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Game Informer: 3 level upload limit

Archive: 59 posts


Got the new issue of game informer today. They had a 4 page feature on LBP, mostly revolved around the create portion of the game. While there wasn't a whole lot new, there was this little snippet:


To begin, you can only publish 3 levels online, but if they are popular, you may be granted the ability to post more. However, that only applies to levels accessible to the community as a whole; people on your friends list can play as many levels as you can create (even the ones that don't adhere to the decency standards).

Now, we knew there was going to be a limit, and some speculated that it'd be around 3-5 levels to start. I'm 50/50 on the idea myself, at least the number of uploads. On the one hand, it's going to prevent level spam, and the useless joke levels that pop up (people will want to save their slots for good levels so they can increase their slots). My concern is if it's based on popularity (hits or rating, it doesn't specify) the community for this game is going to be so big, that some great levels (and great creators) might go unnoticed.

The other thing that scares me is the "You MAY be granted the ability to post more levels" which to me means it isn't a certainty. Now, this wasn't a direct quote from anyone at MM or Sony, so it may have been vague or misinterpreted, but making great levels and not being guaranteed more slots would suck.

Either way, i'm going to focus on making the best levels I can, and will take awhile to use up my 3 slots anyway, so it won't effect me too much.
2008-09-16 05:48:00

Author:
Harrisment
Posts: 136


I am in full support of this. Great to hear, really. Like you pointed out, it's not perfect. But this really will drive up quality. Because people won't want to simply throw up something they messed around with one day, they'll want to put up stuff they planned out and designed well. Plus, if you have some friends that play with you, you can show them this level you made up, and they can help with input and improve it collab-style, which also bumps up the quality considerably before it gets put up.

Plus, it means that LBP won't get a massive pileup of levels on day 1 that crowd out everything that's worthwhile. Now, that doesn't mean there won't be junk, but it will be easier to pick out what's good and raise that to a higher level, instead of sifting through junk to find whatever's out there.

So in my eyes, it's a win-win-lose. There is a downside, but if someone's getting undernoticed, they can use sites like the sister site that recently went up or other communities like this one to give their stuff a boost. Plus, I'm fairly confident that MM will handle it all well. I don't think they're going to let things slip, or not much. Particularly not early on.
2008-09-16 06:02:00

Author:
Mark D. Stroyer
Posts: 632


I think it is good but I agree that someone could be hurt, but at least you can still share levels with your friend list, which I hope most of the people on this forum will fall under. So that means we will have alot of friends to share with, and it sounds like drunkmiffy levels can be shared with us. So hey drunkmiffy add me to your friend list so I can have some fun in your level.2008-09-16 06:05:00

Author:
Darth_Spartan
Posts: 813


I won't be making 3 awesome levels right away, so it's not a problem. By the time I get a good one uploaded and another done, the first I uploaded will be rated/played enough that I'll take it down if I have to. I like the limit, because you can still share your levels with friends without any issues.2008-09-16 06:10:00

Author:
ConfusedCartman
Posts: 3729


This sounds like a good thing, as mentioned it will ensure that there isn't level spam and as CC said you can run your levels you want to upload past your mates first to see if they think they are worthy of using one of your three slots

Cheers QuozL
2008-09-16 07:16:00

Author:
QuozL
Posts: 921


I'm also in agreement. I think this is a good measure to ensure we take our times to carefully plan out and test our levels before putting them up! I'm going to be inviting alot of you to come test out my designs and I'll be glad to return the favour. Testing out levels while running around as Sackboy sounds like easy-going fun times to me 2008-09-16 07:26:00

Author:
KAPBAM
Posts: 1348


I won't be making 3 awesome levels right away, so it's not a problem. By the time I get a good one uploaded and another done, the first I uploaded will be rated/played enough that I'll take it down if I have to. I like the limit, because you can still share your levels with friends without any issues.

