#1
Shadow Cycle
Archive: 6 posts
While working on my level i created this vehicle which i called the shadow cycle. I do not have a showcase level for it but i do have picture and i was wondering if people could tell me how i could improve the design and what stickers and materials i should use to make it look good. BTW i only have the MGS and History pack. http://community.eu.playstation.com/t5/image/serverpage/image-id/9474i8774D43D30450B3C/image-size/thumb?v=mpbl-1&px=150 http://community.eu.playstation.com/t5/image/serverpage/image-id/9475i0BE1805905D8FCA3/image-size/thumb?v=mpbl-1&px=150 http://community.eu.playstation.com/t5/image/serverpage/image-id/9476iF7492AF19B05516D/image-size/thumb?v=mpbl-1&px=150 http://community.eu.playstation.com/t5/image/serverpage/image-id/9477iEC3EDFAA8FD86A1E/image-size/thumb?v=mpbl-1&px=150 http://community.eu.playstation.com/t5/image/serverpage/image-id/9478i2603926010086700/image-size/thumb?v=mpbl-1&px=150 http://community.eu.playstation.com/t5/image/serverpage/image-id/9479i7346E8C6FD3D4B00/image-size/thumb?v=mpbl-1&px=150 Gallery can be found here http://community.eu.playstation.com/t5/image/gallerypage/user-login/Chuk_Chuk Newest images http://www.lbpcentral.com/forums/picture.php?albumid=739&pictureid=6479 http://www.lbpcentral.com/forums/picture.php?albumid=739&pictureid=6473 http://www.lbpcentral.com/forums/picture.php?albumid=739&pictureid=6474 http://www.lbpcentral.com/forums/picture.php?albumid=739&pictureid=6475 http://www.lbpcentral.com/forums/picture.php?albumid=739&pictureid=6476 http://www.lbpcentral.com/forums/picture.php?albumid=739&pictureid=6477 http://www.lbpcentral.com/forums/picture.php?albumid=739&pictureid=6478 | 2009-09-04 11:34:00 Author: Chuk_Chuk ![]() Posts: 108 |
any help, i've also changed the visuals will post pics later | 2009-09-04 20:03:00 Author: Chuk_Chuk ![]() Posts: 108 |
even if it is a day old double posting is rather annoying. The vehicle is rather huge and I'll be honest seriously lacking in the aesthetics department. Make it smaller add some curves to it. Hid the logic far away and as of now calling in the shadow cycle it should look like a shadow, because right now your just tying a really long tail to a really small kite. | 2009-09-05 18:57:00 Author: Waldo ![]() Posts: 108 |
Ya be careful about bumping your thread especially when on the front page still, lol Oh and Waldo, his logic IS far away. As in it is separate and can be easily moved. That is all he needs. It isn't like upon using the vehicle in a level that he'd keep the logic where it is now. As for making the vehicle look better I suggest maybe using a more eye catching material for the parts that aren't the wheels. Oo and maybe putting a second material in the center of the wheels (could be the same one you use on the cab). Like leave the outside as rubber but have the inside decorated and such. | 2009-09-05 19:45:00 Author: halomcap ![]() Posts: 41 |
thank you for the replies and sorry for the double post. Just to confirm what halomcap said. The logic isn't attached to the vehicle and won't be in view when i publish the level. its just there to make sure its all working. Will also keep in mind everything you've said when i'm working on it. | 2009-09-06 18:31:00 Author: Chuk_Chuk ![]() Posts: 108 |
nice to see it's coming along. It is still rather massive and rather simple. once you know the kart can go have at it with the aesthetics. | 2009-09-09 23:08:00 Author: Waldo ![]() Posts: 108 |
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