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#1

The 'LAG' Thread

Archive: 69 posts


Guys and girls,

Lag is something that most of us have experienced from time to time.

I need to collate some information from LBP players, about your own experiences with or without lag. You are free to post how you like, but a set format might be easier for me to collect the information.

Personally, I get regular lag while playing LBP. Not with Resistance, not with Wipeout HD, not with Warhawk, and not with my internet connection.

In fact, I've had my phone line checked, and had heated words with my ISP, all because of what I assume is an LBP problem.

The annoying thing is, I can't say in all honesty that I can track it down to a particular time of day, or day of the week, or numbers of people on LBP (whether this is a factor or not, I don't know). It's very strange.

I'm aware that Internet companies can 'throttle back' speeds. I do know that they practice traffic management (or 'packet shaping&apos, but even this is difficult when comparing to times when I get a lot of lag.

Now, there are hints that an update of LBP is going to possibly try and address this issue, but I'd be really grateful if you could note down your experiences here. I'll note them all down, and perhaps I might add a simple poll to this thread if it gets too big.

Thanks a lot.
2009-08-30 20:56:00

Author:
MrsSpookyBuz
Posts: 1492


I can smell mistervista coming, *sniff sniff*

*cough*

anyway, I don't usually play online on LBP (only offline multiplayer) but for the few times I did, I've had lag 90% of the time.

perhaps bad servers? hopefully sam is saying the truth when he said "when the online create patch has been released for everyone we'll send out a patch to increase the server capacity" or something similar to that.

don't quote me on it, I'm not sure.
2009-08-30 20:59:00

Author:
oldage
Posts: 2824


It s a big problem with LBP MrsSB! LBP is the only game EVER that I've ahd problems with and now they decide to put online create God knows whats gonna happen when online create comes into LBP, the question is do we really want to know? >_> Anyways its never my connection that cause problems! ( as a matter of fact my signal strength is always really high up ) So LBP can be proudly named the lag king of Playstaion! ( edited )

Woot! I was second to post!

Ali
2009-08-30 21:02:00

Author:
AliBoy1
Posts: 142


LBP can be proudly named the lag king of LBP!

...

What?

Anyway, lag is a strange thing. Sometimes it is horrible, sometimes there is none. Most of the time, it's fine. But occasionally, but only when playing with certain people (Mr V and Mrs SB namely) it can really slug. But then again, I can play with them with no lag at all.
But there are people I never get lag with. I have been playing with Bak quite a lot since April and had hardly any lag. But I have also played with someone who lives a mile away and not been able to move for lag.
Yeah, this doesn't make any sense.
2009-08-30 21:08:00

Author:
ARD
Posts: 4291


But I have also played with someone who lives a mile away and not been able to move for lag.
Yeah, this doesn't make any sense.

O,o Thats just plain weird!
2009-08-30 21:11:00

Author:
AliBoy1
Posts: 142


.
But I have also played with someone who lives a mile away and not been able to move for lag.
Yeah, this doesn't make any sense.

Thats just plain weird! O.o
2009-08-30 21:12:00

Author:
AliBoy1
Posts: 142


I, too, lag about 90% of the time. Every once in a while, I get a decent connection, but it's very rare. I'm forced to accept friend requests on the grounds that they don't try to play online with me, as I lag too much. It's sad, the only trophies I don't have for lbp are for playing online with others.

I suppose I shouldn't act surprised, as lbp always connects with a warning saying my internet is the type that is vulnerable to lag. It's weird because I have fast enough internet, it just doesn't like my particular type [apparently].
2009-08-30 21:19:00

Author:
comphermc
Posts: 5338


I, too, lag about 90% of the time. Every once in a while, I get a decent connection, but it's very rare. I'm forced to accept friend requests on the grounds that they don't try to play online with me, as I lag too much. It's sad, the only trophies I don't have for lbp are for playing online with others.

I suppose I shouldn't act surprised, as lbp always connects with a warning saying my internet is the type that is vulnerable to lag. It's weird because I have fast enough internet, it just doesn't like my particular type [apparently].

Hmm, comphermc, that's what I mean - it's confusing to say the least. I played last night (Saturday) hosting 3 other players. We played for about 4 hours with no lag at all. But a lot of the time, I get really bad lag.

But it's interesting you saying your internet type is vulnerable to lag! What does that mean??? Do our packets transfer differently? Weird.

