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#1

Magic Mouth

Archive: 4 posts


Hi, I'm trying to make a level that contains a couple of "Dialogue Scenes"
To do this I had made multiple permanent switches, each connected to a different mouth. My first scene works fine, but when I tried doing a second, the first bubble pops up for a brief second before disappearing.
What can I do to stop it from disappearing so quickly? any suggestions are helpful.
2009-09-17 00:53:00

Author:
kinjodourden
Posts: 21


For a continued dialog, the magic mouths all have to stay in camera view (this includes the cut-scene cameras). As long as this is true, you can trigger them in sequence and they will all pop up on the screen then open in the sequence they were triggered. As soon as one of them is out of camera range, it will be opened the moment it is triggered.

Hope this helps.
2009-09-17 01:04:00

Author:
v0rtex
Posts: 1878


Also, I've found that if the magic mouths are placed too close together it will do this also.2009-09-17 04:50:00

Author:
CCubbage
Posts: 4430


i got a "talking tool" from someone. ill find you the name later.

you set a piece of acid up to a proximity switch (or whatever its called) and then you attach the mouths to the key switches in the proper order.

its never failed on me.

oh and

You can never do more then 8 at a time, anymore then 8 and it starts making the other ones go away.
2009-09-19 19:20:00

Author:
mattbru77
Posts: 143


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