Precisely this. Besides, if it becomes too troublesome or something and people start complaining too much, it'll be adjusted. Remember the game will evolve along with the gamer--er... Happy Gadders.
2008-09-16 07:31:00

Author:
aer0blue
Posts: 1603


Sooo... basicely you have to make an extremely cool level, to be noticed! right?... right?!2008-09-16 07:55:00

Author:
Yarbone
Posts: 3036


Also in agreement. The one thing I want to know is how easy it will be to share your Sackboy designs with people? Will it be direct send to/from friends only, or will you be able to upload your Sackboy or girl design?2008-09-16 07:56:00

Author:
flakmagnet
Posts: 1084


I'm also in agreement. I think this is a good measure to ensure we take our times to carefully plan out and test our levels before putting them up! I'm going to be inviting alot of you to come test out my designs and I'll be glad to return the favour. Testing out levels while running around as Sackboy sounds like easy-going fun times to me

You can invite me. I will help test and stuff.
2008-09-16 08:06:00

Author:
moleynator
Posts: 2914


I see it working out like newgrounds, where the crappy submissions get deleted or shunned to a place no normal user can find them, unless they are really looking. The awesome levels will be promoted and the good/average levels will be put in a database..

It probably WILL be based on user votes, though, but maybe there will be a "MM picks..." level every once in a while.

Also, they could maybe give you an extra level slot once a month or something?
2008-09-16 09:48:00

Author:
Maltay
Posts: 2073


i'm not a fan of this, but i know it is necessary to have good quality levels online.

The best part is that you can have your psn friends play it before you publish it. by the time the game comes out i'll have many of the forum mebers as my psn friends so i can test my levels on you guys before publishing it.
2008-09-16 10:30:00

Author:
muttjones
Posts: 843


3 sounds perfectly reasonable considering there's the potential to have a million people shareing thats already 3 million that you'd have to look through.

I wonder with the potential for additional uploads if its going to be hey you're good have an extra one or if its going to be a your level is so popular that its going to be a permanant posting and you're back to having 3 upload slots.
2008-09-16 11:04:00

Author:
Rabid-Coot
Posts: 6728


Wait.. what?? Am i the only one who thinks 3 is waaaaay to small?

And saying it will prevent level spam ... no, not really.. Cause the good ones will always be on top! Anyway, 3 is feakin too small.. youtube, flickr, Photobucket,rapidshare,... all became famous because there was no limit, or at least a large one.

15 would be more appropriate
2008-09-16 12:28:00

Author:
Stinkin Mushroom
Posts: 117


I... Love this forum. All over the place people will probably be yelling "BOO 3 SLOTS?! MM HAS BETRAYED ME I HATE THEM 4EVAR!" etc.
But here we are all able to have a calm, relevant discussion with well thought out points on both sides.

I am also in favour of this system. I imagine it won't take too much to raise slot allowance, so I'd think if you have levels so good that you don't want to delete them (from your 3 slots) you will have earned another.
2008-09-16 12:43:00

Author:
Capn P
Posts: 100


Wait.. what?? Am i the only one who thinks 3 is waaaaay to small?

And saying it will prevent level spam ... no, not really.. Cause the good ones will always be on top! Anyway, 3 is feakin too small.. youtube, flickr, Photobucket,rapidshare,... all became famous because there was no limit, or at least a large one.

15 would be more appropriate
I'm with you. I think this sucks. it should be at least 10. Also just say everyone is into a certain level and the creator takes it down as they need more space for a new level. I think this is going to be mis-information as we've had so many times now. Also just say you haven't got many friends and you make great levels but hardly anyone gets to play and rate them. Youtube of games my ar*s
2008-09-16 12:56:00

Author:
dorien
Posts: 2767


Capn P I agree wholeheartedly agree, THIS is why I come to this board above any others. Nice, balanced discussion.

Now, to Mushroom and Dorien, I think before we really realise how bad it is, we need to know EXACTLY what will get you more level slots. Lets say 100+ users have to rate it 3 stars or above. It's not been discussed, but I could see that as being an acceptable level. If you can't reach that with your level, it probably isn't good enough that it needs uploading to the world at large, this would be where you take it down, or take in some of the comments posted on it, tweak it, overhaul it, and re-post it. That's how I'd like it to work. As long as people posted constuctive critisism, it could work well.
2008-09-16 14:09:00

Author:
flakmagnet
Posts: 1084


I see it working out like newgrounds, where the crappy submissions get deleted or shunned to a place no normal user can find them, unless they are really looking. The awesome levels will be promoted and the good/average levels will be put in a database..

