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#1

Not enough LBP styled levels...

Archive: 36 posts


It seems that everyone wants to build levels that seem nothing like LBP, by this, I mean the art style and the feel that it is LittleBIGPlanet.

Horror levels, realistic levels, etc. are done all the time, and it's rare to see a fun, LittleBIGPlanet styled level in the game.

I have built levels that aren't LBP styled, but I want to build more and more things that follow the art of the game.

I suppose that people build what they want to, but how come there are so little levels of the games art style?
2009-09-27 20:27:00

Author:
warlord_evil
Posts: 4193


Well, as everyone want to bring something to the overall experience and community, I think it's normal that the style you will see the less is MM style. no only that but it's hard to effectively copy another person's style.

The only thing I am wondering about is "how is LBP supposed to feel?" I mean, LBP is its community. We decide how it feels.
2009-09-27 20:31:00

Author:
RangerZero
Posts: 3901


people wanna be unique.
what they dont understand is that LBP look is just a look that you can build around. Also some people are probably alittle sick of it after all those story levels i know that by temples me and my friend were just rushing threw.
2009-09-27 20:32:00

Author:
Littlebigdude805
Posts: 1924


LBP styled levels, like the story levels?
In that case some of mine are (introduction/MGS VR training/locked level/the eliminator)

Otherwise, isn't LBP about making community levels how the people like?
2009-09-27 20:34:00

Author:
springs86
Posts: 785


I see what you're saying, and agree that there is a lack of Story Mode inspired levels. I don't think it's a bad thing though. I think it's great to see people taking the tools and materials and putting their own personal brand on their levels.2009-09-27 20:39:00

Author:
Rustbukkit
Posts: 1737


I don't necessarily mean just story levels, I mean the style in general, like how everything is made of craft materials, and everything is big. I suppose it's normal for everyone to build there own style, but I see so little of what LittleBIGPlanet's style is.2009-09-27 21:05:00

Author:
warlord_evil
Posts: 4193


It seems that everyone wants to build levels that seem nothing like LBP


I suppose it's normal for everyone to build there own style, but I see so little of what LittleBIGPlanet's style is.

I'm sorry, but what a horrible choice of words.
2009-09-27 21:09:00

Author:
Jagrevi
Posts: 1154


I'm sorry, but what a horrible choice of words.

I...don't see what's wrong?
2009-09-27 21:12:00

Author:
warlord_evil
Posts: 4193


I'm sorry, but what a horrible choice of words.

LOL

But yes there are a few less 'LBP Styled' levels but I guess that would be because everyone has a different interpretation of what LBP is.
2009-09-27 21:13:00

Author:
iGotFancyPants
Posts: 1355


Look at the next few lines of this post:





See that? That's what I believe LBP's style is. A blank canvas for anyone to create anything at any time.
2009-09-27 21:16:00

Author:
adlingtont
Posts: 321


Yeah there aren't really that many, but there are a few notable levels out there that have that MM feel. Take SteveBigsGuns new level (the one he published before the bomb level). You can see alot of MM's style in that level, that's a good thing.

there are a few more that I have played, but I forget there names at the moment.
2009-09-27 21:19:00

Author:
TheFirstAvenger
Posts: 787


There's a guy named hellm3 who managed to do a level wich nearly copies the story mode's levels style.

Just search for Hellm3
Then, you'll have a to play a level of his called "the introduction" in wich he gives a key to his 2nd level, wich is an absolute gem. Seriously, you gotta try it out if you like MM like levels.
2009-09-27 21:21:00

Author:
Keldur
Posts: 628


If you don't feel there are enough levels that feel like they were made my MediaMolecule, why don't you make some?

As several people have already said, people don't normally want to copy someone else's style, they want to have their own.
2009-09-27 21:24:00

Author:
BSprague
Posts: 2325


If you don't feel there are enough levels that feel like they were made my MediaMolecule, why don't you make some?

As several people have already said, people don't normally want to copy someone else's style, they want to have their own.
I have built LBP styled levels, and I think I'll build more.


There's a guy named hellm3 who managed to do a level wich nearly copies the story mode's levels style.

Just search for Hellm3
Then, you'll have a to play a level of his called "the introduction" in wich he gives a key to his 2nd level, wich is an absolute gem. Seriously, you gotta try it out if you like MM like levels.

I don't exactly mean copying levels, I mean just having the art style of LBP.
2009-09-27 21:27:00

Author:
warlord_evil
Posts: 4193


One of the things I love about this game is when I really see people putting something of themselves into their levels. If people forced themselves to be more MM-like, then they wouldn't be true to themselves. Even mimicking someone else's art style is forcing the issue, if it's not a style that is natural for you. MM's style is not my style, it's not me. Why then, would I want to emulate it?

