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#1

I'm making a clock

Archive: 3 posts


Okay, so I have the whole thing grid out and working to count from 0-9. I copied the grid and put a mag switch and key to set up the new one to tick when the first one reaches 0. The piston is on flipper, but I'm having trouble making it stop on each number. I have tried emitting a wall at each number but that keeps breaking the reader bar. I tried putting breaks on it but that kept breaking. I have tried to see how other people do it but I'm still working on understanding emit logic. I'm getting a picture in a minute to help.2009-10-11 03:20:00

Author:
thefrozenpenquin
Posts: 479


well, some clocks just keep spinning really slowly, unstead of stopping at each number2009-10-11 03:22:00

Author:
Mopthefloo
Posts: 139


You might want to try looking up how a real clock works and applying its system to one in LBP.

From what I know, the tick system is based on a wound up spring on a gear of sorts, but its teeth are turned out in one direction.

A second spring is hooked up to a lever of sorts that is held in place on the teeth, preventing the wound up spring from turning the gear. The spring though pulls the small lever back once a second, causing the gear to move forward 1/60th of a turn.

This large gear is hooked up to an even bigger one that turns it 1/60th slower, thus its turns are in minutes, and finally antoher one 1/60th slower then the minutes one for hours.

I'd recommend having a large wheel, I think theres a 60 cog wheel in your objects, might be a lot less, you could hook up a smaller wheel to a bigger one, ANYWHO!

Then have the wheel constantly turning around, but have a peice of matter in its path. Hook it up to a piston, which is hooked up to a M switch.

Have an emitter spawn a small block with a M key on it, with lifetime of 0.1 seconds every 1 second.

Set m key to directional, and what should happen is every 1 second the piston'd block will pop in and out briefly, letting the gear slip over 1 slot. If you work out the math so that it turns 1/60ths of a turn, or turns a bigger cog 1/6oth of a turn, every second, your almost done.

then hook up that gear to another bigger gear thats 60 times large or has 60 times more teeth, or a set of gears that end up having the last one turn 1/60th the speed, and have that one your minute hand. Copypasta that system over and hook it up to the end of the minuet system and that last gear is your hour gear.

Viola! you have a fully functional little big clock!

Your only problem might be trying to find a way to make the first gear constantly turning, but it will still stop briefly on the lever without breaking it, but i'm sure you can figure out a way! ^^
2009-10-11 03:34:00

Author:
lionhart180
Posts: 200


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