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#1
Angle sensitivity
Archive: 16 posts
so this is my idea, but its in theory. Can anyone help me figure out how to make the controls sensitive to angle? Like if you want a smooth hill you only turn it alittle, and if you want a jump you can turn it more sharply? http://img.photobucket.com/albums/v720/thefrozenpenquin/scan002-1.jpg | 2009-10-01 11:04:00 Author: thefrozenpenquin Posts: 479 |
So you pull the switch, and depending on how you far push or pull it, the track coming from the emitter changes?? | 2009-10-01 12:45:00 Author: GruntosUK Posts: 1754 |
Do I get this right? Is it one of those "creates track while driving" vehicles, and you want to build a mechanism that lets the driver choose the angle of the track at every given moment, controlled by a 3way? | 2009-10-01 14:00:00 Author: Treas Posts: 223 |
that's pretty much it. it doesn't have to be a three way. whatever mechanism that would make it behave to what the player wants. i tried a few different ways and they all seem to break or glitch up. one time the dark matter was forming underneath while one was stuck in front of me, not sure how much sense that makes. I was using a wobble bolt and it just kept turning even though I had it moving on 40 degrees. | 2009-10-01 17:01:00 Author: thefrozenpenquin Posts: 479 |
http://4.bp.blogspot.com/_OQJOqSI4X4c/SH9ole1FlvI/AAAAAAAADoA/5bbivTIUeeI/s400/exploding+head.jpg | 2009-10-01 18:43:00 Author: Ungreth Posts: 2130 |
Put your emitter in the center of something that spins, then use a stiff rod to keep the emitter ahead of the card. Emit the track directly in front of the emitter; as it spins, it'll change the angle of the track. | 2009-10-01 19:51:00 Author: Loius Posts: 342 |
Put your emitter in the center of something that spins, then use a stiff rod to keep the emitter ahead of the card. Emit the track directly in front of the emitter; as it spins, it'll change the angle of the track. but i need the player to have control of wether they go up or down | 2009-10-02 04:24:00 Author: thefrozenpenquin Posts: 479 |
wow...dunno about this project...seems more complicated than it needs to be. all that just to make small hills or big hills? ide just make premade track paices to choose from. | 2009-10-02 05:22:00 Author: Littlebigdude805 Posts: 1924 |
but i need the player to have control of wether they go up or down You can still attach the three-way to the bolt | 2009-10-02 05:22:00 Author: Loius Posts: 342 |
The only way I can think of possibly doing this is to create your own lever and attach a mag key to the handle. Create the base of the switch with a half circle, and attach mag switches to the base with the angles set so they just catch the key at different positions. Attach these switches to different emitters that emit track at different gradients. So when the player pulls the switch back and forward at different points in the radius, the track changes. Lining up the emitted track so it follows on from each other will be no easy task, I can't think of any other way to do it though | 2009-10-02 12:48:00 Author: GruntosUK Posts: 1754 |
Lining up the emitted track so it follows on from each other will be no easy task, I can't think of any other way to do it though Emit blocks of dark matter; they can overwrite each other. You can even decorate the front of them; as long as some part is dark matter they can be emitted over each other and everything. | 2009-10-02 20:01:00 Author: Loius Posts: 342 |
Emit blocks of dark matter; they can overwrite each other. You can even decorate the front of them; as long as some part is dark matter they can be emitted over each other and everything. Object overlay is a great thing sometimes. Just to add to this: the entire emitted object has to be glued to dark matter, separate pieces and connectors don't count. Lining up the emitted track so it follows on from each other will be no easy task, I can't think of any other way to do it though The way I would do it is to have a car that travels along the track as it is being made (obviously). Each piece of track should be a rounded rectangle (i.e circle dragged along. The track creator running on the track will be parrallel to the track and can hold a sensor in line with the track (behind it say) towards the end of each piece of track is a mag key. When the creator goes just past the key, it knows that is the time to emit a new piece of track. Careful planning will mean that the rear end circle of the new piece will line up with the front end circle of the old piece and be overlayed. you will only want to allow small amounts of angle available, because the angle wil be relative to the previous piece and you will end up with sharp angles on the sections bending upwards Now, if you want to get complecated, you can do away with the hard angles by simultaneously emitting a concave curve piece as well at the join, if he wobble bolt is angled up. Also, you can think about having the track made out of dissolve, stuck to think layer dark matter, so you can undo the track, if yo make a mistake you can also replace the car with a 2d tracking device that seeks the keys at the ends of the pieces of track. This will allow you to easilly control the maximum and minimum gradient of the track, to make it more user friendly. | 2009-10-02 20:11:00 Author: rtm223 Posts: 6497 |
http://4.bp.blogspot.com/_OQJOqSI4X4c/SH9ole1FlvI/AAAAAAAADoA/5bbivTIUeeI/s400/exploding+head.jpg Precisely what I was thinking... Looks good. Yeah. what everyone else suggested. | 2009-10-02 20:21:00 Author: FlameAtNight Posts: 405 |
The only way I can think of possibly doing this is to create your own lever and attach a mag key to the handle. Create the base of the switch with a half circle, and attach mag switches to the base with the angles set so they just catch the key at different positions. Attach these switches to different emitters that emit track at different gradients. So when the player pulls the switch back and forward at different points in the radius, the track changes. Lining up the emitted track so it follows on from each other will be no easy task, I can't think of any other way to do it though sounds doable. I will try this over the weekend. Object overlay is a great thing sometimes. Just to add to this: the entire emitted object has to be glued to dark matter, separate pieces and connectors don't count. The way I would do it is to have a car that travels along the track as it is being made (obviously). Each piece of track should be a rounded rectangle (i.e circle dragged along. The track creator running on the track will be parrallel to the track and can hold a sensor in line with the track (behind it say) towards the end of each piece of track is a mag key. When the creator goes just past the key, it knows that is the time to emit a new piece of track. Careful planning will mean that the rear end circle of the new piece will line up with the front end circle of the old piece and be overlayed. you will only want to allow small amounts of angle available, because the angle wil be relative to the previous piece and you will end up with sharp angles on the sections bending upwards Now, if you want to get complecated, you can do away with the hard angles by simultaneously emitting a concave curve piece as well at the join, if he wobble bolt is angled up. Also, you can think about having the track made out of dissolve, stuck to think layer dark matter, so you can undo the track, if yo make a mistake you can also replace the car with a 2d tracking device that seeks the keys at the ends of the pieces of track. This will allow you to easilly control the maximum and minimum gradient of the track, to make it more user friendly. Um, Rtm223, no offense, but did you know you can confuse me faster then tax forms. this is gonna take some analyzing and careful reading while playing. i need an aspirin. Thanks everyone, I hope this works, because how awesome would it be to make your own track. Sorta like Modnation huh | 2009-10-02 20:58:00 Author: thefrozenpenquin Posts: 479 |
Man, if you pull this off I will... congratulate you! (what else can I do after all outside playing it ) | 2009-10-02 22:27:00 Author: RangerZero Posts: 3901 |
Um, Rtm223, no offense, but did you know you can confuse me faster then tax forms. this is gonna take some analyzing and careful reading while playing. Yeah I thought it might be a little confusing. I'll do some pictures in the morn | 2009-10-02 22:54:00 Author: rtm223 Posts: 6497 |
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