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#1

Online Create. What community creators would you want to see working together?

Archive: 91 posts


-----2009-09-04 20:42:00

Author:
Art_of_Tyler
Posts: 32


If Grant and Wexfordian were working together, we'd have a :star::star::star::star::star: level released every 8 seconds. 2009-09-04 20:44:00

Author:
Killian
Posts: 2575


Mix CandyK with a creator that can think up loads of gameplay ideas and you'd have the best level in the LittleBigPlanet!2009-09-04 20:45:00

Author:
Leather-Monkey
Posts: 2266


Hard to say. I wouldn't like to not include a fantastic creator by accident.2009-09-04 20:47:00

Author:
alexbull_uk
Posts: 1287


Poms And aaalone. poms has the epic bunker style Dangerous Huge levels and aaalone (original creator of moving parts) has the detail movement and overall brains2009-09-04 20:51:00

Author:
DudeySocks
Posts: 6


Mix CandyK with a creator that can think up loads of gameplay ideas and you'd have the best level in the LittleBigPlanet!

CandyK + CaptainCowboyHat = Win!
2009-09-04 20:53:00

Author:
Matt 82
Posts: 1096


rattle_trap and mrsupercomputer 2009-09-04 20:59:00

Author:
KoRnDawwg
Posts: 1424


If Grant and Wexfordian were working together, we'd have a :star::star::star::star::star: level released every 8 seconds.

So true...


Throw Jackofcourse into the mix and you might end up with a 20 level series in a week.



I would like seeing Jaeyden and Wex working together. If they can find OIL_ he can join the mix too! Imagine a trippy platforming level with epic puzzle solving and intense graphics.
2009-09-04 21:02:00

Author:
hilightnotes
Posts: 1230


rtm223 and comphermc!2009-09-04 21:05:00

Author:
Incinerator22
Posts: 3251


Hmm... good question! A few people with different skills would work of course, but creators with skills that compliment each other would work also.

I can only speak personally, but some possibly good combinations COULD be:

1. Eustoma + IceMaiden
2. KorNDawwg + Mushroom_Samba
3. EviLPaNda + rtm223
4. Morgana25 + Unreal_Styrofoam
5. jwwphotos + Dr_Dhio

And I can't resist the last one...

6. wexfordian, Jaeyden, CuzFeeshe, MrsSpookyBuz

2009-09-04 21:07:00

Author:
MrsSpookyBuz
Posts: 1492


If Grant and Wexfordian were working together, we'd have a :star::star::star::star::star: level released every 8 seconds.

I don't know who I'd like to see working together, personally. I do think Grant and Wex would make a great team though. They'd fill both of their moons in about two weeks though. ^_^

I think I'd turn out levels a lot faster if I had a team to work with. I kinda don't ever want to create alone again.
2009-09-04 21:09:00

Author:
xkappax
Posts: 2569


6. wexfordian, Jaeyden, CuzFeeshe, MrsSpookyBuz



Dear god, YES. Please. That would definitely churn out the best level of all time.
2009-09-04 21:13:00

Author:
hilightnotes
Posts: 1230


hehe I think that me, Mother-Misty & Jaeyden could turn out one whacked out spacey platformer ....jus sayin LOL2009-09-04 21:17:00

Author:
miltonTPS
Posts: 126


I'd love to work with anyone who shared my crazy sense of humor. 2009-09-04 21:19:00

Author:
xkappax
Posts: 2569


I'd love to work with anyone who shared my crazy sense of humor.

Oh Sara, please play a few levels by Tanuki75! He's my best bud, he's crazy, and he's a wonderful person. If you ever feel down, play his stuff I urge you. You will laugh, I promise.

I think you'd find it really hard to create with him though - you wouldn't get anything done for laughing!
2009-09-04 21:25:00

Author:
MrsSpookyBuz
Posts: 1492


Great question!

I'll just put together the best creators on Little Big Planet, and those are geosautus, mrsupercomputer, and jackofcourse. Can you imagine if they ever made a level together? It would be the best thing on LBP !!!!!


Another good combination would be IceMaiden and Kiminski, I think IceMaiden is great at making things that look amazing and Kiminski is great at platforming.
2009-09-04 21:25:00

Author:
TheFirstAvenger
Posts: 787


In all honestly, I think it would be very difficult to create the 'super' levels people are talking about.

What you gain from having two minds on a creation in terms of ideas and innovation can easily be lost when it comes to cohesiveness and flow. Sure it will be packed with ideas but it could easily end up looking a little disjointed and not as polished as if it was done solely by one creator.

Basically just because it has two great minds on one creation doesn't mean it'll be twice as good. I'm sure you all weren't thinking about it quite as literally as that, but you get my point

Apologises for metaphorically urinating on your metaphorical fanbonfire haha

Just my thoughts and thought it may open up a bit more of a debate
2009-09-04 21:26:00

Author:
jackofcourse
Posts: 1494


Oh Sara, please play a few levels by Tanuki75! He's my best bud, he's crazy, and he's a wonderful person. If you ever feel down, play his stuff I urge you. You will laugh, I promise.

I think you'd find it really hard to create with him though - you wouldn't get anything done for laughing!

I worked with Ccubbage, Morgana and Catiers (my husband) in the online create beta, and I think it was one of the best times I've ever had in lbp, because they went along with my crazy "vision" for the level. When the beta goes live, I'd absolutely love to work with them again. I know Grant and Hardsync also share my sense of humor, and I'd absolutely work with them again, too

I'll definitely check out Tanuki75's levels! I'm a fan of things that are "crazy" ... I sorta wish Pirate-Hat was still making levels. I'd sign up to work with him in a second. His levels were so hilarious I could barely make it though them.
2009-09-04 21:35:00

Author:
xkappax
Posts: 2569


Oh Sara, please play a few levels by Tanuki75! He's my best bud, he's crazy, and he's a wonderful person. If you ever feel down, play his stuff I urge you. You will laugh, I promise.

