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#1

What could go wrong in LBP.

Archive: 25 posts


http://www.thesixthaxis.com/2008/09/15/lbp-what-could-go-wrong/

Obviously explicit content is inevitable in anything that gives the ability to create and share something but is the potential for the game to be a swamp of mediocre levels really going to be a big Issue? Personally I can see this happening mostly around the launch period when everyones new at it then settleing down as people get more used too the available tools.
2008-09-15 11:56:00

Author:
Rabid-Coot
Posts: 6728


That wont be a problem for us coz we can share ours. We wont rush them.2008-09-15 15:48:00

Author:
moleynator
Posts: 2914


I bet you on the first day, EVERY level that's online will be something to do with a penis, or boobs. Then again, I'll have my own penis booby level, but it'll be private, and I'll make it quite comical.2008-09-15 16:18:00

Author:
DrunkMiffy
Posts: 2758


I'm really hoping that the medicore levels will disappear as those gamers drop off over time. Basically they'll stop playing LBP and move on to the next FPS. I reckon LBP will really come into it's own during late jan and early Feb when everyone who's run out of money post-christmas will have spent three weeks staying in and designing ... that'll be the start of the good times.
Only prob is that there are lots of gamers who will download every level that's posted, so some crap *** creation will probably get shunted into the top ten purely on the basis of people looking at the hit count and downloading it.
2008-09-15 16:27:00

Author:
mrbobbyboy
Posts: 304


I bet you on the first day, EVERY level that's online will be something to do with a penis, or boobs. Then again, I'll have my own penis booby level, but it'll be private, and I'll make it quite comical.
LOL, and I thought your first level would have something dealing with drinking. You surprised me. But of course I guess you can have drinking and all the stuff you are doing. Make a beer game using LBP that would be so cool.

Honestly I agree with mrbobbyboy but I do think there will also be some good levels also, already looking at this forum people are coming up with some really good ideas for this game. So I think we will start seeing these around November and on. But I agree that there will be the people who just want to spoil the fun.
2008-09-15 17:06:00

Author:
Darth_Spartan
Posts: 813


LOL, and I thought your first level would have something dealing with drinking. You surprised me. But of course I guess you can have drinking and all the stuff you are doing. Make a beer game using LBP that would be so cool.

Honestly I agree with mrbobbyboy but I do think there will also be some good levels also, already looking at this forum people are coming up with some really good ideas for this game. So I think we will start seeing these around November and on. But I agree that there will be the people who just want to spoil the fun.

omygawd.

Awesome idea! It'll be like a massive enormous contraption

I'll post it soon.
2008-09-15 17:30:00

Author:
DrunkMiffy
Posts: 2758


That wont be a problem for us coz we can share ours. We wont rush them.

Exactly. At least we have a good chance at playing some good levels from the start by sharing with each other here. I'm also looking forward to creating stuff with some of you :hero:

And Miffy, same here, I plan on doing some not so 'G' rated content myself, no boobs or anything like that, but maybe a little too dark for the masses lol. But like you say, as long as we keep it to ourselves, and our friends who are well aware of what kind of level they are jumping into, it's all in good fun!
2008-09-15 18:41:00

Author:
KAPBAM
Posts: 1348


One of the comments on that article summed it up perfectly:

99% of stuff on you tube = ****e
99% of user stuff on myspace = ****e
99% of all blogs = ****e
In fact 99% of the internet is ****e, but that doesn?t stop me spending hours and hours on it
2008-09-15 20:51:00

Author:
LittleBigChav
Posts: 175


One of the comments on that article summed it up perfectly:

99% of stuff on you tube = ****e
99% of user stuff on myspace = ****e
99% of all blogs = ****e
In fact 99% of the internet is ****e, but that doesn?t stop me spending hours and hours on it

Haha, I was just going to mention that. And this is 100% true.
There'll always be things were you could spend hours doing in LBP. Hell, even trying the mediocre levels, commenting on them, tagging, rating. It should all be go well.

And as long you as have friends, I doubt you'll get bored.
2008-09-15 21:11:00

Author:
Forsaken
Posts: 950


Unfortunately I think there might be more cr*p than we might expect. How many people are going to spend time creating really good levels? You might think, "Wth?! I am going to create more than PLAY!" Well, say you figure something out and make a great level, took quite a few hours, you tinkered with it, fixed a bunch of little problems. Now that you have your masterpiece, are you willing to make one that will match it? You already have this amazing level and people are waiting for another just like it. Say you work your as* off and make another. People like it, maybe it is even better than the first, maybe it isn't. A day goes by, that 2nd level is played through. Will you make a 3rd that is so amazing? A 4th? Of course there are more map makers than just you, but you get the picture.

