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Help with scoreboards breaking

Archive: 6 posts


Picture the scene:



I'm making a level which I hope to be better than my epic fail "Secret Agent: Mission FreeFall"



The level features teleportation, therefore the scoreboard must be emitted.



At the end of the level you enter a cave, fall down a cavern, then stop in midair. Then you hear a huge crash then you quickly fall down into cage containing a score board! Then as your highscore gets added to the list, the entire cage you are in completely turns around and falls at huge speed.



It is the most amazing and sophisticated thing I have done in lbp and it looks absolutely incredible!



It was working perfectly, but then I realized that you had to emit a scoreboard to make the teleporters work. So I deleted my glued scoreboard, and triggered one to emit. The problem is that now that the scoreboard isn't glued to the cave it BREAKS with the huge turbulence it must endure



any help here?
2009-09-12 12:33:00

Author:
elzbenz
Posts: 86


Maybe you could keep the scoreboard and emit a checkpoint on the same spot with a small lifetime so it's gone before the cage starts falling. You could also emit he whole cage if that's possible2009-09-12 13:46:00

Author:
Kn0cked-0ut
Posts: 562


I don't understand what you mean by your first point and I have thought about emiting the whole thing but with my experience with capturing complex objects in the past, it normally doesn't come out exacatally the way I captured it so I don't think that's a good solution. Thanks for the help though!

anybody else got any help?!
2009-09-12 13:51:00

Author:
elzbenz
Posts: 86


Uh, why do you have to emit the scoreboard? As long as the checkpoint on it is not activated, emitting an activated checkpoint should work...2009-09-12 18:14:00

Author:
goldenclaw13
Posts: 224


The level features teleportation, therefore the scoreboard must be emitted.

I'm about to save you a lot of trouble. You don't need to emit the scoreboard. All you need to do is capture an activated checkpoint, or get one from someone else (I have one of each type). Activated just requires going into Play Mode and back into Create Mode, without the entrance checkpoint there. The checkpoint you placed will be lighted with the white ring, and you can capture then emit that. The checkpoint can stay firmly in place.
2009-09-12 21:56:00

Author:
BSprague
Posts: 2325


I'm about to save you a lot of trouble. You don't need to emit the scoreboard. All you need to do is capture an activated checkpoint, or get one from someone else (I have one of each type). Activated just requires going into Play Mode and back into Create Mode, without the entrance checkpoint there. The checkpoint you placed will be lighted with the white ring, and you can capture then emit that. The checkpoint can stay firmly in place.

oh my god I'm not a noob. I know all about all that activated teleport wizardry and yet even if I emit an activated checkpoint when I teleport sackboy comes out of the scoreboard! So I did the obvious thing and emited the thing after the teleportation was over! and now i've got this problem!

Sorry for being so harsh, it's just that I know all about teleporting and it just all comes down to how to provent the scoreboard from breaking. That was what I asked I did NOT ask how to teleport!

Correct me if i'm wrong.
2009-09-13 08:19:00

Author:
elzbenz
Posts: 86


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