Now hellm3 has tried to replicate the style, but done it in his/her own way. It's not the same and there are more personal touches there in both the visuals and the gameplay. Keldur's lafarge's request has similarities in style, but is very much his own thing, and very unique. On the other hand I see very little of MM's style in the Lab - that's very much steve's own style there as far as I can tell and that too, is truely unique.

If people are trying to emulate others too much then we lose individuality and diversity to the detriment of everyone else involved. I'm with adlingtont on this one. And BSprague.
2009-09-27 21:32:00

Author:
rtm223
Posts: 6497


One of the things I love about this game is when I really see people putting something of themselves into their levels. If people forced themselves to be more MM-like, then they wouldn't be true to themselves. Even mimicking someone else's art style is forcing the issue, if it's not a style that is natural for you. MM's style is not my style, it's not me. Why then, would I want to emulate it?

Now hellm3 has tried to replicate the style, but done it in his/her own way. It's not the same and there are more personal touches there in both the visuals and the gameplay. Keldur's lafarge's request has similarities in style, but is very much his own thing, and very unique. On the other hand I see very little of MM's style in the Lab - that's very much steve's own style there as far as I can tell and that too, is truely unique.

If people are trying to emulate others too much then we lose individuality and diversity to the detriment of everyone else involved. I'm with adlingtont on this one. And BSprague.

It is a very good thing that people will go and build there own styles of levels, but it seems that people will completely ignore what the game is, and they try to make something out of it that it isn't. It's nice to see diversity in levels, but aren't people going a little to far?

My first question: "I suppose that people build what they want to, but how come there are so little levels of the games art style?"
2009-09-27 21:38:00

Author:
warlord_evil
Posts: 4193


But can you describe LBP? This is completely subjective. What are the limits we are supposed to follow so we stay inside "what LBP is" according to you?

.
2009-09-27 21:40:00

Author:
RangerZero
Posts: 3901


it seems that people will completely ignore what the game is, and they try to make something out of it that it isn't.

*Sigh* - please refer to jagrevi's post.

The game is suppsed to be a blank canvas for creating what you want. That is the essense of the game. That is what the game is. You don't go to a painter and say "you're painting wrong", because it's not the same style as someone else. If anyone is trying to make the game something it isn't, it's you (that sounds nasty, it's not - I can't be bothered to rephrase).



It's nice to see diversity in levels, but aren't people going a little to far? No.


My first question: "I suppose that people build what they want to, but how come there are so little levels of the games art style?"
Because not everyone has that Art style come naturally to them. I'm not even that keen on it myself. Aesthetics is a subjective thing.




What are the limits we are supposed to follow so we stay inside "what LBP is" according to you? And please give us one single good reason why we should stay within your limits


.
2009-09-27 21:44:00

Author:
rtm223
Posts: 6497


But can you describe LBP? This is completely subjective. What are the limits we are supposed to follow so we stay inside "what LBP is" according to you?

.

LBP is a game where you can build anything you want out of your imagination.
But why don't I see many levels with the art style of LBP?
2009-09-27 21:45:00

Author:
warlord_evil
Posts: 4193


LBP is a game where you can build anything you want out of your imagination.
But why don't I see many levels with the art style of LBP?

Because many people don't feel compelled enough to do so? It's not what people want to do...

Is that really hard to understand?
2009-09-27 21:46:00

Author:
rtm223
Posts: 6497


Because many people don't feel compelled enough to do so? It's not what people want to do...

Is that really hard to understand?

Sorry, I know, , I just mean that people are building levels like EXTREME HORROR LEVEL WITH EXTRA VIOLENCE! for a game about fun... I don't think I'm making much sense...sorry for the confusion.
2009-09-27 21:48:00

Author:
warlord_evil
Posts: 4193


Well there's a big gap inbetween the two, where most of the community level lie, and that's exactly what LBP is about. Levels that fall into the good-griefable category are something different.2009-09-27 21:51:00

Author:
rtm223
Posts: 6497


Sorry, I know, , I just mean that people are building levels like EXTREME HORROR LEVEL WITH EXTRA VIOLENCE! for a game about fun...

Sorry to interrupt the conversation here, but for that very specific example, IIIII kind of agree. It's not that I would advice people against doing horror themed levels, with large pools of blood, but for me it feels like if that REALLY goes against the very essence of LBP, wich are two main things:

-Blank canvas, as has already been said
-Cute atmosphere. In fact, it only goes against this very one.

It sure feels weird for me to jump into a very dark level with naughty looking monsters wit their fangs sulked into their victims. Yeah, sure, LBP it's about freedom and doing whatever you want, but to me those really agressive and bloody levels really feel like "going a bit to far"

But I won't be the one who will stop somebody from creating whatever they want to create :/
2009-09-27 21:54:00

Author:
Keldur
Posts: 628


Please don't lock this thread is could actually be a very good discussion, and it has been so far, it just needs to stay on track and not get bogged down.

