Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Suggestions [Archive]
#1
Crumpable
Archive: 13 posts
Yesterday whilst helping my sister move into her new house, i was messing about with one of the box's and somehow the [Z] texture of the cardboard reminded me of LBP. I then began to think, LBP has all of these physics on swinging, jumping, pulling ect. wouldn't it be nice if the materials we had were more interactive? For instance; Dropping a metal ball onto a piece of cardboard will cause it to crumple leaving an imprint behind. Im sure many of you could think up of ways to harness this and make great use out of it. Maybe an 'On' or 'Off' setting would be more handy, considering levels sometimes break, and a material that crumples is going to make create mode more like 'A day in the life of a architect'. Just a though (P.S. I had a looong conversation with my dad on 'What would you call something that can easily crumple?' We eventually settled on crumplable XD) | 2009-09-14 15:43:00 Author: Mr_T-Shirt Posts: 1477 |
This is almost the same as the bendable materi8als that have been suggested trillions of times. As far as I know -but I might be wrong- the bending/crumping might be too complicated for the ps3 to handle, or that's the reason I've always seen given when this has been suggested. So, if it hasn't been done before, there might be a good reason, I guess :/ Obviusly, all this doesn't mean that I don't support your idea. I do! | 2009-09-14 17:50:00 Author: Keldur Posts: 628 |
It could be hard to pull off but it would be a pretty cool feature Not sure what new mechanics it would add though. It probably wouldn't work because if you dent something too much you'll be getting the "this shape is too complicated" message during play mode | 2009-09-14 17:59:00 Author: Dexiro Posts: 2100 |
It probably wouldn't work because if you dent something too much you'll be getting the "this shape is too complicated" message during play mode Thats is true | 2009-09-14 19:07:00 Author: Mr_T-Shirt Posts: 1477 |
This is almost the same as the bendable materi8als that have been suggested trillions of times. As far as I know -but I might be wrong- the bending/crumping might be too complicated for the ps3 to handle, or that's the reason I've always seen given when this has been suggested. So, if it hasn't been done before, there might be a good reason, I guess :/ Obviusly, all this doesn't mean that I don't support your idea. I do! I honestly don't understand how this concept is too much for the consoles these days to handle, don't most car games have a bending system in them for when the car takes damage? I know GTAIV has one, I've crippled cars in every way possible and it never turns out the same. I've also played games that have had objects in them with the stability of a jello mold in the last generation of consoles. | 2009-09-14 19:26:00 Author: Digs Posts: 23 |
I honestly don't understand how this concept is too much for the consoles these days to handle, don't most car games have a bending system in them for when the car takes damage? I know GTAIV has one, I've crippled cars in every way possible and it never turns out the same. I've also played games that have had objects in them with the stability of a jello mold in the last generation of consoles. I don't think games with cars have real crumpling systems, they just spawn a random dent in the place that was hit. They've managed to make it work well enough to look dynamic in most new games In lbp though the dent would have to take the same shape as the object that hit it, which would be very difficult since you can create pretty much any shape. It's probably not impossible but lbp is already testing the limits of the ps3 so i'd doubt it. | 2009-09-14 20:12:00 Author: Dexiro Posts: 2100 |
I don't think games with cars have real crumpling systems, they just spawn a random dent in the place that was hit. They've managed to make it work well enough to look dynamic in most new games In lbp though the dent would have to take the same shape as the object that hit it, which would be very difficult since you can create pretty much any shape. It's probably not impossible but lbp is already testing the limits of the ps3 so i'd doubt it. I'm not too sure about that, I mean I've hit stuff so hard that half my back end was curled up past my back window. The way I see it in LBP is, it wouldn't be much different than blowing something up. When something is blown up it's cut into a number of different shape depending on the positioning of the bomb, crumpling would be almost the same just not as drastic. When something blows up a chunk is taken out, if something would be to become dented it's just collapsing in on itself but it'd really look more like you used the corner tool. Either way, blown up or sunk in it's ends up the same way. Maybe I just don't see the difference. EDIT// After a little playing around on LBP I noticed there are crumple materials already in LBP, it's used in some of the trees in story mode. | 2009-09-15 00:18:00 Author: Digs Posts: 23 |
Well a bomb just deletes a circle in an object. A 'crumpable' material would be tons of tiny little bends and details. And I believe in GTA the dents and stuff don't occur in 'real time' as you would say it. Smashing into a car and smashing into a wall is the same thing. Like he said, it just loads up a pre-made dent. It's not real-time/physics based, which is what the 'crumpable' material would probably be. On another note, there should be bouncy material. | 2009-09-16 13:01:00 Author: TripleTremelo Posts: 490 |
Even if it's premade it's pretty convincing and it wouldn't take much more to make it possible in LBP. Though rubberish matterial that wiggles like most say the system is too weak to pull off is already in the game. | 2009-09-16 17:18:00 Author: Digs Posts: 23 |
Probably a good Idea for the next "generation" of lbp games. Burnout Paradise is a much better example of bending metal. It actually calculates the dents in real time... or so it seems. | 2009-09-25 10:51:00 Author: elzbenz Posts: 86 |
The trees, given as objects in the game, squash slightly when stood on. So i have a feeling they might have tried to implement something along these lines. However i think if all objects had the ability to be manipulated by crumpling or denting then this would be too much for the ps3. Plus imagine the extra testing time each level would need in order for people not to escape or break the level! | 2009-09-25 13:13:00 Author: ladylyn1 Posts: 836 |
The trees, given as objects in the game, squash slightly when stood on. I think that's just a visual thing though. The edges of the material are actually at the point where your feed are. The verteces don't move. | 2009-09-25 13:28:00 Author: rtm223 Posts: 6497 |
I think softbody physics (as in Locoroco) are a lot more CPU-intensive than rigid geometry physics. It's probably a lot more liable to glitching too. There are some pre-made objects in the game which seem to have soft physics.... take a look at the dead fish for one example. So, I think that MM considered adding soft materials during development, but decided against it. I guess it would be too hard for MM to stop players overusing soft physics, crippling their and other people's PS3s. And now sponge and rubber exist in LBP as solid material types.... So it would't make much sense if a they added squishy materials under some other name. I think we'll have to wait for LBP2 for this | 2009-09-25 15:07:00 Author: Tig-W Posts: 106 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.