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#1

Using enemies with logic?

Archive: 5 posts


Out of curiousity, I was wondering if many people regularly use logic aswell as creature brains to controls the actions of in-game enemies?

For exmample, in the case of my level "In Pursuit of The Colossus", I have used it to create a tie to SOTC in that you stab the colossus repeatedly to kill it, as opposed to simply popping brains. Also in "Steam Paint - Sub-Urbia", if it were not for logic, my flame tanks would end up driving into walls and overturning!

Anyone else have any thoughts on this, or am I the only one using this as yet another way to give the thermometer a heart attack?!
2009-10-06 09:10:00

Author:
croissantbuncake
Posts: 572


I hardly create enemies actually, I used a simple perm. switch for the Assault Troopers in Mars 2, but thats about it really.2009-10-06 11:25:00

Author:
GruntosUK
Posts: 1754


I hardly create enemies actually, I used a simple perm. switch for the Assault Troopers in Mars 2, but thats about it really.

I've seen your switches there's nothing simple about them!
2009-10-06 11:34:00

Author:
jackofcourse
Posts: 1494


Way back when I first started creating in LBP I made some designs for custom AI controlled enemies which have since vanished into the oblivion of corrupted profiles. My Masters project (around 75% of what I did in my final year of university) was based around AI robotics and I did a lot of reading around various design paradigms for sense-react AI which are largely influenced by insect cognitive functions and basically revolve around the concepts of having a few very simple actions that can be layered to create quite complex emergent behaviours.

*deep breath*

Long story short: I have, and you don't need to blow the thermo to achieve quite impressive stuff.


edit - oh and the Tentacle. Another example of layered AI that seems quite complex but doesn't have much going on logic-wise
2009-10-06 11:41:00

Author:
rtm223
Posts: 6497


The sentries robots in Free At Last are controlled by self contained logic. The brain on top is only there for a little bit of aesthetic proportion, and to ensure that it destroys itself completely (minus that tiny little mag key I forgot to change to dissolve and couldn't reach anymore). There should be one as a prize in the level as a reward for backtracking, so check it out if you want.

Lots of bosses are controlled by logic obviously... most turret type enemies are as well, if they're well done.

EDIT: I really, really wish I'd been able to play Subterranean Setbacks. I'm sure I'd really appreciate the little things heh
2009-10-06 13:01:00

Author:
Unknown User


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