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Splat Invaders III: Insurrection ** Spotlighted!!!! **

Archive: 66 posts


Splat Invaders III: InsurrectionCuzFeeshe
http://i694.photobucket.com/albums/vv309/CubbageC/Splat%20Invaders%20III/P1010015.jpgSubsequent to your battle with the Aliens on their planet the Earth has enjoyed 20 years of peace.... but the Aliens have a cunning plan to enslave humankind!

Can you defeat them once and for all? Or.... will you end up as recycled goo while humanity suffers at the tyrannical (yet polite) rule of the Aliens?
all

Features:

Classic Enhanced Splat Gameplay!
Cinematic Rotating Alien Pods (C.R.A.P. Technology)
Additional gameplay styles mixed in, including Pacman and Missile Command!
An epic battle with a mechanical tripod!

The critics are RAVING about Splat Invaders III:

Cool! Simple square-shaped graphics! I LOVE simple square-shaped graphics!
CompherMC

Mmmmm... Like it, I did!
Julesyjules

Haven't seen it yet, couldn't tell you....
Matt 82

Hey! I put you in a game, where am I in YOUR game???
GrantosUK

You shall all bow to my wonderous level-creating abilities and be my LittleBigSlaves! (wait... did I just say that out loud?)....ummm.... Great game!
Mrsupercomputer

Wow! This is one of the best levels I've ever seen!!!!! Oh, wait a minute.... this isn't the latest JackOfCourse level? Oops... wrong thread.
Coxy224

Crap! I wish I had a PS3!
NinjaMicWZ

Sure, the classic gameplay is ok.... but I would rather play a CaptianCowboyHat level.
JackOfCourse

Not bad... but would be better if you could triple the amount of plasma balls.
Bridget

Splat II was better.
Montevista

Splat Invaders Saga was better.... but we love you anyway!
MrsSpookyBuz

PLAY MEH LEVELS AND I'LL GIVE YOU 50 DOLLARS!
RusselMussels

I could design this level with half my brain tied behind my back!
rtm223

That's impossible, rtm223 - it's technically impossible for a human to do such a thing. The chances of a species evolving with the ability to tie half their brain behind their back without damaging the delicate brain matter would be highly unlikely.
Jegrevi

Great use of lighting! So... you've been playing my levels?
Takelow

The president has fabulous thrupnies!
IceMaiden

They stole me Lucky Charms!
Wexfordian

What??? No cows???
Aer0blue

If you don't stop misquoting people I'm going to lock this thread.
ConfusedCartman

The mountains were very pretty!
Morgana25

Splat! Splat! Splat! Splat!
jwwphotos

The gameplay needs a banana
deboerdave

I don't understand how you can have 8 bit gameplay without 8 bit music...... lazy
TheJollyRajah

http://i694.photobucket.com/albums/vv309/CubbageC/Splat%20Invaders%20III/P1010010.jpg http://i694.photobucket.com/albums/vv309/CubbageC/Splat%20Invaders%20III/P1010014.jpg

http://i694.photobucket.com/albums/vv309/CubbageC/Splat%20Invaders%20III/P1010015.jpg http://i694.photobucket.com/albums/vv309/CubbageC/Splat%20Invaders%20III/P1010017.jpg
2009-09-24 01:18:00

Author:
CCubbage
Posts: 4430


Hey we just posted our new levels at the same time!

Knuckle-touch! *Offers a knuckle-touch*

Well right now its kinda late here but not really, Ill give it a play tomorrow. I loved SI II, hopefully this one will be even better!

I like the quotes by the way! (Although I was hoping I might see some mention of Turtles in it XD)

I laughed at Russel's

EDIT: Hooray for post #300. And I ranked up!

Your review will hopefully be in tomorrow XD
2009-09-24 01:26:00

Author:
King_Tubb
Posts: 435


Ooh laa laaaaa! I will play this.....

When i'm not grounded anymore....

Oh god this will be the longest week of my life! Aie!
2009-09-24 01:54:00

Author:
iGotFancyPants
Posts: 1355


I'll be sure to check it out later tonight =)2009-09-24 02:25:00

Author:
TheFirstAvenger
Posts: 787


Cool! Simple square-shaped graphics! I LOVE simple square-shaped graphics!
CompherMC

Weird, I don't remember saying that!

It's true though, all of it.

-------

I'm confused by the release date, though... it was released this morning? Fix'd

Edit: I read through the rest and laughed out loud at least a dozen times!
2009-09-24 02:35:00

Author:
comphermc
Posts: 5338


haha... great intro to a level showcase

Looking forward to playing the final version. Sorry I didn't give you feedbackon it before now but any of the issues I had were already addressed by other people in the thread. I know I should have still posted something but I didn't want lavish praise on your brilliant level without some form negative to bring you back down (sorry, thats Irish Catholic upbringing ) Looks like I'll have to bite the bullet though as Im sure you will have tweaked this level to within a hairs breath of of extreme awesomeness
2009-09-24 09:34:00

Author:
wexfordian
Posts: 1904


Hahaha, that has to be the best showcase thread ever.


Hey! I put you in a game, where am I in YOUR game???


So I expect a cameo of massive proportions. If not, meh, one star for you.

I'll be on this straight away. Looks like I'm getting nothing done all afternoon does'nt it
2009-09-24 10:54:00

Author:
GruntosUK
Posts: 1754


nice marketing ... that was funniest intro i have seen.
And a great level too. Its a little easier than the previous ones except for the tripod boss. If anyone can ace him then you are awesome. My favorite part has to be the space invadors sections, the guns are fun to shoot even after you have passed the section.
One thing i thought of last night was in the pac man section, you need to put some bananas in there in the center. pacman loves his fruit.
2009-09-24 14:52:00

Author:
deboerdave
Posts: 384


nice marketing ... that was funniest intro i have seen.
And a great level too. Its a little easier than the previous ones except for the tripod boss. If anyone can ace him then you are awesome. My favorite part has to be the space invadors sections, the guns are fun to shoot even after you have passed the section.
One thing i thought of last night was in the pac man section, you need to put some bananas in there in the center. pacman loves his fruit.
Hmmmm.... a banana.... I'll check into it. Maybe a secret way to make a banana appear for some extra points.....

Difficulty-wise, I was going for about the same difficulty as the first one. Even though Splat II is my favorite of the 2, I think a lot more enjoyed the difficulty level of the first one. I think the Splat sections are a bit harder on this one.

