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#1
On Impact Switch?
Archive: 6 posts
How could I make a switch which activates on impact anywhere on the level. If possible, I don't want to have to place 50 magnetic key switches all over my level . Help? | 2009-09-24 22:55:00 Author: Sunrise_Moon Posts: 469 |
Not sure, but I'm instantly thinking of hollowing out the object, putting a magnetic key in the center attached to a spring, and rigging it so that when it moves off center it will turn into a logic "TRUE". At least in theory. | 2009-09-24 23:02:00 Author: Jagrevi Posts: 1154 |
Lol, nice solution, Jagrevi. What happens during acceleration, though? You'd have to set up additional logic so that it won't turn to true in certain places (i.e. where it gets flung/launched from). | 2009-09-24 23:08:00 Author: comphermc Posts: 5338 |
Hm, Jagrevi's sounds good. As long as its acting under gravity u should be fine. Just if the sensor is thrown or shaken in any way you might start coming into probloms. | 2009-09-24 23:10:00 Author: ladylyn1 Posts: 836 |
As long as its acting under gravity or it is emitted as a whole and you make it of the same material type u should be fine. Just if the sensor is thrown or shaken in any way you might start coming into probloms. fixed for ya | 2009-09-24 23:15:00 Author: rtm223 Posts: 6497 |
Jagrevi's works! Even at high speeds the explosive I'm using to test it doesn't explode until it hits the ground! Thanks! | 2009-09-24 23:20:00 Author: Sunrise_Moon Posts: 469 |
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