I must second that. I've only played with him a couple of times, but he really is crazy

They came from space to barnyard race is an awesome level. Full of insanity.
2009-09-04 21:38:00

Author:
ARD
Posts: 4291


Two more:

Morgana and MrsSpookyBuz,
Wex and jackofcourse.
2009-09-04 21:49:00

Author:
KoRnDawwg
Posts: 1424


In all honestly, I think it would be very difficult to create the 'super' levels people are talking about.

What you gain from having two minds on a creation in terms of ideas and innovation can easily be lost when it comes to cohesiveness and flow. Sure it will be packed with ideas but it could easily end up looking a little disjointed and not as polished as if it was done solely by one creator.

Basically just because it has two great minds on one creation doesn't mean it'll be twice as good. I'm sure you all weren't thinking about it quite as literally as that, but you get my point

Apologises for metaphorically urinating on your metaphorical fanbonfire haha

Just my thoughts and thought it may open up a bit more of a debate haha

I don't know, yourself, NinjaMcWiz, Killian and myself didn't do to bad

Making 7 days with xkappax and Hardsync was great fun to, we had a blast making that level.
2009-09-04 22:25:00

Author:
GruntosUK
Posts: 1754


Myself and...anyone like GrantosUK or Wex or Jaeyden who just churn out great levels.

A great team from my perspective, nuh?
2009-09-04 22:44:00

Author:
dawesbr
Posts: 3280


I would be curious to know if there really are some of you out there that would really like to make some levels beautiful, you know, being responsable of the level art and decoration (just like the Level Artist actually IS a real job).

This kind of of combination would be interesting for me. I would love to make a level and someone making it beautiful.

.
2009-09-04 23:34:00

Author:
RangerZero
Posts: 3901


I have to agree with jackofcourse on this one. I've been involved in many artistic collaborations and simply putting two great or even like-minded artists together doesn't automatically result in great art. Keeping the result coherant can be tricky. Subtle diffences of taste, style and opinion can become stark when two people are signing their names on the same creation. And let's not forget that egos are involved! Not mine of course, I play the humble

My real fear (yes fear) in creating collaboratively would be my commitment and contribution to the team. Would I be able to pull my weight? What if my kids got sick and I couldn't be there for a week or two? What if my methods (often off-the-cuff or trial and error) didn't jive with my partner (who may be methodical and calculating)? I'm slow. I'm neurotic. When working on my own, I set the targets and expectation levels. When I team up... it's more complicated. I don't know, I suppose that says more about my social misgivings than on-line create.

Despite it all, I do believe the right two (or more) people could really do some great things if they got on the same page. I think it would be fun for the creators even if it didn't result in the level to end all levels. At the very least it would be a great way to share ideas, techniques and such.
I look forward to it, and would be happy to work with any of my esteemed colleagues. Just forgive me if I drop the ball.
2009-09-05 00:31:00

Author:
AAAlone
Posts: 71


To create a great level and for both creators to enjoy the experience they are going to have to be seriously laid back and trust each other immensely.

In the Co-op beta this has been easy for me. Early on I was a part of quite a few projects and made a few made a few full levels/mini games with Gruntos and Ninja. I found it easy because I wasn't really bothered about the outcome, we were just messing around and seeing what we could come up with.

In the proper game this just wouldn't be the case. I'm stupidly neurotic too when it comes to my levels and everything has to be exactly right and just the way I want it. I'm ridiculously anal about little things and I wouldn't want to someone else to have to go through that with me!

I can't see me ever creating a proper level with someone else for a few reasons. If I was creating a level that my name was going on I'd have to have it exactly how I wanted it. It's an incredibly selfish outlook and I have no doubt I'll be missing out on a lot of fun, but part of why I love LBP and creating in it so much is because I get to put my imagination down exactly how I want it and then see what other people think. That just wouldn't be the same if someone else made it with me. I guess I just love that personal connection to the levels, having put everything you have into it and the excitement of seeing what others think of it.

Saying that, just because I won't be making full blown levels with people doesn't mean I wouldn't jump in and help people out...I just wouldn't wanted credit for it
2009-09-05 00:45:00

Author:
jackofcourse
Posts: 1494


Not to sound selfish but me and wexfordian. Our story plots and level designs would be unbelivable. Peoples controllers would explode! 2009-09-05 00:58:00

Author:
acdramon
Posts: 332


5. jwwphotos + Dr_Dhio



Wow! Thanks MrsSpookyBuz! Honored to show up in anyone's list, but wow, Mrs Buz herself! Too cool!


If Grant and Wexfordian were working together, we'd have a :star::star::star::star::star: level released every 8 seconds.

Agreed! I swear they have bots or possibly minions helping them.

Actually, if a certain blue avatar-ed creator with a cool shiny hat were to ask me to help him recreate a certain level we did in the Beta, I would be up for it in a heartbeat. One of the best co-op survival levels ever!

Ok.. maybe I am a bit biased.
2009-09-05 01:16:00

Author:
jwwphotos
Posts: 11383


Before the beta I would have been totally against working with other creators, but working with xkappax, Catiers, and Morgana25 taught me that if you get the right group together and all work on your strengths.... and have respect for the other creator's talents you can come up with some fantastic stuff.

Obviously, I can't let the cat out of the bag on any details of the beta, but I've definately found it's possible to create things that none of the creators would have come up with individually.
2009-09-05 02:51:00

Author:
CCubbage
Posts: 4430


I'd say comphermc and amazingflyingpoo.2009-09-05 03:37:00

Author:
Drakora
Posts: 392


probably ricky-bobby91 and icemaiden, to create the ultimate artistic experience i lbp

i know its a bit odd mixing someone dark and tim burton-y with someone who does more scenic stuffs, but it might turn out ok

me and ricky are already planning on making a lvl together when online create comes out.
2009-09-05 07:38:00

Author:
Voodeedoo
Posts: 724


Oh! Good thread. I would like to see another level from both NinjaMicWZ and Neverynall. Their SEMINAL GEMINI was very great and they are both very good creators...