Ok, I added your level praise to the critic section.
2009-09-24 15:07:00

Author:
CCubbage
Posts: 4430


Love the Washington background.


Anyways, I posted here because I seem to have encountered a problem ... I just defeated the three-armed invader vehicle, and ... I seem to be trapped on an island surrounded by gas now. There's no music, there's no way out ... I'm just trapped - unless there's something I'm missing.

EDIT: Oh, nm, apparently I just need to jump better.



That's impossible, rtm223 - it's technically impossible for a human to do such a thing. The chances of a species evolving with the ability to tie half their brain behind their back without damaging the delicate brain matter would be highly unlikely.
Jegrevi

Who is this "Jegrevi" person? He seems like a bit of an *** if you ask me.
2009-09-24 16:28:00

Author:
Jagrevi
Posts: 1154


Really enjoyed the simple black and white colouring - and you attempted to make a story this time! Oh wait, why does your level always come up when I click on Jackofcourse's name

Nah I'm kidding Cub - you know I meant to come in here and call you old and then laugh at you pathetic level.

(I loved it really )

One star for you!
2009-09-24 17:36:00

Author:
Coxy224
Posts: 2645


I really liked the new mini-boss, Cubb. I feel special knowing that I got to see the super secret cow section, but I feel like it's better now. It didn't seem impossible to ace, but I wasn't expecting it. The new door into the pacman section was a nice little touch as well.

The only thing that rubbed me the wrong way was the ending where you just sort of walk onto the scoreboard. I understand that you "won" the battle, but it just seemed a little empty. I don't have any suggestions for a change, but that's just my opinion - it didn't take much away from the level.

Is there an alternate ending for if your bases all get destroyed?

All in all, it was good fun. Love the intro (and the choice of sounds for the magic mouths). I expect to make a high score run tonight.

5 stars, hearted, tagged hoists.
2009-09-24 18:07:00

Author:
comphermc
Posts: 5338


I really liked the new mini-boss, Cubb. I feel special knowing that I got to see the super secret cow section, but I feel like it's better now. It didn't seem impossible to ace, but I wasn't expecting it. The new door into the pacman section was a nice little touch as well.

The only thing that rubbed me the wrong way was the ending where you just sort of walk onto the scoreboard. I understand that you "won" the battle, but it just seemed a little empty. I don't have any suggestions for a change, but that's just my opinion - it didn't take much away from the level.

Is there an alternate ending for if your bases all get destroyed?

All in all, it was good fun. Love the intro (and the choice of sounds for the magic mouths). I expect to make a high score run tonight.

5 stars, hearted, tagged hoists.
Yup, I totally agree about the ending..... I MAY see if I can dress it up a bit, but I'm really low on just about EVERY thermo. Even though the level may not seem really long, the Splat Invader sections and the SMACU are major thermo eaters.

Yes, there is a double ending... if you lose all your cities you get one ending, versus another ending if you save at least one - so both endings are emitted into place while climbing the elevator. So messing with the endings is a bit hard.


Who is this "Jegrevi" person? He seems like a bit of an *** if you ask me.

Nope... very nice guy, just philosophical.



One star for you!

Boy... you better be glad you didn't say that in JackOfCourse's thread - he would send the LittleBigMafia after you!
2009-09-24 18:29:00

Author:
CCubbage
Posts: 4430


No cameo, pah, 1 star.

General Cubbage is gonna die a gruesome death in Mars 4 .......
2009-09-24 18:30:00

Author:
GruntosUK
Posts: 1754


No cameo, pah, 1 star.

General Cubbage is gonna die a gruesome death in Mars 4 .......
Hold on there, buckaroo! There's a cameo... you just have to ace the level and collect every point to see it!

Tell you what.... get an actual picture of yourself to me and I'll make you a president
2009-09-24 18:38:00

Author:
CCubbage
Posts: 4430


Hmm, president sounds good. Maybe the general will survive after all.

I loved the level really Cub. The splat invaders section were as superb as ever, I can't get enough of playing those sections. Trying to avoid the points to build up a combo, as well as evading the plasma and trying to hit them, its excellent.

The start of the level is also superb, I laughed out loud at the president photos, and the actual president. I think the mid-boss was better than the bovine gas and grab section, great to fight and definetly a challenge.

The visuals were great, good lighting as always, and you used the 3D glitch well.

The best was the missile command and pacman sections. I had one heck of a time in the later trying to string a combo together, but it was great fun. The missile command sections (SMACU I think) was great, I managed to be so bad a shot the first time I had no cities left, I managed to save one the second though I'd love to see a minigame of that, with harder sections as you progress.

I can forgive the cameo, 5* and hearted. Brilliant and beautiful as tags, I'll no doubt replay until I run out, and just use "hoists".

Another excellent level to add to your collection. But what are you going to do know you're moon is full?
2009-09-24 18:49:00

Author:
GruntosUK
Posts: 1754


Moon being full isn't really a problem... there's a TON of junk in there. My son now has his own PSN account so I may move his levels over there (maybe keep the couple good ones so he can keep his hearts on those).

I also could get rid of Jungle Boy - that one was more of an experiment in getting used to the LBP tools so that one can go. Also, there are several "Locked pieces of levels" levels that can go.
2009-09-24 19:03:00

Author:
CCubbage
Posts: 4430


Really loved the level CC!
I had the wonderful chance to bug test the level and it was already good, but now you had just made it better.
Loved the new section that you created, still I miss the cows...
I somehow find the first two space invaders section more difficult and third easier in confront to the beta.
The gameplay is very quick, old style and fun.
The SCUFU section is wonderful and I loved the Star Destroyer.
The look is quite minimal but the fun is top notch and the humour throughout is stellar.
Please find the way to add some cows

I rated 5 stars and gave a heart.

Please F4F my level "Run For Your Freedom", and if it's possible, please ask your son to have a play through it.
Thanks for another great level!
2009-09-24 19:04:00

Author:
OmegaSlayer
Posts: 5112


Played it twice (epically failed the final defend the world part), loved it both times.

