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Boss battles?

Archive: 9 posts


Hey people,

Im currently working a boss battle in my latest project; Ghost of Sparta 2. In the previous level i've made two bosses that had simple attacks and did fairly nothing. In this part im trying to make a boss that does multiple attacks and gets harder when you damage him more.

But what exactly would you people enjoy in a boss fight, killing by brains or just dissolve is kinda clich?. The boss will be a giant minotaur, since the fight is in some sort of cave, I thought it would be cool too damage the ground instead of the monster itself to make the cave collaps and let rocks fall on the beast. But I really have no idea if this is actually that cool, i also thought of some attacks for the beast: Once in a while he starts smashing for like 5 seconds, and everytime you damage him he would shoot a row of fireballs that you can only avoid by going to another layer.. I've made the beast but im still thinking about his attacks and way to kill him, ideas, tips or any help would be appreiciated
2009-10-20 15:32:00

Author:
Kn0cked-0ut
Posts: 562


Hm... Given the circumstances, I would try turning your boss-fight in kind of an action-based environmental puzzle. You could even add some "beat with its own weapons"-spice.

How about a targeting system? I know this would need hours of tweaking and testing, but you could, for example, let the minotaur follow a set attack pattern. Spitting fire, stomping (creating a shockwave)... and then trying to smash the player with its fist. In order to deal damage, the player has to evade the other attacks while making his way up some rocks and draw the minotaurs attention, so that he aims at some sort of stalactite, which would then fall down and damage the floor.

Or something like that. I really like your idea of using the environment as an actual weapon. On one hand, making the minotaur invulnerable to simple jumps adds a sense of power and danger to it, on the other hand, using environmental elements in order to defeat the boss adds lots of fun and cleverness.
2009-10-20 15:45:00

Author:
Treas
Posts: 223


Thanks treas, that is exactly what I was looking for Will be a lot of work but i think i can pull this off. I'll make it so that you have to do this about 3 times, every time you damage the ground you'll get kicked of the rocks and have to start it over again. The third time some extra attacks will come in and if you manage to let the rocks fall on the ground it will break and he will fall in to the darkness You'll still be standing on top of the pile of rocks that didn't fall, any ideas on getting out of there without just randomly letting a sponge on a chain come in the screen 2009-10-20 16:07:00

Author:
Kn0cked-0ut
Posts: 562


You might want to let a bunch of loose rocks fall down from the ceiling, filling up the hole and forming a pathway for you to walk on. At the right side (or wherever your boss stood), the wall might collapse as well, leaving a passage to continue your journey.2009-10-20 18:55:00

Author:
Treas
Posts: 223


I definitely like the idea of the cave collapsing in on him u could have a series of pillars of stalagmites that are up to the sealing with a paint switch on and made of dissolve material then sticker them then once you have shot it a certain number of times the pillar will dissolve almost like it is collapsing and than eventually once you have shoot all of them the roof would dissolve then loads of rocks would fall down dissolving the boss2009-10-22 13:23:00

Author:
lbpholic
Posts: 1304


I definitely like the idea of the cave collapsing in on him u could have a series of pillars of stalagmites that are up to the sealing with a paint switch on and made of dissolve material then sticker them then once you have shot it a certain number of times the pillar will dissolve almost like it is collapsing and than eventually once you have shoot all of them the roof would dissolve then loads of rocks would fall down dissolving the boss

Please do it without paint. In all honesty, paintgun and minotaur battle don't fit together. Plus, the simple "Shoot X times to win" mechanic doesn't make for an original boss challenge and takes away the "environmental puzzle" aspect of the whole thing.
2009-10-22 17:13:00

Author:
Treas
Posts: 223


okay so instead of a paintgun you could try making a rocky like cannon that you grab onto and it will shoot either impact explosives or stalagmites which will destroy them but anyway the lvl is urs so it's all your ideas lol2009-10-22 19:57:00

Author:
lbpholic
Posts: 1304


Hm... Given the circumstances, I would try turning your boss-fight in kind of an action-based environmental puzzle. You could even add some "beat with its own weapons"-spice.

Yes and yes.

Extra / alternative idea: If you can make a smash or stomp attack that is effective, then how about this. You have to attack him in some way that involves getting up close. You can't because he smashes you. He lives in a cave, so why not have some mechanism to blind him, which woudl disable his smash so you can get in close and atack him.

Or, if you've played subterranean setbacks, maybe alter your close up smash attack to have a similar mechanism to my tentacle. you have to get in close enough to trigger the smash, but not so close that he hits you, then clamber over him.


As treas says, anything but paintguns, please. If you think about most games, the boss fights can't be won by just spamming the trigger and IMO, the puzzle based ones are the most satisfying - bringing down a more powerful opponent using your wits
2009-10-23 00:07:00

Author:
rtm223
Posts: 6497


The whole reason I posted this is because im tired of the standard bossfights and i'd like to make a fun boss instead of just crapping one in because I have to. I've made the boss and at the moment it does the stomp attack once in a while and it moves his head, shoulders and neck to make it look like he's not a statue.

I did play subterranean setbacks (awesome level) and I liked the tentacle's way of moving, i've done something similar in an unfinished project with winches. Still have an awesome Kraken head left, I hope I can use it someday

Since I took a break from the level where the boss is going to be in it will take a while to finish but i'll try my best to give it a high fun factor. By the way, what do you like more? An epic looking boss or awesome attacks (with light effects and camera work), ofcourse I try to do both but I was just wondering what to focus on more
2009-10-23 15:19:00

Author:
Kn0cked-0ut
Posts: 562


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