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How to Make a Touchable Checkpoint
Archive: 20 posts
This is a Simple Tutorial to make one touchable checkpoint without using any invisible material or something. 1 - Select any checkpoint from you Tools Bag 2 - Keep pressing X + L1 or X + L2 3 - When you see you ckeckpoint is in a different layer, close you popit http://img38.imageshack.us/img38/7892/umafoto.jpg 4 - Walk on the Checkpoint to make it roll of the others. (Note: If you got more than 1 touchable checkpoints, eliminate it, to make only one touchable checkpoint) http://img44.imageshack.us/img44/4600/umafoto1.jpg 5 - Capture the touchable checkpoint http://img44.imageshack.us/img44/5753/umafoto2.jpg 6 - Voala! There is you touchable checkpoint There you can see the layer of the checkpoint http://img44.imageshack.us/img44/8415/umafoto3.jpg If you spawn (not start the level) in the touchable heckpoint, you will be launch up the air DO NOT put the checkpoint as the start of you level, or you never spawn. Also PLEEEAASE play my lvls | 2009-09-28 02:05:00 Author: ViniciusBR11 Posts: 546 |
cool I'll try it soon | 2009-09-28 02:16:00 Author: ktang77 Posts: 592 |
That's quite a cool little glitch, not sure what I'd use it for though. | 2009-09-28 03:02:00 Author: Killian Posts: 2575 |
yeah id have to agree with killian, if you cant spawn whats the point? unless.... gotta go, need to make touchable checkpoints!! | 2009-10-01 17:17:00 Author: Kern Posts: 5078 |
hm... interesting. nice find | 2009-10-01 18:56:00 Author: Burnvictim42 Posts: 3322 |
There are so many checkpoints when I do it I wonder if they are in different layers? | 2009-10-01 19:13:00 Author: Sunrise_Moon Posts: 469 |
If you spawn (not start the level) in the touchable heckpoint, you will be launch up the air Hahah... I found another way to do that... Use the material combining glitch to merge a Checkpoint, and a material. The checkpoint will be inside the material, and if you activate it, and die, you'll be shot into the air when you spawn. I just thought that was worth pointing out. | 2009-10-01 22:04:00 Author: KlawwTheClown Posts: 1106 |
That is awesome, i really want to try that now | 2009-10-02 00:57:00 Author: springs86 Posts: 785 |
I think it might be possible to use this on regular items to create ANOTHER 2d grabable objects glitch! im gonna try it now Edit: Doesn't work | 2009-10-03 02:48:00 Author: Deviantgeek Posts: 386 |
you have to make infinite checkpoints, in pause mode other wise they merge together | 2009-10-03 15:44:00 Author: Kern Posts: 5078 |
No, it worked on the start gates for me... | 2009-10-04 05:12:00 Author: Sunrise_Moon Posts: 469 |
Note: NEVER select the Touchable checkpoint before you capture it You can only select it when you captured and placed it, or you checkpoint go to the normal layer again (because that the step 4 uses "walk on it", and no "select it") Also if you wanna get the checkpoint already with the touchable glitch, play my level "New discovered glitch" ....play my other levels too | 2009-10-04 20:39:00 Author: ViniciusBR11 Posts: 546 |
also it works with fairy lights and Leds but you cant touch them unfortunately | 2009-10-04 22:19:00 Author: Kern Posts: 5078 |
Thanks! I'll try it soon! | 2009-10-06 16:23:00 Author: cloz95 Posts: 9 |
This came up in another thread. Sheerly out of curiosity, since these are "normal thick layer objects" ... ... can THESE be moved into the background (or foreground) layers? Admittedly this wouldn't make them functional, I'm just curious. | 2009-10-11 17:37:00 Author: Jagrevi Posts: 1154 |
I can see a lot of uses for this, good find! | 2009-10-20 06:00:00 Author: srgt_poptart Posts: 425 |
... can THESE be moved into the background (or foreground) layers? Yes these can xD | 2010-01-18 13:21:00 Author: ViniciusBR11 Posts: 546 |
Yes these can xD What?? How?! Also this seemed to stop working, I tried this today or I just did it wrong. | 2010-01-23 19:08:00 Author: Recurracy Posts: 166 |
I find this some months ago! | 2010-01-23 19:45:00 Author: Alec Posts: 3871 |
Yeah me and oLMCo have been playing about with these for a while now- I made a checkpoint that can be activated by shooting it with the paintgun... | 2010-01-25 12:46:00 Author: FuzzballFox Posts: 217 |
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