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Changing the criteria of the Create Trophy. (ending H4H)

Archive: 27 posts


Ok, I get the feeling that this topic has been discussed to death on these boards. But I couldn't resist finding out people's opinions on this.



I've been playing levels from LBPC over the last few months.
What's really blown my mind is the difference in quality between these levels, and the stuff you find by browsing in-game.


Yeah... It doesn't come as news to anyone that LBP is poor at exposing good content. The best levels frequently disappear under a sea of rubbish.

This fact is so well-accepted, entire levels have been created around the idea. :hero:


But does anyone else think that a huge portion of this problem is a direct result of the Create Trophy? I certainly think so.
In fact, I think the way the Create Trophy is arranged now practically guarantees bad levels filling MM's servers!

Here's why:




The demand of 30 creator hearts requires the creation of at least two well-liked levels; Or 1 very successful one. For the average trophy-obsessed gamer, the time investment implied by this is unacceptable! They will cheat. (Remember, trophy addicts need their trophies ASAP, so that they can move on to the next game before their friends.)


The emphasis on creator hearts encourages people to publish lots of levels - rather than invest the time on a single good one.


By making the Trophy contingent on LBP's rating system, it guarantees "corruption" will occur: favours for friends, hearts-for-hearts. All this behavior harms LBP's rating system- and our ability to sort good levels from bad.




Seeing as MM can't remove trophies from the game, could they change the Create Trophy criteria to alleviate the problem?
I think they could.


At this point, it's worth pointing out that the Create Trophy is always going to be flawed- For the simple reason that you can't measure "creativity". Unless MM starts awarding trophies by hand, it will always be possible to cheat the trophy requirements.
With this in mind, here's my hastily-conceived idea for new criteria:



To obtain the Create Trophy, players must publish one level in which the thermometer is full.



I know what you're thinking: that's absurdly easy. It's also completely trivial to cheat. And I agree.
I still think it's better.




Cheating players would simply fill a level with junk, and publish it to win a trophy. But what's easier for LBP's rating system to deal with: a junk level with zero hearts and the "rubbish" tag, or a junk level wth a hundred H4H'd hearts?


By focusing on one level and a single thermometer, players are encouraged to take time over a single creation. In the race to the top of the thermo, newbie players may discover that they actually want to make something good; they actually want to be creative. This is where creative motivation (http://www.ted.com/talks/dan_pink_on_motivation.html) really comes from anyway.


By removing any dependance on LBP's ranking system (hearts, stars, etc), it removes "favour for a friend" behaviour and H4H - Improving LBP's ability to rank levels in order of actual quality.



Oh noes!! What about all those players who'll leave LBP, now the Create Trophy is so easy to get?! MM wants to keep those users!
To this I raise another question: what about all the casual players who left LBP as a result of seeing only poor levels online?
Thousands of players must believe that Cool Pages represents the best LBP's community is capable of.


Improving LBP's ranking system would benefit everyone: casual players would be able to find AAA-quality content without searching through specialist online forums. Hardcore creators would feel better rewarded for their effort.


I think my trophy suggestion is far from optimal... I'm sure people here have got better ideas.


So, what do you folks think?
If you were MM, would you leave the Create Trophy as it is?


apologies for the excessive length of this post... :blush:
2009-09-29 19:37:00

Author:
Tig-W
Posts: 106


Good ideas. i too think that changing the criteria of the trophy may work, but as you said, someone is jsut going to post a level full of junk, which could potentially be even worse than H4H. I see your point that 'baffers' (Thanks for the word Sackcast! ) will be encouraged to be creative, but still, there will be some left over. I also think that the Play Create and Share trophies should be the hardest to get (aside from platinum) and I think that your suggested criteria could be a little easy. Of course, I have no suggestions as of yet, but if I do I'll edit this post. Thanks for the interesting read Tig!2009-09-29 20:04:00

Author:
Plasmavore
Posts: 1913


I see where you are coming from and what you are getting at, but no. We already have a trophy for building a level with more than 30% thermometer, why add one for 100%? I have seen hundreds of absolutely fantastic levels that didn't utilize the entire thermometer. I could make a level with a single emitter than fills the thermometer!

