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#1

What is the biggest problem in LBP?

Archive: 33 posts


Hello peoples! I want to know what is the biggest problem in LBP. You can either just vote or you can submit a long complaint in a reply to this thread. Just nothing to hurt people's feelings.2009-09-16 22:38:00

Author:
theonlybub
Posts: 690


The lag!

Which is not in your poll for some reason.

Also; not being able to share your levels without risking that it'll be republished.
But that's just a minor thing.



PS: It would be nice if MM uses the news space to promote user made levels.
2009-09-16 22:47:00

Author:
Syroc
Posts: 3193


Lag...Dang I forgot about that! I could have replaced that with obstacle courses. Even though I love them, unless they are easy peasy. LOL2009-09-16 22:54:00

Author:
theonlybub
Posts: 690


I would say Broken Cool levels system, cause thats pretty much the reason why we see lots of the poll options. but whatever, its gonna be hard for to decide which ones worse2009-09-16 22:58:00

Author:
JKthree
Posts: 1125


Thank you for replying.2009-09-16 23:07:00

Author:
theonlybub
Posts: 690


I voted for people that give you one star. Not because they can't finish the level because its to hard, because they can rate your level one star as mess up the ratings. People should'nt be able to rate a level until they've finished it.2009-09-16 23:37:00

Author:
GruntosUK
Posts: 1754


^^^I agree!2009-09-16 23:43:00

Author:
theonlybub
Posts: 690


I voted for people that give you one star. Not because they can't finish the level because its to hard, because they can rate your level one star as mess up the ratings. People should'nt be able to rate a level until they've finished it.

Yes! You are darn right, sir! :kz:
2009-09-16 23:50:00

Author:
iGotFancyPants
Posts: 1355


LBP would be perfect if all those problems were gone 2009-09-16 23:54:00

Author:
olit123
Posts: 1341


I too went for the '1 star rating' option, but...

While the way the rating system is at the moment is not ideal, only being able to rate a level that you have completed is not the way forward.

While you're right about harder levels being rated badly just because people can't do it, there are also many occasions where I've played a level and it has been impossible to complete it regardless of ability, I haven't been able to complete it for the simple reason that it was poorly made. There's no reason why I shouldn't be allowed to rate it in cases such as that.

It is open to being exploited in many ways too. Picture this for example.

Someone makes a level, and publishes it.
Gets there friend to play it and rate it 5 stars straight away.
Then the creator edits the level and makes it impossible to complete.
The level is then stuck on 5 stars and can get a vast amount of plays and it will never change.

While this may seem like a ridiculous and quite pathetic thing to do, I have no doubt a lot of people in LBP would do this if it meant securing a 5 star rating on one of their levels.
2009-09-17 00:23:00

Author:
jackofcourse
Posts: 1494


You are absolutly right jackofcourse. I should Have put more thought into the wording on that one. Dang! I need a better education plan. LOL2009-09-17 00:32:00

Author:
theonlybub
Posts: 690


I voted for people that give you one star. Not because they can't finish the level because its to hard, because they can rate your level one star as mess up the ratings. People should'nt be able to rate a level until they've finished it.

I don't agree! Why? Because the apostrophe should be after the 'n'!
2009-09-17 00:45:00

Author:
Sunrise_Moon
Posts: 469


I never really experienced all of those, so i voted "H4H"...
the all H4H sytem (levels, comments, trophies etc...) annoys me

But sure as Syroc says, the lag is THE biggest problem (for me)

Maybe you could make another poll thread like this,
but with the technical issues like lag, glitches, save data problems, profil space etc....
2009-09-17 00:53:00

Author:
dajdaj03
Posts: 1486


Oh ofc I forgot about lag because it wasn't on the list. It's a major issue for me, I can only play online at annoying times like 12pm to 10am.2009-09-17 01:13:00

Author:
olit123
Posts: 1341


lag

lag

lag

lag

Sorry, had to do it 4 times because of the 10 character minimum thing.
2009-09-17 01:30:00

Author:
mistervista
Posts: 2210


Biggest problems weren't mentionned imo.


- Total lack of level promotion
- ATROCIOUS design community wise
- Plethora of bugs and new ones with each patches!!

.
2009-09-17 02:26:00

Author:
RangerZero
Posts: 3901


Big thanks to all whom voted! I am glad this thread is still up and running!2009-09-17 04:54:00

Author:
theonlybub
Posts: 690


I too went for the '1 star rating' option, but...

While the way the rating system is at the moment is not ideal, only being able to rate a level that you have completed is not the way forward.

