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#1
Syncronisation?
Archive: 5 posts
One person posted a lot of feedback on my level (very grateful but can't remember his/her name) and suggested that I raise the sync on the snow to make it seem more natural. I tried this and nothing changed. My question is, what does the sync do? | 2009-08-26 23:01:00 Author: Jedi_1993 Posts: 1518 |
Sync lets you set slight time delays on things like pistons and emitters, so if you've got a bunch of pistons doing the same thing, synching the pistons will add a little time delay to each one (set by you) to make a wave-type pattern, for example. Is your snow coming from emitters? If it is, alter the sync on a few of the emitters, and you'll notice that even though the snow is coming out at the same frequency, the timing is offset so your snow will look a bit more random and 'natural'. Hope this helps | 2009-08-26 23:07:00 Author: MrsSpookyBuz Posts: 1492 |
Oh, I see. I'll change my snow to be different emitters, at the moment it is just the one. Thanks, I have been wondering what that does since LBP was out. | 2009-08-26 23:15:00 Author: Jedi_1993 Posts: 1518 |
Oh, I see. I'll change my snow to be different emitters, at the moment it is just the one. Thanks, I have been wondering what that does since LBP was out. To make it even more random, you could have a piston (or several) with emitters attached to them moving back and forth emitting snow to make it look more random. To make it different every time, add in a proximity sensor encompassing that entire scene and set to speed, then attach that to some of the pistons. | 2009-08-26 23:26:00 Author: BSprague Posts: 2325 |
I did this with rising lights on peach floaty once and I just put them randomly over a rectangular area and captured them and then used one emitter. I just played your level and this would work for you with the lights you're using, just spread them out a bit and tweak the speed and veloctiy. | 2009-08-27 02:17:00 Author: Kipmonlin Posts: 251 |
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