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#1

7 Days 'Uptime' for new levels

Archive: 56 posts


So, you've spent countless hours creating and testing. You publish your new level. You tweak a bit, pimp a bit, advertise a bit.

Things are going okay when... 'KAPBAM'... LBP servers go down. Darn it! And then... 'BOOM'... PSN is all over the place with maintenance.

Yes, it's bad luck, and yes, maybe it's unavoidable, but wouldn't it be better for all new levels to have a 7-day uptime marker, rather than simply 7 calendar days?

Sound fair?
2009-08-26 14:44:00

Author:
MrsSpookyBuz
Posts: 1492


yeah sounds fair. I would hate to have to be in an annoying situation after alot of work.2009-08-26 14:53:00

Author:
KQuinn94Z
Posts: 1758


Sounds like a fair point.

Although I think I would be in bigger favour of making it 10-14 days. 7 days is just so short when you think of the time that goes into making it.

It would have the same turnover of levels with new levels coming and disapearing every day.

With only 7 days to play with you really have to be on the ball and pimp it out, fix any issues you never spotted etc.
2009-08-26 14:57:00

Author:
wexfordian
Posts: 1904


may i ask whats the difference2009-08-26 15:00:00

Author:
Chuk_Chuk
Posts: 108


may i ask whats the difference

I think she means that any time the servers are not available does not count towards your 7 days you have with it appearing on cool pages,.
2009-08-26 15:03:00

Author:
wexfordian
Posts: 1904


I think she means that any time the servers are not available does not count towards your 7 days you have with it appearing on cool pages,.

Yes, exactly.

Creators can't control when there's downtime, and with only 7 days lifetime it seems only fair that you get your full 168 hours! Not long when you say it in hours, is it?
2009-08-26 15:13:00

Author:
MrsSpookyBuz
Posts: 1492


Nope. Not long at all. We all know how I feel about the whole 7 days thing, and I think this is a great idea, MrsSpookyBuz. ^_^2009-08-26 15:16:00

Author:
xkappax
Posts: 2569


I was thinkin' it, but never said it.... I was really irritated when I went to check on how my level was doing and the servers were down for several hours.2009-08-26 15:46:00

Author:
CCubbage
Posts: 4430


Sounds like a fair point.

Although I think I would be in bigger favour of making it 10-14 days. 7 days is just so short when you think of the time that goes into making it.

It would have the same turnover of levels with new levels coming and disapearing every day.

With only 7 days to play with you really have to be on the ball and pimp it out, fix any issues you never spotted etc.

This. It's always over so quickly. (ahem)
2009-08-26 15:53:00

Author:
julesyjules
Posts: 1156


It's always over so quickly. (ahem)

What can I say..... I like to take my time with these things.... OK I'll stop there.
2009-08-26 15:56:00

Author:
wexfordian
Posts: 1904


If you REALLY want everything to be fair....

Creators that consistently get 30,000 plays or more should automatically get 3 days less on their next publish.

And the rest of us that get less than 10,000 should get 3 more days on our next publish.

2009-08-26 15:56:00

Author:
CCubbage
Posts: 4430


Lol @ Ccubbage. TBH though, I was just thinking that if a couple of hours of server downtime significantly reduces your number of plays, then you're clearly getting waaaay too many plays on your level 2009-08-26 16:16:00

Author:
rtm223
Posts: 6497


And the rest of us that get less than 10,000 should get 3 more days on our next publish.

And for the one as me that guess less than 1000? 3 month? Yes, it is fair....lol
2009-08-26 16:17:00

Author:
Takelow
Posts: 1355


God, Id had to be the dude who created ramp. What does he get? 20 minutes 2009-08-26 16:19:00

Author:
wexfordian
Posts: 1904


I've often thought that the coun't down shouldn't start when its published, but when it hits page 6 or 7 of cool levels. That way it has the potential to go up a page a day. . and could make it to page one no matter when you published it. It could just take a while to "catch on" as it where. If this were the case, we could eliminate the rush to advertise or republish.. . knowing the level would do its thing when It got noticed.

