-24 15:37:00

Author:
Night Angel
Posts: 1214


Day 28.....still no sign of patch....were running low on hope and we dont know if we can last much longer......I heard rock bands got over 500 DLC.....Im not sure i can stay with LBP for too long.......help me sam, your my only hope.2008-11-25 04:09:00

Author:
Unknown User


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