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*Spotlighted* The Perpetual Distance - Chapter I

Archive: 34 posts


The Perpetual Distance - (Chapter I) -KoRnDawwg
http://www.lbpcentral.com/forums/picture.php?albumid=574&pictureid=5202Back due to request. Well, far too many requests. I don't expect much feedback but hell, it's back up. Enjoy!
all
2009-09-03 09:52:00

Author:
KoRnDawwg
Posts: 1424


Sinc you've just played my level i'll test yours too , *goes on lbp now to test*2009-09-03 15:03:00

Author:
Kn0cked-0ut
Posts: 562


God I can't believe it, the level's not getting any plays -__-'2009-09-03 16:36:00

Author:
KoRnDawwg
Posts: 1424


Hi Korn

This was a great level. It's difficult to review it properly as I played it with you! However...

PROS
+ Great visuals - you are so stylish and elegant in your presentation. Brilliant.
+ Great mechanics - you make me wish I used more winches.
+ Great atmosphere - love the feel and the flow.
+ Great custom music

CONS
- You didn't play guitar when we were on the level
- Maybe, just maybe, too much story for some (not for me).

OVERALL
Fabulous, I really did enjoy it immensely. You are a truly talented creator.

5*, hearted, 'Brilliant'

PS - To get more plays, log off here and go and do what I told you!
2009-09-03 17:09:00

Author:
MrsSpookyBuz
Posts: 1492


Still absolutely love the level, and still not surprised it's not getting plays. I've been on all morning - I've seen when you've been republishing - not nearly enough.

Get this thing out there, it's magnificent.
2009-09-03 17:55:00

Author:
Jagrevi
Posts: 1154


After playing your music levels and DMC levels I expected a great level.. and i got one I hadn't played the prologue yet so I did that first and i gotta say it really made me want to play your level even more.

+ Amazing scenery/visuals, it really looked like a fun place to be in the beginning with all the waterfalls and great camera angles
++ What is better than home-made music? The prologue and chapter 1 both had it and it fit the level perfectly.
+ Great use of the 3d glitch, not overdone.
+ The part where you open the box and the building starts to collapse was the best part for me, sounds and visuals came in perfect harmony and the earthquake effect was done well too.

- A little too much story telling for me, its a great story, but sometimes I had the idea I had to stand still for a too long amount of time.
- Where is Chapter 2

5 Stars rated, Musical, forgot to heart because my little sister wanted to play "NOW" but I will later.
2009-09-03 18:52:00

Author:
Kn0cked-0ut
Posts: 562


I played it many times when it was first published and I'm glad to see it back online, even if you might not have the intention to continue the quest,
they are awesome levels and should not be hidden away like this.

+ Beautiful visuals with the typical Korndawwg vibe
+ Some neat and most importantly fresh R1 action.
+ Custom music of your usual brilliant standard
+ Good use of the layerglitch
+ Some interesting mechanics

I'll give it 5 stars and heart it again when I get my new PS3
2009-09-03 19:31:00

Author:
Zwollie
Posts: 2173


Stop being so emo, this level is great, i played it before you took it down and it's possibly one of the best LBP levels i've played yet especially considering all the details, and the great story, few LPB levels how a story that deep 2009-09-03 19:52:00

Author:
Comet Wolf
Posts: 99


Stop being so emo

LOL! I'll try

Thanks all, I guess it was worth bringing it back...I feel really stupid taking it down in the first place -__-' I do apologise
2009-09-03 20:54:00

Author:
KoRnDawwg
Posts: 1424


Okay, I've been republishing like crazy and I really apologise to those who have had to put up with those ****ING POP UP MESSAGES WHICH YOU DON'T GIVE A **** ABOUT. *ahem* Yeah, but I have to thank both MrsSpookyBuz and Jagrevi for giving me such great advice, I thank you so much, it's really helped

The sudden burst of plays...I've got some motivation for the next installment
2009-09-04 21:55:00

Author:
KoRnDawwg
Posts: 1424


Great level here- spotted it on page one when you were publishing constantly.

pros-
-great use of 3d.
-Amazing visuals
-Good gameplay
-Good story. ITs not too long for me.
-Nice music

Cons-
-none really

:star::star::star::star::star: and <3

Any chance I get some f4f on my teamwo2k level?
2009-09-04 22:26:00

Author:
KQuinn94Z
Posts: 1758


well, i think i can put up with a few pop ups, in exchange for this level being playable again ;p2009-09-05 06:07:00

Author:
Burnvictim42
Posts: 3322


The sudden burst of plays...I've got some motivation for the next installment

Oh so that was the real reason.
Well, if that makes you want to continue it, GREAT!!
2009-09-05 06:57:00

Author:
Zwollie
Posts: 2173


Heya KoRnDawwg!
I hadn't played either of your Perpetual Distance Levels before and so here's my feedback for you - on both (even though you've only posted for Chapter 1).

