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LBP features Facebook like tagging system - Proof of ingame photos also!

Archive: 14 posts


NOTE : BASICS @ TOP
SEMI INTERVIEW @ MIDDLE
FULL INTERVIEW @ https://lbpcentral.lbp-hub.com/index.php?t=p=27958#post27958


LittleBigPlanet has taken inspiration from a number of web sites, one of them being popular social networking site Facebook. In the LBP world, players will be able to network with others as they develop a persistent online persona. Players will be able to take pictures within the game, and those pictures will end up featured in the user's feed. "You'll have feeds of photos of you - levels that you've been in, photos people have taken of you," Alex Evans told GI.biz. "Then we take it even further, like Facebook. In any photos we know what kind of Sackboys were in it, who they were logged in as, so we put a box around their face which you can click and go and see that person. So if there's a cool level with a guy wearing an awesome costume, you just D-pad up to him and hit X, and now you can see his levels, his favorites."

http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2008/09/facebooksackboy.jpg

This kind of interactivity should be familiar for the millions of users of Facebook. Perhaps the blokes at Media Molecule are attempting to do to videogames what Facebook did for the web -- considering the success of the latter, that bodes well for LBP.

Source - http://www.ps3fanboy.com/2008/09/17/littlebigplanet-features-facebook-esque-tagging-system/

Dayumm, I'm on a roll with this new info xD

Awesome work MM!


____________________________________________


More Info! This is like the semi full interview!


Forthcoming PlayStation 3 flagship title, LittleBigPlanet, is being considered by the development team at Media Molecule as much as a "service" as it is a videogame title, with the much-anticipated game drawing heavily from aspects of popular social networking and community websites such as Facebook and YouTube.

That's according to company co-founder Alex Evans, who explained to GamesIndustry.biz some of the game's online functionality.

"We tried to take inspiration from millions of websites," he said. "My current favourite that I use all the time is Last.fm. But the thing is taking all of those ideas and turning them into a console experience.

"[Media Molecule co-founder] Mark Healey is really useful there - I don't know if he's playing the fool, or is just a fool, but we have this tagging system in that's really cool... except he kept saying he didn't understand, he didn't know what tagging was, so he wasn't going to do it because he didn't see the point.

"But he was really useful, because basically he took these ideas I knew from the web and tried to turn them into console things. Like if you just mash X, we think you should go somewhere interesting - that doesn't apply to the web, but it does apply to consoles."

Evans went on to describe one example of the game's community-specific features regarding the use of photos in-game.

"So we've got the standard webby features, and my favourite one is the photos in the game - you can take screenshots, but as with everything in the game it's physical, so you can frame a shot, take it, then you can stick it," he explained.

"But then you can upload it as well, and we use it in a variety of places, so every level has a feed of photos. Say you design a GamesIndustry.biz level - anyone who goes in that level and takes a photo, that photo will go on the feed. Anybody searching for that level will see the feed and be able to judge if it's a good level.

"But it gets even cooler, because that feed also applies to people, so it's a bit like somebody's subscription channel on YouTube."

And Evans believes that while the levels will keep gamers hooked for a long time, the people that create the most popular ones could gain cult status.

"Creators are just as important as levels, so as a creator we have world rankings of who's the coolest creator, or who's the coolest community-minded commenter or sharer," he said.

"So you can be a little bit competitive if you want to be, and you'll have feeds of photos of you - levels that you've been in, photos people have taken of you. Then we take it even further, like Facebook. In any photos we know what kind of Sackboys were in it, who they were logged in as, so we put a box around their face which you can click and go and see that person. So if there's a cool level with a guy wearing an awesome costume, you just D-pad up to him and hit X, and now you can see his levels, his favourites.

"My favourite features are how you navigate around in a social way - so rather than just being a type-in text bar, which you can do but is a bit clunky, it's much more that you play a level, it will find more recommended levels like that, then you see a cool guy, click on him... it's that kind of jumping around. That's the most obviously different feature set.

"The nicest bit about the online side is that we treat it as a service, so if we can iterate. I love the way that people abuse - in the good sense of the word - features, that the community will find and start building up around, and we want to support that. We'll add features to the community side that are specifically for the community," he added.

