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The Underground Volcanic Railroad

Archive: 54 posts


The Underground Volcanic Railroaddeboerdave
Take an adventure and see what lies beneth the surface of little big planet. This is a very challenging level, with unique platforming obsticles. I sort of feel like they are a platforming puzzles, as once you figure out the proper technique you can pass through them everytime and the level definitely becomes ace-able. After completing the level there is a stiker that unlocks RACE MODE as there was no room to put bubbles in. This is a single player level.
all
You can compete for the high score after you pass it once, as i dont think you can get close to the high score on your first go. I also thought that the timer noise took away from the atmosphere so i wanted it to be unlockable,so your first play will have the atmosphere i intended.

i cant stress enough that this is a single player level. some obsticles arent pausable with multi-players. And i maxed out the thermo so bad that when i was showing it off to groups of three and four it actually had meltdowns, not to mention the camera trouble it cuases.

enjoy.

feedback is welcome and appreciated. A must play skill level junkies

Thanks to Shenoa77 for the pictures

http://www.lbpcentral.com/forums/picture.php?albumid=802&pictureid=6813

http://www.lbpcentral.com/forums/picture.php?albumid=802&pictureid=6816

http://www.lbpcentral.com/forums/picture.php?albumid=802&pictureid=6815

http://www.lbpcentral.com/forums/picture.php?albumid=802&pictureid=6817

http://www.lbpcentral.com/forums/picture.php?albumid=802&pictureid=6812
2009-09-19 05:08:00

Author:
deboerdave
Posts: 384


so does anyone here enjoy a challenging level2009-09-21 14:48:00

Author:
deboerdave
Posts: 384


It slipped completely under my radar.
I will play it later on today.
On a side note...you posted this level on Saturday, just like me, and it seems that no one is around in the week end.
We choose our timing really badly.
2009-09-21 14:59:00

Author:
OmegaSlayer
Posts: 5112


Thanks OmegaSlayer i hope you enjoy it a lot of time went into this one. i will give yours a play too tonight when i get online, and get back to you2009-09-21 15:27:00

Author:
deboerdave
Posts: 384


Yes, most of us of the Expert Platformists group here love a challenge.

I will give your level a try.
2009-09-21 17:40:00

Author:
Unknown User


Holy God!
Your level sure looks very cool.
I didn't finished it.
Actually I got stucked at the beginning but what I saw was uberly cool.
I was stuck where you must grab the third elastic.
You grab the floaty from the right side, the you swing fast (pressing x) to the thin layer, but I didn't understand the mechanic that makes you reach the elastic.
The first time I played the level, I died so many times that the level refused to emit anymore.
On the second try I managed somehow to get the elastic, had a hell of a ride, then I dirtied my pants and released the sponge too soon, and I got electrocuted.
Then again I died until the level stopped to emit.
Third time I never got the elastic, and the level gave me the middle finger again.
Please explain me how to pass that point since I really want to see the rest of the level.

I imagine it's really impossible with more than 1 player.
Only you and Centurion24 made it to the end!
2009-09-21 20:20:00

Author:
OmegaSlayer
Posts: 5112


Holy God!
Your level sure looks very cool.
I didn't finished it.
Actually I got stucked at the beginning but what I saw was uberly cool.
I was stuck where you must grab the third elastic.
You grab the floaty from the right side, the you swing fast (pressing x) to the thin layer, but I didn't understand the mechanic that makes you reach the elastic.
The first time I played the level, I died so many times that the level refused to emit anymore.
On the second try I managed somehow to get the elastic, had a hell of a ride, then I dirtied my pants and released the sponge too soon, and I got electrocuted.
Then again I died until the level stopped to emit.
Third time I never got the elastic, and the level gave me the middle finger again.
Please explain me how to pass that point since I really want to see the rest of the level.

I imagine it's really impossible with more than 1 player.
Only you and Centurion24 made it to the end!

Yeah the level is really heavy on emiters and it resets the section if you dont make it so you have to try again. i hadnt had issue with stopped emitting though, but thanks for letting me know. Unfortunately there isn't much i can do about it since i have pretty much maxed out the thermo. that may explain why i it had a rubish tag up the otherday.

Quite a few have passed on single player. I even saw some passed on 4 player, i guess that they had to pop/kill themselves to give one person the good angle though.

help section:
It sound like you got down the intial hole down to the first check point where the floaties are poping out. From there grab the floaty on the right and float down to the platform i have a light shining from below to help see it since it is the same material.(you dont have to go all the way to the grab thing right away.) After you land on that platform then jump over to the grab thing with the bungie. after grabbing it keep pushing to the right until its time to let go and you should be able to land on another platform (note: you get the best swing if you time your jump to grab the front edge of the bungie thing). its a bit tricky at first as i have seen when i had people test but once you figure it out your technique you will think its easy

let me know if that helped, or need any other help.



Shenoa77 ... thanks for the pictures. your the best.
2009-09-21 21:03:00

Author:
deboerdave
Posts: 384


Yeah, that's the point.
But I went through the platform, it seems a thin layer, or at least it behaved like a thin layer, that puzzles me.
Anyway the level so far is great, I liked the mechanic of the first elastic, since without it you fall into gas.
They're cool little touches.
I have to go to sleep now, so I'll try it tomorrow.
The pics are cool even without lighting and such!
2009-09-21 21:43:00

Author:
OmegaSlayer
Posts: 5112


Yeah, that's the point.
But I went through the platform, it seems a thin layer, or at least it behaved like a thin layer, that puzzles me.
Anyway the level so far is great, I liked the mechanic of the first elastic, since without it you fall into gas.
They're cool little touches.
I have to go to sleep now, so I'll try it tomorrow.
The pics are cool even without lighting and such!

i see what your saying the platform is in the middle layer, and the floaty is all three layers thick you might be grabbing on to the floaty from the back layer is why you fall past it. You can also let go and land on the platform if you grab floaty from back layer (as sackboy doesnt switch layers if he is still holding on to something), but it is best to to line your self up to the middle layer be fore grabbing the floaty. The checkpoint would have looked very odd if i put it in the middle layer, and down below i have the rocks shooting out in the front and back layer so the obsticle lies in the middle layer, not to interfer with the rocks flying around for dramatic effects.
2009-09-21 22:02:00

Author:
deboerdave
Posts: 384


Okay just played this, phew, its over! There is some amazing platforming in this level, and its all rather difficult. Seeing a checkpoint was rather a nice thing, if you know what i mean . You set up the level very well, as everything resets nicely, but i did encounter a few problems:
1) For some reason, after a LOT of failed attempts, at the beginning, the floaty rocks stopped emitting. This made it impossible to continue, obviously I thought it was odd.
2) When you're riding up the gigantic rock, occationally the rock would interfere with a new rock emitting. I couldnt exactly see that from up top, so i ended up jumping to my doom several times, which i found somewhat lame.
3) At the end, i found it a little difficult to jump onto the bottom platform of the "stairs" there, as i would often bump my head on the platform above it, killing me, or jump in and be pelted by the balls, causing me to die because i couldn't get footing before the stairway closed.

Overall it was a great level, some very innovative ideas there, i'm reccomending this to the platformist group s3xnstillettos mentioned earlier.
2009-09-21 22:42:00

Author:
Burnvictim42
Posts: 3322


Great level! Great use of the glitched lava rock and a really tense platformer! I love the bungee thingies, they sorta add like a "weee!" feeling

Like others had already mentioned the floaties at the start are a bit of a pain, although it doesn't go too far into the level so it might be fine as it is. (might turn off some players though)

I haven't finished the level yet, but I've noticed a lack of checkpoints!!!
I think there is a difference between challenging and frustrating. It's fun when your tackling a challenging platform or puzzle, but it's not fun when you have to do it all over again because you died in the next section.
I suggest putting a checkpoint after each section. But then again, that's a noob talking so it's all up to you.
2009-09-22 00:34:00

Author:
snowyjoe
Posts: 509


Incredible level! It left me very frustrated however, which detracted from the enjoyment quite a bit.
This could easily be a 5 star level in my book if you decreased the difficulty just a teensy bit. There's a fine line between horribly frustrating and very hard.

