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Q about global lighting item

Archive: 6 posts


I want a person to enter an area and I want it to turn dark and then when they get to the next area of my level I want it to turn light again.

I know I can do it with 2 instances of the GLT, 1 to turn dark and 1 to turn it light again, but I guess what I don't understand us what the setting of the 1 SHOT does. If that is set to NO what purpose does it serve because once it's activated it's done, it basically allways a 1 SHOT affair isn't it? Unless it means that if it's set to 1 SHOT and I use another GLT to make it light, and then go back to trigger the 1st one it won't trigger.

Now that I think it through I may have answered my own question, but confirmation would be great. Thanks!
2009-09-14 21:31:00

Author:
SirGreenDay
Posts: 144


One shot means the effect will happen only one time per switch activation.

.
2009-09-14 23:54:00

Author:
RangerZero
Posts: 3901


Yah, but the GLT only ever happens once per time it senses anyway.

I've never understood what the one-shotedness of the GLT does. It seemed to make no difference on or off so I ignored it Can anyone give examples of how the GLT might behave when it's one-shot setting is set to true or false?
2009-09-15 01:42:00

Author:
rtm223
Posts: 6497


Yah, but the GLT only ever happens once per time it senses anyway.

I've never understood what the one-shotedness of the GLT does. It seemed to make no difference on or off so I ignored it Can anyone give examples of how the GLT might behave when it's one-shot setting is set to true or false?

The GLT One-shot option works as follows:

With this option turned off the GLT will set the lighting parameters each time the GLT is activated. This holds true for a GLT activate by an external switch or when activated by the sackboy walking in range of the sensor radius.

With the one-shot option turned on the the GLT will activate once and only once. If you have the GLT out in the open and the sackboy walks into its sense radius then it will activate. Later on if you walk back into it's range it will not activate anymore. This holds true for both activating the GLT by a remote switch or using the built in player sensor.

----

To go to the original question if you were to have two GLT, one set to dark and one set to light and both set to one-shot then you'll get the following:

Player walks in a line, activates GLT #1, screen goes black, player keeps walking, activates GLT #2, screen lights up.

Screen will stay lit up with no change if the player backtracks over the previously placed GLTs.

Having both GLTs set to One-shot = false will have the screen shifting back and forth between dark and light if the player were to walk back and forth between the two GLTs.

Does this help?
2009-09-15 06:56:00

Author:
Trindall
Posts: 297


Basically, let's say you have a GLT at the start of the level. One-Shot is set to "OFF" and you have another a couple feet ahead, same settings, different lighting.

What the One-Shot does is, as an example;

Say Sackboy spawns, the GLT is activated, he goes to the next GLT, it activates bringing the light to a dim dark, let's say he/she dies here and reverts back to the last checkpoint (which in this case would be the start of the level, where the previous GLT is.)

Now what happens is, since the GLT is not set on One-Shot, it'll revert the lighting back to it's previous setting, sort of ruining the atmosphere.

Yeah, tried to put it as simple as possible but I've probably made it more confusing.

Sorry.
2009-09-15 07:05:00

Author:
Whalio Cappuccino
Posts: 5250


I love Media Molecule and their supposedly "simple" creation mode where functions don't even keep the same logic depending the tool you use.

It think it's hilarious.

.
2009-09-15 17:25:00

Author:
RangerZero
Posts: 3901


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