The full interview with Alex Evans, in which he also explains how the team plans to expand the game in future - including the possibilities around creators monetising their content - is available on

Source - http://www.gamesindustry.biz/articles/littlebigplanet-it-s-a-service-as-much-as-a-game


WOOO
2008-09-17 18:31:00

Author:
DrunkMiffy
Posts: 2758


Dude! I was wondering how it was gonna be xD Thanks Miffy. Very nice find.

Jeez, I feel like a 9 year old with all this anticipation <_<
2008-09-17 18:43:00

Author:
Forsaken
Posts: 950


That's seriously freekin' awesome. I'll just be posting pics of everything

Something that would be AWESOME. -

Say you "subscribed" to someone.

It'd be good if you were able to save items on their own, not just on a level if you get me. 'Cause if MM took a leaf outta EA's Spore's book, and had like a thing where they save their item as an item, it'd be added to a collection of yours or something

I think that'd be an awesome feature ^_^
2008-09-17 18:46:00

Author:
DrunkMiffy
Posts: 2758


It'd be good if you were able to save items on their own, not just on a level if you get me. 'Cause if MM took a leaf outta EA's Spore's book, and had like a thing where they save their item as an item, it'd be added to a collection of yours or something

Actually, I forgot where I found this, but in an interview there was a question concerning copyrights. Essentially, you can in-game allow people to take what you build and save it, and then use it in their own levels (with a tag denoting the original creator) or you can protect it so it's only yours. At least as far as objects go. For example, if someone has a really good roller coaster car, they could let people use it for their own, or keep it to themselves.
2008-09-17 19:20:00

Author:
Mark D. Stroyer
Posts: 632


Sounds like they've put loads of effort into the community aspects of the game, cant wait to see it in action. (:2008-09-17 20:03:00

Author:
Rabid-Coot
Posts: 6728


Great info! These features are just incredible, this game is out of hand! 2008-09-18 13:42:00

Author:
Unknown User


I wonder how it's gonna look like.2008-09-18 15:28:00

Author:
GhostViper
Posts: 110


That's seriously freekin' awesome. I'll just be posting pics of everything

Something that would be AWESOME. -

Say you "subscribed" to someone.

It'd be good if you were able to save items on their own, not just on a level if you get me. 'Cause if MM took a leaf outta EA's Spore's book, and had like a thing where they save their item as an item, it'd be added to a collection of yours or something

I think that'd be an awesome feature ^_^

Well in one interview Alex talks about uploading patches, not levels... he says a patch can consist of levels, items, minigames, stickers ect..

That should be fun if true
2008-09-18 16:03:00

Author:
Maltay
Posts: 2073


Excellent additional community features - LBP just keeps going from strength to strength!2008-09-18 18:18:00

Author:
mrbobbyboy
Posts: 304


cheers miffy. your an info legend 2008-09-20 15:19:00

Author:
muttjones
Posts: 843


do the pics get saved on your harddrive?2008-09-20 16:41:00

Author:
Unknown User


oh i will use pics in the normal way but i will also use them as devious ways muhhaahahahahahah (take a picture of what you want people to see, background, then put up a large board of wood and slap the pic on there so it looks like the backround but it is a piece of wood so you can make hanging/floating objects and invisible stuff, or like an indiana jones thing you can create a large thing of stairs ad then the other pair is far away and once that happens you but gas in between the stairs, you must be able to see the gas, then take the picture, after ward, delete the gas and but a block directly inbetween the stairs and place it so you fall a little bit and then place the picture of the gas on the block so you make like an indiana jones invisible walkway or you can make very dangerous invisible traps for your players

Cheers!
2008-09-20 17:57:00

Author:
RAINFIRE
Posts: 1101


hhmmmmy brain hurts lol2008-09-20 18:04:00

Author:
dorien
Posts: 2767


hhmmmmy brain hurts lol
lol

ok here it is simplified take a picture of what you want people to see, put an object in place of that, line up the picture and slap it on, now people see what you want them to see and you can make cool traps and stuff, finally delete the pic from your list when you are done so it does not clog up your picture menu that others can see with wierd pictures.

there it is simplified

Cheers!
2008-09-20 18:09:00

Author:
RAINFIRE
Posts: 1101


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