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#1

What if..

Archive: 14 posts


I wonder what would happen if Mm fixed the re-publish glitch.
Would Jump Levels and bomb levels go extint?
Would Good levels overshadow Bad levels more often?
2009-10-04 17:08:00

Author:
bonner123
Posts: 1487


No and no.2009-10-04 17:09:00

Author:
ARD
Posts: 4291


Levels that require many plays, like survival challenges and those levels that you have to restart many times to complete through trial and error, will always be at the top of the Cool Pages, because they receive attention through those repeat plays, which propagate into more people doing the same thing. Great levels would actually probably do worse, because I know several great creators who have to do that to get any attention for their level at all.2009-10-04 17:37:00

Author:
BSprague
Posts: 2325


There would just be loads of random stuff all over cool pages, just anything that gets published would show up there2009-10-04 18:20:00

Author:
springs86
Posts: 785


If you only new the real reason the "republishing glitch" works...2009-10-04 20:55:00

Author:
TheFirstAvenger
Posts: 787


First of all it's not a glitch, it's "as designed".

.
2009-10-04 21:10:00

Author:
RangerZero
Posts: 3901


well, how would peoeple srtive to improve their levels? i mean those that really wanna make levels people will like....take that away and they wont really be able to improve...theyd have to keep deleting the level and putting the edited one up afterward...to much hasstle2009-10-04 23:25:00

Author:
Xegethra
Posts: 207


Cool Pages does seem a bit broken... But what system could they possibly come up with to replace it? Sorting through a million levels to pick the best ones is no easy task.




This is the only idea I can come up with: make levels rise up through Cool Pages based on the ratings they receive. However - here's the difference - don't consider every player rating to be of equal value.


A good rating/heart from a respected creator should be worth much more than a heart from an inexperienced player, who still thinks cheetah racing is as good as it gets. So if an experienced creator - or even just a well-travelled player - rates a level highly, it should boost the level up Cool Pages much, much further than a good rating from someone with minimal experience of the game.


That might reduce the number of poor levels racing to the top of Cool Pages.
There are lots of methods MM could use to determine how experienced someone is at LBP; the number of levels they've played; the amount they've published; the number of profile hearts they've recieved. Any or all of the above.
It's not a perfect idea by any means. But surely better than this weird republishing thing.
2009-10-05 03:30:00

Author:
Tig-W
Posts: 106


Keep in mind, even though you can push a level to the top of cool pages by having a level that requires quite a bit of restarting, and get it to the top just based on republishing to get plays, a decent well-designed level can race to the top just as fast based on ratings and hearts - the system is balanced that way.

Case in point - Splat Invaders III was running alongside quite a few bomb survival levels and ramp levels last week. Splat III, based on a decent amount of hearts and good ratings, was able to make it to page 1 with around 2000 plays - whereas those other levels were having a difficult time getting to page 1 with close to 10,000 plays.

So, the system was smart enough to balance my level against those level and it was able to compete anyway.

So.... that tells me there isn't really an issue where bad levels are getting to the top and good levels aren't.... it's just that, there are a LOT more lower-quality levels being published. So, if you design a good level it should do fine.
2009-10-05 03:47:00

Author:
CCubbage
Posts: 4430


Levels that require many plays, like survival challenges and those levels that you have to restart many times to complete through trial and error, will always be at the top of the Cool Pages, because they receive attention through those repeat plays, which propagate into more people doing the same thing. Great levels would actually probably do worse, because I know several great creators who have to do that to get any attention for their level at all.

why are you so awesome
2009-10-05 05:02:00

Author:
siccology
Posts: 279


why are you so awesome

Because he brushes his teeth with Pepsodent toothpaste.
http://www.webwiseforradio.com/site_files/483/Image/TONI/toothpaste(1).jpg
2009-10-05 05:41:00

Author:
Sunrise_Moon
Posts: 469


Because he brushes his teeth with Pepsodent.

explains alot
2009-10-05 05:49:00

Author:
siccology
Posts: 279


I would cry.

And bomb survivals would rule.
2009-10-05 21:00:00

Author:
KoRnDawwg
Posts: 1424


I would cry.

And bomb survivals would rule.

would they...Rly? rule?
2009-10-05 23:33:00

Author:
siccology
Posts: 279


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