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Exploiting the Thermometer

Archive: 9 posts


I've discovered a few ways to circumvent the thermometer in Create Mode. Usually bypassing the thermometer means a big slowdown or freeze. I just now discovered that if you emit a complex object and your thermo is almost full on about 8 or 10 max emitted objects with infinite lifetime and infinite max emitted, reducing the frequency of the emitter makes the thermometer plummet. You can then attach a rapid-fire switch in one shot mode to emit 95 of those complex objects at once, many many more than the thermometer would normally allow. I'll give you three guesses as to what comes next.

So that's one way I've found out how to double-cross the thermometer. Any other discoveries?
2009-09-27 02:40:00

Author:
Unknown User


I don't know why but when I was making one of my levels it was at about 78% full in the thermometer. There were lots of cars in the level, I decided I didn't want the cars to be moved if bumped into so I glued and invisible piece of dark matter onto all of them in the level. Everytime I did this the thermometer would go down by 3-4%!!! I swear it was lime Christmas! Lol.

Anyways, I have tried to redo this but it hasn't worked since. =(
2009-09-27 03:22:00

Author:
TheFirstAvenger
Posts: 787


I don't know why but when I was making one of my levels it was at about 78% full in the thermometer. There were lots of cars in the level, I decided I didn't want the cars to be moved if bumped into so I glued and invisible piece of dark matter onto all of them in the level. Everytime I did this the thermometer would go down by 3-4%!!! I swear it was lime Christmas! Lol.

Anyways, I have tried to redo this but it hasn't worked since. =(

doesn't that mean you can no longer drive the cars?
2009-09-27 03:28:00

Author:
Mopthefloo
Posts: 139


doesn't that mean you can no longer drive the cars?

They were never there to be driven, they were there for decoration.
2009-09-27 04:11:00

Author:
TheFirstAvenger
Posts: 787


Cool! I'll try this next level I create!2009-09-27 04:17:00

Author:
Sunrise_Moon
Posts: 469


I don't know why but when I was making one of my levels it was at about 78% full in the thermometer. There were lots of cars in the level, I decided I didn't want the cars to be moved if bumped into so I glued and invisible piece of dark matter onto all of them in the level. Everytime I did this the thermometer would go down by 3-4%!!! I swear it was lime Christmas! Lol.

Anyways, I have tried to redo this but it hasn't worked since. =(

It's not magic and this works all the time. Gluing objects to the level borders or to dark matter saves memory.

.
2009-09-27 07:39:00

Author:
RangerZero
Posts: 3901


Oh dear lord, comphermc's gonna be even madder. Look in tutorials guys, he has just spent hours collecting sound verifyable info on the thermo, for the very reason that we could stop the speculative, anecdotal threads like these.2009-09-27 12:32:00

Author:
rtm223
Posts: 6497


MM also just released a video on the thermometer

The reason why gluing down objects reduces the thermometer is because there doesn't have to be any complex gravity calculations for the glued down object.
2009-09-27 12:44:00

Author:
snowyjoe
Posts: 509


MM also just released a video on the thermometer

The reason why gluing down objects reduces the thermometer is because there doesn't have to be any complex gravity calculations for the glued down object.

Don't remember it being mentioned in the video, I'll have to take a second look.
2009-09-28 14:27:00

Author:
TheFirstAvenger
Posts: 787


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