Prologue:
Fantastic visuals and use of lighting for mood and story movement.
Very good idea calling this a prologue as there was really a minimum of gameplay, in my opinion, however the plot exposition was interesting and really that's the point of a prologue, isn't it - to set the scene? So well done, you did that beautifully. The cut scenes were terrific.
I did find it a little confusing that you had all these speech bubbles - in the lit scenes - with no visible characters voicing them, and then sometimes you did have characters. I personally think that needs consistency.
Loved it, though. Had lots of laughs. I gave it 4 stars and hearted it : )

Chapter 1:
Visually gorgeous. I loved your use of the layer glitch although i tend to find that frustrating because I want to get back there and look around! You had a great variety of game play scenarios and styles and that was terrific and fun. i loved the R1 'trajectiles'. How did you get the R1 to do that?
Inventive uses of lighting, again, and the interior scenes were really well executed.
I liked the machinery and custom music. I always like custom music! I was really impressed with your 'destruction' effects... how did you make the scene shake? With the cameras or did you have the whole thing on winches or something? Fantastic!
There was some confusion - again with speech bubbles - for me. When that lion fellow asks for the 'item', all the speech bubbles appear from basically the same location - behind him - which caused a little uncertainty as to who was speaking. Maybe the sack-boy's dialogue (magic mouth) could be a bit further to the left, maybe even before the proximity switch, if that's what you used. That way it'd be clear whose dialogue was whose.
The Liseth machine crushed me the first time but then didn't appear again after I respawned, so when the 'item' did it's thing, it didn't make complete sense the first time. I played the level again and it all worked perfectly (although the switch didn't move, which I assumed was on purpose).

All in all, I thought it was brilliant. I gave it 5 stars and a heart. Thanks for all the effort you put into it. Looking forward to number 2.
If you're interested, you can do feedback on either of my 2 levels listed below. The Psycho Granny one only has 1 lot of feedback so far, I think, so maybe that one? It's up to you though : ) Cheers!
2009-09-05 07:55:00

Author:
BabyDoll1970
Posts: 1567


i loved the R1 'trajectiles'. How did you get the R1 to do that?

If you don't mind me butting in on this one ...

Many parts of the "stone" in the level actually appear to be "cow-glitched" material - material that has had it's attributes changed to those of another material (in this case, by making it grab-able). I'd assume then a grab switch is attached to the ground hooked up to an emitter, and there you go. I've used this myself - such as the floating box in my demo - although it is a "fixed" glitch, so being able to reshape these materials is no longer doable in any practical fashion for most of us.

Now, I could be wrong and this was done another way, such as invisible dissolve-material, but it would definitely appear to be cowed material.
2009-09-05 08:08:00

Author:
Jagrevi
Posts: 1154


Oh so that was the real reason.

Not quite, I would've preferred DMCIV to get more plays to be honest. I just thought that it didn't top it, and I could put my time into actually making something that did. But yes, I guess I must admit, plays was a factor too. Just didn't feel right


I liked the machinery and custom music. I always like custom music! I was really impressed with your 'destruction' effects... how did you make the scene shake? With the cameras or did you have the whole thing on winches or something? Fantastic!
(I had to shorten your post a bit, sorry, I read it all though and I'm glad you enjoyed the prologue! )

The scene shaking? Attach a camera to a thin square of rubber material, set the angle, then attach a piston to the rubber material and then to the ground. Piston settings - maximum height - 7, min - 0.2, time - 0.2. Gives an earthquake feel And I'm glad you like the custom music too.


There was some confusion - again with speech bubbles - for me. When that lion fellow asks for the 'item', all the speech bubbles appear from basically the same location - behind him - which caused a little uncertainty as to who was speaking. Maybe the sack-boy's dialogue (magic mouth) could be a bit further to the left, maybe even before the proximity switch, if that's what you used. That way it'd be clear whose dialogue was whose.
Aah! **** I thought I changed that I'm right onto it

The Liseth machine crushed me the first time but then didn't appear again after I respawned, so when the 'item' did it's thing, it didn't make complete sense the first time. I played the level again and it all worked perfectly (although the switch didn't move, which I assumed was on purpose).

I was always afraid that would happen >_< My thermometer was about to explode so if I tried to add anything, even a piston to move the checkpoint, it would practically be impossible. I've tried, aaargh! Hate the thermo.

I'll get onto your request (keep forgetting whether or not this is a F4F thread, but meh, what the hell). I'm glad you liked it and I hope the annoyances didn't put you off too much >__<

If you don't mind me butting in on this one ...

Many parts of the "stone" in the level actually appear to be "cow-glitched" material - material that has had it's attributes changed to those of another material (in this case, by making it grab-able). I'd assume then a grab switch is attached to the ground hooked up to an emitter, and there you go. I've used this myself - such as the floating box in my demo - although it is a "fixed" glitch, so being able to reshape these materials is no longer doable in any practical fashion for most of us.

