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roux hq

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roux hqroux-
A quick guide to the levels I've published and a sneak preview of two in the works. Includes keys to published levels (they're unlocked, but it's a good way of keeping levels in peoples' minds I think).
all
I came up with this idea a little while ago, and I'd love for it to catch on. It's basically a little showcase giving a preview of each of my levels. I'm tempted to make all my levels locked so people have to go through this one (and thus get sneak peeks of my others!) to get there--what would you lot think of that?

So here are the levels in the showcase so far:

Can you fix my star?

My first level, nice and simple. Strap on a jetpack and hunt through the sky to find the pieces of Kitty's broken star. Put it back together and you're done. This was largely an exercise in learning how to get started with building, but it's cute. Best with 1 Sack.

Stars go to math class

Poor Kitty is bad at math. Perhaps you can help! This one is quite tricky to solve, mostly built to teach myself about switches. 1-4 Sacks.


Upcoming levels:

Space Race

A two-player racing platformer through a semi-derelict space station. The conceit of this one is that it will be like a splitscreen side-scroller--one player on the top, one on the bottom, and players will have to help each other at certain points. Is 'co-op racer' a type of game? 2 Sacks.

Catch the stars

A score challenge game. Can you catch all the stars? Having a little difficulty with making it work right--Sacks will grab stars, not score bubbles, and get bubbles at the end depending on how many stars they've grabbed and what colour they are.
2009-09-18 15:53:00

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roux-
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