I know there must be many many factors at work here - but I'm going to collect all this info and pass it on to those who may be able to look into it for us.
2009-08-30 21:26:00

Author:
MrsSpookyBuz
Posts: 1492


haha, I presume our experience today prompted this

How often does a guy get to make the excuse LBP wont actually let you leave a girls pod.
2009-08-30 21:26:00

Author:
wexfordian
Posts: 1904


haha, I presume our experience today prompted this

How often does a guy get to make the excuse LBP wont actually let you leave a girls pod.

lol - I just thought you were famous for 'taking your time' :blush:
2009-08-30 21:27:00

Author:
MrsSpookyBuz
Posts: 1492


But it's interesting you saying your internet type is vulnerable to lag! What does that mean??? Do our packets transfer differently? Weird.

Well, it says my connection is NAT Type 3. I'm too lazy to look up what it is, but it doesn't play well with lbp.
2009-08-30 21:29:00

Author:
comphermc
Posts: 5338


I have a very good connection and rarely, if ever, get lag in online games.

On occasion in LBP, when playing with 3 or 4 players things slow down a bit. I did once have lag so bad that the other guy was doing this and I was seeing things about 10 seconds later than him and in slow motion. Twas unplayable, but was only the once.

Did have a bizarre occurance with GruntosUK where we were separated and could play the level completely independantly of each other. Which was odd.
2009-08-30 21:31:00

Author:
Matt 82
Posts: 1096


I had a nat type 3 connection and I found video of a guy on youtube on how to change it to a type one. Its pretty simple really. I'll try and find some info for you on it. its a much better connection2009-08-30 21:33:00

Author:
wexfordian
Posts: 1904


Well, it says my connection is NAT Type 3. I'm too lazy to look up what it is, but it doesn't play well with lbp.

Aah, okay. Well, network address translation (NAT) can usually be changed within your router settings (I think I'm currently NAT Type 2). I wonder if this NAT type conflicts when playing with others.

Network expert anywhere...?
2009-08-30 21:33:00

Author:
MrsSpookyBuz
Posts: 1492


Ok, I did a little research and NAT type 2 is apparently what you want. I need to go reconfigure mine, using the settings found here: G4TV - configuring NAT type 2 (http://g4tv.com/thefeed/blog/post/677748/Tip_Open_Your_NAT_For_a_Better_PSN.html#readmore).

Perhaps others that you are playing with have Type 3...? I dunno.

It's weird though, as I always had type 2 at my old place, but upon moving (and not changing any settings on my router), it changed. Weeeird.
2009-08-30 21:41:00

Author:
comphermc
Posts: 5338


I'm sure mrv will be right along here very soon!! LOL!!2009-08-30 21:45:00

Author:
mrsvista
Posts: 755


I'm sure mrv will be right along here very soon!! LOL!!

lol MrsV! But no, he should be here, it may help both him and us out!

2009-08-30 21:47:00

Author:
MrsSpookyBuz
Posts: 1492


My friend wanted me to help him ace a level he had a very hard time doing... We couldnt because it was so laggy.... Sadd Pandaaa....2009-08-30 21:48:00

Author:
SlinkDewar
Posts: 70


Spooky, let me explain to you why you lag in LBP and not in Resistance per example.

You lag because of the type of connection LBP make you use. The netcode can be efficient, Media Molecule servers could also be efficient and this wouldn't prevent you from having lag. In short, you will NEVER stop having lag until the game would be redesigned, something that won't happen. Why? Because LBP is a "peer to peer" game.

The Media Molecule servers are just there so check when players want to connect to each other and they connect us together. Once this is done, it OUR connections that are managing the packet sending/receiving/recovering.
To grossly illustrate how it works, look at this picture:

http://upload.wikimedia.org/wikipedia/commons/thumb/3/3f/P2P-network.svg/200px-P2P-network.svg.png

Every player is connected to every player. This means that if one is lagging with another, it can affect everybody as the games absolutely needs to time itself together.

So why does Resistance (or most games) don't lag?
It's because they are server based. Sony or the dev themselves are HOSTING the players. It's a super crazy fast server machine that manage the packet sending/receiving/recovering. To grossly picture it:

http://upload.wikimedia.org/wikipedia/commons/thumb/f/fb/Server-based-network.svg/200px-Server-based-network.svg.png

In this connection mode, everybody depends on their connection but mostly depend on the server. If the server is fast and all people have a decent connection, you simply will never have any lag. Most games works like that.

Sadly, I have to conclude in telling you that the lag will not be gone by an update. Changing the way the game works online is too much to do and too much risk to change with an update. Media Molecule probably doesn't have the hardware power anyways or the budget to invest in such infrastructure. Because if they did, they wouldn't have gone the peer to peer route.

I still call it a "game design overlook" in my opinion. And sadly, with LBP you have to get used to design flaws it seems.

