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You and Squidbunny and Lake Gijigijiganishinh

Archive: 8 posts


You and Squidbunny and Lake Gijigijiganishinhsquidbunny
Shortish, dialogue-driven little comedy with some (hopefully) tricky gameplay in between.
all
New to and terribly excited about LBP!

You and Squidbunny and Lake Gijigiji is my first ever stab at level-building, so it's a bit rough around the edges, especially compared with some of the amazing stuff out there, but I tackled a lot of learning making it and I think managed some entertaining interludes. Not for dialogue-skippers, though!
2009-09-30 20:34:00

Author:
squidbunny
Posts: 8


Not for dialogue-skippers, though!

Implying a relevant story is actually what just grabbed my attention. I'll go give yours a shot.
2009-09-30 20:38:00

Author:
Jagrevi
Posts: 1154


I hate to double-post, but I want to make sure this gets read.

It appears the glitch where new levels are not searchable has still not been resolved. Would it be possible for you to comment on a level and let us know? That way, we could get to your profile planet just by clicking on your name in the comment. It would appear that we can't search your out.
2009-09-30 20:44:00

Author:
Jagrevi
Posts: 1154


Hey, I appreciate your taking a look. I just commented on First Steps... thought it'd be findable. Some of LBP's interface is still labyrinthine to me. :/2009-09-30 20:56:00

Author:
squidbunny
Posts: 8


Just got done playing it. Now - I'm not usually this nice, but I can't help it right now ...

That was great. I am very happy I stopped and decided to play this level. The character design was excellent and the story was very amusing.

Now there are definitely some "rough edges". There are parts where the visuals seem very "phoned in". (those trees, for example, seem very rushed). Magic mouth placement was also a bit wanting - for example I remember jumping down a cliff-side only to jump "through" a mouth-zone before I was able to read the text.

So while there are definitely technical aspects that are still wanting - the core of the thing was magnificent.

:star::star::star::star: and a heart.

Please get to work on some new levels. For a first work, this is marvelous, and I really look forward to seeing what you'll have to provide us with a bit more experience under your belt.
2009-09-30 21:40:00

Author:
Jagrevi
Posts: 1154


Wow! Thanks for the play and the super-encouraging comments.

Now if only my level weren't lost in whatever limbo has it not searchable nor appearing anywhere in Newest.
2009-10-01 15:30:00

Author:
squidbunny
Posts: 8


Love this level!

Your characters, humor and storyline are great! Love the detail work and some of the platforming is cool. I could glow about this level for another paragraph but I'm short on time and need to point out a few things I found that I think if you take another look at it would help the level.

- It's possible to fall under the glass "water" and survive just to the left of the last rock before the orange fish. Check that there is gas in all three planes or maybe put some under the glass too.
- When the orange fish brings you up it's not very clear if you go left or right and if you don't "fling" yourself up the orange fish is too low to swing to the branch. It's minor but I'd fix that.
- As fantastic as the rest of the level is in terms of design - the trees (? maybe roots?) I'm not a fan of. The material looks a bit strange to me for branches and they are so wobbly but not in a challenge kind of way. My suggestion make them wood and change the shapes so you can weave in and out of them rather than just run down them. The swings in between are fine but I think you need a little more substance in that area.
- The rockfall area with the horned bear guy. When the rocks fall there are a ton of places t get stuck and the checkpoint drops you in one everytime you respawn unless you grab R1. It's also not easy to get down from the bear as you have to maneuver blind down his front or try and get on his leg without falling and getting stuck in the rocks. I'd also make the jump over the edge a little easier - seems needlessly hard to me.

Ok - I'm not usually that nitpicky but on a level of this quality I have to be. It's a fantastic level and I'm so looking forward to seeing more characters from you! Keep designing - you've got some real talent!

I gave it 5 stars and hearted it. Thanks for sharing it!
2009-10-02 17:58:00

Author:
Morgana25
Posts: 5983


Thanks for taking a look, Morg!

Nice catch on the glass -- I never noticed that when I was playtesting it.

The idea with the totally unpopular trees was that the material be the same as Fred's antlers, implying a sort of connection there -- both were grabbable because I think I planned on doing more with that and then didn't. The only real need for having them grabbable at the moment is to quickly circumvent that one swinging, articulating branch by grabbing the very tip of it and swinging onward!

I'll definitely try tweaking all this stuff, along with the hit-and-miss falling rocks interlude. The level's such a mess, mechanically, though, that everyone's feedback is probably better put to work improving whatever I do next, when I have more time.

Thanks again, both of you -- your levels are so keen (even though yours is still a scarily ambitious demo currently, Jag!) it's awesome getting such positive feedback from you guys on my first foray!
2009-10-02 20:14:00

Author:
squidbunny
Posts: 8


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