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#1

So what if the music pack wasn't for adding new music in the LBP library...

Archive: 34 posts


Ok, this is pure fantasy of mine but one man can dream right?

What if the "music pack" was in fact a new feature implemented in the game? A littleBigMusic edition tool. You could open up from your popit or have an option in one of the planet to enter the "musci editor". There you would have samples and you could assemble a song in user friendly tracker. When you are done, your song is saved in a little radio (just like the current music pieces) and would appear in your popit under "your music", a new little section of page that would be added.

That would not be really hard to do. As with EVERY DLC, all the people would have the samples on their playstations. This means that levels with custom music wouldn't really take more space. In fact they could simply use the SAME space since your little radio would take some thermo in your level. Therefore the argument that loading would be atrocious is completely out of the way.

An update like this could open up the creativity SO MUCH. It's crazy the new ambiances we could create, hommage to existing songs, etc. It really is a dream for me. I wonder if Media Molecule is thinking about awesome stuff like that instead of planning the next costume or useless stickers update. On top of not being really hard to do, it would push the community even further and would be a real breath of fresh air.


toughts?

.
2009-10-03 22:06:00

Author:
RangerZero
Posts: 3901


I think they're working on something very similar, but a bit further down the line.2009-10-03 22:17:00

Author:
MrsSpookyBuz
Posts: 1492


ive been thinking about that a very long time
i want that sooo bad
with some recording system right?
problem is
could you imagine the amount of rick rolls
and people just yelling into the mic and playing it in the level to make you **** yourself?
why do people have to do bad things?
2009-10-03 22:24:00

Author:
Littlebigdude805
Posts: 1924


ive been thinking about that a very long time
i want that sooo bad
with some recording system right?
problem is
could you imagine the amount of rick rolls
and people just yelling into the mic and playing it in the level to make you **** yourself?
why do people have to do bad things?

Yes that's true. It's a fact of life, I'm afraid - wherever there is 'use', there will be 'abuse'.

See if you can track down Mm's podcast #3 on their website. They talk about a music editor a bit. I don't think we can expect a Cubase type thing, but maybe a simple sequencer? Who knows, but it would be a great addition.
2009-10-03 22:31:00

Author:
MrsSpookyBuz
Posts: 1492


Even the ability to combine the tracks from all the Int Music would be cool.

I would use the one part of Party Ghouls, (The low pitched Bass I think it is...) and the spooky noises from the Weddings Int Music.

I hope the music pack comes with lots of Int Music. (It's the only music I use anymore.)

But hopefully, we'll see a music mixer sometime in the future.
2009-10-03 22:38:00

Author:
KlawwTheClown
Posts: 1106


We ... can already make custom music.

So if this music pack was just that, it would be an enormous let-down.

Not to mention it would ruin the work people have done on music levels.
2009-10-03 22:45:00

Author:
Jagrevi
Posts: 1154


We ... can already make custom music.

So if this music pack was just that, it would be an enormous let-down.

Not to mention it would ruin the work people have done on music levels.

Yes, agreed, we can. But the custom music we can create at the moment has to 'follow' the player around the level, which is hard to do. This proposed music editor will probably be an 'out of level' set up, whereby you can create, edit and mix your music, and then add it to a level as BGM, much like you do with the current presets.

From what I understand, the upcoming Music Pack is a selection of new tracks, including a few interactive ones. The Music Editor would come later.

2009-10-03 22:52:00

Author:
MrsSpookyBuz
Posts: 1492


Yes, agreed, we can. But the custom music we can create at the moment has to 'follow' the player around the level, which is hard to do.

Not really that hard, and encourages some innovation. Admittedly it is a limitation, but overcoming limitation is the fun part.
2009-10-03 22:54:00

Author:
Jagrevi
Posts: 1154


Not really that hard, and encourages some innovation.

But it can limit gameplay of the level in a way.
I also find that most music levels go out of beat sometimes....this music editor idea could fix that.
2009-10-03 22:56:00

Author:
snowyjoe
Posts: 509


But it can limit gameplay of the level in a way.