.
2009-08-31 00:52:00

Author:
RangerZero
Posts: 3901


But I have also played with someone who lives a mile away and not been able to move for lag.
Yeah, this doesn't make any sense.

That's the same for me... it must be their connection though because I'm fine elsewhere.
2009-08-31 00:58:00

Author:
S-A-S--G-U-N-R
Posts: 1606


I have a 256kbps connection. Yes! And they call it broadband here! Yeppeeeeeee

I could upgrade to 512kbps... but thats another $200 a month..... anyway~~~

So pretty much the reason why you all are lagging is because a 256kbps connection player is playing LBP..... blame meee!
2009-08-31 01:07:00

Author:
snowyjoe
Posts: 509


This is the only game that I have trouble with online with lag. I think it depends on the other peoples internet connections, not just yours.
Thats a THEORY.
2009-08-31 02:01:00

Author:
chezhead
Posts: 1063


This is the only game that I have trouble with online with lag. I think it depends on the other peoples internet connections, not just yours.
Thats a THEORY.

RangerZero explained it well above.
2009-08-31 02:20:00

Author:
S-A-S--G-U-N-R
Posts: 1606


Spooky, let me explain to you why you lag in LBP and not in Resistance per example.

You lag because of the type of connection LBP make you use. The netcode can be efficient, Media Molecule servers could also be efficient and this wouldn't prevent you from having lag. In short, you will NEVER stop having lag until the game would be redesigned, something that won't happen. Why? Because LBP is a "peer to peer" game.

The Media Molecule servers are just there so check when players want to connect to each other and they connect us together. Once this is done, it OUR connections that are managing the packet sending/receiving/recovering.
To grossly illustrate how it works, look at this picture:

http://upload.wikimedia.org/wikipedia/commons/thumb/3/3f/P2P-network.svg/200px-P2P-network.svg.png

Every player is connected to every player. This means that if one is lagging with another, it can affect everybody as the games absolutely needs to time itself together.

So why does Resistance (or most games) don't lag?
It's because they are server based. Sony or the dev themselves are HOSTING the players. It's a super crazy fast server machine that manage the packet sending/receiving/recovering. To grossly picture it:

http://upload.wikimedia.org/wikipedia/commons/thumb/f/fb/Server-based-network.svg/200px-Server-based-network.svg.png

In this connection mode, everybody depends on their connection but mostly depend on the server. If the server is fast and all people have a decent connection, you simply will never have any lag. Most games works like that.

Sadly, I have to conclude in telling you that the lag will not be gone by an update. Changing the way the game works online is too much to do and too much risk to change with an update. Media Molecule probably doesn't have the hardware power anyways or the budget to invest in such infrastructure. Because if they did, they wouldn't have gone the peer to peer route.

I still call it a "game design overlook" in my opinion. And sadly, with LBP you have to get used to design flaws it seems.

.

Thanks for a great reply, RangerZero. I'm aware that LBP is a peer-to-peer game, but it seems a shame that so many people get so much lag a lot of the time, when online play is one of the most popular aspects.
2009-08-31 11:25:00

Author:
MrsSpookyBuz
Posts: 1492


I was kinda used to lag in certain places by now but these last few weeks something changed...

Lately, I've been having lag with a lot of people from my friend list.
Sacks I've been playing with for months, pretty much lag free, are now a chore to play with at certain times.

Nothing on my end of the connection has changed, yet I fear the problem lies somewhere with me anyway.
I'm going to try out the NAT 2 connection later tonight, perhaps that will change it back to its normal settings.
2009-08-31 11:55:00

Author:
Zwollie
Posts: 2173


Would a server-based system actually solve the issue? Peer-to-peer systems, in general, are often faster than server based systems, because of the lack of any kind of bottleneck.


I always thought the sheer quantity of data that needs synchronising between machines would be the issue. Even with a server, all of that data would still need to be transferred between the players, all the same packet handling / sending / receiving / recovery needs to be done at the endpoints anyway. Nothing in the middle can reduce the complexity or load of the endpoints, you just add extra processing in the middle as well and this has the potential to slow the system down further. Also the server would likely increase the length of the routing path.

Other games simply don't need to send as much data in real time.


At least that's how I've been looking at it.