I've seen so many levels that in my opinion should've gone through cool levels but never did. . . the creators didn't know the art of republishing. . . or were just unlucky. Levels that should've seen page 1, but never saw page 11. . . and now they never will.
2009-08-26 16:27:00

Author:
squirlin
Posts: 224


what actually happens during this up time2009-08-26 16:44:00

Author:
Chuk_Chuk
Posts: 108


what actually happens during this up time

The level can no longer appear on cool levels, more or less taking it out of the public eye. There are still ways to find these levels sure, but still the amount of plays a level receives drops dramatically when it's 7 are up.
2009-08-26 16:55:00

Author:
squirlin
Posts: 224


Actually there could also be a simple fix (that they will never do) that says "7 days OR 20 000 plays".

This way, ramp levels would simply disappear faster. I would even make the stick limit to 10 000 plays I was LBP designer.

(actually if I was LBP designer, the promotion of your levels would have been well done to begin with.)

.
2009-08-26 17:15:00

Author:
RangerZero
Posts: 3901


The level can no longer appear on cool levels, more or less taking it out of the public eye. There are still ways to find these levels sure, but still the amount of plays a level receives drops dramatically when it's 7 are up.

thats strange when i posted my last level it never appeared on the cool pages till it had 10 plays and it was on the very last page (think it was 12)
2009-08-26 17:21:00

Author:
Chuk_Chuk
Posts: 108


Good suggestion Mrs. SB! Thats a problem they need to address, especially with the level system being broken enough already.2009-08-26 17:34:00

Author:
Burnvictim42
Posts: 3322


Actually there could also be a simple fix (that they will never do) that says "7 days OR 20 000 plays".

This way, ramp levels would simply disappear faster. I would even make the stick limit to 10 000 plays I was LBP designer.

(actually if I was LBP designer, the promotion of your levels would have been well done to begin with.)

.
I love this idea.... but can we "vote" certain levels out?

For instance, if you get a really crummy terrible level that no one wants to play.... does it just sit up there for 10 months clogging the works?

Maybe 7 days, 20000 plays, OR until 100 people complain to MM to get it off of there.
2009-08-26 17:46:00

Author:
CCubbage
Posts: 4430


... or even better, unlimited time limits for LBPC members! Woot, get down and groove!

2009-08-26 18:34:00

Author:
MrsSpookyBuz
Posts: 1492


... or even better, unlimited time limits for LBPC members! Woot, get down and groove!



I LOVE this idea! Awesome!!
2009-08-26 19:48:00

Author:
Takelow
Posts: 1355


I personally don't like the idea of having more time on the cool levels. If your not happy with 30,000+ plays I don't know what to tell you, besides 95% of the stuff that lands on the cool levels is mostly garbage. So basicly you would be giving russellsmuscles more time on the cool levels, and to be honest a matter of hours is more than enough what he deserves on the cool levels, let alone 14 days????2009-08-26 19:55:00

Author:
TheFirstAvenger
Posts: 787


I personally don't like the idea of having more time on the cool levels. If your not happy with 30,000+ plays I don't know what to tell you, besides 95% of the stuff that lands on the cool levels is mostly garbage. So basicly you would be giving russellsmuscles more time on the cool levels, and to be honest a matter of hours is more than enough what he deserves on the cool levels, let alone 14 days????

The 7 days 'uptime' I was talking about won't give any more time on Cool levels - but it would guarantee that everyone had the SAME amount of time, regardless of server errors and such.
2009-08-26 20:24:00

Author:
MrsSpookyBuz
Posts: 1492


Gone are the days when your level could just stay there forever

This would really suck, however, i never really build epic levels because i have absolutely no imagination, makes me wonder why i own lbp
2009-08-26 20:24:00

Author:
springs86
Posts: 785


The 7 days 'uptime' I was talking about won't give any more time on Cool levels - but it would guarantee that everyone had the SAME amount of time, regardless of server errors and such.
yeah, understand that, I was just responding to those that wanted more time on the cool levels...