A gold trophy is supposed to be hard to get, and rewarding when obtained. At least this way, H4Hers actually have to work a little bit for it (albeit not as much as they should have to). And with that trophy, you are actually punishing creators who are successful because of their fantastic levels.

I think we should have a special option to report comments or users for H4Hing, and if Media Molecule feels the same way, they can make it impossible for the player to receive that trophy, or remove it from them for having it. If a comment/user/level gets X amount of H4H Griefs, it should be automatically sent to MediaMolecule, and from there it only takes them a second or two to see if it is in actuality H4H-related.
2009-09-29 20:05:00

Author:
BSprague
Posts: 2325


Cool ideas, How many H4Hers get the trophy from it?2009-09-29 20:09:00

Author:
springs86
Posts: 785


Cool ideas, How many H4Hers get the trophy from it?

All of them.
2009-09-29 20:16:00

Author:
BSprague
Posts: 2325


No.

Play trophy, create trophy, share trophy.

Its the motto.
Hence gold.

There meant to be hard.

If you have a problem with H4H you have a few options.

Be a H4Her.

Ignore it.

I find the anti H4Hers really annoying now, seriousely no ones going to stop it -.-
2009-09-29 20:53:00

Author:
Adam9001
Posts: 744


hmm, thanks for the comments guys.




I think we should have a special option to report comments or users for H4Hing, and if Media Molecule feels the same way, they can make it impossible for the player to receive that trophy, or remove it from them for having it. If a comment/user/level gets X amount of H4H Griefs, it should be automatically sent to MediaMolecule, and from there it only takes them a second or two to see if it is in actuality H4H-related.


This seems like a very good idea.

However, it would create lots more admin for MM. And as with everything community-related, it would probably be open to some kind of abuse. ("You didn't heart me so I'm putting H4H griefs on your profile!" - that kind of rubbish.)



As for keeping the Create trophy as a genuine reward for creators....


How many creators here honestly care about trophies?
How many of you unlocked the trophy months ago, but continue to create anyway?

I think that for many dedicated creators, the reward is in seeing people enjoy their levels, and getting positive feedback. Plus, there's always MM-awarded Crowns as a proper reward mechanism.


Ignore it.

Is that really a good enough answer to the problems of LBP's ranking system?
2009-09-29 20:59:00

Author:
Tig-W
Posts: 106


("You didn't heart me so I'm putting H4H griefs on your profile!" - that kind of rubbish.)

In my previous post, I said after it gets X amount of griefs, Media Molecule look at it, not it immediately take action. It only takes a second or two to look at the "flagged" material and see if it is in fact offending. If people were doing it to spite others, Media Molecule would see it isn't H4H-related and move on. Yes, it is a little bit more work, but we already have the Good Grief system in place, so it is really just adding to it. I could see it working.
2009-09-29 21:11:00

Author:
BSprague
Posts: 2325


No.

There meant to be hard.

If you have a problem with H4H you have a few options.

Be a H4Her.

Ignore it.

I find the anti H4Hers really annoying now, seriousely no ones going to stop it -.-


How will becoming a h4her solve someones problems with h4hers?

and on topic i dont think we should change the trophy requirements i like the additional greifing system idea for reporting h4h, i still support the idea of censoring the word h4h just to show distaste in the concept
2009-09-29 21:12:00

Author:
redmagus
Posts: 667


Create trophy: A level you have made has been to highest rated page 1

Now thats a trophy worth getting

Or

Change the censored words to:
H4H
H_4_H
H 4 H
Heart 4 Heart
Heart_4_Heart
Heart4heart
2009-09-29 21:13:00

Author:
springs86
Posts: 785


Create trophy: A level you have made has been to highest rated page 1

Now thats a trophy worth getting

Or

Change the censored words to:
H4H
H_4_H
H 4 H
Heart 4 Heart
Heart_4_Heart
Heart4heart

Have you seen half of the levels on that page? They clearly do not deserve to be there (mainly prize levels), while some fantastic levels are stuck with four stars. That isn't saying all levels on the Highest Rated page are bad, there are some great ones on there, just not all of them.

Changing the sensors would work for about a day, before they made up a new buzz word for it.
2009-09-29 21:19:00

Author:
BSprague
Posts: 2325


Changing the sensors would work for about a day, before they made up a new buzz word for it.