The only User Generated Content games that I have really played were Blizzard games (Warcraft III and Starcraft) and there was around 5-6 real good maps that 95% of the people played. For Warcraft III there is Ladder, DotA, Tower Defenses, and several others such as Island D. For Starcraft there was primarily Fastest map (Sort of like Ladder), some tower defenses, and maybe a couple others like Snipers. What I am trying to say is that there will have to be maps that have amazing Replay value to really keep LBP going (this is all based off of my personal previous experiances of course). And who knows, maybe such maps will exist. I am probably over pessimistic true enough, but will there be enough map makers to answer to the demand? I do not think anything will go as badly as I have stated, but it is something to keep in mind. Let me remind you this is all personal opinion, so I am asking for some sort of discussion, believe me, I defintely do not want anything to go badly, so please persuade me if you can. Thanks.
2008-09-15 21:52:00

Author:
THE-FAT
Posts: 143


Maybe MM/Sony could have taken a leaf out of the spore book and released a demo of the creation tool with upload functionality turned off (ie created levels stay on the HDD until the you have the retail version). That would have given people ample to to experiment with the tools and beta them. It would have also let the more creative of us have some levels ready to go on launch.2008-09-16 01:31:00

Author:
Unknown User


Here's what's going to happen:

At launch and for the next 4 or so months, we'll have a swamp of levels. Lots will be amazing, but most will be mediocre. We'll still have a lot of content to browse, though, and it will be a very fun period.

Afterward, people who don't like the Create tools will stop posting levels. We'll have less mediocre levels, and about the same number of amazing levels.

Further into the future(8 months to a year after launch) most average players will have gotten bored of trying to create stuff, and will either enjoy the available content or stop playing altogether. At this point, only the devoted(us!) and highly skilled level designers will still be around. We'll have less levels overall, but a much higher percentage of them(dare I say most) will be quality content. From then on, it will pretty much stay that way.
2008-09-16 02:13:00

Author:
ConfusedCartman
Posts: 3729


Yeah, you have a point. There WILL be plenty of bad stuff, and plenty of "personal" stuff, as well. But the really bad levels will be flagged down for what they are and ignored by the masses, the good stuff will go "front page" and the middle will always be there. It's really rather self-moderating, really.

Also, I'm reminded of one of the devs talking about the level size, mainly discussion on the thermometer. Apparently one media guy spent almost an entire day of an event working on one level and maxed out the size. So if someone just has enough drive to get cracking, they can turn out a good level in not that much time, so there will be good levels in the archives at the same time as the people who just spew out random, worthless junk. So although there will be more of just the junk, there will still be those worth playing right off the bat. Plus, in a more long-term view, all the great stuff will continue to pile up on top, and the bad stuff will continue to on the bottom.

Also, as for the median, midrange average or mediocre stuff, they probably won't be BAD to play, just probably not great. And everyone will have at least some different thing to do, whether it's a theme, or an interesting mechanic, or something like that. So even though that may not be great as it is, the people who come along could find that an interesting concept, and use that as inspiration to take the idea and refine it, or do something different along the same lines. So even that will be a boon of sorts.

And for other points, I defer to those made.
2008-09-16 02:22:00

Author:
Mark D. Stroyer
Posts: 632


Further into the future(8 months to a year after launch) most average players will have gotten bored of trying to create stuff, and will either enjoy the available content or stop playing altogether. At this point, only the devoted(us!) and highly skilled level designers will still be around. We'll have less levels overall, but a much higher percentage of them(dare I say most) will be quality content. From then on, it will pretty much stay that way.

Exactly my thinking Cartman. LBP is a longterm gaming experience that will reward the fans and the community that seeks to grow it into something where quality is paramount. I've seen enough evidence on LBPCentral to know that in a years time the top ranking levels on SHARE will be stunning!
2008-09-19 10:11:00

Author:
mrbobbyboy
Posts: 304


I think that most people will be too lazy create Super Mario Galaxy-style levels, so most of them might be mediocre.2008-09-22 21:01:00

Author:
Sack Boy
Posts: 21


Unfortunately I think there might be more cr*p than we might expect. How many people are going to spend time creating really good levels? You might think, "Wth?! I am going to create more than PLAY!" Well, say you figure something out and make a great level, took quite a few hours, you tinkered with it, fixed a bunch of little problems. Now that you have your masterpiece, are you willing to make one that will match it? You already have this amazing level and people are waiting for another just like it. Say you work your as* off and make another. People like it, maybe it is even better than the first, maybe it isn't. A day goes by, that 2nd level is played through. Will you make a 3rd that is so amazing? A 4th? Of course there are more map makers than just you, but you get the picture.