Your choice of presidents was amusing... except for Arnold. Take it from a californian, its not nice to have the governator in charge >.> But it was some good humor just the same

The gameplay is excellent as usual, i really liked the tripod boss there, fun concept

Oh, and that door that expands... thats awesome. i seriously stood there for several minutes trying to figure out how that ended up working. I suspect more than one plane of thin layer, but can't prove anything yet

I'm not sure if you care, but there is a visible piston as you exit the smacu room... speaking of which, i have to believe there is some sort of reason to that acronym, which for the life of me, i fail at figuring out, shame on me.

But terrific level, an excellent (conclusion?) addition to your splat invaders series. This level is hot stuff indeed.

For F4F would you mind waiting a bit? Still working out the kinks on my level ya know
2009-09-25 02:39:00

Author:
Burnvictim42
Posts: 3322


Just finished playing it and I must say, I really enjoyed it. I loved how different the enemies were in every section. I really like how they moved, looked really unique!

Only negative was that I thought the level was a bit short, especially when compared to to Splat 2. Overall great level =) 4 Stars and a Heart.
2009-09-25 02:45:00

Author:
TheFirstAvenger
Posts: 787


I'm not sure if you care, but there is a visible piston as you exit the smacu room... speaking of which, i have to believe there is some sort of reason to that acronym, which for the life of me, i fail at figuring out, shame on me.

Not a problem... if you go back and read the presidents text, the acronym is explained. It's the "Strategic Missile Assault Control Unit"


Only negative was that I thought the level was a bit short, especially when compared to to Splat 2

Unfortunately, no possibility of making it longer. It's designed efficiently and I've still managed to use up virtually every thermo. Basically, the Splat mechanics are much more sophisticated this time, and the Pacman and SMACU sections take a ton of thermo. I basically designed most of the gameplay up front and worked with what I had left. Splat II is longer because there are more traditional platforming sections, which are easier on the thermo.


Overall great level =) 4 Stars and a Heart.

Hmmm.... so, if my current 5 star drops to 3 I can blame you?


(just kidding.... it WILL inevitably drop)
2009-09-25 04:15:00

Author:
CCubbage
Posts: 4430


Not a problem... if you go back and read the presidents text, the acronym is explained. It's the "Strategic Missile Assault Control Unit"

so theres nothing sneakier than that? XD I was expecting the acronym to be some sort of pun, or slang word. Thanks
2009-09-25 04:27:00

Author:
Burnvictim42
Posts: 3322


I'm heading to bed in a minute, but I plan to play this tomorrow. I loved testing it, so I can't wait to see the final version.2009-09-25 05:31:00

Author:
mrsupercomputer
Posts: 1335


Nice level here again CCubbage!
You definetely have a style and I can see/feel between your different levels, your Canadian one being the black sheep I guess (excellent level nonetheless). I loved your humor here and you charmed me right there in the first room with Arnold and Robin! Good choices!!
But I wasn't prepared for Britney really. I honestly laughed. I also like your "smack you". You got some funny imagination.

Your level is a blast from the past! I remember the Atari years when I was actually playing space invaders, missile command and PacMan. Really good stuff in there. I REALLY wasn't prepared for Pacman. I LOVE it. Incredible emitters work by the way.

Finally there's only 2 things that bothered me a bit. First is the SMACU left-right controls and playing it alone. I felt I couldn't do jack for the far right city when there's something that falls too far right and me having the left cannon. I totally understand how your think is done there overall and I don't really have a solution to suggest in order to really improve, well, without changing the game. Last thing is that the level really felt like it was 3 micro levels together. I remember i've been feeling more "connected" while playing Splat2. This is not really a con as it can be seen as another style than Splat 2.

All in all, another excellent work and tons of fun. I'm not tired of your stuff. I hope you won't be a "tired creator" anytime soon.

:star::star::star::star: (gave 5 for the boosting though)(also gave 1 heart with each of my accounts. This means 5 hearts for ya.)

.
2009-09-25 06:59:00

Author:
RangerZero
Posts: 3901


Nice level here again CCubbage!
You definetely have a style and I can see/feel between your different levels, your Canadian one being the black sheep I guess (excellent level nonetheless). I loved your humor here and you charmed me right there in the first room with Arnold and Robin! Good choices!!
But I wasn't prepared for Britney really. I honestly laughed. I also like your "smack you". You got some funny imagination.

Your level is a blast from the past! I remember the Atari years when I was actually playing space invaders, missile command and PacMan. Really good stuff in there. I REALLY wasn't prepared for Pacman. I LOVE it. Incredible emitters work by the way.

Finally there's only 2 things that bothered me a bit. First is the SMACU left-right controls and playing it alone. I felt I couldn't do jack for the far right city when there's something that falls too far right and me having the left cannon. I totally understand how your think is done there overall and I don't really have a solution to suggest in order to really improve, well, without changing the game. Last thing is that the level really felt like it was 3 micro levels together. I remember i've been feeling more "connected" while playing Splat2. This is not really a con as it can be seen as another style than Splat 2.

All in all, another excellent work and tons of fun. I'm not tired of your stuff. I hope you won't be a "tired creator" anytime soon.

:star::star::star::star: (gave 5 for the boosting though)(also gave 1 heart with each of my accounts. This means 5 hearts for ya.)

.
I agree about the "smack you" area - however, I think the real issue is having a mechanic in a level that requires practice near the end. I put a mechanic like that at the beginning of Splat II and it hurt the ratings.

Keep in mind, though (and I think many players forget about this) I added the smart bomb to allow some room for error. If you jump in the air it destroys everything on-screen at once. But even without that, even with a pause as something comes on screen it's possible to destroy every object with the gun.

Also, when you fire the gun it automatically stops aiming so you can easily aim and fire without the firing going all wonky.

Also in Splat II there was quite a bit of walking area in order to connect the story, but I think that hurt the "general" audience a bit also.
2009-09-25 12:43:00

Author:
CCubbage
Posts: 4430


Keep in mind, though (and I think many players forget about this) I added the smart bomb to allow some room for error. If you jump in the air it destroys everything on-screen at once.

Also, when you fire the gun it automatically stops aiming so you can easily aim and fire without the firing going all wonky.


Oh. Useful info there! And for some reason I forgot about the bomb while I was shooting stuff. I will retry it with all this in mind.

.
2009-09-25 16:27:00

Author:
RangerZero
Posts: 3901


Just finished and throughly enjoyed it. I think you've made a lot of great changes since the beta and as much as I liked the concept of the inflatable cow in the beta, the new sequence is a welcome improvement that keeps the level flowing.