Now, I could be wrong and this was done another way, such as invisible dissolve-material, but it would definitely appear to be cowed material.That's one way I could've done it, would've been easier! xD

I used invisible sponge, with a grabbable switch attached to it, shrunk it and glued it to the stone so it appears like you're grabbing the stone I don't think I have access to cowed materials anymore
2009-09-05 12:07:00

Author:
KoRnDawwg
Posts: 1424


Thanks so much for the explanation. Brilliant! Okay, another dumb question... how do you make the sponge invisible?? So clever!2009-09-05 12:56:00

Author:
BabyDoll1970
Posts: 1567


I played it again today. I had to show it to a few of my friends.
Its good to see it getting some plays now. Its on page 3 or 4. So well done to you.
2009-09-05 16:24:00

Author:
KQuinn94Z
Posts: 1758


Thanks so much for the explanation. Brilliant! Okay, another dumb question... how do you make the sponge invisible?? So clever!

Get the sponge material and draw a line as thin as you can. If it doesn't turn invisible right away, which is possible, select it, tilt it slightly and shrink. It'll turn invisible. However, if you're adding stuff like grab switches to it, put all of that on before you shrink it!

Thanks Quinn, it's floating around page 3. Sadly, I've really, really ****** someone off doing what I've been doing
2009-09-05 19:16:00

Author:
KoRnDawwg
Posts: 1424


Thanks Quinn, it's floating around page 3. Sadly, I've really, really ****** someone off doing what I've been doing

The constant "republish" messages bothering them I assume?
2009-09-05 20:04:00

Author:
Jagrevi
Posts: 1154


The constant "republish" messages bothering them I assume?

I never really knew that messages pop up whenever you republish it, so I was doing it like mad without realising I thought those messages only appear after someone finishes a level.
2009-09-05 20:48:00

Author:
KoRnDawwg
Posts: 1424


Nope, they appear even when you heart something or publish a level with an object the other one has made.
It's annoying there still isn't an off switch for that but we can live with it.
2009-09-05 20:58:00

Author:
Zwollie
Posts: 2173


I've never come across a message saying someone has republished a level. And I got a message telling me to stop republishing, I was wondering how they knew without looking through my comments page. So I asked Spooky, and I immediately went, ****!! Not good! I do apologise for causing people pain!2009-09-05 21:04:00

Author:
KoRnDawwg
Posts: 1424


Doesn't bother me at all - republishing is all part of the "cool pages" game and you have to do what you have to do. Congrats on Spotlight btw 2009-09-05 21:17:00

Author:
Morgana25
Posts: 5983


I wish there was a way to turn off the messages...I hate to be a pain in the ***.

Wait, I was spotlighted?
2009-09-05 21:32:00

Author:
KoRnDawwg
Posts: 1424


Wait, I was spotlighted?

lol um - yea - second to the last level listed. Right above ApplesJR's level. You even posted in the thread. You need to get more sleep or something Congrats again.
2009-09-05 21:37:00

Author:
Morgana25
Posts: 5983


lol um - yea - second to the last level listed. Right above ApplesJR's level. You even posted in the thread. You need to get more sleep or something Congrats again.

Holy moley, I never saw 0__0 Thank you!
2009-09-05 21:46:00

Author:
KoRnDawwg
Posts: 1424


Silly kitty Your welcome. It's muchly deserved. 2009-09-05 21:49:00

Author:
Morgana25
Posts: 5983


I've never come across a message saying someone has republished a level. And I got a message telling me to stop republishing, I was wondering how they knew without looking through my comments page. So I asked Spooky, and I immediately went, ****!! Not good! I do apologise for causing people pain!

Yo Korn, doesn't bother me one iota! I hope none of your friends complained! Just wait til I start, matey! The whole internet falls over
2009-09-05 21:52:00

Author:
MrsSpookyBuz
Posts: 1492


Yo Korn, doesn't bother me one iota! I hope none of your friends complained! Just wait til I start, matey! The whole internet falls over

LOL! Yeah, two of them did, and one of them deleted me from their friends list >_< Nicht gut! Oh well, and I actually look forward to you doing it. I don't know why, but I always love to see an awesome level do really well

Oh, and just another thing, I've had a few people say that I've spelt artefact incorrectly. Surely I haven't, I've looked it up in the Collins dictionary and I've Googled it, is there some sort of way Americans spell it? An "i" instead of an "e"?
2009-09-06 11:19:00

Author:
KoRnDawwg
Posts: 1424


hey man i played this and loved it both the prologue and chapter 1 im going to tell all my freinds about it (and i think the usa spells it with an i)2009-09-07 23:50:00

Author:
inferedmonkey
Posts: 76


artifact is the American English version 2009-09-08 18:51:00

Author:
Morgana25
Posts: 5983


Thanks, I'm getting messages that I cannot spell and that artefact is instead spelt with a "i", I checked it, twice, and had to put something in my level. Also, I'm getting people saying that there are many typos...I've proof-read this level and I cannot find anything...Kinda scared... :s

And thank you my infra-red chimp! I appreciate it, and I'm really glad this level's got on cool pages. I still thank Spooky and Jagrevi for their help
2009-09-08 20:13:00

Author:
KoRnDawwg
Posts: 1424


KoRn, it's well-deserved!

I just played it again with Tanuki75 (and if you think I'm fussy, he's far worse!). He said it looked like it was designed by an artist.

It's absolutely stunning. Well done, I'm really pleased for you.
2009-09-08 22:40:00

Author:
MrsSpookyBuz
Posts: 1492


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