What makes this horribly frustrating mainly stems from the elastic and floaty-related obstacles. This is because the amount of distance they can cross when grabbing on to them changes ever so slightly - sometimes because you didn't make the perfect jump, and sometimes because something about that particular attempt was just slightly off. However, many of these obstacles require a perfect attempt to cross properly.
This means that while you may feel like you did a great jump, it wasn't perfect and therefore had to be redone.
To remedy this, I would suggest making the platforms reached by both elastic swings and floaty-things a little easier to reach (ie., moving them down just a bit so that you still need to do a very good jump, but it doesn't have to be 100% flawless).

I also agree a couple more checkpoints would be nice.


Other than the frustration however, this is a fantastic level. I didn't experience any actual glitches myself. The graphics are intense, and I like how you didn't just say "oh, I've got this cool lava glitch material, I'll just plonk it down everywhere". Instead, you went the extra mile and added your own - incredible - lava effects on top of that, and created an incredibly stunning experience.
The thud thud, thud thud was great as well, along with the associated colour change.

Great innovative platforming, if a little overly extremely difficult. I especially loved the part where the three lava rocks were spurting out of the ground and you had to get across on them. That was really great thinking, and worked the best in all the level. What I liked about it most is that you had to think about how you were supposed to get across, and then once you realized it, not only was it mind-blowingly awesome but also difficult without being too frustrating. It was an example of a perfect difficulty for a hard level in my opinion.

After you pass this section and there's a checkpoint leading up to the big rock that shoots up to where you have to grab on to, I had a bit of a nitpick. The checkpoint is right next to a pit of electricity, and when you die multiple times and return to the checkpoint, you automatically want to get moving right away. I died frustratingly several times after re-spawning by holding down 'right' and falling straight into the pit.
Consider making the ledge a little longer or something to that effect. In a level like this you want to do whatever you can to prevent unnecessary frustration, and this is a huge example of unnecessary frustration.

The spot that most needs a checkpoint in my opinion, is halfway up the section where you're grabbing the floaties to get from small slippery platform to small slippery platform near the end. The last stretch of that section was very frustrating because it was easy to fall without good reason, and slip and slide all the way to your death, having to start all over. This is because the platforms in that last narrow vertical section are nearly on top of each other, and it is easy to get stuck under one by accident instead of going around it and fall all the way back down.
I would just stick a checkpoint halfway up if you can.


Anyways, fantastic level.
I gave it 4 stars and a heart. If you are able to make the improvements to make it a little less frustrating, I will gladly bump that up to 5 stars.
2009-09-22 00:47:00

Author:
hilightnotes
Posts: 1230


Okay just played this, phew, its over! There is some amazing platforming in this level, and its all rather difficult. Seeing a checkpoint was rather a nice thing, if you know what i mean . You set up the level very well, as everything resets nicely, but i did encounter a few problems:
1) For some reason, after a LOT of failed attempts, at the beginning, the floaty rocks stopped emitting. This made it impossible to continue, obviously I thought it was odd.
2) When you're riding up the gigantic rock, occationally the rock would interfere with a new rock emitting. I couldnt exactly see that from up top, so i ended up jumping to my doom several times, which i found somewhat lame.
3) At the end, i found it a little difficult to jump onto the bottom platform of the "stairs" there, as i would often bump my head on the platform above it, killing me, or jump in and be pelted by the balls, causing me to die because i couldn't get footing before the stairway closed.

Overall it was a great level, some very innovative ideas there, i'm reccomending this to the platformist group s3xnstillettos mentioned earlier.

thanks for the feedback, unfortunately there arnt reallly any tweaks i can do to fix these issues. OmegaSlayer mentioned the floaties at the begining running out too. i suppose this is an issue with me maxing out the thermo, fortunately after you get through there to the train i turn off all those emiters and no one has yet to mention the emiter problem at the end of the level, as i turn on emmiters before you get to them and turn them off once you cant back track to that area anymore, kinda in anticipation of this sort of issue.

that last section where the things bump you as you go in its best to jump in from the side on to the first one and then center your self on the second one. then obviously try to stay centered and they wont hit you. I feel as it a matter of figuring out the technique as i notice that when i made that part so gave a little space on the bridge to the left to jump in from


Great level! Great use of the glitched lava rock and a really tense platformer! I love the bungee thingies, they sorta add like a "weee!" feeling

Like others had already mentioned the floaties at the start are a bit of a pain, although it doesn't go too far into the level so it might be fine as it is. (might turn off some players though)

I haven't finished the level yet, but I've noticed a lack of checkpoints!!!
I think there is a difference between challenging and frustrating. It's fun when your tackling a challenging platform or puzzle, but it's not fun when you have to do it all over again because you died in the next section.
I suggest putting a checkpoint after each section. But then again, that's a noob talking so it's all up to you.

i thought i had checkpoints after every major section. the only place i can think of extra would be after the bungie when you first get to the lava rock section and swing over to the electric section. i felt that the bungie swing was fun and pretty easy to make everytime so i didnt mind redoing that section as its pretty fast after the player gets it down. (also note that i have to destroy the checkpoint there and emit an active one when you get to the train, the train is too complicated to reset and emit and freezes the game when i tried. i am afraid to try to rework that logic at this point as i was having some serious issues when i was finihing it off.. would of lost the level if not for publishing locked everytime i worked on it ... which you may want to take note if you are new to lbp.. ALWAYS PUBLISH A LOCKED COPY of your work to back up)

Anyways thanks for playing and hope you go back and beat it.
2009-09-22 01:08:00

Author:
deboerdave
Posts: 384


Incredible level! It left me very frustrated however, which detracted from the enjoyment quite a bit.
This could easily be a 5 star level in my book if you decreased the difficulty just a teensy bit. There's a fine line between horribly frustrating and very hard.

What makes this horribly frustrating mainly stems from the elastic and floaty-related obstacles. This is because the amount of distance they can cross when grabbing on to them changes ever so slightly - sometimes because you didn't make the perfect jump, and sometimes because something about that particular attempt was just slightly off. However, many of these obstacles require a perfect attempt to cross properly.
This means that while you may feel like you did a great jump, it wasn't perfect and therefore had to be redone.
To remedy this, I would suggest making the platforms reached by both elastic swings and floaty-things a little easier to reach (ie., moving them down just a bit so that you still need to do a very good jump, but it doesn't have to be 100% flawless).

I also agree a couple more checkpoints would be nice.


Other than the frustration however, this is a fantastic level. I didn't experience any actual glitches myself. The graphics are intense, and I like how you didn't just say "oh, I've got this cool lava glitch material, I'll just plonk it down everywhere". Instead, you went the extra mile and added your own - incredible - lava effects on top of that, and created an incredibly stunning experience.
The thud thud, thud thud was great as well, along with the associated colour change.

Great innovative platforming, if a little overly extremely difficult. I especially loved the part where the three lava rocks were spurting out of the ground and you had to get across on them. That was really great thinking, and worked the best in all the level. What I liked about it most is that you had to think about how you were supposed to get across, and then once you realized it, not only was it mind-blowingly awesome but also difficult without being too frustrating. It was an example of a perfect difficulty for a hard level in my opinion.

After you pass this section and there's a checkpoint leading up to the big rock that shoots up to where you have to grab on to, I had a bit of a nitpick. The checkpoint is right next to a pit of electricity, and when you die multiple times and return to the checkpoint, you automatically want to get moving right away. I died frustratingly several times after re-spawning by holding down 'right' and falling straight into the pit.
Consider making the ledge a little longer or something to that effect. In a level like this you want to do whatever you can to prevent unnecessary frustration, and this is a huge example of unnecessary frustration.