All of my praise from the beta still stands. I love the dialogue at the beginning. Very humorous. At first, the splat invader sections have a kind of "been there, done that" feeling, but you quickly switch it up with the UFO boss, the pacman section, and then the SMACU for some new game play.

I really like the SMACU section and in my opinion, it's the highlight of the level. I did feel like this version is more difficult that the beta. Did it fire automatically in the beta? Maybe I'm just off my game today, but I failed miserably my first try. This did allow me to see the multiple endings though and I think those were a great addition, although I think the alien takeover ending could use a bit more detail for the recycle machine.

Overall, a great entry into the Splat Invaders series that introduces some fun new gameplay mechanics. Well done!
2009-09-25 16:42:00

Author:
mrsupercomputer
Posts: 1335


Huzzah! I edged out mrsupercomputer to take the top spot, beating him by an impressive 11 points!

I have to ask, though, what system do you use to distribute points when an invader is destroyed? Are you emitting them? I only ask because it seems that there is some variability between the points you get on different playthroughs. I noticed on the first splat section it can range anywhere from 800 to 2100 points, almost on shear luck (acing and collecting every bubbles with a combo).

If you're emitting them, it's possible that the emit zone is blocked by paintballs. If this is the case, then future splats might consider this idea:

Hollow out the invaders and hide the bubbles in them, so that when they are destroyed, the bubbles fall to the ground. If you already do this, then my bad. Or just use a creature brains system to give points behind the scenes - this way you don't have to worry about collecting all the bubbles with a combo.

Either way, I thought it was weird that I saw a bubble fall to the ground and disappear on contact, so I was super confused.

Oh, yeah, all my bases survived!
2009-09-25 16:58:00

Author:
comphermc
Posts: 5338


Funny and fun level Cubbage : )

I'm a sucker for any retro arcade stuff and done with the humour here makes for a great mix, I've smiled my way through this a few times so far.

Everything worked for me, no problems here. And I still have no idea how you do your groups of enemies the way you do. I left a comment, but I'll repeat here, I want to rescue Britney Spears from aliens, its a classic waiting to happen! ; )
2009-09-25 17:00:00

Author:
julesyjules
Posts: 1156


Finally got around to playing this last night and I love the changes you made from the beta. It's' fun above all and that's huge. The 3D glitch is perfect for setting up the landmarks like you have. Nice work on the Jefferson Memorial - really cool. I don't miss the cow..... funny yea but the tripod battle was much more satisfying and visually impressive. The splat invaders part is fun (as always) and works as an easy part of the level or a tricky bit where you can use strategy to get the score up through bubble combos. The Pac Man bit is cute and same thing - easy to get through but not if you want your score maxed. The SMACKU is a great idea and looks good. I know the LBP controls can't be as responsive as the original game it's based on but given that limitation this is dang cool. I played through a few times and only managed to save one city one time. Your totally right the time I made it was when I was able to use the bombs.

Reply is pretty high on this one, although I think Destiny is my fav of the "arcade" style levels you've made. This one is 5 stars & hearted from me. Nice work as always.
2009-09-25 17:29:00

Author:
Morgana25
Posts: 5983


Played it just now so I can let you know what I think.

- There's a bit of gas over the spawn point shelter (at least there is at the 3rd stage) which isn't clear at all so when a bubble landed on it and got stuck I jumped to get it only to die without any warning.
- The missile launches from the tentacled boss felt a bit cheap too. Not sure if I maybe missed a warning sign, but as far as I could see, one second I was shooting, the next I'm dead.

Other than those two things I loved it. Was very funny, which is my favourite quality in levels, looked good, everything worked perfectly and was just the right amount of challenging. I saved all three cities on my first go so I felt hardcore!

One question: At one point there's a glass platform that lifts up as you walk to it, but it doesn't seem to do anything. What's the deal with that?
2009-09-25 18:24:00

Author:
Matt 82
Posts: 1096


Hollow out the invaders and hide the bubbles in them, so that when they are destroyed, the bubbles fall to the ground. If you already do this, then my bad. Or just use a creature brains system to give points behind the scenes - this way you don't have to worry about collecting all the bubbles with a combo.

Check out the eyes of the invaders - the bubbles are in the hollowed-out eyes. The bubbles don't get destroyed when they hit the ground, but your paintinator bullets CAN destroy them. Just part of the strategy of maximizing points on it


And I still have no idea how you do your groups of enemies the way you do. I left a comment, but I'll repeat here, I want to rescue Britney Spears from aliens, its a classic waiting to happen! ; )

The enemies.... this is actually one of those situations where it's actually fairly difficult and a total pain in the neck everytime there's an adjustment.

Basically, I built the invaders 3 times the size you see them in the end. I built 3 layers of thin rubber "wireframe" and attached each layer to the other layer using spin bolts. Then, I use spin bolts set the opposite direction and attach the aliens to that..... the back wireframe is attached to pistons to pull the whole contraption up and down. Then, I capture the whole thing, shrink it down to a third of its original size which makes the rubber disappear, then emit the invaders. In the end, because all the edges and separate objects involved, the invaders in this particular game are fairly thermo intensive - but I figured it was worth it considering how cool they are floating freely against the background.

Between this and the SMACU section a vast amount of my thermo is used.... so I'm a BIT sensitive when people tell me the level is too short....



The SMACKU is a great idea and looks good. I know the LBP controls can't be as responsive as the original game it's based on but given that limitation this is dang cool. I played through a few times and only managed to save one city one time. Your totally right the time I made it was when I was able to use the bombs.

Yeah, I tried to make a mechanic that was as responsive as I could, so included logic that has the gun stop stearing while firing so it wouldn't throw the plasma around strangely. It does take a bit of practice. I'm thinking of having a bit more delay before astroids start falling to give the player a bit of time to practice aiming and firing.


I did feel like this version is more difficult that the beta. Did it fire automatically in the beta?

Actually, the SMACU didn't change at all - those are the original mechanics. I originally tried making it automatic but it was more fun to have the cannon pull back and fire when you grabbed.
2009-09-25 18:28:00

Author:
CCubbage
Posts: 4430


Check out the eyes of the invaders - the bubbles are in the hollowed-out eyes. The bubbles don't get destroyed when they hit the ground, but your paintinator bullets CAN destroy them. Just part of the strategy of maximizing points on it

My bad! You're all over it.
2009-09-25 18:30:00

Author:
comphermc
Posts: 5338


The missile launches from the tentacled boss felt a bit cheap too. Not sure if I maybe missed a warning sign, but as far as I could see, one second I was shooting, the next I'm dead.