It puts a limitation on the creator - which I would argue is a good thing in some cases, as it forces innovation.

Making a LBP level in alot of ways is like making a statue out of toothpicks. If you were just giving sculpting clay, it would defeat the point and the end result would be far less interesting.

The charm of LBP is that it is aligned with the aesthetic that it puts forth. "Made out of some cardboard and some string", so-to-speak. The beauty and fun of it is pulling off what we can with the system. If everything that is already creatable is just handed to us on a silver platter, the actual game goes away.

The less room people have to be clever in LBP, ultimately, the less fun it is.

LBP is the Voyage de La Luna world, not the computer perfected CGI one.

Custom music is already too easy, including player-following and track-switching. A Music Editor of this sort would be very fun in the short term, and horrible in the long term as quickly custom music loses it's appeal. You're never really that they're able to add custom music to, for example, movies, are you? So why are music levels in LBP - music reproductions of much lower quality, mind you, so fun?

It's not quality - it's innovation, and that's exactly what an editor of this sort take away. It's quality at the expense of innovation - and it you're honest, it's not in quality that LBP gives a unique experience. Professionally designed video-games are much more well put together than what we create, I'm sorry.

That being said, I'd much rather be playing LBP. Because these are levels put together with two strings and a penny, but in a way that showcases how clever and innovative people can be with that - and THAT'S what it's marketing.
2009-10-03 23:01:00

Author:
Jagrevi
Posts: 1154


Not really that hard, and encourages some innovation. Admittedly it is a limitation, but overcoming limitation is the fun part.

Sorry, I may have misunderstood. If you mean the music levels where you go along in a vehicle with custom music being triggered, I agree.

But if you had custom music following you all over a level, a different proposition. Creators can trigger or emit 'loops' of music, or have different sections with unique custom music, but if you wanted to play a full track that followed you around a level, I'd sure like to see it!

What I'm trying to say is, the possible music editor would be a more convenient way to produce full-on background music pieces. Pure speculation, of course.
2009-10-03 23:05:00

Author:
MrsSpookyBuz
Posts: 1492


You wouldn't record anything. The editor I had in mind would only use samples. Just like a speaker tool. This prevents all copyright and other delicate problems.

As for music levels Jagrevi, you wouldn't be prevented to make them so I don't see it as a problem. The goal of this tool here is to create your own little radios. Also, what people dream of doing is making levels with their own music probably before doing just "a song level". This new tool here would open up the game musically and ambiance speaking way wider than any possible music level could acheive. It's also extremely thermo effective.

.
2009-10-03 23:05:00

Author:
RangerZero
Posts: 3901


If it had a music creator, added new int music, and added new musical sounds, that would be gold.2009-10-03 23:08:00

Author:
Arkei
Posts: 1432


Creators can trigger or emit 'loops' of music, or have different sections with unique custom music, but if you wanted to play a full track that followed you around a level, I'd sure like to see it!

Are you online? I'll show.



As for music levels Jagrevi, you wouldn't be prevented to make them so I don't see it as a problem.

Major studios could still make voyage de la luna, but they don't.


It's also extremely thermo effective.

Music right now can be done at very minimal thermo expense as well, depending on the tracks.


Also, what people dream of doing is making levels with their own music probably before doing just "a song level".

They don't need to dream, this can already be done fairly easily.
2009-10-03 23:09:00

Author:
Jagrevi
Posts: 1154


Moved to Suggestions.

This would be a great feature. Even if you weren't musically inclined you could still get some great original tracks as prizes.

I can't wait to see what the music pack has for us. I'm thinking a few new tracks and "My Advice" 1, 2 and 3.
2009-10-04 00:05:00

Author:
Killian
Posts: 2575


All I know is I want new music, and I want it now lol.2009-10-04 00:14:00

Author:
Incinerator22
Posts: 3251


"I did mod stuff"

Thank you for condensing my ramblings into one post. I have a bad habit of posting, and then editing, and then editing in more, and then seeing something I hadn't responded to from before I posted and responding to that ...

