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How to Make a Touchable Checkpoint

Archive: 20 posts


This is a Simple Tutorial to make one touchable checkpoint without using any invisible material or something.

1 - Select any checkpoint from you Tools Bag
2 - Keep pressing X + L1 or X + L2
3 - When you see you ckeckpoint is in a different layer, close you popit
http://img38.imageshack.us/img38/7892/umafoto.jpg
4 - Walk on the Checkpoint to make it roll of the others. (Note: If you got more than 1 touchable checkpoints, eliminate it, to make only one touchable checkpoint)
http://img44.imageshack.us/img44/4600/umafoto1.jpg
5 - Capture the touchable checkpoint
http://img44.imageshack.us/img44/5753/umafoto2.jpg
6 - Voala! There is you touchable checkpoint
There you can see the layer of the checkpoint
http://img44.imageshack.us/img44/8415/umafoto3.jpg

If you spawn (not start the level) in the touchable heckpoint, you will be launch up the air

DO NOT put the checkpoint as the start of you level, or you never spawn.
Also PLEEEAASE play my lvls
2009-09-28 02:05:00

Author:
ViniciusBR11
Posts: 546


cool I'll try it soon2009-09-28 02:16:00

Author:
ktang77
Posts: 592


That's quite a cool little glitch, not sure what I'd use it for though.2009-09-28 03:02:00

Author:
Killian
Posts: 2575


yeah id have to agree with killian, if you cant spawn whats the point? unless....



gotta go, need to make touchable checkpoints!!
2009-10-01 17:17:00

Author:
Kern
Posts: 5078


hm... interesting. nice find 2009-10-01 18:56:00

Author:
Burnvictim42
Posts: 3322


There are so many checkpoints when I do it I wonder if they are in different layers?2009-10-01 19:13:00

Author:
Sunrise_Moon
Posts: 469


If you spawn (not start the level) in the touchable heckpoint, you will be launch up the air

Hahah...

I found another way to do that...

Use the material combining glitch to merge a Checkpoint, and a material. The checkpoint will be inside the material, and if you activate it, and die, you'll be shot into the air when you spawn.

I just thought that was worth pointing out.
2009-10-01 22:04:00

Author:
KlawwTheClown
Posts: 1106


That is awesome, i really want to try that now 2009-10-02 00:57:00

Author:
springs86
Posts: 785


I think it might be possible to use this on regular items to create ANOTHER 2d grabable objects glitch! im gonna try it now

Edit: Doesn't work
2009-10-03 02:48:00

Author:
Deviantgeek
Posts: 386


you have to make infinite checkpoints, in pause mode other wise they merge together2009-10-03 15:44:00

Author:
Kern
Posts: 5078


No, it worked on the start gates for me...2009-10-04 05:12:00

Author:
Sunrise_Moon
Posts: 469


Note: NEVER select the Touchable checkpoint before you capture it
You can only select it when you captured and placed it, or you checkpoint go to the normal layer again (because that the step 4 uses "walk on it", and no "select it")
Also if you wanna get the checkpoint already with the touchable glitch, play my level "New discovered glitch"
....play my other levels too
2009-10-04 20:39:00

Author:
ViniciusBR11
Posts: 546


also it works with fairy lights and Leds but you cant touch them unfortunately2009-10-04 22:19:00

Author:
Kern
Posts: 5078


Thanks! I'll try it soon!2009-10-06 16:23:00

Author:
cloz95
Posts: 9


This came up in another thread.

Sheerly out of curiosity, since these are "normal thick layer objects" ...

... can THESE be moved into the background (or foreground) layers?

Admittedly this wouldn't make them functional, I'm just curious.
2009-10-11 17:37:00

Author:
Jagrevi
Posts: 1154


I can see a lot of uses for this, good find!2009-10-20 06:00:00

Author:
srgt_poptart
Posts: 425


... can THESE be moved into the background (or foreground) layers?

Yes these can xD
2010-01-18 13:21:00

Author:
ViniciusBR11
Posts: 546


Yes these can xD
What?? How?!

Also this seemed to stop working, I tried this today or I just did it wrong.
2010-01-23 19:08:00

Author:
Recurracy
Posts: 166


I find this some months ago! 2010-01-23 19:45:00

Author:
Alec
Posts: 3871


Yeah me and oLMCo have been playing about with these for a while now- I made a checkpoint that can be activated by shooting it with the paintgun...2010-01-25 12:46:00

Author:
FuzzballFox
Posts: 217


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