Very true.


I don't think there's any "automated" system that could stop H4H.

The only thing that might work is BSprague's idea of a H4H-report button.


(alternatively, you could remove the motivating force behind H4H altogether. )
2009-09-29 22:07:00

Author:
Tig-W
Posts: 106


Again, there's no real way to stop people making bad levels for trophy. A full thermometer, you say? That's not hard. Just start making incredibly odd shapes and copy them over and over.

The only way to ensure that people don't ruin LBP by trophy whoring is making some kind of MM Seal of Approval. Media Molecule would have to recognize one of your levels with this mark and that would unlock the Create Trophy. Tons of people would complain about this, though. With millions of levels on LBP, there will be tons of GREAT levels that would be overlooked. If a creator gets the MM seal of approval (like hearting a creator), then they would be able to give other levels it, but even THEN people WOULD abuse it.

I think they should get rid of trophies. The only people who care about trophies are the people ruining the game, but I understand that MM want all the sales they can get, even if it's from the trophy whoring crowd.

Personally, I'd be happier if they gave me something in-game to show off to my friends besides costumes. I played RE5 a lot just to show off my infinite ammo RPG.
2009-09-30 03:35:00

Author:
qrtda235566
Posts: 3664


Getting rid of all trophies based on hearts would completely get rid of H4H. Except the few who do it just for bragging rights.

That's the best option in my opinion. I know they aren't going to just get rid of a trophy, but if it was never there in the first place H4H would barely be a problem.
2009-09-30 06:09:00

Author:
TripleTremelo
Posts: 490


You need to play and finish the level before rating it and hearting it. This is first and foremost.
I had my level played 20 times in 10 minutes without being finished once (it's impossible to finish my level in 10 minutes) and the rating was brought to 1.
This kills the level and the works.

If there's an H4H just don't play it and don't bother about it, H4Hers are a lesser problem for me.
2009-09-30 07:44:00

Author:
OmegaSlayer
Posts: 5112


Of course the phenomenon is created by bad trophy design. Media Molecule really didn't think through their stuff here.

Sadly i've never ever seen a game changing a trophy. I wonder if it's even possible. Trophies are something external to the game even if triggered by the game. I suppose they limit the possible mess up by having a guideline to not ever modify a trophy. This is really the type of thing we will be stuck with.

.
2009-09-30 15:34:00

Author:
RangerZero
Posts: 3901


hmm, some very interesting thoughts here.


Again, there's no real way to stop people making bad levels for trophy. A full thermometer, you say? That's not hard. Just start making incredibly odd shapes and copy them over and over.


Yep, I agree people would do that.

But as I said before, I actually think that would be better than what's happening right now. What's worse: 1 trash level which goes unnoticed by the community, or 100 "play my level" and H4H spam messages?


I'm vaguely optimistic that Sony could patch the trophy. I've seen Valve do similar things on their Steam platform to solve problems like this. Although I guess there's no reason to think the systems are in any way similar. :/



I think the biggest flaw in my suggestion is as plasmavore said... It would make it really, really easy to win a Gold trophy.
But IMO, one nonsensical trophy would be a fair price to pay to stop the online spam which plagues LBP.
2009-09-30 16:41:00

Author:
Tig-W
Posts: 106


I never really cared for trophies - probably based on the fact my data was copied from another user so I couldn't unlock them
I worked out that I would have every trophy MINUS the mgs ones and create, thus no platinum. But I'm alright with that, besides the fact that my account will never really unlock the trophy I wouldn't want it just because basicaly I told someone to go get it for me. It'd lead to sleepless nights and guilt whenever I turned on the PS3. People may think " Just because I'm not gifted at creating levels means I will never get the satisfaction of fully completing the game." Well that's partially how I feel but if I were to get the trophy I'd want it to be because I created a jaw-dropping level. But unfortunately not everyone is as 'sincere' as me so there will always be people h4hing for the pleasure of completing the game, all I can say is I'm glad I'm not one of them...
2009-09-30 17:56:00

Author:
RobbieT_4
Posts: 77


one possible plan for wanting to make a good map but get the trophy: just make a level, make sure it's perfect, then way up in the sky where no players can see anything, just make loads of dark matter. it's a win-win situation, you get the trophy, players get a good map.2010-01-07 01:10:00

Author:
Nordin
Posts: 55


The themometer can't be full last time I checked

If it was changed to 'full thermometer' it would have to be 95-99% or something.
2010-01-08 16:45:00

Author:
kirbyman62
Posts: 1893


I think the bigger issue here is that trophy requirements are immutable once placed into the game.