I didn't realise this on my first play either but if you get caught in the spotlight on the wrong layer - you go boom.... a slight downward angle on the camera might accentuate the spots and layers a bit more.....
2009-09-25 19:48:00

Author:
julesyjules
Posts: 1156


I didn't realise this on my first play either but if you get caught in the spotlight on the wrong layer - you go boom.... a slight downward angle on the camera might accentuate the spots and layers a bit more.....

You and Matt just suck and need excuses....

2009-09-25 20:02:00

Author:
GruntosUK
Posts: 1754


Or maybe you could some spotlights behind the searchlights to really accentuate the effect...?2009-09-25 20:06:00

Author:
comphermc
Posts: 5338


I kind of liked it subtle. Took me two booms to finally realize they were in separate planes that were player sensitive. There's something to appreciate in a level with a learning curve just my humble opinion though.2009-09-25 20:17:00

Author:
Morgana25
Posts: 5983


I kind of liked it subtle. Took me two booms to finally realize they were in separate planes that were player sensitive. There's something to appreciate in a level with a learning curve just my humble opinion though.

Yeh, i kinda agree, i left it out of my initial feedback!
2009-09-25 20:26:00

Author:
julesyjules
Posts: 1156


Played it just now so I can let you know what I think.

- There's a bit of gas over the spawn point shelter (at least there is at the 3rd stage) which isn't clear at all so when a bubble landed on it and got stuck I jumped to get it only to die without any warning.
- The missile launches from the tentacled boss felt a bit cheap too. Not sure if I maybe missed a warning sign, but as far as I could see, one second I was shooting, the next I'm dead.

Other than those two things I loved it. Was very funny, which is my favourite quality in levels, looked good, everything worked perfectly and was just the right amount of challenging. I saved all three cities on my first go so I felt hardcore!

One question: At one point there's a glass platform that lifts up as you walk to it, but it doesn't seem to do anything. What's the deal with that?

- There's a bit of gas over the spawn point shelter (at least there is at the 3rd stage) which isn't clear at all so when a bubble landed on it and got stuck I jumped to get it only to die without any warning.

Yeah - there's invisible gas up there. If you get all the way up on the shelter and jump up you hit gas. I was having a problem figuring out what to do there - the mechanics for the invaders will take you and throw you ALL OVER the place if you jump up and it doesn't kill you - which is kind of fun but not right. But having VISIBLE gas looked terrible. So, I was hoping most people wouldn't hop around as much as you.


- The missile launches from the tentacled boss felt a bit cheap too. Not sure if I maybe missed a warning sign, but as far as I could see, one second I was shooting, the next I'm dead.

Yeah - watch the layers of the tentacles - each are on a different layer and if they see you you get hit by a bomb. I MAY sticker the different layers to make it a bit more obvious, but I got the camera the best I could.


One question: At one point there's a glass platform that lifts up as you walk to it, but it doesn't seem to do anything. What's the deal with that?

Once again, you jump too much

When you "walk" into the room it lowers and shows a picture of earth with a bunch of meteors about to hit - and a text bubble appears telling you whats happening.
2009-09-25 20:30:00

Author:
CCubbage
Posts: 4430


Hey, great level Ccubbage xD had lots of fun. I loved the versions of "Pac-man" and "Defender" xDD That was truly a point!... and remind me my early years when I hardly could reach the stick of the arcade machines xDD.

Of course I gave it 5 stars and heart and left a comment with my second acount.

PD. Sooo... is "Terminator" going to be your next president????
2009-09-25 20:38:00

Author:
poms
Posts: 383


I think so.... but things will REALLY start cooking when Robin Williams becomes president!


Unfortunately I'm starting to run out of basic video games to emulate so I don't have to invent my own gameplay....
2009-09-25 21:57:00

Author:
CCubbage
Posts: 4430


Huzzah! I edged out mrsupercomputer to take the top spot, beating him by an impressive 11 points!


You might wanna take another look at the scoreboard.




Actually, the SMACU didn't change at all - those are the original mechanics. I originally tried making it automatic but it was more fun to have the cannon pull back and fire when you grabbed.


Ok, I couldn't remember. Now that I've played it a few more times, it's not to difficult. I guess I was just a bit rusty!
2009-09-25 22:21:00

Author:
mrsupercomputer
Posts: 1335


Beautiful, amazing level! I enjoyed the old school theme very much. The boss that extends his legs was a little difficult,but I got through it. The beginning gave me a laugh when I saw our "future" presidents. All in all great level
:star::star::star::star:

Please check out one of my F4F levels:
Sackboy's Journey Through Hell
survival challenge MXC vs LBP
2009-09-26 18:25:00

Author:
kinjodourden
Posts: 21


So i finally got around to playing you level, it was hilarious, just as the other ones were.

+Thought is was hilarious and fun to play even though I didnt save earth by playing Missle Command, but can you win?

+Fun game play as always, there not much else to say well polished level.

Well i found two minor mistakes...take em for what you will, youve probably already fixed em seeing as im posting this three days after playing your level. 0.o

-The first room doesnt use the 3D layer glitch but Madame Spears' room did. I dont know what to say here, it just look funny. Maybe if you put two white walls on each side in the 3D layers to imply that "this room is bigger than the one for and after it"

-If youre in the missle command room, before the game starts you can fire off the back-up bombs. I jumped onto the white area instead of walking onto it and this happened. My guess is that you've fixed this.


:star::star::star::star::star:, tagged hoists
2009-09-27 15:05:00

Author:
King_Tubb
Posts: 435


I'm a bit late to the party, what with my holiday and all, but this was the first level I played when I got back.

I'm impressed. In fact, I'm constantly impressed. I'm not even surprised any more - I just take it for granted that I'm going to be impressed.

The invaders are back, and they're great. The Pacman section is a super addition, and some of the backdrops are stunning. As with most CuzFeeshe levels, the addiction is paramount. There are lessons to be learned here for any creator who wishes to know how to make darn fantastic levels.

I'm going to mount my own challenge to the scoreboard later, as my first run-through was hindered by me observing every fine nuance, every finely-tuned action stage and great humour. For me, Splat Invaders III can be summed up accurately with three words: simulation, addiction, perfection.