I understand where the OP is coming from, it's clear they just aren't explaining themselves very well. What the others are saying is right though, LBP is a blank canvas, and you can do anything you want with it.

Now if you don't argue with that, and just say that you wish people would make more 'Mm like levels', then that's a perfectly reasonable request/opinion. It's when you start questioning peoples motives for creating what they want to that things will get bogged down.

Like Keldur, to a certain extent, I agree. I too don't really like it when people take the 'essence' out of LBP. However, I'm not saying they just out right shouldn't do it, it is their decision after all, this is LBP, there's something for everyone and all tastes are covered.

I think my levels are about as close to 'Mm's style' as you are likely to get, as I've said quite a few times on here over the past few days, they were my first inspiration and I think that has always stuck with me.
2009-09-27 22:05:00

Author:
jackofcourse
Posts: 1494


I'm sticking with Jackofcourse, don't close the thread.

I'm also sharing your idea, warlord_evil that "people" did more Mm style like levels. But I'm expressing this as a "wish", not a complain.

I like it when people do Mm syled levels because they are... "easy" Not regarding the difficulty; it just feels to me like if they are easy to play, like if they are situated in a more or less defined universe, wich is the one that Mm created with their story mode levels.
To express it in a simple way: they are more "eatable" to me. Not that the other ones aren't, but it feels like if I have to change a bit my attitude towards them, like if they break the mold, a mold that I'm very used to and also I like.

For example, I might come across a level with loads of dialogue and little gameplay. It's hard for me to enjoy it, since that wasn't what I was looking for, or what I would have wanted to play. That's why I always have a hard time playing CCubagge's levels; they break the mold in so many ways that I really need a great amount of tim to get used to them. But boy, when I achieve that, they sure are fun!

So, I'd like people to do Mm styled levels because it's more comfortable for me to play them; I know what kind of things I'm going to see, and I want it to be that way. I know it sounds close-minded, in fact, it IS close-minded, but that's what I truly want.

But let me repeat myself, so I make sure taht I don't offend anybody who doesn't opperate in Mm's style; I also like most of those unique levels, it's just that I need a bit of initial effort until I enjoy them.
2009-09-27 22:20:00

Author:
Keldur
Posts: 628


Nevermind, I don't want the thread locked.
LBP has such a great art style, and so many people just don't seem to care for it. It is a good thing that there are different types of levels, if everything were LBP styled, then it could become boring fast. But right now, I only know of 10-20 levels by the community that are LBP styled, out of a million or more.
2009-09-27 23:41:00

Author:
warlord_evil
Posts: 4193


Before we go any futhere i think we need to first state what "LBP-style" is
"LBP-style" is probably different to everyone.
Someone may refer to it as something that MM made, where as others may refer to it as being happy and fun.

I would incorporate LBP-style as random and fun.
Because that's what i think LBP is... it's all so random... yet so fun!
Like the E3 4 Player Gameplay Demo in 2006? The level they played was far from being what we would call a "MM Style" but it had the feel of LBP everywhere! (for me anyway)
It was random and fun!!!!!! Swinging Trees!? Jet Packs!? SKATE BOARDS!? OMG THIS GAME LOOKS AWERSOME
That was my first impression of the game.
I think that's the "LBP-style" the OP is talking about?

If that's true, then I agree, there are not enough random fun levels out there.
Most levels stick to a specific theme and try and incorporate reality into it as much as possible.
In the Story Levels, I didn't like The Wilderness, The Island, or Metropolis.
It was just pure platforming and nothing was out of the ordinary. Where as in The Wedding Reception, gigantic skeletons, killer waiters, and bouncing heads!?
I'd like to see more levels that are random.
2009-09-27 23:55:00

Author:
snowyjoe
Posts: 509


I think everyone is forgetting that the art director for LBP had quite a bit to do with the overall look and feel of the story mode levels. It's not like they just threw a bunch of creators in a building for a few months and they all came up with a similar look to their levels.

Remember that on any project like this, someone has to be in charge of the cohesive look of the project and keep the creative team on track. This is the main reason that LBP has that "look" about it. If they didn't have an art director steering the ship and calling the shots, it's likely we would have had more levels that are "realistic" or reminiscent of those levels which don't have the Mm polish.
2009-09-28 00:21:00

Author:
Rustbukkit
Posts: 1737


i just want user levels to have more secrets(prize & score bubblesv & maybe even secret rooms)2009-09-28 09:05:00

Author:
lifeiscrapislife
Posts: 396


Im all up for trying out peoples new ideas and different takes on what to do with littlebigplanet, but sometimes it just gets too much.