I hope that their is a database for the popular levels that are retired when a person has to take down a level to put up a new one. Otherwise you will have to be downloading something you like as soon as you see it. In fear that the next time you look for it, it has been taking down to put up something new because of the limit.
2008-09-16 14:18:00

Author:
BurlapSackBoy
Posts: 310


@ flakmagnet. I understand fully what your saying and there needs to some sort of limit. But i personally think 3 is way too small. Also i'm mostly interested in mini levels and for me to only be able to upload 3 of them would be annoying as it wouldn't take up much memory2008-09-16 14:44:00

Author:
dorien
Posts: 2767


This is a good system, and three uploads is probably a good limit. Makes people go back to their mediocre levels if they're not popular enough. If the limit was too high, people would just leave their crap lying around the online community.2008-09-16 15:09:00

Author:
Linque
Posts: 607


I think it shouldn't be a limit to your creations. The best think about the game is the fact that you can create the content to everyone, not only to your friends list.. I hope that at least that could be a way for you to put your creation on your PC and upload it to some LBP sharing site, so people can download it and share your levels with their friends without using the publishing system that the game have.

I agree that with a 3 limit slot their will be more good levels, but there are ways to always have good levels and have unlimited slot's to publish. If a level isn't good you could report it and when a good number of people reported that (50 people for example) they could take the level of the system.
2008-09-16 15:13:00

Author:
Drop
Posts: 46


3 is NOT small. It's a perfectly appropriate limit.

Get this, if there was no limit, imagine how many levels would get uploaded by users. (And I mean those mediocre creators, who believe they're amazing in making levels). It would take forever to browse through the levels.

@ Capn P: I'm sure the complaining already started xD
2008-09-16 15:14:00

Author:
Forsaken
Posts: 950


3 seems way too small. What happens if you're an immensely popular creator, and people want to play more of your levels constantly?2008-09-16 15:24:00

Author:
DrunkMiffy
Posts: 2758


3 seems way too small. What happens if you're an immensely popular creator, and people want to play more of your levels constantly?

Ah, well in the article where they talked about limits, MM said that they would stretch that limit if you make levels that get played a lot.
2008-09-16 15:38:00

Author:
Forsaken
Posts: 950


Ah, that's fair enough then.2008-09-16 15:41:00

Author:
DrunkMiffy
Posts: 2758


I'm thinking that three is, yes, is probably too small, at least long term. But that doesn't mean it should change, at least initially. Because this will deal with a tidal wave of junk right off the bat, and prevent the whole thing from being flooded.

As the game matures, however, then yes, basic limits should come up. This will be both because there's a lot of cushion of the good stuff sitting on top, and many of the people who get the game at launch and want to make a whole lot of random junk in a short amount of time will have drifted away from the game. I won't give examples, because somebody will be likely to debate what I just throw up there. But I don't think it should be close to unlimited, however. Because there WILL be those "level spammers" no matter what, and there needs to be provisions against that.
2008-09-16 15:48:00

Author:
Mark D. Stroyer
Posts: 632


Exactly, you get more ig . And Dorien, you can create more than 3, you don't get to publish more than 3. So publish your best three and hope they are good enough to get you more space, in the meantime, share your other good ones with friends. That's my plan anyway. I'd also like more than three, but can see the reason behind it.

Youtube was mentioned as infinite uploads. Yes, but, personally, less than 5% of it is worth watching. In fact, I'd say, probably less than 1% for myself, because obviously, some of it may be good quality, but it won't be what I want to watch.

There is no way 100% of the uploaded levels will be what you want to play, some may be insalnely difficult, others stupidly easy, but at least you'll only be looking at the cream of the crop for the 30% of the total that you want to play.