Besides, I had a common project several month ago with my friend OCK. It was an incredible japanese themed level with puzzles. The visuals of the level was awesomes. But things was not finished and OCK leaved Japan for Budapest and we could not continue. OCK did not play LBP anymore, and the level is in the same state since approx 5 month. I can't decide myself to delete the level and t is still in my moon today.
Thus, it was both a good (very awesome stuff in the level) and a bad (lot of time and work for an unfinished level) experience.
I will see to do something after the OC release...
2009-09-05 08:44:00

Author:
Takelow
Posts: 1355


I understand the personal connection to the levels when you work by yourself. I mean, look at my connection to the crystal cave. To be quite honest, though, since the very beginning of this game, I have never REALLY worked 100 percent by myself. I've always been fortunate to have my husband be able to come in and make something work that I otherwise couldn't. I think that's the best aspect of online create. When working with others, I found the most beneficial part is that other people are definitely going to know something that you don't, and sometimes they can push your creations somewhere they maybe wouldn't have been able to go with just you working on them. You also learn SO MUCH from watching other people. Watching Ccubbage, jack, morgana and grant work was amazing and completely enlightening!

When I worked on 7 days, I had no idea how that level would come out. I had this rough idea, and we all started throwing ideas out, and then we put them together and made a level. People would have thought I was mad when they first heard some of the stuff I was suggesting.... but with the four of us, it not only became possible, but it became my most played level to date. It's also the only time I ever made page one of cool levels, and I absolutely couldn't have done it alone.

I can't talk much about the beta at all, but I'll just say that the team that we assembled was possibly the best team I could have ever hoped for in that situation. It was an extremely well-balanced team of reliable, caring individuals, and I don't think that level could have been possible without four different people working together.

I understand people being worried about being part of a team and saying "what if something comes up in my real life?" That's the sort of thing that other teammates are going to have to know and understand going into online create. Things come up. 7 Days took 2 months to make because of "things coming up" ... but that was okay. ^_^

And for what it's worth, jackofcourse, I had a great time creating that template with you. When online create goes live, I'd be glad to help with a level if you ever needed a story or something like that. Or a goofy character.
2009-09-05 12:45:00

Author:
xkappax
Posts: 2569


I'm not sure how it works because I'm not in the Online Create beta, but if each player has their own camera and can go off on their own, what I would like to see is four people who are all fantastic in different areas working together. One person for logic, another for level design, another to make interesting gameplay, and then someone who can really nail down the aesthetics. If everyone had microphones and knew what they were all working towards, not only are they going to make an amazing level, it's going to get done fairly fast.2009-09-05 12:59:00

Author:
BSprague
Posts: 2325


I'm not sure how it works because I'm not in the Online Create beta, but if each player has their own camera and can go off on their own, what I would like to see is four people who are all fantastic in different areas working together. One person for logic, another for level design, another to make interesting gameplay, and then someone who can really nail down the aesthetics. If everyone had microphones and knew what they were all working towards, not only are they going to make an amazing level, it's going to get done fairly fast.

Well, yes - as others have said, we're not supposed to divulge anything about Online Create (I know us keep saying this must annoy some people, but it's true).

What I found is that it's a mostly positive experience. I enjoy dropping in and having a nosey around, and getting inspiration from my friends.

What is strange though, is how many different ways people do simple things. The logic and outcome are the same, but the means of doing it are varied - it's great!

Another positive note, though - I agree with people working in co-op will feel extra responsibility and pressure towards the person(s) they are working with, but don't forget that if you know each other reasonably well, the extra pressure and commitment can be shared.
2009-09-05 13:43:00

Author:
MrsSpookyBuz
Posts: 1492


What she says is true. When working with other people and having a good time, you almost forget that you're making a level. It feels just like hanging out with friends. ^_^2009-09-05 13:53:00

Author:
xkappax
Posts: 2569


I'm kinda afraid to commit to making a complete full level with another, or a group, of creators. I'm still looking forward to it, just to show other people stuff and to see friends stuff.

I just tend to work better alone... but I guess I might try it, if it's the right people with a similar vision.

Plus, (I know you can't divulge...) but it also depends on how the publishing goes. Like does one person get to publish it, and the others are just mentioned in the description. Or (hopefully) all the creators get to 'share' the level, as in you each get the level on your published levels, but the level only exists as one. If that makes sense...
2009-09-06 06:23:00

Author:
TripleTremelo
Posts: 490


^
Like having all creators names stamped as the author? And only one published level.

I'd like to see clarkdef and wexfordian make a level together, and maybe stevebigguns and comphermc.
2009-09-06 07:44:00

Author:
Shris
Posts: 126


Online create... that'd probably be, hands down, one of the best ideas Media Molecule could take up. Imagine the possibilities...

Bam! You and your very bestest friend enter your Moon. A full blank level, all open and ripe for creating an unique piece of artwork and gameplay. Both you and your bud flood the speakers with the millions of ideas that flood your brains via microphone (almost loud enough for your mum and pop to hear 'cross the room). Racing, fighting, shooting, puzzle-solving, story-telling, robot-controlling, taco-eating- *cough* sorry, now, anyways- anything BOTH of you guys could ever come up with in a minute's worth of time!

An ever-so familiar "pop"-ing sound (followed by that same "pop" in a second's time-frame) breaks the noise, and you two would begin creating. That would be such a revolutionary moment. The time when two equals can combine their skills together to make levels no mortal has seen before...

