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#1

"Wafer thin"? Wha?

Archive: 13 posts


Taken from LittleBigCreation.com:

There are four different layers of thickness you can make your materials:



3 Fat
2 Fat
1 Fat
Wafer Thin



Wafer Thin shapes will fall between bigger objects, so be careful when positioning particularly thin shapes.

I don't understand. Wafer thin as in depht or is it wideness? What does it mean by falling between bigger objects...?
2008-09-16 00:29:00

Author:
aer0blue
Posts: 1603


woah that's a misleading title I thought it was about water!
ANYWAYS
yeah i saw that too i was looking through the manual and it says wafer thins can fall through bigger shapes, that confused me too! answers would be helpful.
2008-09-16 00:34:00

Author:
Sage
Posts: 2068


You know how there are three layers that you can place objects in? Well, wafer-thin objects go in-between those layers and don't effect your Sackboy at all. They could be used for making backgrounds or foregrounds.2008-09-16 00:34:00

Author:
Sack-Jake
Posts: 1153


OHHHHHHHHHHHHHHHHHHHHH thanks that explains alot2008-09-16 00:36:00

Author:
Sage
Posts: 2068


OHHHHHHHHHHHHHHHHHHHHH thanks that explains alot
Yeah, it's pretty useful if you want to make a complex cave or something and don't want to waste precious layer space on backgrounds.
2008-09-16 00:39:00

Author:
Sack-Jake
Posts: 1153


Ah, thanks guys.

And I mistyped and fixed it, sorry. WaFer thin, not WaTer thin. XD
2008-09-16 00:46:00

Author:
aer0blue
Posts: 1603


Yeah, 'Wafer thin' is the skinniest (depth/thickness-wise) that any object can be.

I'm really glad this is included so we can have many sub-layers in each individual layer, if you get what I mean.
2008-09-16 01:19:00

Author:
Unknown User


Yeah, the title threw me off at first. My first thought was, "Come on, we already have HOW many threads on in-game water?" But yeah, what they said. If you look through that one video where it's a time-lapse of a guy making a desert, Mexican-themed level, you can see one part where he makes a house. If you keep your eye on it, you can see him adjust the sizing for the three thicknesses in one point, and later on he uses the thin cardboard with some stickers pasted on it to be the roof and back of the house he makes.

The backstop may be the most common use of it, but I'm more interested with it as a gameplay piece, being a wall used to stop people from going between levels. For example, in a flaming barrel-jumping Donkey Kong style level, you could put a thin wafer wall between the foreground and middle levels, and force the player to stay on the front. You could do that with a full block, of course, but that allows the space behind it to be used for something, as well.
2008-09-16 02:12:00

Author:
Mark D. Stroyer
Posts: 632


Theroeticals, you could put a sheet of glass inbetween each leayer right, and have a racetrack where the users can't cross lanes It will be hard for the person in the back as he can't see very well... so maybe give him less obstacles, and the first guy more obstacles. Should balance it out abit 2008-09-16 10:04:00

Author:
Maltay
Posts: 2073


Theroeticals, you could put a sheet of glass inbetween each leayer right, and have a racetrack where the users can't cross lanes It will be hard for the person in the back as he can't see very well... so maybe give him less obstacles, and the first guy more obstacles. Should balance it out abit

an easier alternative would be to have the lanes on top of each other.
2008-09-16 13:00:00

Author:
muttjones
Posts: 843


Theroeticals, you could put a sheet of glass inbetween each leayer right, and have a racetrack where the users can't cross lanes It will be hard for the person in the back as he can't see very well... so maybe give him less obstacles, and the first guy more obstacles. Should balance it out abit

Like Muttjones just said, that's what poped into my mind. just elevate the race track for the further away player by a bit, and there you go, the camera should folow both players (as long as one doesn't get too far behind!)

Although, my reflection on these layers of depth is this: Has it been confirmed that we can put wafer thin layers between the three main layers?? I hope so as this allows for things like Maltay and others have mentioned above. But have we ever seen this in a video? I don't recall, and I have over 30 vids on my PS3
2008-09-16 19:25:00

Author:
KAPBAM
Posts: 1348


Like Muttjones just said, that's what poped into my mind. just elevate the race track for the further away player by a bit, and there you go, the camera should folow both players (as long as one doesn't get too far behind!)

Although, my reflection on these layers of depth is this: Has it been confirmed that we can put wafer thin layers between the three main layers?? I hope so as this allows for things like Maltay and others have mentioned above. But have we ever seen this in a video? I don't recall, and I have over 30 vids on my PS3

Yeah, I'll never be able to find the source, but I can guarantee I've seen it somewhere
2008-09-16 19:27:00

Author:
DrunkMiffy
Posts: 2758


Glass. Perfect for having a glass wall.2008-09-16 21:26:00

Author:
docpac
Posts: 601


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