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#1

Layer Glitch!

Archive: 6 posts


1.Does anybody know of a level that shows how to put objects in the background? I once found a level a while ago, but I think it was removed...

I know of the thread here that explains how to put objects in the background, but it seems so confusing, and I would like to use it if I can't find any levels.

2.Another thing, how do you place objects in the background without them being destroyed or moved? (I mean in the same area of each other too.)

3.Last part, how do you place single objects on each layer? (Meaning, I want objects that go far in the foreground, like a tree on the front 7 layers, that is on one layer.)
2009-10-12 03:00:00

Author:
warlord_evil
Posts: 4193


1.just search for 3d layer glitch or etra layers and it should pop up with a number of levels

2.How are they getting destroyed?

3.Just move between the layers like you would normally
2009-10-12 03:11:00

Author:
rseah
Posts: 2701


1.just search for 3d layer glitch or etra layers and it should pop up with a number of levels

2.How are they getting destroyed?

3.Just move between the layers like you would normally

1. I've tried that, I can't seem to find any levels about placing objects in the background. I might have once, but I'm not sure.

2. They are in the same area of each other. (The glitched layers.)

3. I don't know how to place a single layer object in the front layer. I don't have any objects that are like that. All objects I have that are in the glitched front layer is a stretched layer, and that will not work for a tree or something.
2009-10-12 04:48:00

Author:
warlord_evil
Posts: 4193


YouTube - HOW TO: LBP tutorial 3D layer Glitch And how move objects in the background

I believe the move object backwards trick works like this:

The stretched layer ahead when emitted after the object is put in the foremost normal layer, has gone too far and the game compensates by shuffling it all the way back, thus moving your attached object along with it.

Try doing the same method as moving an object backwards, but instead stick it on the front of an object stretched all the way into the back, with emitter #2 starting in the front and getting moved back, causing the game to shuffle the emitted object forwards into the foreground.

I'm pretty sure thats how it would be done.

I myself have a question, how exactly did backscratch originally do this glitch without the "tools"? Was it a simple glitch in older version, but now requires a "tool" to replicate?

I'm rather confused by it.
2009-10-12 05:18:00

Author:
lionhart180
Posts: 200


About placing single layer objects in the foreground, I have a copyable level that has all the glitched layers I've made to date. Don't play the level, just copy it to your moon. Capture all the cascade sets. When you need to place a new block, just take out the cascade, place the set, and delete the ones you don't need.

About placing actual objects in the background, this is what I posted yesterday in another thread:


It took me a while to figure it out. NinjaMicWZ made a thread about it a while back, but it was sort of confusing. What you need to do is get a block of material that is as many layers in the foreground as you want in the background. For example, if you want your object to be 3 layers into the back of the extra layers, you need to create or find a block of material that is 3 layers into the front extra layers. If you don't have one of these, I have a copyable level with a bunch of them.

How to do it:

Pause. First place your object in the normal layers. Attach some Dark Matter to it, so it doesn't break in the background. Move or place your front layer object next to your created object. Capture them both together. Delete the original objects (or just move them to the side).

Create a 1 thin layer thick block of DM in the backmost normal thin layer. Put an emitter on it. In the emitter, put your recently captured "object-with-front-layer-block." Set the lifetime of the emitted object to be infinite. You can unpause to make sure that everything is emitting fine. If you do, just delete the object and repause.

Select the DM block with your emitter on it and move it forward to the front-most thin layer. When you unpause now, the emitter will "try" to emit the front block from your captured object even further into the front layers. The game says, "No way! You can't do that!" What will actually happen is the front layer block will be emitted into the normal layers, thereby "pushing" your object into the back layers.

You are now finished. Delete your emitter and the front block (which is now in the normal layers). You should be left with your object in the back layers.

Note:
Moving parts will break in the back layers unless it is a simple DM-stiff piston-object connection.
You can use the same method to move objects into the front layer. Here, you'd have to use a background block, and your emitter should initially be in the front-most thin layer, to be moved back into the back layer after setting the emitted object.

Cheers.



That's about as simple as I can explain it. You cannot move the object around in the back layer once you place a back thin layer in front of it...kind of a hassle, I know.

@ the video above, the second to last step where you emit the object and recapture it is unnecessary. You can move the original emitter forward and it will work the same.
2009-10-12 13:25:00

Author:
comphermc
Posts: 5338


Its not my video ^^

I just did a search on youtube :3
2009-10-13 01:24:00

Author:
lionhart180
Posts: 200


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