:blush:
2009-10-04 00:29:00

Author:
Jagrevi
Posts: 1154


I agree with Jagrevi. The reason I even bother with making music is because it's fun to push the limits of the speakers. If a music track editor came out soon I would be depressed, honestly. All the time I spent learning the limits of the sounds would be wasted. I have tons and tons and tons of music I haven't released and most people will never see, because I experiment a lot with the sounds. I would love a few more sounds, but a whole new editor? I would probably just quit. If I really want to make real quality music, I have Logic Pro for that.

I also see no point in the track editor if MM can keep releasing their own music which will 99.9999% of the time beat anything you create with it.
2009-10-04 00:49:00

Author:
TheJollyRajah
Posts: 466


Well said jollyrahjah2009-10-04 01:03:00

Author:
Incinerator22
Posts: 3251


Take "custom music editor" + "simple LBPised interface" and what do you get? Something akin to the polyphonic ringtone editors that mobile phones used to have, or at best a really basic midi-style thing.

I'm not really into music production but have played around a bit - I'll probably fit in the midground of of LBP players that would be comfortable using such a tool, but never create anything spectacular with it. But honestly, I just can't help think that anything in LBP would be just really basic and, even in it's basic form, how could it really be that intuitive to people that aren't musically inclined?


int music is the perfect balance between accessibility for everyone and simplicity and customisation. I really see that as the way forward in this game, musically.
2009-10-04 01:09:00

Author:
rtm223
Posts: 6497


int music is the perfect balance between accessibility for everyone and simplicity and customisation. I really see that as the way forward in this game, musically.

Completely agree.
2009-10-04 01:10:00

Author:
Jagrevi
Posts: 1154


well....nobody will make you get the editor will they? like this is the first iv heard of it (havent been online really up until today) so is it an update thing or a psn shop thing?

but, it wouldnt bother me either way. the only thing i want more is a few more genres to play with....the music i can play with already is often the wrong sort of music, and the already made music doesnt always fit either. it doesnt matter how good i can make a music peice sound (and i pretty much can) its useless if it doesnt fit the level

i wanted a 70s funk like cop chase music for a level i plan to make. iv tried making the music apropriate but no sounds work at all....it sucks. thats the sound i want, thats the sound i should be able to get. there are some pretty weird tunes i play with already but none of it really fits as id like it to in a lot of cases. the jazz i messed with fits well i think for one level i made...but in another level the sound i wanted for a motorway passage (with some wrecks on it) i couldnt find. and in a level i had some cyber bikers in a stunt arena pulling off tricks and doing stunt....i wanted manic music that fit the cyber stlye....but nothing. manic music yes, but to fit this type...no. theres lights, cyber material but no music to fit....i tried making it and not getting very far

i do agree with innovation to use what we have is a key element....but if its so off course itll never work no matter how good it sounds. we need more sounds to play with. there is a thing called TOO restrictive. and thats what i have encountered many times


also

"hommage to existing songs, etc"

thats not creative...thats boring
2009-10-04 04:02:00

Author:
Xegethra
Posts: 207


Thinking that it's better to make music in-game like we do now instead of having a feature for doing it simply is delusion. You guys would not be spoiled nor bored, it would open NEW limits for you to tackle.

Your logic is flawed, it's like you would tell me that it's better to create water as we do it now instead of having the real water that is coming in the update, common. It's more challenging and thermo costing to make water now, the feature will bring ALOT of creativity and while it will ease some water parts in your levels, it will not spoil anything, it will simply bring new limits while opening up the game. This game is about creativity and expanding it.

.
2009-10-04 05:24:00

Author:
RangerZero
Posts: 3901


hmm that would be really useful although i doubt it's coming soon i wouldn't mind just music tracks2009-10-04 06:53:00

Author:
rseah
Posts: 2701


I think this is an excellent idea! If we had access to something in LBP akin to Garage Band or Fruity Loops, it would really open up the possibilities and reduce the frustration I'm beginning to feel every time I hear the same old songs in levels made by the community.

An option like this would be dead simple for non-musical people to use and still benefit their levels... and the musical people would be able to step things up a notch and really shine.