On a side note, I have to wonder how many people will bother with level remakes now they've got a small upload limit? Again, it should weed out some of the awful submissions, you won't be uploading the 1000th Mario Bros world 1-1 if yours isn't among the best.
2008-09-16 15:55:00

Author:
flakmagnet
Posts: 1084


People'll still do the remakes, they'll just pull them down when they have something worthwhile to replace it with 2008-09-16 15:57:00

Author:
DrunkMiffy
Posts: 2758


I can see how this is a good idea, I just hope that the rating system doesn't overlook some levels. Can't wait for this game! :hero:2008-09-16 16:10:00

Author:
trialaccess
Posts: 101


How it sounds to me is you can publish three and if they do well you get more levels you can publlish. But some of you are thinking you can pull them out after you publish to fit another one, I don't know if I would count on that. I am guessing after you publish it because part of the game for everyone and there is no taking it back. Just my guess, so this really keeps from poor levels being made, you have to make sure you are okay publishing your level because you can only do three.
Also I would like to bring up again that you can share them with your friends, so this does not hurt you on how many you can make, you can make 20 levels if you want, but only publish 3 of them. You can share all the ones you want with your friends, and I see a large friend list coming from most people.
And yes I know that you can publish more if your level does well, so make sure to publish the best level you can. Also I think we are lucky to have so many friends from this forum to share our levels and hopefully this will help bring out levels up to the top so we can keep publishing more.
2008-09-16 16:12:00

Author:
Darth_Spartan
Posts: 813


I think this will really reward the good level designers, and filter out the ones that quickly slap together quick ideas. And my guess is if you're cranking out some great levels, you'll be be granted more and more.

I don't really see a problem with this as long as they do promote the good designers and give them more space. :kz:

Oh, and for the people who think that their levels will get burried in the huge mass of levels? That's why it's important to stay on an online community like this and share it here. If other people won't take notice of your level, I'm sure there will be a load of members here willing to play and rate your level. Community and getting the word out on your level is vital if you want it to get ranked high. And yes, we will have level review sections, and will feature levels from our users on the main page that we think are worth checking out.

LBP
2008-09-16 16:16:00

Author:
lbp
Posts: 423


Hmm... At least my friends can play as many levels as I want right?
Shouldn't be too much of a problem then.

At least it will stop spam/bad levels.

2008-09-16 16:20:00

Author:
GuyWithNoEyes
Posts: 1100


How it sounds to me is you can publish three and if they do well you get more levels you can publlish. But some of you are thinking you can pull them out after you publish to fit another one, I don't know if I would count on that. I am guessing after you publish it because part of the game for everyone and there is no taking it back. Just my guess, so this really keeps from poor levels being made, you have to make sure you are okay publishing your level because you can only do three.
Also I would like to bring up again that you can share them with your friends, so this does not hurt you on how many you can make, you can make 20 levels if you want, but only publish 3 of them. You can share all the ones you want with your friends, and I see a large friend list coming from most people.
And yes I know that you can publish more if your level does well, so make sure to publish the best level you can. Also I think we are lucky to have so many friends from this forum to share our levels and hopefully this will help bring out levels up to the top so we can keep publishing more.

Nah, I really doubt they'd do that. It would be an extremely bad move of MM. Think about it, why would they actually do that? So if someone tries out the publishing as tests, and gets to 3, that's it? How would he have known?

There'd obviously be a way to take down your own levels. Just like you can take down your vids on youtube, facebook and myspace.
2008-09-16 16:23:00

Author:
Forsaken
Posts: 950


Nah, I really doubt they'd do that. It would be an extremely bad move of MM. Think about it, why would they actually do that? So if someone tries out the publishing as tests, and gets to 3, that's it? How would he have known?