...btw, you have an insanely huge avatar!!!
2009-08-26 20:35:00

Author:
TheFirstAvenger
Posts: 787


I love this idea.... but can we "vote" certain levels out?

For instance, if you get a really crummy terrible level that no one wants to play.... does it just sit up there for 10 months clogging the works?

Maybe 7 days, 20000 plays, OR until 100 people complain to MM to get it off of there.

I really meant 7 days OR 10 000 plays. If you do that 10 000 plays in 3 days you're out. Ciao bye bye.

.
2009-08-26 20:45:00

Author:
RangerZero
Posts: 3901


yeah, understand that, I was just responding to those that wanted more time on the cool levels...


...btw, you have an insanely huge avatar!!!

Aah, I get you.

Re: the avatar: lol, well, you too can have a huge one! Either buy a Premium or Ultimate bundle from the Shop, or donate a few pounds/dollars/euros to ConfusedCartman and viola!
2009-08-26 20:48:00

Author:
MrsSpookyBuz
Posts: 1492


... or even better, unlimited time limits for LBPC members! Woot, get down and groove!



We would end up with a bunch of noobs registering here to get plays.
2009-08-26 21:33:00

Author:
KQuinn94Z
Posts: 1758


yeah, understand that, I was just responding to those that wanted more time on the cool levels...


...btw, you have an insanely huge avatar!!!

Yeah that is a huge avatar. . . Look at size of that mellon! Looks like an orange on a toothpick. - lol another movie quote, couldn't resist.

Yeah I think I had this server thing happen to me once, it was the last of my level's 7 days, and I'd just made it to page 1.
2009-08-27 00:58:00

Author:
squirlin
Posts: 224


I think I have about 5 minutes uptime... Published a new level 3 hours ago and it's nowhere to be seen.

It's not really satisfying to release a new level and than only get 4 plays (7 if I count the previous release which I deleted to check whether something was broken after someone gave it one star.(Nothing was broken))
2009-08-27 10:54:00

Author:
Syroc
Posts: 3193


Latecomer to the party here, but I don't quite understand. So, you can't get your level onto cool pages level after 7 days? Why not? And what's so great about the cool pages anyway? Why should I be so bothered about my level getting there? The only time I bothered to use the cool pages I got directed to a load of rubbish levels which weren't really cool at all. In fact most of them I wouldn't have even rated as 3-star. There was a dinosaur island themed level and a Silent Hill level which were pretty good, but aside from that I found nothing to spark my enthusiasm at all. So explain it to me...why such a frantic scramble to get on cool pages?2009-08-27 11:42:00

Author:
Ungreth
Posts: 2130


Latecomer to the party here, but I don't quite understand. So, you can't get your level onto cool pages level after 7 days? Why not? And what's so great about the cool pages anyway? Why should I be so bothered about my level getting there? The only time I bothered to use the cool pages I got directed to a load of rubbish levels which weren't really cool at all. In fact most of them I wouldn't have even rated as 3-star. There was a dinosaur island themed level and a Silent Hill level which were pretty good, but aside from that I found nothing to spark my enthusiasm at all. So explain it to me...why such a frantic scramble to get on cool pages?
To get plays..

That said, I don't think it matters too much. Especially if you've had a level up there previously. I've not had a level out for months but I still see people playing my stuff.
2009-08-27 12:02:00

Author:
Kiminski
Posts: 545


Ok, just to remind people, here's how the cool pages work:

1-When you publish a level (new), you float on the first page and then go down gradually (takes 10 mins to reach oblivion)

2-After a certain number or plays, you will not just float but also STICK in a cool page. (300-500 plays should put you somewhere around pages 12 to 15. 1000 plays will get you in page 3 to 7 and with 2500/3000 you should be on page one. Note that the heart ratio and rating also count somehow so you might stick on first page earlier than that.)