I love this level, and it is one I can happily and proudly slot into my Top 50 of all time.

Well done, cyber-bro. You have created a marvel.
2009-09-27 15:09:00

Author:
MrsSpookyBuz
Posts: 1492


Thanks! I know this one isn't as "cutting edge" as when the first 2 came out, but I was finally inspired to finish the story.


+Thought is was hilarious and fun to play even though I didnt save earth by playing Missle Command, but can you win?

Yes, you definately can win - in fact, it isn't that hard - you just need to save at least 1 city... and with the 3 smart bombs if you miss one just blow it up with that. Julesyjules and I saved all 3 cities easily earlier. There is a completely different ending emitted based on whether you save a city or not.

But..... that would be funny if I had a section in the level where you couldn't win....

(by the way, this level is a LOT of fun with 2 people)


-The first room doesnt use the 3D layer glitch but Madame Spears' room did. I dont know what to say here, it just look funny. Maybe if you put two white walls on each side in the 3D layers to imply that "this room is bigger than the one for and after it"

This was actually on purpose. The oval office is BIG, but the hallway leading into it isn't - so I was trying to have the hallway with the outside of the building... then when you enter the oval office you have depth.


-If youre in the missle command room, before the game starts you can fire off the back-up bombs. I jumped onto the white area instead of walking onto it and this happened. My guess is that you've fixed this.

Actually, I had not thought of doing this - but it sounds like a cool idea. I may add an "AND" switch so you can't fire off the smart bomb until the doors are closed.


Mrsspookybuz]I love this level, and it is one I can happily and proudly slot into my Top 50 of all time.

Nice! You've got 4 in my top 37!
2009-09-27 18:04:00

Author:
CCubbage
Posts: 4430


Awesome! I played this with 4 players, and it was kinda hectic/crazy but very awesome.
I loved the town defense part. Incredible!

I also really loved the presidents on the wall We had lots of fun putting on the cardbox box mask and sticking a face on it - I chose President Williams

5 stars and a heart.
2009-09-27 19:31:00

Author:
hilightnotes
Posts: 1230


Hey CCubbage, I really enjoyed the level! In fact, I played with hilight notes right above me with the four people...(I chose Bill Clinton BTW xD)

The level was really, really good. It was pretty fun from start to finish, I'm pretty sure we all had a blast. The enemy movement was pretty interesting, I was having trouble shooting them with all the other paint balls flying over my head xD

The graphics weren't appealing to me, until I saw the outside of the city and I though Wow, he really used the extra layers glitch well...

I'm not sure if it was the boss near the end, but that big alien thing was pretty easy. I'm trying to remember if I died... But nonetheless, it was fun and that's all that matters, right?

I really loved that little thing where you could control the turrets, that was very awesome. I never got a chance to use the smart bomb and we weren't able to save two of the city things.

Also, I want to point out something. Your elevator is a bit buggy...we all (Kipmonlin, Rustbukkit, Hilightnotes and I) got in, but right as we started going up I jumped out, but that didn't do anything. They all kept going up and pretty soon I was left on the bottom. They popped away and I look at your little elevator shaft and was able to get down the shaft and onto the floor. You may want to look into that, although it isn't too important.

Overall, I would have given 4.5 stars if there was an option, but because there isn't I might as well give you 4 stars then, hm? Oh, and I will have to search it again so I can heart it Excellent work my friend, hope to see anything else you make!
2009-09-27 20:05:00

Author:
goldenclaw13
Posts: 224


I played this last night and I have to say it was fantastic! I also played it again today with hilightnotes and a few others giving us a total of four players ... not something I recommend simply for the lag issues. It could have been my connection... but it was pretty frustrating with that many people on my end.

All in all... awesome level!
2009-09-27 20:12:00

Author:
Rustbukkit
Posts: 1737


I've never actually given any feedback on your levels and as a result feeling rather guilty! I shall play this tomorrow and criticise you where I see fit...

Probably starting with your PSN not being CaptainCowboyHat

I feel honoured that my 'review' was chosen! I feel like a true LBPC'er now, I've been accepted into the clan! AWWW :blush:!!!
2009-09-28 01:26:00

Author:
jackofcourse
Posts: 1494


I've never actually given any feedback on your levels and as a result feeling rather guilty! I shall play this tomorrow and criticise you where I see fit...

Probably starting with your PSN not being CaptainCowboyHat

I feel honoured that my 'review' was chosen! I feel like a true LBPC'er now, I've been accepted into the clan! AWWW :blush:!!!
Heh.... Believe me, you were accepted a long time ago. You, CompherMC, Jegrevi, and all the other newer members.
2009-09-28 02:01:00

Author:
CCubbage
Posts: 4430


I'm not sure if it was the boss near the end, but that big alien thing was pretty easy. I'm trying to remember if I died... But nonetheless, it was fun and that's all that matters, right?

Yeah, none of the game is too hard - I was trying to appeal to a larger audience with this one - which is a bit unusual for me. However, I think you're referring to the tri-pod boss - which, if you were playing with 4 people would have been easier than with 1 person since you take it down with the paintinator.


Your elevator is a bit buggy...we all (Kipmonlin, Rustbukkit, Hilightnotes and I) got in, but right as we started going up I jumped out, but that didn't do anything. They all kept going up and pretty soon I was left on the bottom. They popped away and I look at your little elevator shaft and was able to get down the shaft and onto the floor. You may want to look into that, although it isn't too important.


Thanks - I went in and redesigned the elevator tonight. Shouldn't be a problem anymore - its a front-load elevator now.
2009-09-28 03:43:00

Author:
CCubbage
Posts: 4430


Well, as is the norm, I had to have 'one more go' at one of Prince CharlieCub's levels. I say 'the norm', but I didn't get nightmares with this one.

I was a bit travel-lagged after my holiday when I first played this, so I hope you don't mind a few more observations...

I really feel that this level has honed your already-formidable talent. A 'coming of age', if that doesn't sound too patronising. You like to build challenging levels, but this level, for me personally, is the best balanced level of them all.

Whatever decisions you made aren't my business to comment on, but as the consumer, I must say that Splat III has everything on the menu of your previous efforts but with extra accessibility. Sure, it's not as hard as Destiny!, but I reckon you made a brave choice by presenting the level as a fun experience for ALL, without comprimising the addictiveness or skill for those who want to chase high scores.