.
2009-08-31 12:06:00

Author:
rtm223
Posts: 6497


LAG

wow, i really hate that word, so imma replace it with :eek:

because of :eek: i can't play with anyone for more then 5 seconds, i can no longer invite anyone to my pod because they tell me about :eek:, for the 5 seconds that i can play online i have to play through a whole lot of :eek: meaning that i have to predict moves and genreally move slow throughout the level, also, i can no longer play story levels due to :eek: meaning that i had to buy new controllers for my trophies.

because of whatever is causing the :eek: i must have seen just about every error message LBP has. I only want to play an amazing game online

some of the responses here are really good, i just thought i'd share what happens when i play online
2009-08-31 12:41:00

Author:
springs86
Posts: 785


Unfortunately, i have lag near all the time when i play online. More or less, but it is really boring and frequently make me quit the session to return in create mode to create levels....that will be full of lags when peoples will play on in multi 2009-08-31 13:35:00

Author:
Takelow
Posts: 1355


I find lag occures mostly when I'm online with two or more other players in LBP. For example, if I'm playing with Hilightnotes it's fine.... but as soon as one of his friends pop in, lag can creep up out of nowhere. It also seems that more lag occures on thermo heavy levels, or levels with a lot more moving parts. At least, that's the impression I get.

As far as I know lag can be the result of someone elses connection too. I experience this mostly with online FPS's. If the game host has a poor connection, it will often affect everyone elses gameplay but the host see's no lag whatsoever.

Back in the day of the first Killzone game, there was a great feature built into the game where it displayed all the other players connection quality (rated from poor to excellent)right next to their name in the lobby, so you could actually see where the lag might be coming from. Once we identified who's connection seemed to be causing the issues, they could log out and re-join the game and the lag seemed to go away.... especially if they were the game host.

I don't know why this isn't built into all games that have online play features?
2009-08-31 13:39:00

Author:
Rustbukkit
Posts: 1737


Would a server-based system actually solve the issue? Peer-to-peer systems, in general, are often faster than server based systems, because of the lack of any kind of bottleneck.


I always thought the sheer quantity of data that needs synchronising between machines would be the issue. Even with a server, all of that data would still need to be transferred between the players, all the same packet handling / sending / receiving / recovery needs to be done at the endpoints anyway. Nothing in the middle can reduce the complexity or load of the endpoints, you just add extra processing in the middle as well and this has the potential to slow the system down further. Also the server would likely increase the length of the routing path.

Other games simply don't need to send as much data in real time.


At least that's how I've been looking at it.


.


I think this because on a server based game, it creates "a room" if you wish. And the room is shooting the stuff to each player. This means most of the time it won't lag. Should be the same as games were you create a room, in fact you create an instance on the server and everybody receives data and stuff from that instance. No player depends on the other. It still CAN lag and a lag free game doesn't exist. It would only lag tremendously less than now for LBP.

And yes LBP is quite heavy on the netcode. This is another thing to factor in.

.
2009-08-31 18:14:00

Author:
RangerZero
Posts: 3901


I lag too, its mostly the certain people I play with. but sometimes when im alone it lags like crazy, but it goes away.2009-08-31 18:19:00

Author:
LEW_jeane
Posts: 46


OK I'm here. I couldn't resist any longer.

With regards to Nat type mine is and always has been 2 but it's still complete s**te.


Not been on all day as we've been to a car show but put it on a short while ago, about 5:30pm UK time so let me give you todays experience so far:

Got into my pod

Ghostrider invited me into a level, joined him,verifying connection to host,verifying connection to host,verifying connection to host,verifying connection to host,verifying connection to host,verifying connection to host,game leader left,ghostrider offline

Bakscratch invited me: failed to load
Bakscratch invited me: failed to load
Bakscratch invited me: failed to load

Bakscratch asked to join me and managed to join, lag in pod straight away,tried to enter a level on my moon that only has a few bells and a stained glass window in to show him,waited a few minutes,wouldn't load,came off and tried again,wouldn't load. came off and tried again,wouldn't load

Bakscratch asked me to follow him, he left,I pressed triangle to follow within 2 seconds, said 'timed out' and failed to follow.

Switched off the game, switched off PS3, threw controller at cat, p****ed off,fed up,hate LBP,never playing it again, s**te servers, will be back on later to try again and swear some more !!!!
2009-08-31 18:30:00

Author:
mistervista
Posts: 2210


Got into my pod

Ghostrider invited me into a level, joined him,verifying connection to host,verifying connection to host,verifying connection to host,verifying connection to host,verifying connection to host,verifying connection to host,game leader left,ghostrider offline

Bakscratch invited me: failed to load
Bakscratch invited me: failed to load
Bakscratch invited me: failed to load

Bakscratch asked to join me and managed to join, lag in pod straight away,tried to enter a level on my moon that only has a few bells and a stained glass window in to show him,waited a few minutes,wouldn't load,came off and tried again,wouldn't load. came off and tried again,wouldn't load

Bakscratch asked me to follow him, he left,I pressed triangle to follow within 2 seconds, said 'timed out' and failed to follow.

