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#1

Can't take the plunge and make a level :/

Archive: 18 posts


When I think about creating a level, I feel very overwhelmed with all that one must learn in order to make a decent level....and i give up before I even start. I'm not a very creative person by nature. In order to do a project, in school or out, I need guidelines, rules, and such to get me started. I just have a real hard time coming up with things from scratch.

When I load up my moon, choose a spot, and enter the level, I see the sprawling space and just have no idea where to start. I feel like I don't want to "get into it" right now and turn it off. Yet I know if I mess around with it for a while I'll get into it. But it's just.... hard I guess. I really wanna create a level though.

Anyone have this problem too? Or any tips on how to get started once you open up your gigantic, blank palette of a level? I'll take any advice I can get.
2009-08-30 23:23:00

Author:
lilwormy
Posts: 15


I have this same problem too, i usually come up with a theme, and build along that, start with some materials to follow that theme and go crazy

although, making high quality levels takes a lot of time, but is still fun
2009-08-30 23:40:00

Author:
springs86
Posts: 785


i feel you man.. i think you actually took what my brain is thinking when i start a level and wrote it down. im TERRIBLY non-creative if i have no idea. Once i get an idea i like, i go from there. But ya my only levels is a recruiting level ( now locked ) a storage, and a Sackspace... ll been done before, alot. I would love this help too buddy..2009-08-30 23:40:00

Author:
SlinkDewar
Posts: 70


Well first of all, if you're not that familiar with the toolset then there's really only one way to go - get your hands dirty!

I'd go and just muck around and see what happens. Don't think you have to create an entire level just because. Play with different aspects of building, maybe along the lines of the levels that inspire you a bit and see how you go. You might find you enjoy making certain types of things way more than others. Some peeps like building tricky platforming, others creating some amazing looking scenery, and others like to make things that you can drive etc. If you find some aspect you really enjoy doing, chances are you'll naturally want to expand and experiment on it. Have fun!
2009-08-30 23:45:00

Author:
julesyjules
Posts: 1156


Find your inspiration, that will help immensely. Otherwise, just ignore the fact that you're making a level. just start creating. Divide it up section by section, start with "i'm going to make my door" then "i'm going to make my first room" then little by little you'll end up with a level If you just mess around with creating, you may find that the things you end up building spawn a level all by themselves.2009-08-30 23:46:00

Author:
Burnvictim42
Posts: 3322


somtimes i put alot of work into my level, but then, i dont fell like finishing it ever agian2009-08-30 23:47:00

Author:
Schwem00
Posts: 255


Well the first thing I always do is move the enterance up really far or crush it with a large block of material. Then it's possible to build anywhere.
In my oppinion it looks bad to see the floor or sides of a level so I start building the first platform of material in mid-air.

What I've done for three or four levels I'm currently making is make it look like you are continuing from a certain point;e.g. in front of a vent, door, cave etc. A Fallout 3 level I'm making now has the start point in front of the vault door.

Gererally, if you use that method then the rest of the level should fall into place slowly as you build more, you might be able to think up a basic story too. If you get stuck making a level then it might be a good idea to start another one untill you get more inspiration for the first one.

You don't always have to start from the left either.

Take a look at some spotlighted/ level showcase levels around the site. They are usually the best levels in LBP and are very creative. They could give you some inspiration.

There are also some contests in LBPC that have certain restrictions if you would prefer rule to build your level by. Some examples:

Back to the Basics! XP can be won. (https://lbpcentral.lbp-hub.com/index.php?t=t=13932)
The Vehicle Contest (Looking for contestants!) (https://lbpcentral.lbp-hub.com/index.php?t=t=14325)
Mega Builders Challenge(more details soon) (https://lbpcentral.lbp-hub.com/index.php?t=t=15662)

They're just 3 random ones I found. There are others too.
2009-08-31 00:10:00

Author:
S-A-S--G-U-N-R
Posts: 1606


This simply means you need to set yourself a smaller goal. En entire level is too daunting for you right now, you need to learn the creator more and get more at ease with big project.

Start small, just mess around with the tool. Give you small goals, create objects instead of levels. Go step by step. The stairs are long but each step is small.

.
2009-08-31 01:55:00

Author:
RangerZero
Posts: 3901


im in a similar boat...i have what it takes to make a level, however, i have very little patients and i get bored fast2009-08-31 03:33:00

Author:
ViDi--ViCi
Posts: 123


Starting small is great advice. Maybe you could start with making just one part of a level idea that interests you, and concentrate on that first. This also helps because breaking up a level into sections can help to ensure things don't start to break apart on you later in the process. Maybe you could just start with some scenery, or a new vehicle design... then go from there and see if it inspires you to do more.