3-It's only possible to stick in the cool page during the first 7 days of publishing. (overwrite)

4-After 7 days, you only have the float (see number 1)


----------

So the way to get plays simply is to republish as much as you can in the first 7 days. This will make your level float on first page (aka it will be played!) and you will climb up the pool of levels and stick to cool pages. Continue to republish and you will stick higher and higher in the pages until you stick to page 1. When the seven days are gone, you unstick (no matter wich page you were).

Questions?

.
2009-08-27 12:58:00

Author:
RangerZero
Posts: 3901


Quality issues with the Cools aside, the main reason to get on there is because its a basically a big billboard advert for your level. The 7 day limit was introduced to keep the turnover of levels on the main pages from getting stale, (before that there were levels that literally stayed on Page 1 for months, for better or worse) which is nice in theory, but in practice has bred a much more competitive element to publishing, as there's a very limited window to have your level noticed by the general LBP community.

Why do people care? Well, if you're not particularly bothered about the amount of plays your level gets, none of this is of any concern tbh, but there are plenty of good creators who've become disillusioned after spending weeks and weeks crafting a level only for it to go un-noticed and unplayed.
2009-08-27 13:13:00

Author:
julesyjules
Posts: 1156


Keep in mind another thing, also (something I have not heard mentioned at ALL here) - Just because you only get 7 days for your current level doesn't mean that's IT for your level. Consider the following:

1. Your NEXT level will generate plays for your previous levels. So, if someone plays your new level off of cool pages and they like your style, they will play your other levels. You can also advertise your previous levels in your next level.

2. If people like your previous levels, you will generate more creator hearts. If you get creator hearts from good creators it will generate more quality plays to your levels.


Just because you get on cool pages doesn't mean you have to shoot for the moon. You don't HAVE to get to page 1 and get tons and tons of spam comments and tens of thousands of plays. With several of my more difficult levels (such as Vertigo and Destiny) I purposely tried to stay away from page 1. I sparcely republished because I knew only the more hardcore gamers go deep into cool pages. The kids seem to stay on the first couple pages.

If you have a level that young kids won't appreciate as much, try to republish at night (on EST zone) after the young kids go to bed. This seems to be a more mature audience. On more difficult levels I can see tags such as "rubbish" and "frustrating" go up during the day, and go down at night when thousands of people are playing my levels.
2009-08-27 13:30:00

Author:
CCubbage
Posts: 4430


I was actually really pleased to have over a hundred plays with a 4-star rating and a 1-in-4 hearted ratio just a week after publishing my last level. Also, the feedback I recieved from the few people who played it was very positive. This tells me that most people had an enjoyable experience playing it, which in my book makes it worth the time and effort I put into building it. Perhaps if I'd spent the whole weekend republishing the level at every breath I took then I might have well over a thousand plays by now, but so what? I guess I've never been that competitive though, so it's hard for me to see the appeal of fighting for top spot on an overated billboard. So long as even one person out there has fun playing my level, then I feel as though I have done what I set out to do.2009-08-27 13:40:00

Author:
Ungreth
Posts: 2130


Just because you get on cool pages doesn't mean you have to shoot for the moon. You don't HAVE to get to page 1 and get tons and tons of spam comments and tens of thousands of plays. With several of my more difficult levels (such as Vertigo and Destiny) I purposely tried to stay away from page 1. I sparcely republished because I knew only the more hardcore gamers go deep into cool pages. The kids seem to stay on the first couple pages.

I made absolutely no effort to get on cool pages at all - I was really, really nervous when I started shifting up cool pages, I was convinced I was gonna take a pounding. Thank god I hovered at around page 5-6, I'd never have survived on the top pages, it just would have nixed my ratings, heartslays ratio and covered my level with negative tags.


I was actually really pleased to have over a hundred plays with a 4-star rating and a 1-in-4 hearted ratio just a week after publishing my last level. Also, the feedback I recieved from the few people who played it was very positive.... So long as even one person out there has fun playing my level, then I feel as though I have done what I set out to do.