A level with 20 magic mouths in a row describing a story isn't going to do anything for anyone except the creator. Sometimes people seem to forget that it's a platforming game about fun.

I think that people who do have a great story to a level that they are making should go ahead and make it, but maybe edit it down a bit. You are never going to have an epic 15 minute Metal Gear Solid style cutscene in LittleBigPlanet. (well except maybe Johnee )

Basically the point that im trying to make is that you can try to make a lengthy detailed story, but just make sure that it's fun to play too.

A good example of this was a level that was on the cool pages a few weeks ago, the name escapes me, but it was a 3 part series involving log cabins, magical creatures and a boss fight for part 3. (Anyone remember?)
2009-09-28 09:35:00

Author:
Mr_T-Shirt
Posts: 1477


well i actually like the different variety of levels that the community gives us2009-09-28 09:39:00

Author:
rseah
Posts: 2701


Im all up for trying out peoples new ideas and different takes on what to do with littlebigplanet, but sometimes it just gets too much.

A level with 20 magic mouths in a row describing a story isn't going to do anything for anyone except the creator. Sometimes people seem to forget that it's a platforming game about fun.

I don't think that's entirely fair. Just because you don't want to see it, doesn't mean everyone doesn't. I generally don't, but it it were done well I'd appreciate it.



A good example of this was a level that was on the cool pages a few weeks ago, the name escapes me, but it was a 3 part series involving log cabins, magical creatures and a boss fight for part 3. (Anyone remember?)

See, with no disrespect to hoola man jenkins cabin, which I assume you are referring to... I didn't enjoy it. The first level was like 1 minute long, not long enough for me to even begin caring about the events, then I had to mess around at the scoreboard, come out, get level two, load level two and then play that. I would have preferred the 20 magic mouths over that any day.

Everyone has different tastes, so saying "this doesn't belong in LBP" simply because it doesn't suit your taste is rediculous. Now if it's offensive or too violent to be suitable for the game's audience, then it shouldn't be uploaded to the servers. But not just because it's not what you want to see.


It's not "too much" that other peoples' tastes differ from yours, I'm sorry but I don't see who has the right to dictate what is fun to everyone else in the community.
2009-09-28 09:50:00

Author:
rtm223
Posts: 6497


See, with no disrespect to hoola man jenkins cabin, which I assume you are referring to... I didn't enjoy it.

Thats the one!

Plus

I agree with what you said, but i was just generally speaking on what i think that the LBP community wants to play, the majority of LBP players are around the 10-17 year old mark, from my experience through seeing levels that are heavy text based played by these people, it seems a shame that someone's hard work goes unseen by the odd people who simply do not want to read.




It's not "too much" that other peoples' tastes differ from yours, I'm sorry but I don't see who has the right to dictate what is fun to everyone else in the community.

Did i ever say that? Your making me out to sound like a bit of a jerk there and i think that was a bit of a cold response. Im not so self centered to think that my opinion is the only opinion.
2009-09-28 10:35:00

Author:
Mr_T-Shirt
Posts: 1477


I'm currently building a level. It's environments are dark and sinister, it's themes are violent and disturbing, while it's characters are grotesque and macabre. It's the antithesis of everything LBP "should" be according to the fluffy fairy flowerpot brigade. Little kids and their mums will hate it and it will most likely get censored.

Do I give a flying monkey's testicle?

Of course not...I'm just gonna go right on ahead and publish it anyway.
2009-09-28 10:45:00

Author:
Ungreth
Posts: 2130


Im all up for trying out peoples new ideas and different takes on what to do with littlebigplanet, but sometimes it just gets too much.


A level with 20 magic mouths in a row describing a story isn't going to do anything for anyone except the creator. Sometimes people seem to forget that it's a platforming game about fun.

Sorry if I've misinterpreted here, but you imply that people who make text heavy levels aren't making them fun. Fun is subjective. Those people think it is fun to tell and read a story - they wouldn't be making those levels otherwise. They haven't forgotten anything, they just don't agree with you and the majority of the Community.

People like bridget and silverleon enjoy, and make, levels that 99% of the LBP community don't have the skills to complete. They find this fun. Do most of us? No. Does that mean they should change, to fit in with the masses? No.

Lots of people enjoy bomb survival levels, and I say let them make and enjoy those levels. I won't be playing them, but I would never try to stop someone else if that's their idea of fun.
2009-09-28 11:10:00

Author:
rtm223
Posts: 6497


If MM will release other new levels I will buy them in a blink of an eye.
But I don't expect anything but the heart of the creator, when I open a level.
Whatever shape or form it will have.
Don't worry about how things have to look, just have fun.
2009-09-28 12:42:00

Author:
OmegaSlayer
Posts: 5112


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