With that said, I'd say that great combinations would be... well, I can't really limit myself now, can I? Well, a list will do :
-jackofcourse/candyk (Gr8 level design + gr8 details/theming = win)
-IceMaiden/GrantosUk (Beautiful work(s of art) and "Hard" work couldn't go any better)
-mistervista/x-NOBODY-x (Great puzzles with a touch of nostalgia; pefect!)
-NinjaMicWZ/Takelow/poms (No need for explanation; tri-fecto of triumph)
-xkappax/jump_button (Whimsical caves and floating cities? Why not!)
-Gravel/CENTURION2 (Props-man and contraption-dude themselves... purely awesome)
-squirlin/Morgana25 (Just knowing these two's personalities, we can expect something really cool coming out of these two)
-Fenderjt/gevurah22 (3d-layer masters... let's hope they make a level before that's patched...)
-TheWiggler/pinkzep (Teh RollercoasterTycoonz of LBP!!! Wiggler Planet FTW!!!)

And one that'd be -not necessarily good, but- interesting
-russellsmussells/OzzyOzwald (Imagine the chaos that would ensue XD)

I'd love to myself get involved in an online play level... but I'm only online when practically everyone else isn't.
2009-09-06 08:03:00

Author:
Outlaw-Jack
Posts: 5757


^
Like having all creators names stamped as the author? And only one published level.

Yeah, and they all have copies on their levels page, and playing/hearting any one of the creators versions will give a heart/play to all versions. But if you search for the level it will come up with one result not 4.
2009-09-06 08:50:00

Author:
TripleTremelo
Posts: 490


steve_big_guns and wexfordian would be cool 2009-09-06 12:43:00

Author:
cloz95
Posts: 9


I think the most important thing to remember about online create is that if you want to make a good level, the team must be balanced. If you get one person that's good with logic, one person who's good with platforming, one person who's good with writing a story, and one person who is good with art and lighting, you can pretty much churn out a perfect level, in theory.

I wish I could tell you guys specifics, but I cannot.

i will say this, though. As long as you work with people who you trust and get along with, I think online create is going to be wonderful and that a lot of fantastic levels are going to come out of it. ^_^
2009-09-06 13:19:00

Author:
xkappax
Posts: 2569


I'm surprised nobody has mentioned me yet. I mean, really.

But I'd probably team up with my friends Austaun (The LittleBigEscape) and Jedi_1993 (Iceberg Survival) to make something truly genius. Aus is good at decoration, and Jedi is good at charm.
2009-09-06 15:44:00

Author:
SLS10
Posts: 1129


I think the most important thing to remember about online create is that if you want to make a good level, the team must be balanced. If you get one person that's good with logic, one person who's good with platforming, one person who's good with writing a story, and one person who is good with art and lighting, you can pretty much churn out a perfect level, in theory.
That's exactly what I was thinking. There are a bunch of amazing, well-rounded creators out there. But there are even more people that are completely fantastic at one particular area of creating. Getting people with diverse abilities who excel at what they do to work together would be fantastic.
2009-09-06 21:26:00

Author:
BSprague
Posts: 2325


Anyway...I haven't suggested my own ideas yet.
I'd like to see, while it's unlikely now , johnee teaming up with candyk.
Now that would be the recipe for the best level in the history of pwn!
2009-09-06 21:28:00

Author:
ARD
Posts: 4291


Working with other creators is amazing! I've had the chance to hang out and work with at least a dozen fantastic creators in the beta and each one brings something unique to their work.

Trust and respect are key if your going to do a group level. You can't go into a blank level with your ego out in front that's for sure, not if you want the group to get anything done. The amazing team I was fortunate enough to work with (xkappax, CCubbage, & Catiers) for one project was hands down the most down to earth, easy to work with group I'd worked with. It was pretty obvious from early on where our strengths were and when we could jump in on another part of the level to help out. All that cooperation aside it was also pretty clear you need to have a creative director at the helm too. Someone keeping an eye on the big picture of the level and able to direct, correct or explain why things needed to be the way they were.

Come to think of it all the stuff I've done in beta (with one exception) has been done by a group. From the first level I did with about 12 other people rotating in as needed to the one I'm currently messing around with, which has had three of us doing the bulk of the work with a few more rotating in, yea - I love co-op creating.

Pair ups? um..... there are way too many good combinations for me to jot them all down. I think xkappax has it right though. If you can find a good balance of art and logic, design and fun, you'll have a much better chance of a well balanced level.

btw - thanks for the cool pairings people listed with me. I'd love to work with a bunch of people out there. The squirlin & me one makes me laugh - we'd have the ultimate sci-fi geeked out level ever.
2009-09-06 23:03:00

Author:
Morgana25
Posts: 5983


I won't make couples, since I think that we could get tons of good mixes.
I'm here to say that I hate this Online Beta because some of the best creators are involved and they are not releasing their solo levels
2009-09-06 23:10:00

Author:
OmegaSlayer
Posts: 5112


If you get one person that's good with logic, one person who's good with platforming, one person who's good with writing a story, and one person who is good with art and lighting,

From a creative point of view, this sounds like the least fun ever to me! I really can't see myself doing that much collaborative work on full levels because this is exactly what I envisage happening. Yeah it would be nice if I had someone really artistic to spruce up my tech, but where's the fun in simply playing to your strengths?


I don't actually have anything on-topic to say. Sorry.