Flip through some magazines on topics that interest you... you'd be amazed at the stangest places inspiration can be hiding.
2009-08-31 06:19:00

Author:
Rustbukkit
Posts: 1737


as said before start off creating objects first they dont need to be all singing and all dancing to start with but the fact is its a start, im new to creting myself so i took inspiration from the garden levels ive got nearly 90plays and 13 hearts on it and a 4 star rating and im still new to this creating lark so take your time and build up slowly small things first then gradually bigger and better and u will have a level in no time, if u still need help your welcome to add me on psn so i can show u the way i started out its noting compared to the kind of things i make now but its better than nothing when your a budding creator 2009-08-31 16:20:00

Author:
ghostrider135
Posts: 259


actually, this may sound weird.. but just go to an empty level and turn on some music. start by making a few planes of whatever material and work from there as a start. then start coming up with themes that would work well with the materials you start with.2009-08-31 16:59:00

Author:
Unreal_Styrofoam
Posts: 99


Since this is your first level, i'd suggest you make a level based on a video game or a movie. That way you won't have much trouble with what you're going to make, and it should give you a chance to get used to the game mechanics before you create your completely own level.

As a matter of fact this is what im doing right now, and it's working great for me. My first level is based off the game Bioshock, and i've learned a whole bunch of things i had no idea i could do from building it.

And if you need any help on how to make things, feel free to ask on the forum
2009-08-31 17:22:00

Author:
Comet Wolf
Posts: 99


First, let me say: You folks on here are marvelous. I've posted on many forums over the years, and never once have I gotten so many replies while being an "unknown newbie" to the site. Most of the time I get like two replies because nobody wants to reply to the new girl. So thank you all for being so nice

So, anyway, you all have given me some great ideas on level design and how to start. Unfortunately, I didn't have the time today to try any of them out... but perhaps tomorrow I will have the time. I think I'll re-read all your replies right before I try it out. I'm interested in trying out some of the things you all mentioned.

I'm even kind of excited to get in there and get the ball rolling.
2009-09-01 04:41:00

Author:
lilwormy
Posts: 15


Building level takes time but is the funnest thing in LBP in my opinion..
I think you have to have in mind an idea or theme of what you want to do FIRST (Big or Small) and then kinda build by sections. You don' have to be detailed, you can decorate later. Just build the basics!

My first level was kinda of an obstacle course. At first I didn't have a theme for it. I started thinking what kind of obstacles I would like to have in it. Don't think of the entire level, think in sections. So I would just make an obstacle after the other and turned into a level. Later on I thought of a "Navy Seal" theme for it that would go great with the obstacles, so I decorated appropriately.

My second level was a continuation of that one. I was familiar with the theme and I wanted to have more advanced obstacles. I also wanted to make it a bit more cinematic, so I started adding characters and what not..

Finally my last 2 levels I based them off the movie The Descent. But I still worked with the same principle, section by section. Movies and Games are good inspiration since you can always go back and watch it for more ideas.

And hey, if you get stuck, there's 1 million + levels that can inspire you. Play some levels, look for stuff that you would like to include an continue.

When online create comes to town, some of us will be able to help you if you get stuck. Keep us posted if you need help, specific or not.
2009-09-01 17:33:00

Author:
javi haguse
Posts: 744


Ok, all general creating advice aside, would you like a template and some stuff to work with?

I could give you some "bare bones" to get running with.
2009-09-01 18:00:00

Author:
Jagrevi
Posts: 1154


I build in "scenes". Basically, enough obstacles/story events to take up three "TV screens' worth" of space counts as one scene. Remember old 2d brawlers for 8 bit and 16 bit systems, where you'd fight some guys, move to one side of the screen, then the camera would slide over one screen's worth? Like that.

I find that a level, thermo maxed out, takes up around seven scenes. So what I do is, I draw out a plan, Wile E. Coyote-style, showing what the scenes are, then draw an arrow through the scenes, to show where Sackboy will have to run. I recommend NOT doubling back for your first several levels.

Once you know how many "scenes" there are, I'd build a separate crater for each one. Pick a scene, build till you get stuck, move on to something else.

Once YOU can play through a scene or two, without breaking them, save the WHOLE SCENES to My Objects. Then, open a new, blank level, and glue your finished scenes together.
2009-09-02 00:45:00

Author:
coyote_blue
Posts: 422


Lilwormy - just missed your message taking me up on my offer, so I got everything ready for you. I'll post this message everywhere we had any communication to make sure I get your attention, except for one part I'll only PM you.

I've had a hidden level template set up for you ready to go with custom looping music, a pre-made "baddy", and some generic terrain. To access it, take the "Dart Gun Scope (DEMO VERSION)" from my "Ama Toor Demo" level, and shoot a hidden beehive in someone else's level. This will give you the key to the template.

I'll PM you the level with the hidden beehive. Message me back to let me know you found the hidden template ok.

Hope this gets your off the ground and creating.
2009-09-02 02:09:00

Author:
Jagrevi
Posts: 1154


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