There'd obviously be a way to take down your own levels. Just like you can take down your vids on youtube, facebook and myspace.
Well I know I won't take the chance, I am only going to publish good levels. I understand what you mean but think about it like this, if you are making a game do you publish something that sucks, look how a demo can hurt a game if it is not a good demo, makes people question your game. Same thing here, as in a real company you can't just publish poor stuff all the time and home to keep making games. Now days you can send updates to your game to fix issues that come up but still I won't take the chance on it.
2008-09-16 16:46:00

Author:
Darth_Spartan
Posts: 813


Certainly, there'll without doubt be a "You have so many levels you can publish left" counter. But I think that, since you can have 100 levels stored on your HDD, you'll be able to organize your moon like you want it (or to some extent) and for each, there will be a "Publish" option, toggle it on or off.

One of the biggest deterrents I can see this being is those "I got a friend or three together and we made a whole bunch of stuff" levels which someone saved, and is kinda a patchwork-quilt style thing without much cohesion, because the people making it were just doing "Oh, this might be cool" a dozen times and putting stickers on it. That may be fun in its own right, but in that instance it's the creating with people that's the fun part, and it's pretty worthless for anyone else to go through and play it. This will mean that unless somebody has some REALLY creative friends, they had an overall idea, and they had some really great ideas, and they worked on it for a while, and the other guy doesn't have any good level designs to publish, then it may turn up being something interesting for people to go to and wind up saying, "Oh, that's cool idea. And I like this theme, and that mechanic over there" etc, and use that to go in and design a full-blown level.
2008-09-16 16:52:00

Author:
Mark D. Stroyer
Posts: 632


I may even make a new stupid account to make these weird and odd levels on 2008-09-16 17:00:00

Author:
DrunkMiffy
Posts: 2758


Certainly, there'll without doubt be a "You have so many levels you can publish left" counter. But I think that, since you can have 100 levels stored on your HDD, you'll be able to organize your moon like you want it (or to some extent) and for each, there will be a "Publish" option, toggle it on or off.

One of the biggest deterrents I can see this being is those "I got a friend or three together and we made a whole bunch of stuff" levels which someone saved, and is kinda a patchwork-quilt style thing without much cohesion, because the people making it were just doing "Oh, this might be cool" a dozen times and putting stickers on it. That may be fun in its own right, but in that instance it's the creating with people that's the fun part, and it's pretty worthless for anyone else to go through and play it. This will mean that unless somebody has some REALLY creative friends, they had an overall idea, and they had some really great ideas, and they worked on it for a while, and the other guy doesn't have any good level designs to publish, then it may turn up being something interesting for people to go to and wind up saying, "Oh, that's cool idea. And I like this theme, and that mechanic over there" etc, and use that to go in and design a full-blown level.
Thanks for the informaiton on that, I didn't really understand that until you just explained that. Good points.
2008-09-16 17:12:00

Author:
Darth_Spartan
Posts: 813


My thoughts:

Since we are allowed to play our friend's levels with ease, if you want to play someone's level, just friend them first. This way, I will be able to play all of LBPC's levels.

Also, limiting the amount of levels uploaded at a time gives more attention to your awesome levels, rather than the ok levels that you make but don't upload.

TDLR; Don't worry about it.
2008-09-16 17:39:00

Author:
Unknown User


I dont know if this has been addressed or not. But if the community upload limit is 3. How will sharing between friends work?

Will you be able to access all the levels created on your friends PS3? Will you have to send them to your friend? How is that supposed to work?
2008-09-16 19:48:00

Author:
Eniotnas
Posts: 49


I Don't mind this but i would like more, maybe 4 or 5. I also think it's good because it limits the total amount of levels,meaning it won't turn into the Spore Creature Creator where there is million of creatures, some of the best are overlooked and some of the worst have high ratings. At least this will keep at a certain maximum limit2008-09-16 20:00:00

Author:
LittleBigMan
Posts: 326


I may even make a new stupid account to make these weird and odd levels on

Same. I have quite a few accounts already anyway, seeing as PSN is free and all.
2008-09-16 20:08:00

Author:
GuyWithNoEyes
Posts: 1100


I have faith that I'll be qualified for more slots by the time I've finished my third level.2008-09-16 20:21:00

Author:
Linque
Posts: 607


I have faith that I'll be qualified for more slots by the time I've finished my third level.

What I think:

I wouldn't be so confident, people with have to search through tonnes before finding your level (without being specified beforehand, of course.)