This is exactly it - I'm still getting around one really nice comment on my level every other day. I'd take that rather than any number of plays or hearts and I don't think I'll ever understand the mentatlity of wasting time republishing for extra plays - I'd rather spend that time making my level better. Chasing cool pages is folly in my book.
2009-08-27 13:55:00

Author:
rtm223
Posts: 6497


I was actually really pleased to have over a hundred plays with a 4-star rating and a 1-in-4 hearted ratio just a week after publishing my last level. Also, the feedback I recieved from the few people who played it was very positive. This tells me that most people had an enjoyable experience playing it, which in my book makes it worth the time and effort I put into building it. Perhaps if I'd spent the whole weekend republishing the level at every breath I took then I might have well over a thousand plays by now, but so what? I guess I've never been that competitive though, so it's hard for me to see the appeal of fighting for top spot on an overated billboard. So long as even one person out there has fun playing my level, then I feel as though I have done what I set out to do.
This is exactly it - I'm still getting around one really nice comment on my level every other day. I'd take that rather than any number of plays or hearts and I don't think I'll ever understand the mentatlity of wasting time republishing for extra plays - I'd rather spend that time making my level better. Chasing cool pages is folly in my book.

I don't see that it's any different to showcasing your levels on here tbh. I get tons of great feedback over PSN when I have a level up. Granted you'll get a shed load of spam on your comments pages too, but you'll get that eventually anyway.

I'm only a casual re-publisher though, I'll maybe only bother a few times a day. Some people are mad for it lol.
2009-08-27 14:40:00

Author:
Kiminski
Posts: 545


To comment on Rtm223, and Ungerths thoughts on republishing. . . Yeah if you think its worth it for those people who had fun playing your level the first time you published it, then wouldn't it also be worth it for the others who play when you republish it? Its good to be happy with what you get the first time around, but the rest of the effort doesn't really have to be for you, its for them. If you think the level is worth it, republishing gives others a chance to see it who may not have otherwise. . . which is why you published in the first place.

On the other hand I do however understand the mentality of not wanting to constantly republish- it can seem self serving and not humble. For these reasons I still try to make sure I republish only when i've changed/ improved something. lol- I always seem to be conflicted like this. . .seeing two sides to everything.

A bit of an Edit here. . . this post was meant to be more in the Direction of CCubbage's post below. I agree with those thoughts.
2009-08-27 15:00:00

Author:
squirlin
Posts: 224


It's kind of funny.... I've seen MYSELF quoted on other websites (ones I'm not even affiliated with) explaining how to republish to get plays and many people always come back to "not humble", "bad practice"... even "whoring your level".

I honestly don't get this - republishing for the 7 days is the ONLY tool you have in LBP so that people can see your level, and until you get the plays it doesn't climb cool pages. And if you don't climb cool pages so that people can appreciate the game you designed, what's the point in designing it in the first place... unless it's so you can play it yourself.

If a relatively unknown creator puts a level on the showcase here, most of the time it will probably get 10-20 plays or so from the community. Some such as Wex, MrsSpooky, Grantos, Morgana, Julesyjules, Jaeyden, myself, or another higher-profile creator may get quite a few plays here but for the most part it wouldn't be worth spending 50+ hours on a level for JUST this community to play.

I don't get the stigma associated with people enjoying your creations... it's the same as painting a picture and wanting people to SEE it.

If they created a different means of doing it.... such as a constantly rotating playlist of existing levels so that everyone got a fair shot at having plays without republishing.... or an automatic way during the 7 days to give your level a bit of visibility so it could get plays without republishing, THEN I would understand looking down at republishing.

But right now, that's the tool they've given us, and we're using it in the proper way.... so why is it frowned upon by some?
2009-08-27 15:23:00

Author:
CCubbage
Posts: 4430


I'd just point out I'm not calling it whoring your level, or trying to attach any stigma to it. I just don't see the point... If I made a painting and several hundred people saw it and a few of them commented, I'd be stoked about it. As I have been with my level. I wouldn't run around the streets waving it above my head for a week so that a gazillion people saw it I'd rather spend that time adding finishing touches to the painting, or starting the new painting. That's just me: 90 plays or 900 plays or 9,000,000 plays doesn't change what I've made, it doesn't improve it.

