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LBP Ingame Music - More Details

Archive: 12 posts


Source - http://ps3.uk.playstation.com/news/detail/item121573/?site_locale=en_GB

Article :


Kenny Young, Lead Audio Designer on LittleBigPlanet, explains how you can create your own soundtrack for the game that keeps on giving.

“The interactive music in LittleBigPlanet came about as an evolution of the system that the chaps had developed for Ragdoll Kung Fu – in that game there was just one piece of music which played from the moment you started the game up, all the way through the cutscenes and gameplay, and didn't stop until you'd had your fill. What kept it fresh was that the mix would change depending upon the context – triggering a cutscene or progressing through a level would adapt the mix to suit the vibe of what was going on at that particular moment. With LBP, the challenge was to come up with an interface which allowed level creators to do the same thing; mould the music to fit their creations.

“The way you do this is to select the interactive music track you want to use from your POPIT [menu], slap down its music object, then tweak the mix sliders till its got the vibe that suits that part of your level. Now, when a sack person runs past that music object it will start the track playing with your specified mix settings or, if that piece of music is already playing, it will adjust the mix over a couple of bars to the new mix settings. Simple! This allows you to do things like just play the percussion during an escape sequence before throwing everything in for the end of level boss battle; the choice is totally up to you.

“In the developer levels that I’ve worked on here I've tended to use just one piece of music, or musical style in each level, but you won’t face any such limitations. You can't have more than one piece of music playing at any given time as it would sound hideous but there's nothing stopping you from mixing up different pieces of music in your level or, indeed, mixing up interactive and non-interactive tracks. I can’t wait to hear how the different pieces of music are juxtaposed and mashed up in the myriad user created levels published. Knock yourselves out.

“Another way to customise the audio in your creations is with the use of sound objects. As with the music objects, sound objects play when their trigger zones are activated or the switch they're connected up to gets thrown. There's one slight difference here due to the abstract nature of sound as a resource and the challenge of representing it nicely in POPIT – rather than collecting individual sound effects, such as a cow moo, you would pick up an animals sound object, each object being a collection of themed sounds.

“One of these sound objects, potentially the most interesting, is a collection of musical samples which paves the way for the creation of your own Heath Robinson-esque musical contraptions – drum machines and sequenced melody machines, anyone? Don’t expect a serious composition tool, it’s far from being that advanced, however it is a boatload of fun to play with and I’m particularly looking forward to seeing what people come up with using the sound objects coupled with the insane flexibility offered by the physics and switch systems.

“Right now, in this last stage of development, I’m handling the implementation of the localised voice assets for the tutorials, mixing the game and generally just ensuring that everything is up to scratch in audio land. At this time in a project I need to be on the lookout for bug fixes happening in non-audio areas that have knock-ons for the audio, and that means playing the game, then playing it some more. Which reminds me, I really must get back to testing my drum machine. I swear it sounds totally different depending upon whether it's made from green felt or polystyrene.

“I seriously can't wait to see what people come up with using LittleBigPlanet – particularly when it comes to levels. I’ve been playing the levels we’ve designed here for so long now it’d be great to see something completely different. That's where you come in. I'm intrigued to see how the community is going to use the audio features in the game – mixing things up and generally doing all those things I hadn’t thought of!”



Ohya.
2008-09-20 13:36:00

Author:
DrunkMiffy
Posts: 2758


That's pretty neat, but I would have preferred him announcing that there would be more DLC songs.2008-09-20 13:42:00

Author:
Sack-Jake
Posts: 1153


Sounds really cool. Easy to use with enough depth to keep people who would like to make musically oriented levels happy. I love music but if it was too difficult to use this I'd never get into it... it sounds just right to me .2008-09-20 13:42:00

Author:
Burrich
Posts: 1018


i thought there would be alot less things you could do with the music after they said no importing so now i'm stoked! I can make my Indiana Jones theme now. YEH 2008-09-20 13:59:00

Author:
muttjones
Posts: 843


Great info Miffy thanks for posting it. Really looking forward to having a play with the sound options in my levels.

Cheers QuozL
2008-09-20 14:05:00

Author:
QuozL
Posts: 921


Yea this is great news. Sounds really quite in depth. Yet another layer of great customization for our levels!2008-09-20 14:43:00

Author:
Unknown User


Fits in perfectly with the idea of LBP. I just wonder what that one GameSpot video with the music cubes was all about, though...2008-09-20 16:39:00

Author:
Mark D. Stroyer
Posts: 632


Fits in perfectly with the idea of LBP. I just wonder what that one GameSpot video with the music cubes was all about, though...

that's what the article was talking about. you can place down a series of sound/music effects to compose your own tune!
2008-09-20 16:46:00

Author:
Unknown User


Never really been that bothered about the music tbh.. I guess I'll play around with it a bit though.2008-09-20 23:45:00

Author:
DrunkMiffy
Posts: 2758


Same here. I'm not too musically oriented in the sense of composing it.2008-09-20 23:48:00

Author:
Unknown User


I was taking a shower just now, thinking about this game, and I was really disappointed that there would only be limited soundtracks. Now that I hear this, I'm excited...even more! Thanks for the info Miffy2008-09-20 23:50:00

Author:
Whalio Cappuccino
Posts: 5250


to be honest i would have own music play in the background, i want to listen to slipknot, i dont mean put it in the level, c just custom music2008-09-22 17:57:00

Author:
panzer3000
Posts: 362


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