.
2009-09-07 01:20:00

Author:
rtm223
Posts: 6497


I hope to see a lot of creators from LBPC join forces to create some awesome levels. Pretty much any combination of folks here on the boards would please me! Personally, though, I'm kind of on the same page as jackofcourse. I really don't see myself working on a full level with anyone simply because I'm kind of a control freak when it comes to my levels. I'll be happy to hop in and help people out every once in a while though!2009-09-07 01:53:00

Author:
mrsupercomputer
Posts: 1335


I think me and mistervista, ive worked with him a couple of times now and we have come up with a few nice ideas, as some of you may have seen i go for looks with my levels so quality over quantity and well mister v goes for looks and gameplay, but as ive said we have given eachother good ideas and such, and a few of u will know i can sling together something semi decent in a day or 2 lol but mistervista will deffinately be the brains of it thats for sure 2009-09-07 02:05:00

Author:
ghostrider135
Posts: 259


xkappax, jackofcourse, GruntosUK and NinjaMicWZ

2009-09-07 02:07:00

Author:
AwesomePossum
Posts: 446


I know rtm said he thinks it wouldn't be as much fun to work with someone as advertised, but I just want to throw this one out there:

julesyjules and rtm223

I just think that combination would create one [or more] amazing level(s).
2009-09-07 02:11:00

Author:
comphermc
Posts: 5338


I'd say jackofcourse, MrsSpookyBuz and SLS10

All have different styles, strengths and creative thoughts so... why not
2009-09-07 04:12:00

Author:
iGotFancyPants
Posts: 1355


wexfordian and xkappax

I would seriously wet myself if this happened!
My two favourite creators, team up?!
Omg.....
I would die in happiness! (Well not really but you know what I mean! )
2009-09-07 19:31:00

Author:
Plasmavore
Posts: 1913


wexfordian and xkappax

I would seriously wet myself if this happened!
My two favourite creators, team up?!
Omg.....
I would die in happiness! (Well not really but you know what I mean! )

Wex and I worked together in the online create beta the first night. I'd be more than happy to do a project with him at some point in the future. He's really nice and really talented. ^_^
2009-09-08 14:39:00

Author:
xkappax
Posts: 2569


I'd love to work with any of these amazing creators...


But the big four: Poms, jackofcourse, steve_big_guns and mdaj
2009-09-08 16:54:00

Author:
ladylyn1
Posts: 836


I'd love to work with any of these amazing creators...


But the big four: Poms, jackofcourse, steve_big_guns and mdaj

LOOOOL!!!!
i dont think u would want 2 work with me ladyln! =P

i work so slow because i pay too much attention to the littlest things that dont even matter. and i ALWAYZ get distracted away from building!!!!
i would annoy u! hehehe.
2009-09-08 19:15:00

Author:
mdaj
Posts: 119


I'd love to work with any of these amazing creators...


But the big four: Poms, jackofcourse, steve_big_guns and mdaj

ladylyn1, if you wish to create a level with me, sure we will

I still love creating on my own, but I suppose I couldn't deny an offer to create with many of the people in this forum.
Anyway I'd like to test the online create mode first, cause I never signed up for that beta (anyway I haven't been picked up for the ones I did )

BTW, mdaj, you are in my "favorite-create-mate" list
2009-09-08 20:22:00

Author:
poms
Posts: 383


wow! i feel so honoured to be mention next to such great creators. usually i get comments on how good my costumes levels are, but its a great feeling to get praise based on an actual level. i also work very slow. i dont have the patients to spend hours in the editor. i usualy get bored and play levels with my friends.2009-09-08 20:24:00

Author:
SteveBigGuns
Posts: 423


ladylyn1, if you wish to create a level with me, sure we will

I still love creating on my own, but I suppose I couldn't deny an offer to create with many of the people in this forum.
Anyway I'd like to test the online create mode first, cause I never signed up for that beta (anyway I haven't been picked up for the ones I did )

BTW, mdaj, you are in my "favorite-create-mate" list

LOL!!! u are being sarcastic poms???? hehehe... thatz not nice. =P
2009-09-09 06:16:00

Author:
mdaj
Posts: 119


I can see people's big personal levels being an issue with collaboration. I know it would be with my levels - You'd have to come up with the idea together I think, it has to be a collaboration from the beginning in order to really work.

OR...

Maybe the way to handle collaboration would be the filmmaking model. One creator is the "director" - it's their concept, their vision. And they assemble possibly a small team of creators to communicate that vision to. They get someone amazing at art to create some really cool set-pieces. They get a logic-genius to put together the complex bits. Everyone gets credit, and there's one director - and then, in the future, if the logic genius has a great idea for a level, he can direct one and have the previous director come in to help out, and the roles may become somewhat reversed.

I know in my levels, I would LOVE - LOVE to have a technical genius come in and fix my crappy logic. Without disclosing too much, I'm having an absolute ******* of a time creating a level right now, and I'd love to pass the level onto someone who can really get nitty gritty tech stuff down pat, and have them fix it up to be workable, so I can continue work on the stuff I'm good at. Because right now I'm pretty much at a dead end for a while. the ONLY person who's seen this level in its current state is Kappa, so she knows that it has both major promise and major issues. But with the thermo nearly maxed out and a lot of work to be done, it's become too difficult to deal with.

If I could pick anyone, it would be Mikey-Flies. I met this guy at the Workshop, before moving onto this forum. I don't think he even plays LBP anymore, but when he did he was a maniac, and had a real brain for the mechanics of the game. He loved tinkering and prodding the game until he understood everything that made it tick. Like a kid taking apart an etch-a-sketch. I spent more time online with him than anyone else in my friends list.

ZX497 (Zeppster) would also probably have a breeze fixing my crap logic. Of course, I create my level with only myself in mind, so I don't organize things, I don't keep my logic together, it's all spread out in a horrific mess across the whole level. It would not be a fun clean-up for anyone.

Personally, I'm looking forward to online create, it should be very interesting in the least to see how some of the great creators collaborate. But at the same time, I know how difficult collaboration can be, especially among "alpha" types that often make efforts to distunguish themselves in the community. It's not always going to work. A "dream team" of amazing creators is probably not going to be able to create the ultimate level.
2009-09-09 08:56:00

Author:
Teebonesy
Posts: 1937


Yeah, I could see you working with Mikey Flies. He's pretty brilliant. I loved his horse racing game.

You're right about the "dream team". I think if you had all the top creators together, they might fight, because each one would want to be the director or the one who comes up with the concept.