Yes it's nice to see, but I don't feel it's something worth aiming for. Others do, fair play to them, their priorities are in different place to mine. In the same way as I'm one of the few people who genuinely believes that it's worth creating simply for the pleasure of creating....
2009-08-27 15:37:00

Author:
rtm223
Posts: 6497


Yep, each to their own - of course, everyone is absolutely entitled to do what they like.

This thread's kind of gone a bit astray, but nobody will criticise anyone for not wanting or bothering to republish like crazy to get to Cool Levels. It's absolutely not an issue, unless the same people start to complain that they never get any plays.

If others want to tout their creations on forums, and pimp their levels by republishing, I say go for it.

Yes, there are poor levels with thousands of plays and, yes, there are wonderful levels with mere hundreds of plays.

Be happy, have fun and do what you like.
2009-08-27 15:43:00

Author:
MrsSpookyBuz
Posts: 1492


It just drives me crazy with anger seeing that these levels that are horrible keep being republished and page 1 is soon covered by noob levels that are a pile of dirt. If only there was some sort of community mvps that could have the power to remove levels from the cool pages and put levels there. This is far to much work for the mods or mm to do so there should be 100 or so reliable, dedicated members of the community who can do this... a guy can dream though.2009-08-27 15:59:00

Author:
KQuinn94Z
Posts: 1758


Frankly, I don't really care if I ever get to the Cool Pages. I mean, sure, I've got some sort of quality, but nothing too great or flashy. It doesn't really make sense to me to play the game just so I can get somewhat "popular" in a videogame; it just doesn't happen. I shouldn't be playing a game thinking "Oh geez, how do I get more playz?" I should go in saying "Hey, how can I make my level more fun?" People like russelsmussels are just playing for the wrong reasons (he's so infamous now that he gets more plays than even famous authors like x-NOBODY-x).

I only have 3 levels published, with a combined play total of about 150. candyk only has two published and has more than 10,000 plays. Yet, I'm still very active in the community and he's rarely been seen, let alone playing LBP. So personally, this would help out for plays, but that's about it. Plays and popularity.
2009-08-27 16:06:00

Author:
Outlaw-Jack
Posts: 5757


It just drives me crazy with anger seeing that these levels that are horrible keep being republished and page 1 is soon covered by noob levels that are a pile of dirt. If only there was some sort of community mvps that could have the power to remove levels from the cool pages and put levels there. This is far to much work for the mods or mm to do so there should be 100 or so reliable, dedicated members of the community who can do this... a guy can dream though.
The problem is, people ARE PLAYING them - that's why they're there. People of all ages and skill levels are playing these levels and pushing them to the top.

If you want cool pages to be "cool" - YOU have to make it that way. If you don't like the levels that are there, put one up there that you think people will like.

At one point I looked at cool levels and within the same 2 weeks Wex, MrsSpooky, Ninja, mdaj, Julesyjules, myself, and other good creators had a BUNCH of great levels in the first 2 pages of cool pages.

And in the last few nights I jumped to page 2,3,4, and 5 and found a bunch of levels that I had a blast with.... were they mixed in with a bunch of other levels like "Jump 100 times for a prize!!!" and the such? Sure... but people are enjoying those too - such as my 7-year-old.

I personally don't get my levels up to the top of cool pages so I'll be "popular" - I do it because I think others will enjoy my levels. I guarantee Wex, MrsSpooky, mdaj, Poms, and many other creators on this site feel the same way.

When you create a great piece of content, and get it to the top of cool pages you're doing a service for other gamers AND for Media Molecule - because they WANT those levels up there to make LBP worth playing.
2009-08-27 16:20:00

Author:
CCubbage
Posts: 4430


As I've said before, we're all different. And further, everyone's motivation may be different.