Comparing this idea to "music levels" is ridiculous. The two ideas have nothing in common and this idea would do nothing to hamper those levels... in fact, I think it could only benefit those creators who enjoy making their own music.

All Mm would need to give us is a timeline, multiple tracks (max of 8 would suffice), a butt-load of music samples or even loops, and the ability to pitch shift those sounds as well as speed them up or slow them down. It's really not difficult to do. Give us the ability to drop in some Sound Object effects onto the tracks and we're really cooking.

Anyone who see's this as negative needs to get a new prescription.
2009-10-04 07:40:00

Author:
Rustbukkit
Posts: 1737


I'm just hoping we get some interactive music. Or maybe old music as interactive. But I doubt that cause the things have to be not the same time as the...thing with the thing and you have to get the music played again.

Nice idea but as said before Interactive music is a great medium. Maybe some [pardon my xbox] odst esque music. And I'm not saying "duh, lets get halo music on playstashun". Even though I just did.

YouTube - Halo 3: ODST OFFICIAL SOUNDTRACK - Rain

If you're not going to listen it's sad, alone, sexy saxophone music.
2009-10-04 13:48:00

Author:
Snappyguy
Posts: 710


I think it would be a great idea..

when I think of what it'd be like, Mario Paint Composer comes to mind.

eg. Thriller on Mario Paint YouTube - Thriller by Michael Jackson in Mario Paint Composer
2009-10-04 14:19:00

Author:
Matimoo
Posts: 1027


Awesome, i like to make custom music in the game already 2009-10-04 18:12:00

Author:
springs86
Posts: 785


Thinking that it's better to make music in-game like we do now instead of having a feature for doing it simply is delusion. You guys would not be spoiled nor bored, it would open NEW limits for you to tackle.

Your logic is flawed, it's like you would tell me that it's better to create water as we do it now instead of having the real water that is coming in the update, common. It's more challenging and thermo costing to make water now, the feature will bring ALOT of creativity and while it will ease some water parts in your levels, it will not spoil anything, it will simply bring new limits while opening up the game. This game is about creativity and expanding it.

.

A mario-paint-type music editor though isn't giving us a single thing we can't do now though.

The interactive track expansion that people have put forth does. What we need is not a music editor - expanding the interactive track system, "music mixer", is an enormously wiser idea in my opinion.

Take your original proposition, amend it so that isn't "an editor instead of new music" but rather a mixer as you describe WITH new music as interactive tracks (specifically outlining the function of it not to replicate the note system we already employ redundantly), and then I'll be on your side. As it stands, going forward with it as you outlined seems like a bad idea.

We need to expand what we're able to do, not outshine what we can already do.



Comparing this idea to "music levels" is ridiculous. The two ideas have nothing in common and this idea would do nothing to hamper those levels... in fact, I think it could only benefit those creators who enjoy making their own music.

Define "music level".

1) A level that is just a song

or

2) A regular level that incorporates custom music
2009-10-04 18:24:00

Author:
Jagrevi
Posts: 1154


A mario-paint-type music editor though isn't giving us a single thing we can't do now though.


First off, I never said it would be Mario Paint like. Mario Paint music editor is too simple and didn't have much sounds. What I am thinking is along the lines of Fastracker 2, FruityLoops and such things but in LBP "cute and a little more user friendly" form. I cannot design the whole thing before your eye for you to picture it, use your imagination a bit.

Also, it would totally outdo anything you do with speakers right now and most importantly, instead of taking half or all the thermo for a decent song, it would never take more than the thermo it currently take to incorporate a litte radio tool in your levels. If you don't see the gain there, I don't know what to explain more.

.
2009-10-04 18:40:00

Author:
RangerZero
Posts: 3901


What I am thinking is along the lines of Fastracker 2, FruityLoops and such things but in LBP "cute and a little more user friendly" form.

Not familiar at all, unfortunately.



Also, it would totally outdo anything you do with speakers right now

That's my objection. I'd rather expand what we can do, not simply replicate what we can already do. That's the wrong type of expansion of what we can do with audio in the program.



instead of taking half or all the thermo for a decent song,

This is not my experience in including multiple player tracking custom music tracks in a single level, some of which are over a minute long, all of which loop.