The spot that most needs a checkpoint in my opinion, is halfway up the section where you're grabbing the floaties to get from small slippery platform to small slippery platform near the end. The last stretch of that section was very frustrating because it was easy to fall without good reason, and slip and slide all the way to your death, having to start all over. This is because the platforms in that last narrow vertical section are nearly on top of each other, and it is easy to get stuck under one by accident instead of going around it and fall all the way back down.
I would just stick a checkpoint halfway up if you can.


Anyways, fantastic level.
I gave it 4 stars and a heart. If you are able to make the improvements to make it a little less frustrating, I will gladly bump that up to 5 stars.

thanks for playing. i think that streching that rock before the big boulder shooting up is a good idea the main purpose of that rock is to set the player in the middle layer so they are inline with the giant boulder. either that or just move the checkpoint back a bit.
but i have to disagree with the extra on the checkpoint wher you are trying to go upwith the floaties. i see this as one section/obsticle, and personally dont like to put checkpoints mid obsticle.
thanks again
2009-09-22 01:20:00

Author:
deboerdave
Posts: 384


I am currently playing your level, and noticed the same issue with the floaties and rocks below that stop emitting. Also, do not make the level easier, unless. Anyways, the level is really good, and even the visuals are superb. I actually feel like I'm inside the planet. I might have to make something

To hilightnotes . . .

I am surprised you would give a level a reduced rating because of difficulty considering that you usually make good points and talks about playing and creating. This is one thing that really frustrates me. People need to stop giving levels reduced ratings because of difficulty. There needs to be levels of all difficulty so every player is satisfied, so there is something for players of every skill level. This level is not near as hard as a lot of the extreme platformers out there. Sorry, but this is a major crime that has been going around for quite some time. When I play levels that are considered average/normal to some people, my rating has nothing to do with difficulty, otherwise I would reduce the rating for being too easy. No one should give a level reduced ratings based on difficulty. It isn't right. That's much the same as me giving a level a reduced rating because they used the color black and I don't like black. I am not trying to cause you to be frustrated with me because of my response, but I just had to say that.

2009-09-22 02:11:00

Author:
Unknown User


To hilightnotes . . .

I am surprised you would give a level a reduced rating because of difficulty considering that you usually make good points and talks about playing and creating. This is one thing that really frustrates me. People need to stop giving levels reduced ratings because of difficulty. There needs to be levels of all difficulty so every player is satisfied, so there is something for players of every skill level. This level is not near as hard as a lot of the extreme platformers out there. Sorry, but this is a major crime that has been going around for quite some time. When I play levels that are considered average/normal to some people, my rating has nothing to do with difficulty, otherwise I would reduce the rating for being too easy. No one should give a level reduced ratings based on difficulty. It isn't right. That's much the same as me giving a level a reduced rating because they used the color black and I don't like black. I am not trying to cause you to be frustrated with me because of my response, but I just had to say that.



I understand what you're saying, and I agree whole-heartedly that a lower rating should not be given for extreme difficulty.

However, with extreme difficulty comes other flaws which I felt did deserve the reduction: Unnecessary frustration.

Like I said in my comments on the level, an extremely difficult level like this must be as free as it can be of unnecessary frustrations. It needs to be exact and clean.
I found myself many times throughout the level dying not because I didn't have the skill to make a jump. Rather, because a floaty thing got caught somewhere random, or - a problem I forgot to mention - a platform has a space in it somewhere that can cause you to fall.
..To expand on that last one, I experienced this again in that area where you're grabbing on to floaty things to take you up from small slippery platform to small slipper platform. In the final stretch of this section, the platforms seemed to have some sort of space near the back of them. I found myself seeming to fall through these platforms several times, where I thought I would be coming against a solid wall.
2009-09-22 02:24:00

Author:
hilightnotes
Posts: 1230


NOTICE!!!

The level can still be played once it breaks and the floaties stop emitting. You can still drop down to the lower platform. This doesn't mean that still shouldn't be fixed. I'm just saying it's possible to continue without restarting if you're skilled enough.

To hilightnotes . . .

I get what you're saying. Well then that wouldn't be difficulty, at least not in the sense of what people usually mean when they say difficult. That would be design flaws, or bugs, or breaking, etc. So I do agree with that.
2009-09-22 02:32:00

Author:
Unknown User


Some levels I never want to end. Others simply leave me feeling 'meh'. Then there's ones such as these, as Burnvictim put it:


phew, its over!

That's pretty much this level in a nutshell. Is that a good thing? I dunno.

I like your idea of "platforming puzzles", and I think that shows in the level, but when a level this difficult relies on trial on error, you've got the ingredients for frustration. Like others have pointed out, I think a lot of this had to do with checkpoints. Not so much lack of, but position.
2009-09-22 13:48:00

Author:
EVOin3D
Posts: 91


thanks to everyone that went out and played this. i looked into that emitter problem at the begining of the level where they just stoped emitting. It is really weird becuase i have a switch that is used to turn those on and then off again once you pass that area. When they are on they emit based on the frequency setting. Just the floaties and the rocks shooting up are set like that. THe bungie and falling rocks after the bungie are set to one shot based on the player coming out of the checkpoint. For some reason the emiters on the one shot continue to work but the one set to just "on" and stopping. Maybe setting up a wheel with a key to do one shoots to emit everything would help? that is the only solution i can think of as i went through the level and i have already cleaned up every thing to reduce thermo.
Anyways at least it gives quite a bit of time before it gets tired and stops, and if it does stop on you at least it right at the begining and basically the first challenge.
More of a game engine glitch, but i will see what i can do about it. the only other option i guess would be to cut out the rocks flying up at the bottom... they are basically there for atmosphere ... but they look so cool flying around
2009-09-22 14:50:00

Author:
deboerdave
Posts: 384


Well, I made it finally.
There are a lot of good ideas here, but it's more difficult than Ghost'n'Goblins.
The level is cool visually even if it gets annoying since it's always the same eyesoaring background with little variation.
I need more than an hour to finish it, and a lot of sweat.
More than that I hate the fact that you have to hold R1 for a lot of time.
I like to smoke when I play, and R1 gives me prolem in holding the cigarette, so I had to not smoke during the level, makin' me quite nervous
I won't ever attempt to play the race

I found some problems.
When you end the ride on the train, very cool perhaps, the autoshufting makes everything itchy and it's quite impossible to jump to the checkpoint.
I died and it was good that the near checkpoint was open.

The section with electrified floating was cool, really cool.

Then the last part gave me headache.
The jumps are really timed to the nanosecond, so if you miss a it the timing you're crushed.
The problem is that sometimes floatys go past the moving section and throw sackboy left and right making you crushed without any fault due to the player.
When you get up the well then, you have no space to swing so there's a really high chance to fall again in the pit.
That is a big flaw imho, since that part has no hazard and it's not credible to have a well without a minimum of swing.

I rate it 4 stars for the design and construction skill, but the punishing levels are really not my cake.
2009-09-22 19:57:00

Author:
OmegaSlayer
Posts: 5112


thanks for playing again. are you sure you dont want to go for the top time?
thats alright, i am glad you made it through. Thats why i emitted the checkpoint there si becuase you can get stuck down there by the train. The best way through there is to jump as the train crashes and you flow over the train and into the next section. For the last part you can jump in to the crushers on the side and then center your self on the second one up that way the floaties dont hit you. if you try to jump into the center they will hit you. Not much i can do about that one, but there is a technique where they wont hit you. thanks for the feedback.
2009-09-22 21:30:00

Author:
deboerdave
Posts: 384


Jokes aside, it has been a pleasure ddave!2009-09-22 22:37:00

Author:
OmegaSlayer
Posts: 5112


strange name but those pictures and description have convinced me to go play this right now...

wow that was hard, one of the few that made it tho

good to see someone who can infuse fun into difficulty to attract the masses.
thats a skill most dont have.

only flaw is that the scenery is alittle plain in terms of material. looked like you used all of like 2 maby 3 materials in this

a slow moveing lava fall would be a nice touch

that beginning obstacle is alittle long to have only one checkpoint (specially since the emitters stop working after awhile)

five stars and heart
:star::star::star::star::star:
2009-09-22 23:35:00

Author:
Littlebigdude805
Posts: 1924


I plan on trying the race out when I get around to it. If I ever get the spotlight for masachist platformers up and going, your level would definitly be a consideration. Also, has anyone besides me tried what I said about if the floaties stop, you can still get down there?