So unless you post your level here and it gets recognised by Mm or SCE or whoever decides it I doubt it.

Friendly Response:

Yeah, I agree

You're levels are going to be really awesome so I'm sure they will.
2008-09-16 20:27:00

Author:
GuyWithNoEyes
Posts: 1100


Well, each level is going to take probably way over a month to make, so there's plenty of time to get recognition between the first and third level. And you can always work on the fourth level even if you couldn't publish it yet.2008-09-16 20:53:00

Author:
Linque
Posts: 607


At first thought I didn't like this idea but level spamming would have been a major issue. Sites like youtube have their fair share of video spamming and it would be good to avoid this. [just look up "Tina Fey SNL Palin" and see what you get]

I wanted to publish a series of levels that told a story over maybe a maximum of 10 levels. Now I wouldn't really be able to do this with the limit unless the first few were so awesome that I got an extra slot. I planned on having the key at the end of the level allow you to access the next. So that's all up in the air right now.

So for now, I'll have to limit the story to 3 levels or load my friends list up and distribute it through others. I wonder if thats even possible.

Anyone know if you can download a level, suggest it to a friend and then receive the level FROM them even if its not "published" anymore?
2008-09-16 21:15:00

Author:
docpac
Posts: 601


I'm sure if you make the first three levels good enough, you'll get extra slots. If they're not up to par initially, you can always go back and improve them. Also, distributing them to friends first for playtest before going worldwide is always a good idea.


I'd guess that you're not able to distribute anyone's level if they take if off the air. If someone for instance would want to make version 2.0 from a level they made, it wouldn't be a good thing if v1.0 would still remain in circulation after the update.
2008-09-16 21:25:00

Author:
Linque
Posts: 607


I think 3 is a little low, maybe 5-7 would be correct. But also this will allow them to test out their servers at first, and maybe after they have tested them and upgraded what is needed MM will expand it for everyone! Also, you will be able to take down levels you have made, I read that somewhere. This is good though, less crap to wade through.

You guys remember that these levels are downloaded to your HD so you can still play them even if the author takes them down from his share, they are still local on your PS3.
2008-09-16 22:47:00

Author:
Abs1nth3
Posts: 49


ahh man it sux tht i jst renewed my sub to gameinformer 3 days ago!!! now ill miss out on the issue tht i was waiting for!! lbp spread!! neways i do like ths system but i do think 3 is a little small.... mayb lik 5-7 levels would b good but 3! o well not too big of deal to me! and i hope that they dont make the system for earning more server space not too hard...2008-09-16 23:50:00

Author:
ea9492
Posts: 444


I honestly don't care. If you deserve more levels, then you'll get them. If you don't, then you won't. It's not like you can only create 3 levels.2008-09-17 00:19:00

Author:
bbroman
Posts: 1374


Unless you get mad because strangers can't play your levels then you have nothing to worry about. Think it through, Your friends can play all your levels, you can play all your levels, and there'll be plenty of GOOD levels on the net due to the 3-up limit. So what is the disadvantage to you??? That you can't get a strangers opinion on your level??? grr2008-09-17 04:18:00

Author:
BerkleyJ
Posts: 110


I'm sure if you make the first three levels good enough, you'll get extra slots. If they're not up to par initially, you can always go back and improve them. Also, distributing them to friends first for playtest before going worldwide is always a good idea.


I'd guess that you're not able to distribute anyone's level if they take if off the air. If someone for instance would want to make version 2.0 from a level they made, it wouldn't be a good thing if v1.0 would still remain in circulation after the update.

My initial levels would have been a bit light on the complexity much like most games. It would have been more of an introduction to the style, characters, story etc much like most games. The really cool stuff would have come later. I'll just have to rework the design a bit and make sure the levels are more creative and challenging than I initially designed it. No worries.

My main concern is if a particular level became popular then the story wouldn't mean much. It would be like watching 15 minutes of a movie. They'd have an idea of what was going on in that scene but they'd miss the big picture, which is what I was focusing on. Bah.