Kudos to you, Cub. I honestly think it shows a great balance of understanding of what you can do, and what people enjoy.
2009-09-28 20:22:00

Author:
MrsSpookyBuz
Posts: 1492


HA HA HA! I love the OP for this thread. Played this the other day with debo and loved it. Not only is the gameplay a blast, the humor is OFF the charts. I got to get into it a bit last night single player and I barely scratched the top 15. I'm coming for you guys up top though. President Spears...S.M.A.C.U..power pellets ROFL!!! Can't stop laughing...haven't laughed this hard since the boss in Tiger Woods. You da man Cub! :star::star::star::star::star:2009-09-28 21:17:00

Author:
Jaeyden
Posts: 564


Whatever decisions you made aren't my business to comment on, but as the consumer, I must say that Splat III has everything on the menu of your previous efforts but with extra accessibility. Sure, it's not as hard as Destiny!, but I reckon you made a brave choice by presenting the level as a fun experience for ALL, without comprimising the addictiveness or skill for those who want to chase high scores.

Yeah, I was definately shooting for a different audience with this one. The Splat Invaders series has never been about being hard - more about trying to create accessible but unique gameplay. I was more targeting frenetic heart-pounding with Vertigo and Destiny.

I was ALWAYS going to do a final Splat Invaders - but I needed the right gameplay which I finally thought of.


President Spears...S.M.A.C.U..power pellets ROFL!!!

I definately can't take all the credit for the humor. I go to lunch with my coworker (member "BTrabucco" here) and we sit and think about all the funny things to include - this was done on all 3 splat invaders and about half the ideas are his. He generally finds most of the photos too.
2009-09-28 22:34:00

Author:
CCubbage
Posts: 4430


:eek: This level left me sitting there in my leather couch so distracted by the visual effects I didn't notice a mouse I've been trying to catch for almost six months staring right at me, thanks to you I've missed my one chance to catch that pesky blighter!

Just two things that struck me as I played this level for the second time that were not really a problem with the level but merely my friend and I's stupidity. The first being in the S.M.A.C.U. briefing room we jumped onto the glass screen and changed into some soldier gear, just as we skidded off the table in a zoomed screen we decided to leap valiently into battle. Only it was not into battle but an electric panel so much for our brave soldiers. The second was I got into one of the turrets and my friend foolishly closed the speech bubble without reading the instructions and we were both stuck in the same one, navigating the contols was fairly difficult like that.

Maybe you should change britneys voice to the crow

I especially liked the bit where that monkey was tickling that aprico- oh wait wrong ermm... good level, even though there were no monkeys or apricots
2009-09-30 17:02:00

Author:
RobbieT_4
Posts: 77


Only it was not into battle but an electric panel
I definately understand your issue, but I was designing this level for absolute realism.... and if you took a flying leap into a REAL monitor such as this one, you would probably also get electrocuted.



The second was I got into one of the turrets and my friend foolishly closed the speech bubble without reading the instructions and we were both stuck in the same one, navigating the contols was fairly difficult like that.
But it's doable, and actually kind of fun - the first time I was testing out this section with Jaeyden and I didn't have the instructions yet, we did the same thing - I let him run back and forth and I fired.



Maybe you should change britneys voice to the crow
You know... once again I was really trying to be realistic. So I sat there and played "Oops I did it again" on the stereo (I put my BLOOD into this level!) and at the same time compared her voice to different settings on the magic mouth until I found the sound that most closely resembled her ACTUAL singing voice. If I didn't find a voice that was so close, the crow probably would have been a great second choice.
2009-09-30 23:05:00

Author:
CCubbage
Posts: 4430


I was designing this level for absolute realism....
So your telling me it's realistig to be shooting down pixelated aliens with a gun that fires paint?

and if you took a flying leap into a REAL monitor such as this one, you would probably also get electrocuted.
Yeah, I don't know it's more of a tingling sensation
2009-10-01 11:03:00

Author:
RobbieT_4
Posts: 77


So your telling me it's realistig to be shooting down pixelated aliens with a gun that fires paint?

Who knows what the future holds?.....

Splat Invaders Saga is about a future where traditional guns have been outlawed, and the Earth is being attacked by aliens who decided long ago that it was wrong to kill, and therefore outlawed killing of any living being.... however found there were times where they really WANTED to kill, and therefore created a loophole in the idea that it wasn't really KILLING if what you kill was used for a good purpose - it was recycling.

The alien hordes were designed to create the most fear in humans possible, designed from early video game images that reached their home planet through eletronic pulses by hundreds of thousands of video game addicted children playing them in the 80's.

So yes, in context with the story it is TOTALLY realistic AND a believable scenario.
2009-10-01 13:09:00

Author:
CCubbage
Posts: 4430


So yes, in context with the story it is TOTALLY realistic AND a believable scenario.


Oh right, that's OK then
2009-10-01 14:22:00

Author:
RobbieT_4
Posts: 77


Sorry for the long delay in commenting... I am finally getting caught up on commenting on stuff, and seems that stuff that goes splat will be that first step in stuff.

Ewwww... did I just say that?!!

Anywhooooo.. This Cub Freeze guy is pretty good at insane arcade style adventures resulting in world demise if you fail at your task. ..and as a total failure at quite a few things, I am an expert judge! LOL!

Seriously great and worthy to be #3 in such a wonderful series. I loved the new mid boss tripod thingy you added, even though I did get a kick the first time I saw the bovine balloon puzzle that was there in the beta. I think it was a good choice since after repeated plays, it was just "there" more than being an obstacle.

I really enjoyed the movements on the splat sequences in this version. Really fun and more involved invader movements. I also enjoyed the inclusion of the laser beam invader in the 3rd sequence as it really kept you on your toes and also wanting to get rid of those asap!

Of course the humor was spot on and charming throughout. Though the best was in the intro and in oval office.. Oh and loved how you can skip it all and continue when you revisit for a better score!!

My most favorite parts was the smacu... awesome. I loved missile command and could probably buy a small car with how many quarters I dropped in that game way back when, so this section was a supreme treat for me. I think you nailed the mechanics as far as gun speed and shot speed.

I also enjoyed the pac man part and was amazed by the emitted plasma paths. Yikes.. that took a bit of engineering to get that timing huh!?

All in all I still love the 1st one, but I have to say this might be my new favorite in the series. Possibly because it is still new, but also from a replay standpoint as each section is not far away from each other making it a more fast paced total experience.

oh!! ...and Splat Splat Splat Splat!