Switched off the game, switched off PS3, threw controller at cat, p****ed off,fed up,hate LBP,never playing it again, s**te servers, will be back on later to try again and swear some more !!!!

ROTFLMAO!! Not laughing at you... it's just hilariously written. Man... I knew you had issues with online but I never thought it was this bad on a regular basis... I feel for you man... I feel for you.
2009-08-31 18:40:00

Author:
Rustbukkit
Posts: 1737


threw controller at cat [...]

Necessary? Probably...


[...] p****ed off, fed up,hate LBP,never playing it again, s**te servers [...]

Wait for it...


[...] will be back on later to try again and swear some more !!!!

There it is!
2009-08-31 18:44:00

Author:
comphermc
Posts: 5338


Iin fact you create an instance on the server and everybody receives data and stuff from that instance. No player depends on the other. It still CAN lag and a lag free game doesn't exist. It would only lag tremendously less than now for LBP.




Thanks Ranger, you picked up on one of a couple of logic fails I made earlier In addition to the above, I realised when I was out and about today, that the server would indeed help a fair bit. My assumption on the physics is that one PS3 is blasting out all the physics calculations to all the rest, so in 4 player, having a server would mean 3x less traffic at the end.

Even if you make other assumptions on the model used, you still end up with a definate performance gain in 3 or 4 player. I'm sceptical that you would see any gain in 2 player but obviously have no evidence for that, just my hunches

.
2009-08-31 19:25:00

Author:
rtm223
Posts: 6497


I'm sceptical that you would see any gain in 2 player but obviously have no evidence for that, just my hunches

.

Indeed. But i'm pretty sure most aren't lagging much in 2 players. Personally I never really encountered a player that was lagging with me in 2 player mode.

.
2009-08-31 20:13:00

Author:
RangerZero
Posts: 3901


Oh I do. But I'm too tight-fisted to pay for a better internet connection So I don't really play online.

This is, in fact, one very good and effective solution to lag, that all of you can try
2009-08-31 20:16:00

Author:
rtm223
Posts: 6497


OK I'm here. I couldn't resist any longer.

With regards to Nat type mine is and always has been 2 but it's still complete s**te.


Not been on all day as we've been to a car show but put it on a short while ago, about 5:30pm UK time so let me give you todays experience so far:

Got into my pod

Ghostrider invited me into a level, joined him,verifying connection to host,verifying connection to host,verifying connection to host,verifying connection to host,verifying connection to host,verifying connection to host,game leader left,ghostrider offline

Bakscratch invited me: failed to load
Bakscratch invited me: failed to load
Bakscratch invited me: failed to load

Bakscratch asked to join me and managed to join, lag in pod straight away,tried to enter a level on my moon that only has a few bells and a stained glass window in to show him,waited a few minutes,wouldn't load,came off and tried again,wouldn't load. came off and tried again,wouldn't load

Bakscratch asked me to follow him, he left,I pressed triangle to follow within 2 seconds, said 'timed out' and failed to follow.

Switched off the game, switched off PS3, threw controller at cat, p****ed off,fed up,hate LBP,never playing it again, s**te servers, will be back on later to try again and swear some more !!!!

*wipes tear from eye* It, it's written so well, i know how you feel
2009-08-31 20:28:00

Author:
springs86
Posts: 785


Ok the only way I can explain it is...

LBP is the first game EVER Ive had with problems! Most of my really good friends wont come on to play anymore cause they got fed up with it! And as for online create for people who I play with like Springs, how are they gonna enter create mode think of the lad it'll cause them! Media Molecule are sat in there offices thinking " Oh yesh we gave them online create and water they're gonna love us for the amount of LAG we're giving them!

For me Ive had enough of the moments were you cant move and your just standing there saying "I had ?40 why didnt I spend it on sweets!?"

And thats all I have to say!
2009-08-31 20:48:00

Author:
AliBoy1
Posts: 142


Springs, how are they gonna enter create mode think of the lad it'll cause them! Media Molecule are sat in there offices thinking " Oh yesh we gave them online create and water they're gonna love us for the amount of LAG we're giving them!

People like springs can't create online as they will get loads of trash like:
Game disappeared
Game leader left
something about game has diverged somehow

still, they can try :eek:
2009-08-31 21:04:00

Author:
springs86
Posts: 785


LOL try... try is just a word! They will EPIC MEGA SUPER FAIL!!!! :kz:2009-08-31 21:18:00

Author:
AliBoy1
Posts: 142


I'm glad i'm not people like springs 2009-08-31 21:33:00

Author:
springs86
Posts: 785


So...
my most common mate is GoldenClaw13, the greatest LBP dancer, btw....
He's from Canada and I'm from Italy.
Usually when we get online we don't have any kind of lag.
When we have lag it's reaaaaaally bad, so it happens that the same connections can work at random.
Usually playing in 3 is usually smooth.
Playing in 4 it's quite always a lagfest.
I had an experience in Collector's Lair when the stuff curved.
What was straight literally bent.
I really was in a OMGoddish state.
I think that if it would have happened in The Good, The Bad...2 from Wex, I could have been sent into a trance-comatose-like state.