While you're right about harder levels being rated badly just because people can't do it, there are also many occasions where I've played a level and it has been impossible to complete it regardless of ability, I haven't been able to complete it for the simple reason that it was poorly made. There's no reason why I shouldn't be allowed to rate it in cases such as that.

It is open to being exploited in many ways too. Picture this for example.

Someone makes a level, and publishes it.
Gets there friend to play it and rate it 5 stars straight away.
Then the creator edits the level and makes it impossible to complete.
The level is then stuck on 5 stars and can get a vast amount of plays and it will never change.

While this may seem like a ridiculous and quite pathetic thing to do, I have no doubt a lot of people in LBP would do this if it meant securing a 5 star rating on one of their levels.
I've mentioned only being able to rate a level once finished, but I think it must be combined with registering the unique players instead of individual plays. That way... 5 stars.... 1 play. There wouldn't be a way to exploit this.

Only registering UNIQUE players would also solve the bomb survival problem - since 1 person playing a level 50 times would not give a level such as this an advantage on cool pages.

HOWEVER, the best answer is still having a genre and difficulty in the system and keeping the levels a bit more separate on cool pages.
2009-09-17 05:01:00

Author:
CCubbage
Posts: 4430


Only registering UNIQUE players would also solve the bomb survival problem - since 1 person playing a level 50 times would not give a level such as this an advantage on cool pages.

While I kind of agree where you're coming from here, unique plays is a useless statistic for worth if you consider that a level that gets to cool cool pages will get a lot of plays from new people, who ay just ditch it after 20 seconds. At least repeat plays means someone liked the level enough to come back again. Now if a compex system of diminished returns, capped at around 10 plays was in place, or a system that discounted multiple restarts in a row...

Well the server would probably explode, but it'd be better, right?
2009-09-17 09:00:00

Author:
rtm223
Posts: 6497


While I kind of agree where you're coming from here, unique plays is a useless statistic for worth if you consider that a level that gets to cool cool pages will get a lot of plays from new people, who ay just ditch it after 20 seconds. At least repeat plays means someone liked the level enough to come back again. Now if a compex system of diminished returns, capped at around 10 plays was in place, or a system that discounted multiple restarts in a row...

Well the server would probably explode, but it'd be better, right?
Unfortunately, here are definately ups and downsides to this one... but I think unique players is a MUCH better statistic than number of plays for the following reasons:

1. You can create a really crappy minigame that is SUPER difficult (jump levels for instance) where an extreme minority will control it getting into the top of cool pages.
2. It gives a much more realistic statistic between number of hearts. You can tell if people are REALLY liking your level.
3. Combined with not being able to rate until you're finished with a level provides a TRUE rating system where people are, in effect, providing a true qualified rating to the level.

However, it would be bad to JUST implement a unique players OR level-exit rating OR separation by difficulty.... all 3 would need to be in place to give levels a chance in their own genre/difficulty.

This is why I believe, apart from arguing it, that this will never happen. They would need to start from the bottom and change many things about the community section of LBP.
2009-09-17 11:57:00

Author:
CCubbage
Posts: 4430


I agree with all the complaints, but the one problem that I constantly deal with (because I'm always in create mode) is the zoom on your character. If I want to be zoomed in, but I select a big object, the camera automatically pans out farther than I want it to. Then I have to deselect the object, zoom back in (which is way to slow), and go from there. Maybe I'm the only one who gets frustrated with this .. but I think we should have complete control over the camera in the create mode. Maybe have an Auto setting, where the camera does what it already does, and a Manual setting, where you place the camera and it stays there until you move it again.

If I had to choose from the list you provided, I guess I would say the 1 star people. I think it's because of these people that my latest couple of levels are rated only 1 star better than my first level (3 original, 4 latest)! Well, it's either that or we just need more stars to choose from now that people are getting really good at creating.
2009-09-17 13:42:00

Author:
Powershifter
Posts: 668


I agree with all the complaints, but the one problem that I constantly deal with (because I'm always in create mode) is the zoom on your character. If I want to be zoomed in, but I select a big object, the camera automatically pans out farther than I want it to. Then I have to deselect the object, zoom back in (which is way to slow), and go from there. Maybe I'm the only one who gets frustrated with this ..

You're not the only one, I totally agree!!!
2009-09-17 13:55:00

Author:
dajdaj03
Posts: 1486


You're not the only one, I totally agree!!!

Same here, I absolutely hate that.
2009-09-17 14:19:00

Author:
Zwollie
Posts: 2173


I really hate the camera in the LBP create mode. I wish we could rotate it just a wee bit more as well.

