Home LBP Showcase / Reviews / Recommendations Level Showcase
#1
Ambush!
Archive: 4 posts
Ambush!KillerTerek http://i15.photobucket.com/albums/a369/NotThoughtThrough/APhoto_1-1.jpg http://i15.photobucket.com/albums/a369/NotThoughtThrough/APhoto_4.jpg all Got a small demo level for a game project I'm working on up, and was hoping to get some feedback on it. Hope you enjoy it! I don't have the tutorial finished yet, it should be done soon though. Until then, here's the flight controls - Up + Hold R1 = Forward Boost Down + Hold R1 = Backward Boost Right + Hold R1 = Rotate Clockwise Left + Hold R1 = Rotate Counter-clockwise Neutral + Hold R1 = Fire Blasters Neutral + Hold R1 = Fire Homing torpedo There are also hazards/buffs - Black holes - tries to suck you in, damages you if you get too close. Comet/Planets/Moons - Damages you if it you hit them, if you hit them hard enough, they can break guns or kill you. Minor Enemy Damage Boost - If collected, temporally gives your enemies weapons a small damage boost. Appears as a Yellow Light. Major Enemy Damage Boost - If collected, temporally gives your enemies weapons a large damage boost. Appears as a Red Light Minor Weapon Damage Boost - If collected, temporally give your weapons a small damage boost. Appears as a Blue Light. Major Weapon Damage Boost - If collected, temporally give your weapons a large damage boost. Appears as a Purple Light. Speed Increase - If collected, will increase your ships speed. Careful, as ramming/getting rammed by objects at high speeds can break guns or kill you. Appears as a White Light. Full heal - If collected, will fully heal your ship. Appears as a green light. Thanks again, and if your interested in helping out with the project you can check out the thread in ideas and projects on it, "Ballad of the brain-foot slug". | 2009-10-22 20:30:00 Author: Unknown User |
I plan on giving you some feedback on this one later today after I get back home. I'm very curious about it. | 2009-10-23 17:16:00 Author: Jagrevi Posts: 1154 |
Ok, played it, and it worked great. Actual content balance needed work - there was only one enemy as far as I could tell and he died rather easily just but shooting him continuously right off the bat, but the mechanics work brilliantly. | 2009-10-24 00:40:00 Author: Jagrevi Posts: 1154 |
Thanks, that's pretty much what I was looking to hear . I'm more interested right now in seeing what people think of the mechanics and look of space , the content (more enemies and whatnot) can and will come later rather easily. Just wanted to see if people liked it first. | 2009-10-24 01:39:00 Author: Unknown User |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.