When we did 7 days, Grant had said "let's make a level together" to which I replied... Okay. We just started making random mechanics, and then i started trying to write a story. We would send messages back and forth discussing the various things that we'd like to see in the level. I would send them bits and pieces of what I thought the story would be like and they would either approve or disapprove (by "they" i mean GruntosUK and Hardsync, btw) Then we would each take the level for a day and we passed it around that way. When I got the level back, I would look at what the others had done and say if I thought something had to be changed, and they would do the same.

When working in online create with Morgana, CuzFeeshe, and Catiers, I got to play the role of "director" and that was pretty cool too. Everyone still did their own thing, but they followed the main story I had in mind for the level. It ended up having the personalities of all four creators, even though it was my idea that we were working off of.

these two situations were ideal, and once online create comes out, if you can find yourselves in one of these situations, I think some great levels will be made! Creating together is all about giving up your ego and listening to what the others have to say as well. ^_^ Ccubbage said it best: sometimes the finished product may not be what you envisioned, but it might be better! (sorry Ccubbage, I know you said SOMETHING like that )
2009-09-09 13:41:00

Author:
xkappax
Posts: 2569


Yeah, I agree... I just REALLY hope we get to take our level out to regular LBP - I think it could have mass appeal.

But definately, it's a totally different experience than building by yourself. I strongly suggest that even if you don't think it's for YOU, give it a try - you will learn some new skills and styles watching others - I've been working on a new level recently on my own, and the visuals will be much better from watching xkappax and Morgana25 work. Some ways of using materials and stickers simply didn't occur to me until I saw someone else actually DOING it.

I'll tell ya... actually watching Sara draw some of her characters is mesmerizing.
2009-09-09 14:47:00

Author:
CCubbage
Posts: 4430


I know rtm said he thinks it wouldn't be as much fun to work with someone as advertised, but I just want to throw this one out there:

julesyjules and rtm223

I just think that combination would create one [or more] amazing level(s).

I should point out that I don't think specifically online create or collaboration is not for me, I was merely referring to the "get someone who's good at logic..." style of building a team. If there is collaborative overlap in most areas that would be great - and I think there are plenty of people it'd be fun to work with. Though I doubt many people could put up with my slow, tedious and obsessive attitude to creating for long
2009-09-09 15:00:00

Author:
rtm223
Posts: 6497


Watching people work is hands-down one of the best parts of it. I learned more about lighting in one week from morgana than I did in nearly a year of playing this game. I learned more about logic from ccubbage and my husband, and I LIVE with the guy. lol. I even ended up doing a complex logic section all by myself at the end of the week. It was really an enlightening experience. And NinjaMicWz taught me how to take story objects apart, so I totally owe him for that, too. 2009-09-09 15:01:00

Author:
xkappax
Posts: 2569


I would agree that working with someone else is totally different.

At first I found it kinda weird as the first level I helped out with (Killian, Wex and Squigg) the level was already in progress as well as the concept. I really didn't know what I could bring to the table except that they needed help. Once I was brought up to speed and was given an area to create something, I soon felt comfy enough to do what I wanted, as well as discuss and suggest other ideas and go nutty on decorating.

The next level that Killian and I worked on was a wonderful experience as I was involved from a totally blank level. We were already very experienced in working around each other and enjoyed working together. The end result was one incredible level if I do say so myself. Not that the prior one wasn't really cool as well, but I just felt more a part of the next one. I do hope we can recreate it someday.

The cool thing as CCubbage points out is you do learn quite a few tips and tricks from your team mates. I learned quite a bit of boss logic stuff from Killian as well as some great things about lighting and changing song selections I hadn't thought of before that really helped me in adding even more polish to Space Escape.

I also learned quite a few lighting tricks thanks to Morgana on the level I worked with her on recently. I would call the experience "fun with lots of spots". It also gave me some ideas on how I might add my own twist to those concepts.

What was also great, I was also able to share quite a few of my tips and tricks with them as well.

So given the right personalities and creative talent, I think it can be a very rewarding adventure. Even if all you do is play around in an empty level and stick rockets on stuff.
2009-09-09 15:34:00

Author:
jwwphotos
Posts: 11383


I should point out that I don't think specifically online create or collaboration is not for me, I was merely referring to the "get someone who's good at logic..." style of building a team. If there is collaborative overlap in most areas that would be great - and I think there are plenty of people it'd be fun to work with. Though I doubt many people could put up with my slow, tedious and obsessive attitude to creating for long
You know what? I'm EXACTLY the same way. When I'm creating by myself I'll sit there and stare at the screen for an hour just trying to plan out what to do next.... but when you're creating with others it's an entirely new experience.

Picture this:

I build a really cool section, but I need creatures in it. NORMALLY I will go to the internet, look up different kinds of creatures, print out something for inspiration, come back and start drawing shapes and forming them into something that looks good... over hours.

It was REALLY nice to draw a section, need a creature and say "Hey, Sara - can you come over here for a minute. I need a cool creature to fit in here." She says "Sure!", zips over, and in about 1 minute she's got some really cool creature for me to stick into my section.

Or I'll hear her say "Hey Cubbage, I can't get this thing to work... can you come here?" And I'll change around a bit of switch logic.

Once again, I'm being VERY careful not to let any details of the beta out - but let me put it this way... we were able to build a level that in my estimation would have taken several months to build - in about a week. It's almost like the difference between doing a bit of renovation on your house by yourself... and having an entire construction crew.
2009-09-09 15:50:00

Author:
CCubbage
Posts: 4430


huge LBPC create party!2009-09-09 16:07:00

Author:
Foofles
Posts: 2278


Wex and I worked together in the online create beta the first night.

LOL, it was 3am and I was just back from the pub Good fun though, I'll be sure to have a clearer head the next time.

