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Teleporter Trouble!

Archive: 12 posts


Well, I'm trying to make a teleporter for my level, but I'm confused as to how to destroy my checkpoint. I don't want to crush it, but it doesn't seem to let me destroy a brain with a switch that I hook it to.
PLEEZ HALP!
Any other ways?:eek:
2009-09-08 19:44:00

Author:
SPONGMONKEY56
Posts: 209


If you want to kill your teleporter with a brain, you need to attatch the brain to some material, brains won't just attatch to checkpoints on their own. Brain switches also need to be set to one shot. If this is the only checkpoint in the level, it might not necessarily want to destroy it in create mode.2009-09-08 19:53:00

Author:
Burnvictim42
Posts: 3322


Another way to destroy it without all the messy brain stuff is to create an upside down "U" shaped piece of DM. Make the opening smaller than a checkpoint, and set a piston to pull the checkpoint up through the small opening. If the piston is going fast enough, it will destroy the checkpoint as it tries to pull it into the small opening.2009-09-08 20:00:00

Author:
comphermc
Posts: 5338


What I like to do to destroy checkpoints is similar to comphermc's way of doing it. I attach the checkpoint to something, then put a piece of dark matter somewhere along it's path. I set it to flip in, and it is destroyed instantly.2009-09-08 22:52:00

Author:
BSprague
Posts: 2325


You could always emit a checkpoint with a limited lifespan, which would disappear after a certain amount of time has elapsed. I know most people hate this method, as it can be a pain to get right, but it can be used in some circumstances.2009-09-09 21:05:00

Author:
Frogmeister
Posts: 236


Comphermc and BSPrague offer good suggestions, especially as their method doesn't give the player points.

The problem i have with your idea, Frogmeister, is that if the player is horrible, and can't trigger another door before the teleporter dissapears (or does a massive AFK and dies when they get back) they won't have a door to come back to =/
2009-09-09 22:53:00

Author:
Burnvictim42
Posts: 3322


har. I experienced all of those problems when i was making my little telly-o-porter.

If you are gonna set the thing to use an emitter and a set lifespan, it might be wise to make it so that you have to jump into a hole of some sort that triggers the thing and causes the sackperson to die all in one fell swoop. that'd keep the checkpoint from going bye bye a'fore the little burlap buggar decides to actually teleport.

Setting the lifespan to a really long time is not advisable unless you intend to use the checkpoint as a re-spawn point after the teleportation trick. but if ya do that, you won't be able to use another teleporter afterwards.

If you use the brain method, remember that the person is gonna gain 47 to 50 points per teleport, so make sure that they can't abuse it.

well, thats my 2 cents. Have fun!
2009-09-09 23:52:00

Author:
Memodrix
Posts: 879


If you use the brain method, remember that the person is gonna gain 47 to 50 points per teleport, so make sure that they can't abuse it.

They always gain 50 points, but killing the player takes out a percentage of their score. For example, if they have 900,000 points and you teleported them, their score would go way down, not up.
2009-09-10 01:26:00

Author:
BSprague
Posts: 2325


They always gain 50 points, but killing the player takes out a percentage of their score. For example, if they have 900,000 points and you teleported them, their score would go way down, not up.

I was unaware. I thought each death was -3 pts. Hence the 47-50 point gain (50 if ya start out at 0)

:blush:
2009-09-10 03:52:00

Author:
Memodrix
Posts: 879


I was unaware. I thought each death was -3 pts. Hence the 47-50 point gain (50 if ya start out at 0)

:blush:
You learn something new everyday.

But several people have been looking into ways to teleport the player by simply demitting the world around them, removing the need to kill the player.
2009-09-10 19:41:00

Author:
BSprague
Posts: 2325


Why not just use a piston attached to the checkpoint? That's what i did in MYST2009-09-10 20:19:00

Author:
ladylyn1
Posts: 836


The problem i have with your idea, Frogmeister, is that if the player is horrible, and can't trigger another door before the teleporter dissapears (or does a massive AFK and dies when they get back) they won't have a door to come back to =/

True enough, but there are ways around this if you use a little imagination!
2009-09-10 23:02:00

Author:
Frogmeister
Posts: 236


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