The only User Generated Content games that I have really played were Blizzard games (Warcraft III and Starcraft) and there was around 5-6 real good maps that 95% of the people played. For Warcraft III there is Ladder, DotA, Tower Defenses, and several others such as Island D. For Starcraft there was primarily Fastest map (Sort of like Ladder), some tower defenses, and maybe a couple others like Snipers. What I am trying to say is that there will have to be maps that have amazing Replay value to really keep LBP going (this is all based off of my personal previous experiances of course). And who knows, maybe such maps will exist. I am probably over pessimistic true enough, but will there be enough map makers to answer to the demand? I do not think anything will go as badly as I have stated, but it is something to keep in mind. Let me remind you this is all personal opinion, so I am asking for some sort of discussion, believe me, I defintely do not want anything to go badly, so please persuade me if you can. Thanks.

Yeah... This is the LBP forum so don't waffle on about other games, especially **** ones!!
2008-09-25 22:21:00

Author:
mongoose7
Posts: 473


Yeah... This is the LBP forum so don't waffle on about other games, especially **** ones!!

Starcraft was a great game soo.... Anyways

I'm not worried AT ALL, and I know a lot of you aren't either. I have seen at least 10 + Great levels on the Threads around here, and me and a couple of people have made over 30+ Great soon to be made levels on iScribble. So really, I could just play with this community for about 4 months, and I still wouldn't get bored, and by that time like CC said, most of the mediocre stuff will be gone.

I also agree with Mark, the crap you guys are talking about, can turn into some great inspiration. "Omg, this guys level is the worst, but that crappy elevator he made in the middle of the level gives me an idea" Boom! Another player made happy.

PS: Not the best example, but w/e.
2008-09-25 22:37:00

Author:
Whalio Cappuccino
Posts: 5250


It would be hasty for people to upload levels w/o going through the game first so I'm sure their will be quality time before levels pop up with no cause unless, the uploader is oblivious to playing through the game. One way to tell if a level is good around the time people actually make them is size. Large levels will, I'm sure, take longer and will be good because they may have been planned before launch. Smaller levels are probably mini-games or contraptions made by someone. I'll filter levels by size.2008-09-27 02:47:00

Author:
QuellMicquel
Posts: 68


From what I've experienced from the beta, hastiness, there are a lot of crappy levels (to be honest) out, but I've been taking all day on mine, instead of making a quick but crappy level.

Though I must admit, some of the minigames that I've played have been really fun.
2008-09-27 02:52:00

Author:
Code1337
Posts: 3476


It would be hasty for people to upload levels w/o going through the game first so I'm sure their will be quality time before levels pop up with no cause unless, the uploader is oblivious to playing through the game. One way to tell if a level is good around the time people actually make them is size. Large levels will, I'm sure, take longer and will be good because they may have been planned before launch. Smaller levels are probably mini-games or contraptions made by someone. I'll filter levels by size.

i wont. size doesnt matter at all. i'll filter levels through the title, description, plays, rating etc.
2008-09-27 02:52:00

Author:
muttjones
Posts: 843


size doesnt matter at all.

Yeah, that's what she said....

Anyway, you are right. If I see a large level, I assume it will most likely be almost empty and the guy just wanted to make a big level - but it sucks.
2008-09-27 13:03:00

Author:
GuyWithNoEyes
Posts: 1100


Yeah, that's what she said....

Anyway, you are right. If I see a large level, I assume it will most likely be almost empty and the guy just wanted to make a big level - but it sucks.

but there is only one way to find out. isn't there?

I can see people cheating the system by making levels that have an awesome name and description but when u enter the level its just blank but for stickers saying:
U GOTZT UBERPWNED U ULTRAN00B LMAO!!!!!!!!!!

Which will be very frustrating grr
2008-09-27 13:12:00

Author:
muttjones
Posts: 843


I mean at the genesis of uploads. I'm sure their will be good smaller levels but there could be a overcrowd of them while the bigger levels may have been pre-planned and take time to work out the kinks.(I think you'll be able to tell how "full" a level is by themometer).On the contrary there could be a few good pre-planned smaller levels so I also agree. But as time goes on the average creators will be in the backdrop while the real creative ones will last longer.2008-09-27 22:05:00

Author:
QuellMicquel
Posts: 68


^I'm going to make lots of small levels, because I want to make vehicles, minigames and objects a LOT. 2008-09-27 22:18:00

Author:
GuyWithNoEyes
Posts: 1100


Its kinda good that everyone is being very realistic, there will deffenantly be mediocre levels on offer, but we have to remember there are thousands if not millions of LBP fans that have drawn impressive blueprints and have determined to be the best creator, sure we will find bad levels but i'm also 100 per cent sure we will find 10/10 levels also and i cant wait to play and be inspired by them to create good levels also2008-09-27 23:28:00

Author:
rocketi05
Posts: 80


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