PS I never experienced lag in the Pod.
2009-08-31 21:33:00

Author:
OmegaSlayer
Posts: 5112


Ok, I did a little research and NAT type 2 is apparently what you want. I need to go reconfigure mine, using the settings found here: G4TV - configuring NAT type 2 (http://g4tv.com/thefeed/blog/post/677748/Tip_Open_Your_NAT_For_a_Better_PSN.html#readmore).

Perhaps others that you are playing with have Type 3...? I dunno.

It's weird though, as I always had type 2 at my old place, but upon moving (and not changing any settings on my router), it changed. Weeeird.

Both a friend and I have NAT type 3 and I've found because of it we can no longer play together online
It's funny though becuase the connection was type 2 but it suddenly changed.
2009-09-01 09:50:00

Author:
RobbieT_4
Posts: 77


Icemaiden and mrsvista just tried to play GrantosUk's new level Mars Attacks 3 but they just couldn't do it.

The lag was absolutely horrendous. I don't think it helps that there are so many moving parts particularly in the area they couldn't get past but that's some of the worst I've ever seen.
2009-09-21 00:18:00

Author:
mistervista
Posts: 2210


Don't think it's all down to the level as GruntosUK and myself played through it start to finish yesterday and as far as I know (can't speak for him) we had no issues.

We did have another time when it all went to hell however so i think there are a few factors that come into play.
2009-09-21 00:27:00

Author:
Matt 82
Posts: 1096


The lag is so bad on LBP for me, the only times I can go on it without much lag is when my internet is at it's best from 1am to 8am.2009-09-21 00:46:00

Author:
olit123
Posts: 1341


wow didn't know people hated lag so much lol2009-09-21 01:09:00

Author:
Incinerator22
Posts: 3251


wow didn't know people hated lag so much lol

You're kidding !!

LAG is THE worst problem in LBP by a long way for me and literally makes the game totally unplayable. Why do you think i spend so much time creating and refuse most invites or requests to join. It's because i know it's a complete waste of time !!
2009-09-21 03:05:00

Author:
mistervista
Posts: 2210


Yes lag is the worse problem with LBP.
Media Molecule and Sony really shouldn't have gone the P2P route. If there was ONE game that really needed to be server based and receive some more budget in order to make it happen its LittleBigPlanet. Sony and MediaMolecule were clearly shorted sighted and didn't risk enough for this game.

.
2009-09-21 03:08:00

Author:
RangerZero
Posts: 3901


Icemaiden and mrsvista just tried to play GrantosUk's new level Mars Attacks 3 but they just couldn't do it.

The lag was absolutely horrendous. I don't think it helps that there are so many moving parts particularly in the area they couldn't get past but that's some of the worst I've ever seen.

We tried soooo hard too but the lag beat us. I was gutted, the level is brilliant as are the many others we try to play.

It was ludicrously ridiculously infuriatingly annoying and I nearly said a very naughty no no!!

I hate lag with a vengeance.

Icey
2009-09-21 10:24:00

Author:
IceMaiden
Posts: 1057


Two strange things happened to me yesterday while playing LittleBigPlanet online. Normally, I play locally or by myself, so I don't usually encounter lag. Someone on my friends list asked me to help them find some objects they were missing, and they invited me into a game. There were four of us, and I believe the level was Boom Town. The lag itself wasn't bad, which was strange, but I could occasionally jump very high, as in two to three times normal height. I kept ending up in areas that your weren't supposed to be in. Later that day, I went into a level, hitting "Play on your own" like I always do, but halfway through the level I got a message at the top of the screen saying some random person was joining.2009-09-21 10:40:00

Author:
BSprague
Posts: 2325


yeah sometimes i like to play by myself cause the game lags loads sometimes once i jumped and it was lagging so much that i froze mid air i had to wait a few minutes before i came down..2009-09-21 11:30:00

Author:
rseah
Posts: 2701


Don't think it's all down to the level as GruntosUK and myself played through it start to finish yesterday and as far as I know (can't speak for him) we had no issues.

We did have another time when it all went to hell however so i think there are a few factors that come into play.

No don't get me wrong, I'm not blaming the level at all. I'm simply using that as the most recent example of just how bad the lag is. It happens the majority of the time and in all sorts of levels.