I also forgot to rate it. Despite minor flaws (major if it was a non-hardcore platformer) I give it
:star::star::star::star::star:

and I'll heart it next time I'm on. I thought I did that, but I think I forgot since I was in a hurry.
2009-09-23 04:08:00

Author:
Unknown User


strange name but those pictures and description have convinced me to go play this right now...

wow that was hard, one of the few that made it tho

good to see someone who can infuse fun into difficulty to attract the masses.
thats a skill most dont have.

only flaw is that the scenery is alittle plain in terms of material. looked like you used all of like 2 maby 3 materials in this

a slow moveing lava fall would be a nice touch

that beginning obstacle is alittle long to have only one checkpoint (specially since the emitters stop working after awhile)

five stars and heart
:star::star::star::star::star:

Thanks, Yeah i was disappointed when i found out about the emitters stop working, i messed around with it a little and havent got it to stop stopping. I havent tried my idea of putting them on oneshots switchs with a wheel or pistons to activate the one shots, becuase the one shot emiters continue to work in the same section. It take some time to set that up and time correctly, but if it works i let everyone know, and would probably put a thread in the turtorial section if that works.


I plan on trying the race out when I get around to it. If I ever get the spotlight for masachist platformers up and going, your level would definitly be a consideration. Also, has anyone besides me tried what I said about if the floaties stop, you can still get down there?

I also forgot to rate it. Despite minor flaws (major if it was a non-hardcore platformer) I give it
:star::star::star::star::star:

and I'll heart it next time I'm on. I thought I did that, but I think I forgot since I was in a hurry.

I have tried when i made the level jumping down and when i was testing with other people, i could make the jump but not with any sort of consistancy. I never did it twice in a row, which tells me have to be really lucky to make the jump and i would think it would be faster to restart the level as before that point it is just dropping down the hole, and falling down to the platform. Good luck on the race, i would say that breaking 100k would be an awsome preformance. A couple of my friends got in the 90's, which is excelent, but i would say 100k is a nice barrior to shoot for. I think i have 106k, and i had a few hang ups. I still curious to myself where perfections lies ... maybe 115-120.
2009-09-23 15:00:00

Author:
deboerdave
Posts: 384


Got to play this last night with deboerdave himself..... WOW!!!!!!! This is a LittleBigHardcoreGamers dream!
(and I mean dream as in.... one of those dreams where you are surrounded by really strange things)

PROS

+ Brutal!
+ Fantastic platforming design
+ GREAT use of material
+ Fantastic perspectives that about make you dizzy
+ Several great action puzzles

CONS

- Not really multi-player friendly.... not REALLY a con but just to let people know.

- People MAY get confused at the grab puzzle near the beginning.... not suggesting you change it, but it could definately prevent some from experiencing the awesome scenery at the bottom of the pit.

I'm DEFINATELY going back in tonight to play it by myself and give it the 5 stars and heart it deserves - GREAT job! This one totally slipped under my radar initially on the showcase!
2009-09-23 15:50:00

Author:
CCubbage
Posts: 4430


I have tried when i made the level jumping down and when i was testing with other people, i could make the jump but not with any sort of consistancy. I never did it twice in a row, which tells me have to be really lucky to make the jump and i would think it would be faster to restart the level as before that point it is just dropping down the hole, and falling down to the platform. Good luck on the race, i would say that breaking 100k would be an awsome preformance. A couple of my friends got in the 90's, which is excelent, but i would say 100k is a nice barrior to shoot for. I think i have 106k, and i had a few hang ups. I still curious to myself where perfections lies ... maybe 115-120.

Of course there's no consistency to getting on the platform below once emitters stop. I was just asking if anyone has tried. And thanks for wishing me luck. I'm sure I can get a good score on the race, but it will probably take countless tries. But being an expert platformist, and how fun your level is, and decently good for a speed run, I think I might be able to get over 100k. I have to ask you though, did you have to get pass most of your obstacles in one try to get that score, or did you die more than a few time? Just curious, and be honest, lol.
2009-09-23 22:52:00

Author:
Unknown User


Of course there's no consistency to getting on the platform below once emitters stop. I was just asking if anyone has tried. And thanks for wishing me luck. I'm sure I can get a good score on the race, but it will probably take countless tries. But being an expert platformist, and how fun your level is, and decently good for a speed run, I think I might be able to get over 100k. I have to ask you though, did you have to get pass most of your obstacles in one try to get that score, or did you die more than a few time? Just curious, and be honest, lol.

I got over 100k a few times. the first time i didnt die but in the floaty section where you have to go up near the end i fell back down a few times and had to climb back up which cost me a good chunk of time. The highest score i got i died a couple times in the last section as my jumps got off timing, but that part is so fast to get back to the obsticle that i still beat my time were i aced it. Note: if you get really lucky when you jump off the train you can get thrown all the way to where the bridge blows up and if you press circle really fast to cancel the camera there is a chance to make it across the bridge before it blows up (i only pulled this off once, most of the time i only make it about half way and get blown up. But if you can jump off the train and get whiped across the screen it may be worth trying to go for it.).
2009-09-24 15:11:00

Author:
deboerdave
Posts: 384


Finally made it through this one (alt act) and yup hardcore for sure. Fun once you pickup on how to manage each section. I do admire that you have a built in learning curve on this. Also liked the fire and electricity combination with the weird green.

5 stars
2009-09-30 00:04:00

Author:
Morgana25
Posts: 5983


Pros:
- I finished it..... :hero:
- Some really cool flotation puzzles
- The train was the best part (it gave me a break, and it looked awesome)
- The sound at the end was perfect
- I liked the overall sound and lighting effects
- I didn't break my controller or swear at my wife when she interrupted me after I died for the 57th time

Cons:
- I almost broke my controller and swore at my wife when she interrupted me after I died for the 57th time
- I like levels that are difficult, but this can just get down right frustrating
- You need to fix the problem in the beginning where the floaty tubes disappear if you die - however, like someone said before, you can continue without restarting, it's just tricky (I found that if you stand on the very far right, where your sackboy's legs are bent, drop down and immediately go to the right, most of the time you will make it)
- Towards the beginning, at the part where I was just talking about, there is a visible piston pushing red gas
- The big rock that gets thrown up and you're supposed to grab doesn't always emit or get thrown up high enough (this happened to me more than several times)
- The ramp in difficulty if you play it more than once is a nice touch, but I probably won't play it again because it's just that frustrating

Overall:
3 :star:'s (4, possibly 5 with the fixes)
Tagged: "Tricky" (that's a mild way of putting it! )

Bonus: I played your bonus level that you get at the end. THAT WAS GREAT! I played it several times and eventually got 4th place after I figured out the tricks. I gave you 5:star:'s, "Fun" Tag, and a heart for that one.
2009-09-30 01:54:00

Author:
Powershifter
Posts: 668


Pros:
- I finished it..... :hero:
- Some really cool flotation puzzles
- The train was the best part (it gave me a break, and it looked awesome)
- The sound at the end was perfect
- I liked the overall sound and lighting effects
- I didn't break my controller or swear at my wife when she interrupted me after I died for the 57th time

Cons:
- I almost broke my controller and swore at my wife when she interrupted me after I died for the 57th time
- I like levels that are difficult, but this can just get down right frustrating
- You need to fix the problem in the beginning where the floaty tubes disappear if you die - however, like someone said before, you can continue without restarting, it's just tricky (I found that if you stand on the very far right, where your sackboy's legs are bent, drop down and immediately go to the right, most of the time you will make it)
- Towards the beginning, at the part where I was just talking about, there is a visible piston pushing red gas
- The big rock that gets thrown up and you're supposed to grab doesn't always emit or get thrown up high enough (this happened to me more than several times)
- The ramp in difficulty if you play it more than once is a nice touch, but I probably won't play it again because it's just that frustrating

Overall:
3 :star:'s (4, possibly 5 with the fixes)
Tagged: "Tricky" (that's a mild way of putting it! )

Bonus: I played your bonus level that you get at the end. THAT WAS GREAT! I played it several times and eventually got 4th place after I figured out the tricks. I gave you 5:star:'s, "Fun" Tag, and a heart for that one.