As for colaborations, where I see this really benefitting us is when we get stuck at a certain part of our levels and need someone to jump in and bash out a few ideas. Full length levels would be difficult to produce unless everyone was very clear from the start what the overall style and abjective is.

but its always fun to speculate so......

Me and Spooky: Hectic races, crazy puzzles ummm and something fun from me...

Me and JulesyJules: Great looking, humourous, fun storydriven platformer.

Me and Grant: The most over the top, ridicoulusly complicated opening sequence ever created!

Me and Centurion: The prettiest looking level that plays itself ever.

Me and Johnee: I don't know what we would create but I tell you now..... it would be awesome!

Me and Cubbage: A level where if you go left at the entrance you get a nice easy level but if you think your hard enough head right for some serious punishment.

Me and Zwollie: Sir Sacprechaun Series.... Now who wouldn't want to play that?

other combos:
Me, compehermc, julesjules, rtm

Me, kappa, morgana, catiers.

Me, ninjamic, jaeyden, morgana (how trippy would that combo be )

aahhh, theres just so many, killian, jwwphotos, javi haguse, frodo_fraggins, and loads of others.....

I would like to do something with either jackofcourse or mrssupercomputer but as they said before they wouldn't really be up for it

I totally think designing a level would be very different to doing one on your own. When I make a level I like the fact I can go in and build whereever and whatever I fancy without having to run it by people first. I think though if you find the right combonation of people who have a similar way of thinking and trust each other, you could come out with some very fun levels. I definitely dont think it would be a quick process though. More something for friends to dip in and out of over time.
2009-09-09 17:09:00

Author:
wexfordian
Posts: 1904


Me and Wex actually started playing around in level the other week. I forgot all about that You done anymore?


Me and Grant: The most over the top, ridicoulusly complicated opening sequence ever created!

Lol, yeah 30 seconds of carefully orchestrated mayhem and story telling then, BAM, thermo full and scoreboard
2009-09-09 17:10:00

Author:
GruntosUK
Posts: 1754


There really are so many people I'd like to make a level with. Wex and Grant, you guys are definitely on my list. I know you guys are in different timezones, but that's what weekends are for! And also, I have the entire last week of november off, so if online create is out before then, LOOK OUT! ^_^ 7 Days part 2 - When Cheetahs Drop!2009-09-09 17:15:00

Author:
xkappax
Posts: 2569


Original question:

Which of your favorite creators do you think would make a good team in making a good level?


Me and Spooky: Hectic races, crazy puzzles ummm and something fun from me...

Me and JulesyJules: Great looking, humourous, fun storydriven platformer.

Me and Grant: The most over the top, ridicoulusly complicated opening sequence ever created!

Me and Centurion: The prettiest looking level that plays itself ever.

Me and Johnee: I don't know what we would create but I tell you now..... it would be awesome!

Me and Cubbage: A level where if you go left at the entrance you get a nice easy level but if you think your hard enough head right for some serious punishment.

Me and Zwollie: Sir Sacprechaun Series.... Now who wouldn't want to play that?

other combos:
Me, compehermc, julesjules, rtm

Me, kappa, morgana, catiers.

Me, ninjamic, jaeyden, morgana (how trippy would that combo be )

Well, I think we all now know who wex's favourite creator is, don't we...
2009-09-09 17:17:00

Author:
rtm223
Posts: 6497


ha ha ha ha ha 2009-09-09 17:19:00

Author:
xkappax
Posts: 2569


Hahaha, subtlety not one your strong points Wex eh!!!!!!!!!!!!

Cub and Jaeyden would make THE most addictive level ever.
2009-09-09 17:30:00

Author:
GruntosUK
Posts: 1754


Wex and Russlemussles....

A really beautiful, playable masterpiece of a level..... with a terrible ending..... that is advertised on every single other persons level in LittleBigPlanet with a level comment that says "PLAY MAH LEVEL AND I'LL GIVE YOU 50 DOLLARS IF YOU BEAT IT!"

Oh, and features green beer.
2009-09-09 17:36:00

Author:
CCubbage
Posts: 4430


Wex and Russlemussles....

A really beautiful, playable masterpiece of a level..... with a terrible ending..... that is advertised on every single other persons level in LittleBigPlanet with a level comment that says "PLAY MAH LEVEL AND I'LL GIVE YOU 50 DOLLARS IF YOU BEAT IT!"

Oh, and features green beer.

The 50 Dollars is a LIE! ...

that doesn't have the same ring to it as "the cake is a LIE" does.
2009-09-09 17:40:00

Author:
xkappax
Posts: 2569


OMG - isn't that a sign of the apocalypse CCubbage?

Just wanted to shout out to jwwphotos for sharing some logic tips with me the other night. This is exactly why I love OC. If I don't know how to do something rather than try and wrap my head around it, sketch it out and end up spending three days building then breaking something - I can say - "any ideas?" to a friend and together we figure it out in minutes. Thanks jww!

xkappax - the Cash is a Lie rolls off the tongue better
2009-09-09 17:41:00

Author:
Morgana25
Posts: 5983


Hey, Im just being honest

I was going to do all my favourite combos not involving me but I got distracted, made a cup of coffee and went for a smoke (don't smoke kids... its not cool)
2009-09-09 17:42:00

Author:
wexfordian
Posts: 1904


OMG - isn't that a sign of the apocalypse CCubbage?

Just wanted to shout out to jwwphotos for sharing some logic tips with me the other night. This is exactly why I love OC. If I don't know how to do something rather than try and wrap my head around it, sketch it out and end up spending three days building then breaking something - I can say - "any ideas?" to a friend and together we figure it out in minutes. Thanks jww!

xkappax - the Cash is a Lie rolls off the tongue better

The CASH is a LIE! OF COURSE! Why didn't I think of that!? And I call myself an advertiser. Sheesh.
2009-09-09 17:43:00

Author:
xkappax
Posts: 2569


I totally think designing a level would be very different to doing one on your own. When I make a level I like the fact I can go in and build wherever and whatever I fancy without having to run it by people first. I think though if you find the right combination of people who have a similar way of thinking and trust each other, you could come out with some very fun levels. I definitely don't think it would be a quick process though. More something for friends to dip in and out of over time.


