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#1
interactive movie level
Archive: 7 posts
Hello my friends! I have started working on my halloween contest level but need some advice before I continue from where I stopped last time. The situation is like this: in certain points of the level the player can make a choice between 3 possible answers in a dialogue. each correct answer earns more point bubbles at the end, each wrong answer less (well duh :-) ) now is my question, what is the best way to present these options to the player? option 1 : use stickers (1 sticker for a polite reply, 1 for an agressive reply ...) that the player can use on several occasions. option 2 : use buttons to be pushed for corresponding answers option 3: other suggestions? Thanks to let me know | 2009-10-14 18:16:00 Author: nightwing Posts: 422 |
I think it would be cool if sackboy wasn't truly part of the movie, though he chose offscreen what he thinks the person should do. | 2009-10-15 06:28:00 Author: Sunrise_Moon Posts: 469 |
Yeah. Maybe have Sackboy not shown and have a kind of "Grab to say '...........' or don't to say '...........' " Then just have a magnetic key attatched to a piston going slowly so that when it activates the switch it chooses the 'non-grab' reply. Or alternitavely; Have a little window thing in the screen showing Sackboy. Then Have a green piece of sponge, and a red one. Then do a thing saying. "Grab green for a positive reply, grab red for negative" etc etc | 2009-10-15 19:10:00 Author: Plasmavore Posts: 1913 |
I like plasmavores second idea, with the visible green and red grab switches. | 2009-10-15 19:17:00 Author: olit123 Posts: 1341 |
I normally use grab switches as well, because sometimes you'll have issues with layer-switching for buttons, and stickers disrupt play. | 2009-10-15 20:28:00 Author: BSprague Posts: 2325 |
Yeah Sprague, that's why I said grabbing. As said above, there can be lots of problems with the layer switching. An awesome soundng level like this could be ruined.... | 2009-10-17 20:07:00 Author: Plasmavore Posts: 1913 |
well there is quite a lot you coud do for this you could use a grab switch of a sensor switch where you jump to diferent platforms to decide and so on so just use your imaginaton on what you could do | 2009-10-22 20:01:00 Author: lbpholic Posts: 1304 |
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