This may be Sony's rule and as such, there's nothing Mm could do about it. I'm not aware of any games that have had their trophies "changed". I've seen game modifications that make it easier to achieve the requirements for particular trophies, but the requirements themselves are always fixed.

For example, many developers place near-impossible trophies in their games that depend on meeting requirements through multiplayer gaming. What happens when the game is released and the multiplayer component falls flat on its face? Brutal legend is one recent example. Nobody really plays online (because it's repetitive and kinda boring) and I do mean nobody. It can take up to ten minutes to find another player to start a match with. But there are trophies that require a significant amount of multiplayer work. The only people getting these trophies are doing so by organizing boosting communities. One would think the developers would perhaps change the requirements for the related trophies to acknowledge that the multiplayer component has failed miserably.

It makes sense, however. Trophies are rewarded for accomplishing particular gameplay feats. Changing the requirements to make it easier to get a trophy is unfair to any players that have already obtained the trophy, and changing it to be harder is unfair for players that have yet to obtain it.

It's a shame that the online PS3 community is so wrapped up in trophies that it becomes a major driving force in games. We see how trophies have had a hugely negative impact on the quality of LBP creations and how they've single-handedly destroyed the value of the ratings system. If Mm could simply change the trophy, I'm sure they would have done so by now.
2010-01-08 17:08:00

Author:
Thegide
Posts: 1465


I believe MM needs to make more grueling requirements for hearts. The understanding is that you can't trust a heart from a single player, or especially from someone who has not completed your level yet. Rather, I think hearts could be based on many statistics:

How long the level's been around

number of plays

average number of people playing the level at a time

highest ever number of people playing it at a time

number of times bookmarked (explained below)

number of time the creator has been bookmarked

One important thing is that the 'Add to Hearted', would need to swapped for 'Add to Favorites'. Yes, I know this represent almost a new feature, but we don't want any hearting to be done directly. All hearts would calculated by any average out all the above (like a hearting level). This would heavily increase the pressure put on H4Hers to give hearts. just for the highest number of people playing a level at a time, and the average number of people int the at a time, you'd already need many, many friends.

This is really just a start, though. What I am trying to compile here is a list of requirements for making heart for hearting incredibly resource-heavy, time-consuming for all participants, and simply a waste of time to do, compared to making quality.
2010-01-09 07:41:00

Author:
TheLawnStink
Posts: 98


I really despise the Create trophy. I work hard making really good levels yet they are always surpassed in terms of hearts, plays, and popularity by crap levels on the Cool Pages. No matter how hard I try or how amazing my levels are I'm pretty sure I'm never getting the trophy at the pace I'm going.
I agree, it's completely unfair and I'd personally love to see the criteria changed but I don't really like your criteria either. It's just too easy.
I think it should retain the same general concept of earning hearts except lowering the numbers drastically.
2010-01-10 23:27:00

Author:
Sack-Jake
Posts: 1153


I think you should get ignore them.
There will be always the unpatient kid who wants to cheat to get to his objective rather than work.
Just see, how many Bomb Survivals level are out there? A LOT.
And i don't think everybody likes them, they just create them to cheat the flawed LBP rating system. In fact i think if they allow replays to don't count, we will see much less of them.
2010-01-11 18:14:00

Author:
Flame Dragon
Posts: 312


Nice idea, and even better if the level didnt need to be published. Though there may be peoplke who do H4H for fame, and this might not stop them.2010-01-16 03:05:00

Author:
Schwem00
Posts: 255


cool story bro! (read the jist of it)

i do agree that they should revisit that idea.

im tired of all the well made levels being covered by levels like "omg i just made a circle" level. (yes... i have played that one.)

good idea man.
2010-01-19 19:30:00

Author:
vergildmcking
Posts: 190


i would like it to be spend 24 hours in create mode total2010-01-22 21:09:00

Author:
Snrm
Posts: 6419


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