Also as rseah says that's the sort of thing we experience on a daily basis. Sackboy just freezes in the air and goes through the floor and generally just does his own thing. I've even tried putting the controller down and not even touching it and sackboy still goes flying off in all directions, getting killed and disappearing off screen. It's annoying as hell !!

It also affects the mic. Although Icey says she can hear mrsv ok most of the time we can't hear what she's saying at all most of the time. We just get the odd word every 10 minutes or so. It's probably a good job she can't hear me though because she'd hear some very odd words that's for sure !!
2009-09-21 12:15:00

Author:
mistervista
Posts: 2210


Yes lag is the worse problem with LBP.
Media Molecule and Sony really shouldn't have gone the P2P route. If there was ONE game that really needed to be server based and receive some more budget in order to make it happen its LittleBigPlanet. Sony and MediaMolecule were clearly shorted sighted and didn't risk enough for this game.

This is why I generally don't play online multiplayer. And maybe it's the reason why I'm in the create mode so much! Although, lag can bring about some funny instances. I was in a level with Ladylyn1 not too long ago, and at the scoreboard I would jump, which kicks both the feet out, then I would stay in the air (what I call, "Neo Mode") with my legs out, and was free to move my arms and head karate style. I wish I had a picture of that
2009-09-21 17:16:00

Author:
Powershifter
Posts: 668


yesterday i was with ricky or fender, i think... the internet lagged so much it signed me off 6 times, kicked me out 4 times, and at one point made me run to the right and i couldnt pause or type at all to tell them what was going on, lol. they got mad 2009-09-23 15:35:00

Author:
Voodeedoo
Posts: 724


Okay so I joined this site today JUST to rant about my LBP lag.

I'll start with a story.

When I was living in Alberta we were using the same ISP, and the same internet. We got the same speeds, etc. Little Big Planet NEVER lagged for me when I lived in Alberta. Not even once (and that was like 4 months ago) I moved back home with my parents and now it lags constantly!
So because of the lagging, i was like, "Kay, need to upgrade internet" which was at 1.36 Mbps I think it was, so I called Telus, did a bit ranting to them, and got their internet that's 3 mbps. Which is identical to the internet that I was getting in Alberta.
Played LBP, and guess what? NO CHANGE! I'm getting three times as good of a signal, my laptop internet is super fast, but LBP shows no change. I went into internet connection test, I'm a Type 2 >.< But when it goes to look for the upload and download speed it always just says, "failed."
I have a Dlink 615 router, and a speedtouch modem, both set up by our ISP (Ew Telus). My PS3 does get anywhere inbetween 70-100 percent signal stregth, but it changes constantly (if the ps3 is stationary shouldn't that just stay the same? WTH!?!)
So getting really mad, I researched getting a new router, and or modem to try and make the signal strength even better, but then by talking to other people that say they have a 1mbps speed on LBP and never have lag! I wondered, "well i'm getting twice that, so why isn't it working?"

Some observation about my lag.

When I follow other players, even if it's just one, usually I lag horrible and eventually get kicked from the game. That's IF I can get into the game in the first place, most times I get "Cannot connect," or "so and so has left," Since when I click on, "quick play," it takes a good 1-5 minutes to load the level, by the time I get there the host is either gone, or the level just doesn't load and the game feezes. >.< Or, on the rare cicumstance, I get there and get to sit and watch the other players play the whole level at like super speed, then eventually pop out only to realize all the other players are gone and i'm dead and I didnt even move. I CANNOT follow anyone when they leave a level either, as soon as it says "so and so is leaving" and i click follow, "it says so and so is gone about 1 second later and "timed out" There's such a horrible delay, even when just waiting in someone elses pod. They don't complain of any lag, but I get it just reidiculouslously.

WHEN players follow me. Best way for me. I rarely get serious lag. Most times a get a bit if I jump to much or something but its much better, but the other players that are with me can't even move, and usually just run back and forth on the screen spuradically untill, "so and so has left."

Just now I tried "quick play" three times, first time level couldn't load, second time said, "failed to load level state from so and so," and "So and so has left," and i'm right back to staring out of my pod again.

I NEVER get lag playing by myself online.

Someone PLEASE help me! If anyone is planning on playing this try playing with me, my nane is Ekonsine-

Please help
2009-09-26 00:41:00

Author:
Unknown User


Yes I sympathise Ekonsine because you've described perfectly what it's been like for me 90% of the time since getting LBP on launch day. It's driving me absolutely bonkers !!2009-09-26 02:33:00

Author:
mistervista
Posts: 2210


Sometimes it lags, sometimes not.
Yesterday i played with Knocked-Out my level, it lagged BAD!
Usually i don't even bother to play with more than 2 ppls because it lags too much.
2009-09-26 12:40:00

Author:
Flame Dragon
Posts: 312


Its honestly ridiculous
I was looking into maybe getting the D-Link DGL-4300 gaming router, hoping it might stop the lag...anyone think that might work?