Difficulty is not a con, and levels do not deserve to have this mentioned. There's going to be levels of various difficulties. Gameplay and visuals should be what matters. Sorry, this is a pet peeve because there are so many good levels out there that get reduced ratings because of difficulty and it just isn't right. That would be like me 'con'ing the level because I don't like red.

For me this level isn't that hard at all, but then again many around here know me as an expert player, and you are probably more casual. This is fine as everyone has their own preference. However, I would never con a level for being too easy because that wouldn't be right.

The moral and point of my post is that levels should be rated on looks and gameplay, not personal kinks like I hate Aztec settings, or I hate red, or I hate hard levels.

I am being friendly when I say this to anyone. It isn't personal, but one of our goals in the local Expert Platformists group around here is to promote and support levels that get reduced ratings based on hardcore difficulty. So this is nothing personal.
2009-09-30 03:31:00

Author:
Unknown User


Finally made it through this one (alt act) and yup hardcore for sure. Fun once you pickup on how to manage each section. I do admire that you have a built in learning curve on this. Also liked the fire and electricity combination with the weird green.

5 stars

thanks Morgana, glad you liked it, this is the first level that I put so much time into each little section in regards to looks and sounds. that was one thing i focused on this time, everything had to have the right sound and the lighting is constantly changing to create atmosphere. That was new for me and i really wanted to take advantage of the global lighting tool here. At first i just made that hole with the firey bottom and would just bounce up and down on that second bungie, just to enjoy watching the screen flare up red and almost burn your eyes and get then you bounce back up to the dark rocky area and it fades back to dark. i just loved that effect, its kinda one of those illusions where the color actualy changes faster than your eyes process, becuase of the brightness back to the darkness. Thats probably my favorite lighting effect also used the same settings at the very end when you grab the bucket and get pulled up the well.

i am glad you brought up the learning curve on this level, As that is a good description, When people first get dropped in here they find it very difficult, but the realy difficulty is in figuring out the technique, you may have noticed once you figure out the right technique the sense of difficult fades and youhave one of those ah-ha moments. If people play through it again after they have beat it once they probably wont see it as so difficult anymore, somewhat like a puzzle level losing it difficulty after you already know they solution (unlike some levels where the timing has to be so precise its difficult everytime even after you know what to expect). Thats where the race comes in and this level comes more to life for me, after you know all the right techniques this level is fun to race through. It becomes a completely new experience becuase you know the techniques, some of the obsticles remain somewhat challenging but jsut enough to raise your anxiety level becuase your trying to go through with out stopping.



Pros:
- I finished it..... :hero:
- Some really cool flotation puzzles
- The train was the best part (it gave me a break, and it looked awesome)
- The sound at the end was perfect
- I liked the overall sound and lighting effects
- I didn't break my controller or swear at my wife when she interrupted me after I died for the 57th time

Cons:
- I almost broke my controller and swore at my wife when she interrupted me after I died for the 57th time
- I like levels that are difficult, but this can just get down right frustrating
- You need to fix the problem in the beginning where the floaty tubes disappear if you die - however, like someone said before, you can continue without restarting, it's just tricky (I found that if you stand on the very far right, where your sackboy's legs are bent, drop down and immediately go to the right, most of the time you will make it)
- Towards the beginning, at the part where I was just talking about, there is a visible piston pushing red gas
- The big rock that gets thrown up and you're supposed to grab doesn't always emit or get thrown up high enough (this happened to me more than several times)
- The ramp in difficulty if you play it more than once is a nice touch, but I probably won't play it again because it's just that frustrating

Overall:
3 :star:'s (4, possibly 5 with the fixes)
Tagged: "Tricky" (that's a mild way of putting it! )

Bonus: I played your bonus level that you get at the end. THAT WAS GREAT! I played it several times and eventually got 4th place after I figured out the tricks. I gave you 5:star:'s, "Fun" Tag, and a heart for that one.



Thanks for playing it, i dont think i can fix that emiter problem i have messed around with it, i think i am just hitting the limits with the thermo. As there is so much emitting through out the level and sections having to reset themselves. I am guess just lucky it is at the begining and once the player gets past that area it is completely turned off and there hasnt seem to be any issues come up with the rest of the level. If you give it another play you may notice that although it should still be challenging the difficult you first precived will be greatly reduced as you have figured out the techniques. When i was testing it with people they seem to like it more and more after replaying it as they could zoom through it and the experience really changes.

The section with the big boulder, it only doesnt emit if you went up and the big boulder and in doing so it can change its path and can come back down in the path of the next one. Tip for this section: NOTE that the boulder is grabable the best technique is to grab onto it and then folled by a quick jump off of it, if you jump out and try to just jump off of it you will have no controll as it is moving fast enough to just bounce off of it. By grabing it you can stably and consistantly get a good jump off of it. I noticed people testing would just jump out and let it hit them in all sorts of directions.

Glad you liked the green zone (unnamed level) this is the new level in my jumper series, right now it is a locked version with a jet pack mainly intended for me in helping my creation process and showing it off to people. When i get around to officially publishing it i will be removing the jet pack. I will post a thread for it when i do publish it but i am just waiting until i have some time to do the republish thing to give a proper start, as i dont have much time everyday to be online and play. If you liked be sure to try the red zone and blue zone.
2009-09-30 15:45:00

Author:
deboerdave
Posts: 384


thanks Morgana, glad you liked it, this is the first level that I put so much time into each little section in regards to looks and sounds. that was one thing i focused on this time, everything had to have the right sound and the lighting is constantly changing to create atmosphere. That was new for me and i really wanted to take advantage of the global lighting tool here. At first i just made that hole with the firey bottom and would just bounce up and down on that second bungie, just to enjoy watching the screen flare up red and almost burn your eyes and get then you bounce back up to the dark rocky area and it fades back to dark. i just loved that effect, its kinda one of those illusions where the color actualy changes faster than your eyes process, becuase of the brightness back to the darkness. Thats probably my favorite lighting effect also used the same settings at the very end when you grab the bucket and get pulled up the well.

i am glad you brought up the learning curve on this level, As that is a good description, When people first get dropped in here they find it very difficult, but the realy difficulty is in figuring out the technique, you may have noticed once you figure out the right technique the sense of difficult fades and youhave one of those ah-ha moments. If people play through it again after they have beat it once they probably wont see it as so difficult anymore, somewhat like a puzzle level losing it difficulty after you already know they solution (unlike some levels where the timing has to be so precise its difficult everytime even after you know what to expect). Thats where the race comes in and this level comes more to life for me, after you know all the right techniques this level is fun to race through. It becomes a completely new experience becuase you know the techniques, some of the obsticles remain somewhat challenging but jsut enough to raise your anxiety level becuase your trying to go through with out stopping.





Thanks for playing it, i dont think i can fix that emiter problem i have messed around with it, i think i am just hitting the limits with the thermo. As there is so much emitting through out the level and sections having to reset themselves. I am guess just lucky it is at the begining and once the player gets past that area it is completely turned off and there hasnt seem to be any issues come up with the rest of the level. If you give it another play you may notice that although it should still be challenging the difficult you first precived will be greatly reduced as you have figured out the techniques. When i was testing it with people they seem to like it more and more after replaying it as they could zoom through it and the experience really changes.

The section with the big boulder, it only doesnt emit if you went up and the big boulder and in doing so it can change its path and can come back down in the path of the next one. Tip for this section: NOTE that the boulder is grabable the best technique is to grab onto it and then folled by a quick jump off of it, if you jump out and try to just jump off of it you will have no controll as it is moving fast enough to just bounce off of it. By grabing it you can stably and consistantly get a good jump off of it. I noticed people testing would just jump out and let it hit them in all sorts of directions.