I agree to a certain extent, but I think it depends on the concept. In my case, Killian had the concept and we negotiated how we were going to go about it. He basically played team lead, even though we were equals in the process. We ran everything by each other and good ideas became better. So we were really fortunate that most times we were on the same page as well as agreeable to the better idea. ..and together we did quite a lot in a pretty short amount of days. Notice I didn't say hours!!

However I do also enjoy the freedom of doing whatever I want as you suggest.

I think for me the coolest things about OC will be is that we can invite someone in to take a look at a WIP much easier and earlier in the creation process as well as offer suggestions rather than just via play-testing.
2009-09-09 18:08:00

Author:
jwwphotos
Posts: 11383


Hope I'm not changing the topic, but if we're also talking about who we'd like to pair up with...Meh, I would like to team up with a really artistic creator...Ice Maiden, Zwollie, Poms, maybeh? That would be cool, though I don't think I'm in their league :S2009-09-09 18:14:00

Author:
KoRnDawwg
Posts: 1424


Cub and Jaeyden would make THE most addictive level ever.

Yeah but you would have absolutely no idea what the hell was going on until the third time through!
2009-09-09 18:20:00

Author:
rtm223
Posts: 6497


Russlemussles....


I'd volunteer to pair up with this character, just to keep him out of everyone's way! I'd not let him near the marketing side, either. I can see it now...

"Hyper Dark Matter"

by MrsSpookyBuz and russlesmuscles
2009-09-09 18:35:00

Author:
MrsSpookyBuz
Posts: 1492


I'd volunteer to pair up with this character, just to keep him out of everyone's way! I'd not let him near the marketing side, either. I can see it now...

"Hyper Dark Matter"

by MrsSpookyBuz and russlesmuscles

No...It's


OMFG HYPER DARK MATTER (3D!!!) REAL DARK MATTER MUST PLAY!!!! RUSSELSMUSCLES and MrsSpookyBuz as well...
2009-09-09 18:41:00

Author:
KoRnDawwg
Posts: 1424


Ha ha ha ha!

You forgot...


With CASH prize! (paid by HER!)
2009-09-09 18:44:00

Author:
MrsSpookyBuz
Posts: 1492


Ha ha ha ha!

You forgot...


With cash prize!

You forgot capitals and a few more exclamation marks

EDIT: Just saw the "paid by HER", LOL!!
2009-09-09 18:44:00

Author:
KoRnDawwg
Posts: 1424


I should point out that I don't think specifically online create or collaboration is not for me, I was merely referring to the "get someone who's good at logic..." style of building a team. If there is collaborative overlap in most areas that would be great - and I think there are plenty of people it'd be fun to work with. Though I doubt many people could put up with my slow, tedious and obsessive attitude to creating for long

I might, but I can't imagine that it'd be much to look at .
2009-09-09 18:49:00

Author:
comphermc
Posts: 5338


So, re- co-creating, I did ask a PSN mate to do one of the boss battles in the last SW level, but he lost interest in LBP just after unfortunately. Me & Matt82 plan to give it a bash when it comes around too.

I definitely want to get my hands dirty with some OC, in particularly with someone who's forte is the complex logic stuff, i could learn so much. I actually think working with your opposite would be the best idea, I can imagine if there's two people with strong ideas about, say aesthetics for example, the sponge could hit really the fan. I think Ccubbage is probably top on my list for 'would like to' because he's great at everything I'm not and I remember reading that he has more trouble with the stuff i tend to enjoy the most.

As for potentially interesting combo's -


MrsSpooky & IceMaiden
Wex & Ninja
Grantos & Ccubbage
mrsupercomputer & centurion24
jaeyden & jackofcourse
comphermc & CandyK
mdaj & morgana
Deftmute & poms
rtm & AAAlone

I also think once OC is up, we should get a few folks together and make the absolute ultimate bomb survival level, just so once its published, no-one bothers any more.
2009-09-09 19:25:00

Author:
julesyjules
Posts: 1156


Yeah, your definately correct.... I have a REALLY hard time with visuals - however, as a software designer I have many years of screen layout experience - so I can make something look balanced, clean, and get the scale correct - but I have no ability at all to do nice graphics. You can see it in almost all my levels - there are VERY few graphical details there. Anything that even resembles good graphics were probably images imported from the web and then traced out.

(my spaceships in Destiny were built from classic Start Trek designs)
2009-09-09 19:40:00

Author:
CCubbage
Posts: 4430


I also think once OC is up, we should get a few folks together and make the absolute ultimate bomb survival level, just so once its published, no-one bothers any more.


This just reminded me of somat a while back:


Ok, so it's agreed.... when multi-creator create mode comes out Wex, RTM, and MrsSpookyBuz, and myself will develop a bomb level together! This is gonna get a million plays! Maybe we could find space for one or two more in our project awesome
2009-09-09 20:23:00

Author:
rtm223
Posts: 6497


Yup, sounds like a good 'un...

'The Hyper Bomb Snakes of Subterranean Destiny!'

It's a win-win
2009-09-09 21:44:00

Author:
MrsSpookyBuz
Posts: 1492


OMG - isn't that a sign of the apocalypse CCubbage?

Just wanted to shout out to jwwphotos for sharing some logic tips with me the other night. This is exactly why I love OC. If I don't know how to do something rather than try and wrap my head around it, sketch it out and end up spending three days building then breaking something - I can say - "any ideas?" to a friend and together we figure it out in minutes. Thanks jww!


You are most welcome! Glad to help!
2009-09-09 22:12:00

Author:
jwwphotos
Posts: 11383


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