I also think the keypad they use if you don't have a keyboard is really frustrating. Hmmmm what else....

I really, really can't stand the invitation stuff. It would be a thousand times better if you had an option to make it less intrusive. I keep screwing up jumps or my create mode because I'm pressing X at the time someone invites me.
2009-09-17 14:32:00

Author:
Foofles
Posts: 2278


I really hate the camera in the LBP create mode. I wish we could rotate it just a wee bit more as well.

Yeah that too! Actually, let's just admit it .. we all wish the camera would pan a complete 360 degrees around our level. I can't count the times where I've placed something with a bit of dark matter in the back thin layer, then decided to delete the item, but the dark matter stays because my popit thing can't quite reach it! I can sometimes remedy the issue by just creating a line of dark matter that hopefully hits the small piece, then delete the whole thing - but it would be so much easier if I could just pan around to the other side.
2009-09-17 15:55:00

Author:
Powershifter
Posts: 668


Yeah that too! Actually, let's just admit it .. we all wish the camera would pan a complete 360 degrees around our level. I can't count the times where I've placed something with a bit of dark matter in the back thin layer, then decided to delete the item, but the dark matter stays because my popit thing can't quite reach it! I can sometimes remedy the issue by just creating a line of dark matter that hopefully hits the small piece, then delete the whole thing - but it would be so much easier if I could just pan around to the other side.
A GREAT tool to have would be simply allow us to temporarily hide layers so we could work behind them.... I use this kind of feature in my software in Windows all the time!

Just pull up a little screen and choose which layers to hide, work behind the walls, then make them visible again.
2009-09-17 16:26:00

Author:
CCubbage
Posts: 4430


A GREAT tool to have would be simply allow us to temporarily hide layers so we could work behind them.... I use this kind of feature in my software in Windows all the time!

Just pull up a little screen and choose which layers to hide, work behind the walls, then make them visible again.

Wow! That would be great!
2009-09-17 16:37:00

Author:
Powershifter
Posts: 668


While that would be a great feature (I have suggested it elsewhere and I'd love to see it), often you can hack around in the back layer by cutting a square of material out of the front layers. It's far from perfect as cutting like this can make decorations (and occasionally, if you very unlucky, switches) vanish, but it was a life saver for me in setbacks with the amount of logic that had to positioned behind walls (demitters, player trackers etc.)2009-09-17 16:41:00

Author:
rtm223
Posts: 6497


Wow, I think I should make another poll just for the technical problems in LBP. What does everyone think?
I am glad there is conversation going on on this thread. Gets some problems out into the open. I really don't like that camera thing either. I am trying to select a big piece of track in my mini-game level and it keeps zooming out.
I had to guess where to put it, but I got it right somehow. Lucky me!
2009-09-17 17:09:00

Author:
theonlybub
Posts: 690


While that would be a great feature (I have suggested it elsewhere and I'd love to see it), often you can hack around in the back layer by cutting a square of material out of the front layers. It's far from perfect as cutting like this can make decorations (and occasionally, if you very unlucky, switches) vanish, but it was a life saver for me in setbacks with the amount of logic that had to positioned behind walls (demitters, player trackers etc.)

Typically that's what I do as well, but occasionally it's not possible due to the "this object is too complex" message. That's when your best guess work comes into play when you're trying to delete something you can't see. And I know you know all this, I'm just rambling. Anyway, hiding layers would definitely be one of my favorite updates to LBP. We can hope.
2009-09-17 18:24:00

Author:
Powershifter
Posts: 668


Really...Really hard to choose...Pending between Bomb Survivals and One Star N00bs...

(btw, you forgot to add russelmuscles to the list...I would definitely vote for that n00b above everything else).
2009-09-17 18:25:00

Author:
KoRnDawwg
Posts: 1424


russelsmuscles and all his alternate ids2009-09-17 18:31:00

Author:
deboerdave
Posts: 384


(btw, you forgot to add russelmuscles to the list...I would definitely vote for that n00b above everything else).
Ummmm....As I don't like him either, he is not the biggest concern. I have seen up to 100 levels that just make fun of him and blow him up and say really mean things about him. I would say more people make fun of him rather him make fun of them.

Does anybody else have something to say....

*Runs around in circle trying to come up with another good idea for a poll....*
....
....
....
....
*Hits his head on the desk and faints......wakes up an hour later and has 6 new ideas!!*
2009-09-18 17:16:00

Author:
theonlybub
Posts: 690


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