Glad you liked the green zone (unnamed level) this is the new level in my jumper series, right now it is a locked version with a jet pack mainly intended for me in helping my creation process and showing it off to people. When i get around to officially publishing it i will be removing the jet pack. I will post a thread for it when i do publish it but i am just waiting until i have some time to do the republish thing to give a proper start, as i dont have much time everyday to be online and play. If you liked be sure to try the red zone and blue zone.
Oh man! I LIKE the jetpack in the green zone.... I have fond memories of you, Ninja, and me with that jetpack.... (Stop picking up the jetpack, Cubbage! That's only there for testing!)
2009-09-30 15:53:00

Author:
CCubbage
Posts: 4430


Oh man! I LIKE the jetpack in the green zone.... I have fond memories of you, Ninja, and me with that jetpack.... (Stop picking up the jetpack, Cubbage! That's only there for testing!)


maybe i can have a secret jetpack for you, it will be an "It's too hard" sticker with a whiney sackboy on it to unlock it. But then i will probably have to destroy the scoreborads at the same time
2009-09-30 16:02:00

Author:
deboerdave
Posts: 384


[COLOR="Magenta"]Difficulty is not a con, and levels do not deserve to have this mentioned.

Sorry buddy, but I respectfully disagree with you in this particular instance. I don't consider myself more of a 'casual' player considering I can usually make the top ten list on most levels if I try. The reason I mentioned difficulty is because it was EXTREMELY frustrating in parts (which is what I said). Here's my main point: It's frustrating because there is a certain amount of luck that goes in to some of the obstacles. When it comes to luck, I have very little You're probably thinking that you don't need luck because there are certain tricks to each stage - yes there is a certain trick, but that trick doesn't always work.

I'll just give you two examples. I understood that you needed to grab the big flying rock to grab on to the icicles, but sometimes the rock wouldn't come out, sometimes it would fling me the opposite direction, sometimes it squashed me for no reason, etc, etc. The beginning part where the emitters stop working was frustrating too. Unless the creator intended for the emitters to stop working (which it seems he didn't, but can't fix it), then I would say that this is unintended difficulty.

So yeah, I still stand by my 3:star:'s. I only give out 4 :star:'s if it's a solid level with no bugs, and 5 stars if it amazed me.
2009-09-30 16:18:00

Author:
Powershifter
Posts: 668


maybe i can have a secret jetpack for you, it will be an "It's too hard" sticker with a whiney sackboy on it to unlock it. But then i will probably have to destroy the scoreborads at the same time

Oh man, I liked the jet pack too!! I'll have to try it without...

2009-09-30 16:19:00

Author:
Powershifter
Posts: 668


Oh man, I liked the jet pack too!! I'll have to try it without...



yeah that one is pretty fun with the jetpack still but it is designed for just run jump and grab
2009-09-30 17:06:00

Author:
deboerdave
Posts: 384


Sorry buddy, but I respectfully disagree with you in this particular instance. I don't consider myself more of a 'casual' player considering I can usually make the top ten list on most levels if I try. The reason I mentioned difficulty is because it was EXTREMELY frustrating in parts (which is what I said). Here's my main point: It's frustrating because there is a certain amount of luck that goes in to some of the obstacles. When it comes to luck, I have very little You're probably thinking that you don't need luck because there are certain tricks to each stage - yes there is a certain trick, but that trick doesn't always work.

I'll just give you two examples. I understood that you needed to grab the big flying rock to grab on to the icicles, but sometimes the rock wouldn't come out, sometimes it would fling me the opposite direction, sometimes it squashed me for no reason, etc, etc. The beginning part where the emitters stop working was frustrating too. Unless the creator intended for the emitters to stop working (which it seems he didn't, but can't fix it), then I would say that this is unintended difficulty.

So yeah, I still stand by my 3:star:'s. I only give out 4 :star:'s if it's a solid level with no bugs, and 5 stars if it amazed me.

Buddy?! I am a girl, not a buddy.

As I have said before this same thread, the emitters stopping IS a con. As for luck, this level barely requires any luck. Don't get me wrong, the first time through is going to require a lot of luck mixed in, but then a lot of levels are like this because you don't know what to expect if it's your first time through. And believe me, I don't don't think you have seen extreme levels. This level is not expert, but probably more advanced. There is a level that even us at the group don't like because it involves far more luck than skill, and that level is Flyo's Nightmare by Flyojumper. As for requiring far more skill than luck, play any of the top 5 hardcore platformers in LBP that we have listed in the group's info box.

Now the emitter thing is a problem, but the rock thing can be bypassed and does always work if you know entirely what you're doing and have figured out a solid way past. But any bugs like the emitter thing, then of course I can see the reason for reduced rating.

2009-09-30 17:36:00

Author:
Unknown User


[COLOR="Magenta"]Buddy?! I am a girl, not a buddy.

Sorry - my mistake

Yeah, I'll have to check out those levels.
2009-09-30 17:45:00

Author:
Powershifter
Posts: 668


A friend recommended this to me the other day but I wish he hadn't. Who needs enemies with friends like that !

I tried it but it was horrendously difficult right from the start. I went down the lava shaft at the start,although that part alone took many many attempts and then managed to grab some sponge being emitted from the left and right and used that to get to a very small platform below and right, again after loads of tries but then I was totally stuck.

I could see what looked like a sponge in the air to the right but couldn't reach it at all. I tried grabbing the lava things floating by but they didn't go far enough. I just dropped down and died every single time. Why anyone would make something that difficult is beyond me,it's just completely frustrating. there is no fun to be had there at all.

BTW I totally resent the comment about the 'too hard' sticker with a whiney sackboy on it. That is insulting and uncalled for and you should be ashamed of yourself for breaking the etiquette of the forum. Nobody personally insulted you, they just said the level was very difficult which it is. And to you and s3xNstilletos just because you 'consider yourself' expert gamers doesn't mean you're better than anyone else. I may not like levels with this sort of horrendous difficulty but that doesn't mean I'm bad at platforming. Far from it, I actually have already won a contest on this forum to get the highest score in "Luckyshot's" 'Deja Boom' level.
If you're going to make levels like this you will have to accept that lots of people won't be able to finish them and therefore will not rate it highly. How can you expect them to? If they can't get far they can't rate it high on looks as s3xN' says because they haven't seen enough of it to know what it's like.
2009-09-30 17:49:00

Author:
mistervista
Posts: 2210


A friend recommended this to me the other day but I wish he hadn't. Who needs enemies with friends like that !

I tried it but it was horrendously difficult right from the start. I went down the lava shaft at the start,although that part alone took many many attempts and then managed to grab some sponge being emitted from the left and right and used that to get to a very small platform below and right, again after loads of tries but then I was totally stuck.

I could see what looked like a sponge in the air to the right but couldn't reach it at all. I tried grabbing the lava things floating by but they didn't go far enough. I just dropped down and died every single time. Why anyone would make something that difficult is beyond me,it's just completely frustrating. there is no fun to be had there at all.

Not fun to you, but fun to many others. And what do you mean "why anyone would make something so difficult is beyond me". Obviously because there are people that like hard levels, though this one isn't that hard. Everyone has to have fun. Also, if you thought this level was hard, then oh god I could only imagine what your response would be to the truly hard platformers.
2009-09-30 18:02:00

Author:
Unknown User


A friend recommended this to me the other day but I wish he hadn't. Who needs enemies with friends like that !

I tried it but it was horrendously difficult right from the start. I went down the lava shaft at the start,although that part alone took many many attempts and then managed to grab some sponge being emitted from the left and right and used that to get to a very small platform below and right, again after loads of tries but then I was totally stuck.

I could see what looked like a sponge in the air to the right but couldn't reach it at all. I tried grabbing the lava things floating by but they didn't go far enough. I just dropped down and died every single time. Why anyone would make something that difficult is beyond me,it's just completely frustrating. there is no fun to be had there at all.