-------- Newly Edited In --------

Perhaps the disagreement is over exactly what this envisioned tool is - I think perhaps we need to be much more specific regarding it's specific functions and implementation? So that's it's not anything close to a redundant system running on samples that are


Just like a speaker tool.

so that people like TheJollyRajah don't resort to what they outline.


I would love a few more sounds, but a whole new editor? I would probably just quit.
2009-10-04 18:43:00

Author:
Jagrevi
Posts: 1154


.
It's more challenging and thermo costing to make water now, the feature will bring ALOT of creativity and while it will ease some water parts in your levels, it will not spoil anything, it will simply bring new limits while opening up the game. This game is about creativity and expanding it.
.


yeah and its not like they are forced to use it is it?....if they wanna carry on making music and water in the current fashio we have, no body is stopping them. and theres planety of people who still will use old methods

its a game about doing what you want, and if people want to make a level with their own, personal music tracks then they should be allowed to

if people wanna be creative, using the music we have now to create sounds...thats fine. but if people want to be creative in making their own music (cus really we arent currently making our own music, we are just taking and adding elements off the track using a bar...we have made nothing, we just drowned some sounds out and amplified others...that isnt creative to me...its still the same track) id prefere it that way....because of the very fact we all have different musical tastes. and thus we would be able to act on this, and make a level with music in it that we can directly tweak to make it sound right for the level

so it could be amusic editor...not editing pre existing tracks at all. but from scratch....you choose your own elements, beats, rhythems, tempos and all that jazz. and not just that, but change them...we put a drum beat on our level...we coul make it faster, or slower...make it even psycadellic, funky, monotone, detailed, bland, and all that. so if you wanted a fast drum beat you could make this then as the level goes on you want a change you make it start to sound gradually slower, or instantly slower and give it some effects if you want. not only that but make good music from sounds...you want a beat...it shouldnt be limited to drums or other percussion instruments. make a beat of car horns or something

i would just like the ability to REALLY have a chance at making music that would fit my levels

and a music mixer...are you talking combining music tracks? or sorta like a what we already have, mixing around with premade tracks?
2009-10-04 20:03:00

Author:
Xegethra
Posts: 207


Perhaps the disagreement is over exactly what this envisioned tool is - I think perhaps we need to be much more specific regarding it's specific functions and implementation? So that's it's not anything close to a redundant system running on samples that are


I think this is where we are at. LBP could provide a simple "tracker". A tracker is like a timeline on wich you place sound samples. It's exactly like putting speaker in succession and having a moving vehicle playing the sounds but it would make the whole music making MUCH deeper and further + save alot of thermo.

Look at this video, a song make in Fastracker2. It looks odd when you don't know it but it's a simple program. All you see is sound samples being played in succession (pretty much). I already imagined a way of redesign this "in LBP form". It would be that extensive and simplifying it to way I see it would result into a tremendously awesome tool that would really expand the creativity.

I am also returning yourself a question, are you against the water update? Because it also does water better than anything else you can create yourself right now. Would this goes against people that like to do their own water? Because it's the same thing with my music idea here. (same logic I mean). And in both case you don't have to use the feature after all, you're always free to create the way you want.

Anyhow, watch for vids of "FruityLoops". This one is a bit more beat box-ish but I could also "LBP-ise it" in my head I'm pretty sure. And If ever you want a tracker to TRY that actually work well in Windows XP and probably Vista, wich for "Milky tracker". "Mod tracker" also probably work in windows Vista.

.
2009-10-04 20:14:00

Author:
RangerZero
Posts: 3901


Being a musician and having used pro/fasttracker/fruity for years, i would love to see such a tool!!
I don't really understand why some people are against the idea, it makes creating your own music only easier and
nobody will force you to use it. I don't really see making custom music as a challenge the way it is now, it's just clumsy IMHO.

misty.
2009-10-05 13:59:00

Author:
Mother-Misty
Posts: 574


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