It is a shame about the distribution though. Hrm.
2008-09-17 04:20:00

Author:
docpac
Posts: 601


About the storyline levels publishing.. Maybe you could just publish them like 1,2,3 first and if you have the next one you replace 1 with 4 etc. That way you can keep the keys that you need to access the next level and if someone can't access for example level 2 because 1 isn't up anymore, they could just send you a message to ask you to send level 1 to them or befriend them. Wouldn't it work like that?

And now to the limit of 3 levels.. while I think it's good that it'll prevent having to browse through thousands not-so-good levels I kinda see a problem with minigame/endurance levels. I'm not too sure wether people would publish their minigame levels if they have a lot more complex levels ready to upload. That way there wouldn't be any awesome minigame levels from good creators, because they have better huge levels.. Even if they got more space to upload I wonder if they'd want to choose the minigames.
I think it would be a good idea to have like a limit to different level-sizes. Like you can publish 3 huge, 3 middle and 3 small. Anyone agree?

Also I hope that getting more slots isn't too hard. Not like "if your level is withing the top 50, you get 3 more slots" but more like "get 500 (or some maybe more) good ratings (dunno what the rating system is like.. if its from 1-10 then maybe 500 10 ratings or so ) to gain 1 more slot.
So I think that people who aren't extremly creative and skilled, but still can make some really good levels should still get a few more slots, because 3 is really **** low.
2008-09-17 10:16:00

Author:
Shiwayari
Posts: 167


when they say you can play all your friends levels i think they only mean that if your in a party with them and the leader goes into one of thier levels you can choose to follow them. Don't think you'll just be able to select any of thier levels at will if they haven't been uploaded. Unless they mean if your sent the level maybe by message.2008-09-17 10:53:00

Author:
dorien
Posts: 2767


Was actually planning on making 5 successive levels (so you have to play level 1 first to get the key for level 2 etc etc).

It's not that I want to make such HUGE levels, just want to mix up the background while telling "the story". I guess I'll need to do some trick with ambient lighting etc to change the feel of a part of the level.

Just 5 more weeks


aaaarrrggghhhhh
2008-09-17 12:26:00

Author:
KBY
Posts: 60


If I'd have to guess, it'll be pretty easy to get extra slots, at least the first couple of times. Just as long as you provide decent quality stuff. The limit exists just to keep the crap to a minimum.2008-09-17 13:10:00

Author:
Linque
Posts: 607


As long as I can remove and upload and still share with friends, I'll be okay I suppose. If somebody makes a site where you can DL with the PS3 though, and you put the levels in your "blog", that'd be sweet.2008-09-18 01:13:00

Author:
Unknown User


Im in favor for this, definately. Even though I dont have my PS3 yet, I was having nightmares about how, I would come home after school, get on the Playstation 3, and see over 2 Billion levels to try, half of which would be worthless.

This is a great idea and I'm happy that MM decided to go with a 3 upload limit. I also like the fact you get rewarded more slots if you deserve them. I just hope they have like some sort of design, where the new levels have some sort of stamp next to the level's name, like for example, this site has a link "New Posts" which helps the original poster to get his question answered.

That would be a good idea for the game, so all levels can be noticed and played so if that person is a genius at level designing, he/she can get noticed and rewarded for they're hard work
2008-09-18 01:50:00

Author:
Whalio Cappuccino
Posts: 5250


I know this may sound desperate and like I have no friends, but I want to start off my online experience on the PS3 with loads of friends, so if anyone wants to. Please send me a friend request on the forums, and when I get my PS3 I'll send you a message and tell you what my gamertag is, sorry for double posting.2008-09-18 01:53:00

Author:
Whalio Cappuccino
Posts: 5250


Please send me a friend request on the forums, and when I get my PS3 I'll send you a message and tell you what my gamertag is, sorry for double posting.

Just bookmark this page

https://lbpcentral.lbp-hub.com/index.php?t=t=164

Once you have your PSN (gamertag), add your name to this list and send out a whole bunch of friend requests
2008-09-18 12:34:00

Author:
KBY
Posts: 60


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