I guess you are at the very first checkpoint. when you grab that floaty thing and go down there there is a yellow light shining up to a platform (note it is in the middle layer). You are suppose to float down to that platform before trying to grab the next bungie thing, then you just jump over to it. It is probabbly impossible to ride the floaty thing all the way over to the next bungie, unless a rock was lucky enough to bump you. I guess you didnt notice the platform so you were trying to do something that is impossible which i can see could of been frustrating. If you didnt notice the platform there i would suggest you try it agian. I put the light there for the purpose of highlighting the platform, sorry you missed it.
2009-09-30 18:05:00

Author:
deboerdave
Posts: 384


Yeah I only saw one platform which was too far away from the grab thing. It took me a long time to spot that one too because it blends in to the background. Thanks for the info anyway.2009-09-30 18:10:00

Author:
mistervista
Posts: 2210


BTW I totally resent the comment about the 'too hard' sticker with a whiney sackboy on it. That is insulting and uncalled for and you should be ashamed of yourself for breaking the etiquette of the forum. Nobody personally insulted you, they just said the level was very difficult which it is.

sorry that you found this comment insulting, but i must say that it is obvious that you didnt read all the post that lead up to this one. The refereance is for a totally differnt level and was not in response to saying my level was too hard. It relates to the level i have a key for in this level which is not officially released yet and is the Green Zone in my newest Jumper level. Powershifter had mentioned that he enjoyed that level. So i was telling him that that when i officially release it that it will not have a jetpack. Then CCubbage responded to that becuase he would get the jet pack everytime when we were testing it and we kept telling him to stop getting the jet pack, my comment was back to him as a joke and i am sure he knew that and that it was not an insulte.
Just wanted to clear that up for you.
I dont like when people take things out of context.
2009-09-30 18:21:00

Author:
deboerdave
Posts: 384


Yeah I only saw one platform which was too far away from the grab thing. It took me a long time to spot that one too because it blends in to the background. Thanks for the info anyway.
It's POSSIBLE (I can't verify it, though) that this level is much different with a "standard" TV than an HDTV. I know many of us are using widescreens for our creating - and you can see much less on a standard TV - which, if I remember the layout in this section, may make this section much more difficult because you need to see quite a bit to the right to see yourself coming up on the ledge while floating downward.
2009-09-30 18:23:00

Author:
CCubbage
Posts: 4430


sorry that you found this comment insulting, but i must say that it is obvious that you didnt read all the post that lead up to this one. The refereance is for a totally differnt level and was not in response to saying my level was too hard. It relates to the level i have a key for in this level which is not officially released yet and is the Green Zone in my newest Jumper level. Powershifter had mentioned that he enjoyed that level. So i was telling him that that when i officially release it that it will not have a jetpack. Then CCubbage responded to that becuase he would get the jet pack everytime when we were testing it and we kept telling him to stop getting the jet pack, my comment was back to him as a joke and i am sure he knew that and that it was not an insulte.
Just wanted to clear that up for you.
I dont like when people take things out of context.

Yes I did read the previous posts first and realised that. I just thought it was an insulting comment in general regardless of the context because it just makes it sound like that's what you think of players who can't finish difficult levels even if you didn't intend it that way. It's just not very PC nowadays to say stuff like that.



by CCubage: It's POSSIBLE (I can't verify it, though) that this level is much different with a "standard" TV than an HDTV. I know many of us are using widescreens for our creating - and you can see much less on a standard TV - which, if I remember the layout in this section, may make this section much more difficult because you need to see quite a bit to the right to see yourself coming up on the ledge while floating downward.

Yes that's quite possible. A lot of creators seem to be making levels that cater for people with Widescreen HDTV just lately and don't take into account the problems it causes for us that don't. Maybe it's an American thing, I don't know, in that they're a lot better off than us in the UK. They heve lots of modern stuff that people in the UK can only dream of having one day and they just take it for granted that everyone can afford what they can.
2009-09-30 18:40:00

Author:
mistervista
Posts: 2210


Yes that's quite possible. A lot of creators seem to be making levels that cater for people with Widescreen HDTV just lately and don't take into account the problems it causes for us that don't. Maybe it's an American thing, I don't know, in that they're a lot better off than us in the UK. They heve lots of modern stuff that people in the UK can only dream of having one day and they just take it for granted that everyone can afford what they can.

Hmmm... I can say for myself that I don't really do this on purpose. I think its the goal for all creators to have as many people enjoy their creations as possible. The issue is really... that we develop on what we see and it's difficult to test all the scenarios.
2009-09-30 18:54:00

Author:
CCubbage
Posts: 4430


BTW I totally resent the comment about the 'too hard' sticker with a whiney sackboy on it. That is insulting and uncalled for and you should be ashamed of yourself for breaking the etiquette of the forum. Nobody personally insulted you, they just said the level was very difficult which it is. And to you and s3xNstilletos just because you 'consider yourself' expert gamers doesn't mean you're better than anyone else. I may not like levels with this sort of horrendous difficulty but that doesn't mean I'm bad at platforming. Far from it, I actually have already won a contest on this forum to get the highest score in "Luckyshot's" 'Deja Boom' level.
If you're going to make levels like this you will have to accept that lots of people won't be able to finish them and therefore will not rate it highly. How can you expect them to? If they can't get far they can't rate it high on looks as s3xN' says because they haven't seen enough of it to know what it's like.

You seem to misinterpret the point. No one said anything about being better than anyone. This is actually insulting to me that you would say such a thing. If I thought this, then I wouldn't have made comments to people like they're more casual and we are more hardcore, and that there is nothing wrong with that as everyone has their own preference. That is what I have made clear if you go back and read. Somehow, you put that thought of someone being better than someone in your mind. Also, scoring has nothing to do with expert platforming. And the expert comments are not a 'self-proclaimed' thing on my behalf, or my own opinion of myself. I have a field of expertise, just like there are things you are probably an expert of. If you said you were an expert of something, I am not going to respond saying "Just because 'you consider' yourself an expert of something doesn't make you better than anyone else" unless you actually say that in some way.

If Michael Jordan said he is an expert at basketball, are you going to say to him that same thing you said to me? If so, that wouldn't make sense.

I can tell you are not as familiar with the Expert Platformists group as some of the regulars around here, otherwise you would know we don't 'self-proclaim' this, and we never think we're better than anyone. Myself, Burnvictim42, and Bridget run a mature group with multiple services to the public and a purpose, though we have yet to post a thread fully explaining this, so many tend to ask through profile or PM.

As for not being good enough to get far into the level to rate, well you also have to realize the same can be said about poor rating. You couldn't rate poorly either if you couldn't see the whole level. So if you can't see ENOUGH of the level to rate, then why is that an excuse for poor ratings? This would mean rating good or poor couldn't be done based on what you are saying. Therefor if this is how you rate, then I guess 3 stars would be right in the middle.
2009-09-30 19:00:00

Author:
Unknown User


Played it a second time and yeah, WAYYY less frustrating this time around. One thing that I liked about it this time was the way it sometimes forces you to move quickly through the level. There was a certain intensity that I didn't get on my first play through. I'll have to go back and try it again with the race option.2009-09-30 19:41:00

Author:
Powershifter
Posts: 668


I've said it before, and I'll say it again.... I wish there was a genre and difficulty in LBP to steer people towards the type of levels they enjoy.... some people enjoy really challenging platforming, some don't.... but I agree with s3xNstilettos that there's no reason to rate low just because it isn't your "type" of game.

I've been a big fan of doboerdave's platforming for a LONG time now. Just like Bridget's designs, they are difficult but well designed and fair. Every inch of them is carefully designed to present a challenge without being cheap. I've created a few levels (Destiny and Vertigo) that fall under the same category... and believe me, it is HARD to make those kinds of levels and think out the challenges to be fair.