I'm sure everyone has different ideas about what is good, what is right and proper. As a player, I want to have fun - doesn't matter how - with fun levels, fast levels, arcade levels, adventure levels, puzzle levels etc etc.

As a creator, I want to push ME into doing things that other people hopefully will like. I've been quoted on another site a comment that originally was made on this one:

"If I had the talent of all the best creators, I'd be brilliant. But I haven't, so I'm not."

I still hold to this - there are only a select few who can be all things to all players.

For every "Abyss!", there'll be 20 bomb levels. Deal with it - it's your community. If the current trend is 'Jump and Bomb Your Best Friend', then so be it.

We'll never get rid of 'bad' levels, and what right do we have to do so? But, if you want an overall better quality of levels, the choice is yours whether or not to do something about it.
2009-08-27 20:05:00

Author:
MrsSpookyBuz
Posts: 1492


My level just got stuck to cool pages yesterday (It's now on page 3), so in about a week, I'll be able to give you a first-timer's opinion on the length of up-time.

It wasn't hard to tell when my level got stuck to cool pages. It had a little over 100 plays, and 5 stars. almost instantly, the rating dropped to 3, but didn't go any further, one way or the other.

B.O.T.- Length of up time. As Some one who's experience with it is purely as a player, It seems about rite. They aren't up there so long that I start wondering what the point of hearting them is, if I can find them right there, and they are up long enough that I can find them again if forget to heart, or am playing under another leader.
2009-08-28 07:10:00

Author:
swanbrown
Posts: 898


Can I just say that cool pages is messed up. I have republished my level every morning over the last few days and it never went to the cool pages, not even for a minute. Today however it went straight to page 5 and five hours later it still there. O_o

Also search broken, but you already know that.
2009-09-01 13:37:00

Author:
Syroc
Posts: 3193


Can I just say that cool pages is messed up. I have republished my level every morning over the last few days and it never went to the cool pages, not even for a minute. Today however it went straight to page 5 and five hours later it still there. O_o

Also search broken, but you already know that.
A level doesn't rise on cool pages based on a specific number of plays or hearts... it goes up based on how many plays and hearts it has compared to the other levels in cool pages.

Also, when you publish your level after modifying it, it doesn't temporarily pop up to the top for a specific amount of time - it pops up until other newly published levels push it down.... which could be half an hour, or 30 seconds.... so sometimes its hard to see it happen. The only way "I" can tell it happened sometimes is there's suddenly a few people playing it.

It PROBABLY jumped up to page 5 because a bunch of levels on page 1 were done with their 7 days and disappeared, causing a dramatic shift in all the levels on cool pages. I've had a level jump from the top of page 3 to page 1 in an hour or 2 before from this happening.
2009-09-01 13:51:00

Author:
CCubbage
Posts: 4430


But it has been on page 5 for hours. Surely there have been plenty of new level since than.

PS: I'm not complaining; I', just confused.
2009-09-01 13:59:00

Author:
Syroc
Posts: 3193


But it has been on page 5 for hours. Surely there have been plenty of new level since than.

PS: I'm not complaining; I', just confused.
Is it "glowing"? If it isn't glowing, that means it's cemented there - and the dramatic jump to page 5 means either it picked up enough plays to move up to page 5 or other levels dropped off page 1. It's like a great big funnel.
2009-09-01 14:04:00

Author:
CCubbage
Posts: 4430


Bear in mind some poppit colours make the glow very hard to see - I find the red one shows up well.2009-09-01 14:06:00

Author:
rtm223
Posts: 6497


Wasn't glowing as far as I remember. It did have quite a dramatic rise in players over night though. Something like 200 plays in the last 24h.2009-09-01 14:15:00

Author:
Syroc
Posts: 3193


Yup, you're cemented on page 5 now so people can see it there all the time. So, as it gains more plays and hearts it should keep rising. If you want it to rise faster, keep going in and saving your level (maybe make slight improvements), then republish periodically to have it temporarily go to page 1 and pick up a few more plays.2009-09-01 14:24:00

Author:
CCubbage
Posts: 4430


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