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#1

Turn off spot light?

Archive: 12 posts


I was wondering if it was possible to turn off or on a spot light's lightyness?

Or control the brightness of it like any other light.

Or just turn off the light of the spotlight completely and make it function like a normal switch. I've shrunken down the size to it's smallest, yet you can see a very fine line of light.....
2009-09-15 03:38:00

Author:
snowyjoe
Posts: 509


I just realized why my post was wrong - my bad....
Listen to comphermc - he's smarter about this stuff than I am
2009-09-15 03:40:00

Author:
Morgana25
Posts: 5983


I was wondering if it was possible to turn off or on a spot light's lightyness?

Or control the brightness of it like any other light.

Or just turn off the light of the spotlight completely and make it function like a normal switch. I've shrunken down the size to it's smallest, yet you can see a very fine line of light.....

Nope.

The only real solution is to move it far enough away that you can't see the light, but then it becomes hard to tweak.

Solution (which I just now thought of):

Make an AND gate that requires you be under the spotlight (make it cover a huge area) AND within range of a prox switch. That way you don't have to fine-tune the spotlight. Clear?
2009-09-15 03:41:00

Author:
comphermc
Posts: 5338


Unfortunately, as comphermc says, you can't turn it off. You CAN however turn the spotlight upside down and give it a huge radius if you're just looking for plane detection (not position on plane).2009-09-15 03:42:00

Author:
Burnvictim42
Posts: 3322


Unfortunately, as comphermc says, you can't turn it off. You CAN however turn the spotlight upside down and give it a huge radius if you're just looking for plane detection (not position on plane).

Nice trick to turn it upside down! Never thought of that, lol. Combine it with the AND gate idea [with a prox switch and a spotlight], and you are all set.
2009-09-15 03:49:00

Author:
comphermc
Posts: 5338


The others have some great suggestions, but some of what you are asking makes me want to insure you realize the following.

If you are trying to get light without the beam per say, try a led with a large radius and play with the brightness. They emit some really great balanced lighting and cover all layers. Some of the colors are a bit untrue until you turn the brightness down, but you can still cover quite a huge radius and they work great in multiples.
2009-09-15 03:53:00

Author:
jwwphotos
Posts: 11383


"spotlight" vs "searchlight" - Always seems to cause some confusion... I believe the OP is talking about the latter jww2009-09-15 09:44:00

Author:
rtm223
Posts: 6497


Err yeah sorry, search light.... They kinda look the same to me....

I get what you mean comphermc, but the problem is that I want the "search light" to be on a horizontal axis.... so with the prox idea, it might take more than one prox to make it work >.<

I've come to a conclusion to sizing the "search light" as small as possible and then embedding it into a wall (with the light infront covered). Worked like a charm.
2009-09-15 09:54:00

Author:
snowyjoe
Posts: 509


"spotlight" vs "searchlight" - Always seems to cause some confusion... I believe the OP is talking about the latter jww

LOL!! Well, that makes a bit of a difference! Oh well... ignore my response!!! :blush:
2009-09-15 11:44:00

Author:
jwwphotos
Posts: 11383


Could you not have the search light close to where it needs to be (making it easier to tweak) and then move it away on a fast piston so the light is out of visible range? depends if you want to be able to see the actual source of the light.2009-09-15 12:10:00

Author:
adlingtont
Posts: 321


Could you not have the search light close to where it needs to be (making it easier to tweak) and then move it away on a fast piston so the light is out of visible range? depends if you want to be able to see the actual source of the light.

Sadly the search light works much like a proximity switch and it requires the player to be in a set radius of the switch. So if i tweak it to my liking and then move the search light far away..... the switch doesn't get the player in it's proximity >.<
2009-09-15 12:15:00

Author:
snowyjoe
Posts: 509


****, I had completely forgotten the searchlight works on a single plane...

What pulled me to this thread was that I recently noticed there are still parts of the Mm mgs levels we can't us (like the glt before it was released). In "The Mission" if you get caught by a spotlight it fades until off for the duration of the alarm...
2009-09-15 13:18:00

Author:
croissantbuncake
Posts: 572


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