But... not everyone's style of level. I would still love if it was possible to prevent rating unless a player finished the level... but that's only a fantasy.
2009-09-30 19:59:00

Author:
CCubbage
Posts: 4430


Played it a second time and yeah, WAYYY less frustrating this time around. One thing that I liked about it this time was the way it sometimes forces you to move quickly through the level. There was a certain intensity that I didn't get on my first play through. I'll have to go back and try it again with the race option.

thanks glad you played it again have fun on the race i always check the scores to see if anyone else has started dooing the race mode. me, shenoa77, and guneye have been battling for 1st.
2009-09-30 20:03:00

Author:
deboerdave
Posts: 384


Whew!


Yes I did read the previous posts first and realised that. I just thought it was an insulting comment in general regardless of the context because it just makes it sound like that's what you think of players who can't finish difficult levels even if you didn't intend it that way. It's just not very PC nowadays to say stuff like that.
I'm sorry, but I read the same thread and just saw some good-natured fun. I truly hope it hasn't become politically incorrect to poke a little fun at your friends or make a tongue-in-cheek dig in general. Cuz that'd be sad.


Yes that's quite possible. A lot of creators seem to be making levels that cater for people with Widescreen HDTV just lately and don't take into account the problems it causes for us that don't. Maybe it's an American thing, I don't know, in that they're a lot better off than us in the UK. They heve lots of modern stuff that people in the UK can only dream of having one day and they just take it for granted that everyone can afford what they can.
And I really hope this was meant with some of that tongue-in-cheek sarcasm to which I just referred. Otherwise, frankly, I find it a bit awkward and insulting. I'm sure there are many who would say the same thing about your PS3.


Hmmm... I can say for myself that I don't really do this on purpose. I think its the goal for all creators to have as many people enjoy their creations as possible. The issue is really... that we develop on what we see and it's difficult to test all the scenarios.
This.


You seem to misinterpret the point. No one said anything about being better than anyone. This is actually insulting to me that you would say such a thing. If I thought this, then I wouldn't have made comments to people like they're more casual and we are more hardcore, and that there is nothing wrong with that as everyone has their own preference. That is what I have made clear if you go back and read. Somehow, you put that thought of someone being better than someone in your mind. Also, scoring has nothing to do with expert platforming. And the expert comments are not a 'self-proclaimed' thing on my behalf, or my own opinion of myself. I have a field of expertise, just like there are things you are probably an expert of. If you said you were an expert of something, I am not going to respond saying "Just because 'you consider' yourself an expert of something doesn't make you better than anyone else" unless you actually say that in some way.

If Michael Jordan said he is an expert at basketball, are you going to say to him that same thing you said to me? If so, that wouldn't make sense.

I can tell you are not as familiar with the Expert Platformists group as some of the regulars around here, otherwise you would know we don't 'self-proclaim' this, and we never think we're better than anyone. Myself, Burnvictim42, and Bridget run a mature group with multiple services to the public and a purpose, though we have yet to post a thread fully explaining this, so many tend to ask through profile or PM.

As for not being good enough to get far into the level to rate, well you also have to realize the same can be said about poor rating. You couldn't rate poorly either if you couldn't see the whole level. So if you can't see ENOUGH of the level to rate, then why is that an excuse for poor ratings? This would mean rating good or poor couldn't be done based on what you are saying. Therefor if this is how you rate, then I guess 3 stars would be right in the middle.
A) This is what is arguably the biggest issue in what most agree is a broken rating system
B) Frankly... I have read many of your posts on these forums, and you never fail to remind us that you are an expert platformer... it gets old and begins to feel just a bit condescending. Nothing personal... I'm actually hoping you'll take this in the spirit it's intended - as friendly, constructive criticism.



I've said it before, and I'll say it again.... I wish there was a genre and difficulty in LBP to steer people towards the type of levels they enjoy.... some people enjoy really challenging platforming, some don't.... but I agree with s3xNstilettos that there's no reason to rate low just because it isn't your "type" of game.

I've been a big fan of doboerdave's platforming for a LONG time now. Just like Bridget's designs, they are difficult but well designed and fair. Every inch of them is carefully designed to present a challenge without being cheap. I've created a few levels (Destiny and Vertigo) that fall under the same category... and believe me, it is HARD to make those kinds of levels and think out the challenges to be fair.

But... not everyone's style of level. I would still love if it was possible to prevent rating unless a player finished the level... but that's only a fantasy.
This would really help. I will not even try deboerdave's level after reading this thread, because I know I will not enjoy it. Not my bag (being easily one of the worst platformers you will ever meet)
2009-09-30 20:51:00

Author:
v0rtex
Posts: 1878


A) This is what is arguably the biggest issue in what most agree is a broken rating system
B) Frankly... I have read many of your posts on these forums, and you never fail to remind us that you are an expert platformer... it gets old and begins to feel just a bit condescending. Nothing personal... I'm actually hoping you'll take this in the spirit it's intended - as friendly, constructive criticism.


Why would I take your post the wrong way?

I agree, the rating system has been an issue for many. It is a broken system as you should only be able to rate after finishing. This would make it a fair system for the most part.

And I understand what you are saying about my comments. As for the expert platformists thing, I never really refer to myself except one time I did, or in a situation where I explain we are two different kinds of players and there's nothing wrong with that. All the other posts you have seen was a recommendation in certain threads to players that love expert platformers, so I mention the group to them. Even in this very thread I refer to players that love these levels as 'we' or other word denoting this. So I don't go around reminding anyone of anything. If you happen to stumble across all of my posts, which refer to a recommendation to the group for people that like hardcore platformers, or an interest, then that is not my fault. I have no control over what threads you see and don't see.

Don't get me wrong, I get what you're saying, but at the same time you are giving the notion of bragging or something, or someone being better, and that really hurts.

But if you can show me one post where I mention in some way being better, or bragging, then I could see a point. I suppose I should start saying "If you like hardcore platformers, check out the Expert Platformists group here. But we aren't experts, we just name our group that for some odd reason." or "Hardcore levels like this are made for a target audience of casual players, so rating them poorly because of difficulty is wrong. I am a casual player and you are a casual player, so we have different preferences and there is nothing wrong with that."

I wish my tone could be heard because sometimes reading things like this gives the idea of the person replying hostiley. But I'm not. ^_^
2009-09-30 21:20:00

Author:
Unknown User


Why would I take your post the wrong way?

I agree, the rating system has been an issue for many. It is a broken system as you should only be able to rate after finishing. This would make it a fair system for the most part.

And I understand what you are saying about my comments. As for the expert platformists thing, I never really refer to myself except one time I did, or in a situation where I explain we are two different kinds of players and there's nothing wrong with that. All the other posts you have seen was a recommendation in certain threads to players that love expert platformers, so I mention the group to them. Even in this very thread I refer to players that love these levels as 'we' or other word denoting this. So I don't go around reminding anyone of anything. If you happen to stumble across all of my posts, which refer to a recommendation to the group for people that like hardcore platformers, or an interest, then that is not my fault. I have no control over what threads you see and don't see.

Don't get me wrong, I get what you're saying, but at the same time you are giving the notion of bragging or something, or someone being better, and that really hurts.

But if you can show me one post where I mention in some way being better, or bragging, then I could see a point. I suppose I should start saying "If you like hardcore platformers, check out the Expert Platformists group here. But we aren't experts, we just name our group that for some odd reason." or "Hardcore levels like this are made for a target audience of casual players, so rating them poorly because of difficulty is wrong. I am a casual player and you are a casual player, so we have different preferences and there is nothing wrong with that."

I wish my tone could be heard because sometimes reading things like this gives the idea of the person replying hostiley. But I'm not. ^_^

Yeah - no worries... I really meant it more as a casual warning that some people may take your references to the club the wrong way. And if my comments were in any way hurtful... please accept a heartfelt apology. No harm or disrespect was intended. And on your last point about being heard... it's a major problem with non-verbal communications (e-mail, texting, IM'ing, blogging, etc.). A lack of body language and tonal inflection can so often lead to misunderstandings and even angry, hurtful responses - emoticons are nice... but seriously, they sometimes just don't cut it... I'd give anything for a sarcasm font.
2009-09-30 21:51:00

Author:
v0rtex
Posts: 1878


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