Last night was imposible >.< Tried out that Lady Gaga music level for poker face, it was so laggy the song sounded like it was either in slow motion, and then in supper speed. Finsihed that level in 1/10th of a second
LOL

I'm so thankful i've got some fun buddies that don't mind doing 'lag adventures' just so i don't have to play alone.
2009-09-26 18:52:00

Author:
Unknown User


An update on todays peformance.

My error codes!


Could not connect to LBP Servers
Could not load level
Game leader left
Timed out
Could not load all player profiles
Could not load level
Could not load players (Why doesn't it just say "could not load anything." LOL)

and about a billion times a second
"verifying connection to host."

Oh and last night, I don't know why...I was playing with another buddy with some random guy popped up calling himself 'so and so's goldfish." He didn't have anther controller so it was really wierd. He wouldn't go away.

Haha.

Someone please tell me whats wrong with my connection! I dont undestand!
2009-09-26 21:24:00

Author:
Unknown User


It's not your connection Ekonsine, it's all down to the crappy servers for this game and the way they work. There's nothing we can do about it and no amount of money you or I could spend on any equipment would make a jot of difference. We're at the mercy of Mm and Sony's crap system I'm afraid so if they don't change it we're stuffed.2009-09-26 23:34:00

Author:
mistervista
Posts: 2210


You guys should read some pages back where I explain how LBP online works.
It explains ALL of your issues and why it will not be fixed.

Oh and MisterVista, Sony's system (PSN) isn't to blame here. LBP is one of those EXTREMELY rare online games to still function in P2P. It's Media Molecule's choice and while Sony could have forced them into designing their online another way, there are reasons why they didn't that are other than PSN lacking something. If it was the system's fault, most your online games would be crap.

.
2009-09-27 07:45:00

Author:
RangerZero
Posts: 3901


Oh and last night, I don't know why...I was playing with another buddy with some random guy popped up calling himself 'so and so's goldfish." He didn't have anther controller so it was really wierd. He wouldn't go away.
I've done that before
If you have 2 controllers and you keep messing around with the numbers of both, you can get player 6 or whatever number goldfish is on controller 1.
2009-09-27 12:24:00

Author:
ARD
Posts: 4291


Well, for what it's worth 4 weeks down the track...
I get lag quite regularly, however, I'm on a wireless connection which drops out all day long and has to re-establish connections even during online gaming when all seems fine. I assumed that was the reason. Much of the time I can't load ANY online content other than messages (as you know). I thought it may have something to do with the amount of information that was 'traveling' (maybe a very detailed level or someone with a massive profile)? Just a thought.
2009-09-30 11:21:00

Author:
BabyDoll1970
Posts: 1567


Well, for what it's worth 4 weeks down the track...
I get lag quite regularly, however, I'm on a wireless connection which drops out all day long and has to re-establish connections even during online gaming when all seems fine. I assumed that was the reason. Much of the time I can't load ANY online content other than messages (as you know). I thought it may have something to do with the amount of information that was 'traveling' (maybe a very detailed level or someone with a massive profile)? Just a thought.

I know what you mean!

But I've read it in the stars, you and me WILL play together at some point! This timezone malarkey will not stop us!
2009-09-30 11:32:00

Author:
MrsSpookyBuz
Posts: 1492


I know what you mean!

But I've read it in the stars, you and me WILL play together at some point! This timezone malarkey will not stop us!

*Sigh*... I just hope it's before we're both 50!
2009-10-01 12:19:00

Author:
BabyDoll1970
Posts: 1567


i was with rickybobby and we were gonna join xnobodyx, and i remember seeing his levels from a while back and thought itd be cool to see him on lbp. it lagged so much when we tried to join that it signed me off, then it froze, and when i quit the game, it for some reason turned off my whole system [which happens a lot], then i rebooted it and signed back on and it wouldnt connect to the lbp servers so i did the connection test 4 times til it finally got a connection, then when all the trouble was over, not enough slots were free.


TA-DAAAA!!!!

thats a minor example of how lbp acts up a lot. often i can't even go online til around 8 pm.
2009-10-18 07:08:00

Author:
Voodeedoo
Posts: 724


*Sigh*... I just hope it's before we're both 50!

Why, what's wrong with being 50 ?
2009-10-18 11:42:00

Author:
mistervista
Posts: 2210


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