Anyway... another 5 stars and a heart!!
2009-10-12 15:49:00

Author:
jwwphotos
Posts: 11383


Sorry for the long delay in commenting... I am finally getting caught up on commenting on stuff, and seems that stuff that goes splat will be that first step in stuff.

Ewwww... did I just say that?!!

Anywhooooo.. This Cub Freeze guy is pretty good at insane arcade style adventures resulting in world demise if you fail at your task. ..and as a total failure at quite a few things, I am an expert judge! LOL!

Seriously great and worthy to be #3 in such a wonderful series. I loved the new mid boss tripod thingy you added, even though I did get a kick the first time I saw the bovine balloon puzzle that was there in the beta. I think it was a good choice since after repeated plays, it was just "there" more than being an obstacle.

I really enjoyed the movements on the splat sequences in this version. Really fun and more involved invader movements. I also enjoyed the inclusion of the laser beam invader in the 3rd sequence as it really kept you on your toes and also wanting to get rid of those asap!

Of course the humor was spot on and charming throughout. Though the best was in the intro and in oval office.. Oh and loved how you can skip it all and continue when you revisit for a better score!!

My most favorite parts was the smacu... awesome. I loved missile command and could probably buy a small car with how many quarters I dropped in that game way back when, so this section was a supreme treat for me. I think you nailed the mechanics as far as gun speed and shot speed.

I also enjoyed the pac man part and was amazed by the emitted plasma paths. Yikes.. that took a bit of engineering to get that timing huh!?

All in all I still love the 1st one, but I have to say this might be my new favorite in the series. Possibly because it is still new, but also from a replay standpoint as each section is not far away from each other making it a more fast paced total experience.

oh!! ...and Splat Splat Splat Splat!

Anyway... another 5 stars and a heart!!
Glad you enjoyed it! I quick note on the plasma paths, in case anyone else wants to play with it - I didn't have to time it at all. I captured a plasma with a magnetic key. Then, at each turn I put a magnetic switch which fires another plasma.... and so on. So, once the first plasma fires it trips off the next one... and then the next one... all the way through the maze.

It was time consuming to setup, but works well. I'm waiting to see if someone builds a better pacman mini-game by putting a ghost decoration on a small plasma surrounded by some gas and doing the same thing - it would probably make for a much more realistic Pacman... you could even have multiple paths for the ghosts with different colored switches.

The SMACU was actually the first thing I built in the entire level. The thought of using it as a final battle sounded really cool, so I built it and did some single/multiplayer testing to see if it would be fun.
2009-10-12 16:23:00

Author:
CCubbage
Posts: 4430


Gad...I seem to come out of Create Mode to forage in other people's levels only with a beer in my hand. So it strikes me, I have probably only ever said anything about your Splat! Invaders levels in your Comments boxes.

So let me say, for the world to see, I AM ASHAMED. I should have...*sniffle*...been more encouraging...before it was too late! Maybe I could have stopped you from making BRITNEY SPEARS President! Oh, the horror!

We've talked offline about your background in classic gaming, and it definitely shows off well here. I REALLY liked the SMACU...and I ended up saving one city, and devil take the hindmost. I think my favorite thing about playing your levels is figuring out how it's all being done. I'm nowhere near being able to copy your Missile Command mechanic, but I understand the concept, and that seems to drive my taking the Legos I AM good at using, and trying to push the envelope.

There's also something Ratchet-and-Clank subversive about your level designs. I'm supposedly saving the planet - nope! I'm playing Pac-Man! Silly me! It reminds me of a similar moment in R'nC where you're meant to be picking a lock, but the lock picking minigame is really one of those wooden-maze-and-ball-bearing tilty puzzles.

Anyway, you inspire me. Thought I'd say that in a place where I have more than 140 characters to work with.
2009-10-12 16:28:00

Author:
coyote_blue
Posts: 422


I LOVE the Ratchet-and-Clank games. And that puzzle to unlock the door was fantastic - probably the best use for the "tilt" control I've ever seen.

If there's anything I've put in a level that you're wondering about, don't hesitate to ask. I don't have secrets - I'd rather see people use some of the techniques to create even better levels.
2009-10-12 19:23:00

Author:
CCubbage
Posts: 4430


Truly an epic level. Well thought out, designed and implemented! Congrats,
5/5 stars
2010-02-12 23:31:00

Author:
M_R_Enigma
Posts: 161


LOL, this brings back memories! Arcadians (similar to Space Invaders and Galaxian) was the first game I ever had for my BBC computer back in 1982, and this is a fitting tribute to those type of games. What really struck me as I was fighting the first few rounds of the invaders was the irony of exploiting a 3-D glitch to recreate the feel of an old 2-D, 8-bit game! Strange juxtapostion, but it works! I managed to clear the first rounds and beat the boss, but then I couldn't suss out the cannon controls fast enough on the planetary defence section. A load of alien pods/bombs/whatever crashed into the earth and I ended up with what I assume is the bad ending. Well, getting zapped in an eternal loop of death seemed pretty bad anyways, lol. Anyway, this was a fun and frantic level. Excellent visual style, just enough detail to make the background scenery look varied and attractive, but without overcrowding the view so much that one's eye misses the main action. Nice injection of humour in there too, reminded me of the movie Mars Attacks. If I have any criticism, it's that during the spotlight phase of the boss fight it's very hard to tell which light is scanning which layer, but perhaps that's more a problem with my own sense of perception than with the view itself. Best bit was definitely blasting the decending squadrons of alien invaders...great paintinator action there!

Anyways, 5-stars and a heart from me. Admittedly I couldn't get into your Blasteroids style level (what was it called again?), or the sea dragon one, since I found it impossibly hard to progress past the first screen on either level. Splat Invaders 3 somehow offers a much more forgiving gameplay experience and is a lot more fun for a cack handed cripplefingers like me to play, though it is still a great challenge and certainly not a walk through the park. I'm gonna drag a mate in with me next time, as I suspect this level would be a great co-op blast.

I'm wondering what other 8-bit nostalgia you'll produce in future. Any chance of a Jetpack tribute?

http://thegamereviews.com/userfiles/image/Top%2025/Flash%20Games/JetPac.png
2010-02-16 10:48:00

Author:
Ungreth
Posts: 2130


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