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#1

bigger temperature thermometer!!!!!!!!!

Archive: 28 posts


dnt u just hate it wen ur making a level which is highly detailed, and then suddenly it says it has overheated and you cannot put anything else in2009-08-26 00:40:00

Author:
geddez12
Posts: 338


Don't you think that if they could increase the thermometer (which is actually several more specific thermometers), they would? It's really an issue of optimizing your work, and there are more than enough resources on how to do that on here.2009-08-26 00:43:00

Author:
BSprague
Posts: 2325


Don't you think that if they could increase the thermometer (which is actually several more specific thermometers), they would? It's really an issue of optimizing your work, and there are more than enough resources on how to do that on here.

I think he means MM should make a more efficient engine.
2009-08-26 15:49:00

Author:
Chuk_Chuk
Posts: 108


I think he means MM should make a more efficient engine.Still, don't you think they would if they knew how to? I'm sure they've optimized their engine as much as they possible could.2009-08-26 17:02:00

Author:
BSprague
Posts: 2325


Yes it's a real pain but I'm afraid we're stuck with it.

In their recent podcast Mm said they would never be increasing the thermo bcause it's too difficult for them and creators would have to split levels up if they were too big like they did with story mode.

Thanks a lot Mm.

It's ok for them to do that because they had over 50 levels to play with whereas we only have 20. If they gave us more levels it would help.
2009-08-26 18:14:00

Author:
mistervista
Posts: 2210


Still, don't you think they would if they knew how to? I'm sure they've optimized their engine as much as they possible could.

TBF you learn something new everyday. Back in the beginning of LBP i'm sure people didn't know how to make the levels thermo efficient as we do now.
2009-08-26 18:22:00

Author:
Chuk_Chuk
Posts: 108


TBF you learn something new everyday. Back in the beginning of LBP i'm sure people didn't know how to make the levels thermo efficient as we do now.

I still don't know. My thermo always fills up like crazy even when i've hardly started putting anything in the level.
2009-08-26 18:25:00

Author:
mistervista
Posts: 2210


The thermometer is a real pain in the keister. As BSprague said, there are some suggestions on this forum that will help bring your thermo down, but they can be a pain as well. Personally, I hate the corner editor tool (which is one of the first things people love to suggest). It's not fun to use, it's time consuming, and takes away from the simplicity of building simple things IMHO.

My current level really isn't all that big or intricate, and my thermo is already giving me grief. I found that by deleting just one tiny story mode object, my thermo dropped by almost a full quarter. It's really a pain because sometimes we want to use story objects to help create something we can't ourselves, due to the inability to create on certain axis'

I wish they would open up the thermo too, but it doesn't sound like it's ever gonna' happen.
2009-08-26 18:29:00

Author:
Rustbukkit
Posts: 1737


I'm not sure what your point is there chuk, but if you are drawing comparison between creators' struggle to optimise their levels and MM's struggle to optimise their engine, there is almost no comparison, IMO


Personally, I'm not fussed - if they increased it it would just take even longer for me to create levels
2009-08-26 18:31:00

Author:
rtm223
Posts: 6497


I'm not sure what your point is there chuk, but if you are drawing comparison between creators' struggle to optimise their levels and MM's struggle to optimise their engine, there is almost no comparison, IMO


Personally, I'm not fussed - if they increased it it would just take even longer for me to create levels

i was pointing out that over the few months that we have had LBP we have learnt tricks to squeeze as much out of the as the thermo as possible. which would be the same with MM. They have learnt tricks from other sony developers on how to get as much out of the PS3 as possible.
2009-08-26 18:47:00

Author:
Chuk_Chuk
Posts: 108


As much as I like the idea of more room to work thermo wise - it isn't going to happen. So in lieu of that I really like the idea of giving us more than 20 slots for publishing. I have backups online because my profile is too big to save on my moon so essentially I have 10 slots unless I want to risk loosing a level down the road. (Oh sure I have backups of the save but who wants to mess with constant management of that) Now that arguement may become moot in the future but I'd still really like the option to publish more than 20. I'm guessing it's an artificial limitation set by MM or Sony (whoever pays for and maintains the LBP Servers) so that they can keep them under a specific size rather than any kind of PS3 limitation.2009-08-26 19:05:00

Author:
Morgana25
Posts: 5983


I think the thermometer space perfectly fine. Sure it would be nice to have more but, as I said before, its the limitations that make me come up with new ideas, get creative not the freedom.

As for more levels; Currently I don't have a problem with it but than there people who are faster creators whose levels are consistently good and they obviously might hunger for more level slots sooner or later.
2009-08-26 19:14:00

Author:
Syroc
Posts: 3193


They have learnt tricks from other sony developers on how to get as much out of the PS3 as possible.
It is true that PS3 developers share information on coding methods and optimizations and whatnot, but LittleBigPlanet is in such a class of it's own, so hardly any "tricks" from other developers can really transfer over well.

For example, Insomniac frequently publishes presentations on their website saying how they did or optimized certain things. The one I can think of that would possibly relate most to LittleBigPlanet was their physics code. They published a presentation showing the various systems they used over the course of several games, culminating in Resistance 2, which harnessed the most optimized method. You would think that Media Molecule might be able to use the physics code to their advantage, but a couple problems lie in the way. Firstly, LittleBigPlanet's physics need to be drawn and synced in real-time, Resistance's objects were already there because they aren't player-created. Also, not many games have a robust 2D physics engine like LittleBigPlanet, and 3D code isn't easily adapted to a 2D environment.

Another example would be Guerrilla Games, who I believe has offered to share their Deferred Rendering Engine with other Sony developers. While it is amazing technology, it has no place in LittleBigPlanet.

The point of all this is that even though many leaps in technology and coding tricks for optimization are being developed and learned on the PS3, most of them that other developers have learned don't apply to LittleBigPlanet, because it doesn't really share many characteristics with other high-profile PS3 games besides that it is indeed a game solely on the PS3.

And "get as much out of the PS3 as possible" is a very oversimpified term, because a game could be taxing on the PS3 for many reasons.
2009-08-26 21:17:00

Author:
BSprague
Posts: 2325


Second patch > Thermometer.2009-08-26 21:24:00

Author:
BasketSnake
Posts: 2391


Actually my point was that creators struggle to optimise thermo because we're dealing with a closed system. We just have to poke around looking at inputs and outputs, creating oversimplified mental models upon which we basically guess how the engine works.

Not the case with the devs, they will have access to hardware manuals and are very much dealing with a known system.
2009-08-26 21:32:00

Author:
rtm223
Posts: 6497


The size of your program will always grow to fill 112% of your memory. That is the nature of computers to date. Deal with it.

I would like to see a more specific thermo. possible have two (once for storage capacity, and one for speed capacity.

Also, I'd like to see a Logic bundle filled with simple, thermo-friendly (invisible in play wound work, I think) Boolean, mathematical, and other logical operators.
2009-08-26 22:55:00

Author:
swanbrown
Posts: 898


Word from MM telling us what the different thermometers are would help us out immensely, I wish they would just do it already.

As others have said though, the thermometer is based on the PS3's capabilities. You'll notice that, because as the thermometer fills us the game begins to lag in create mode.

Although, the thermometer will be increased someday. With LBP2 on the PS4!
2009-08-26 22:55:00

Author:
Shredator
Posts: 151


The thermo can be a problems at time depending on what exactly you're putting in levels but usually when mine gets high I usually find ways round it to lower the thermo although sometimes it can be really hard
A bit more of a higher thermo would be nice, seems that this would be impossible for LBP from reading the posts in this thread but it would be really nice if it could somehow be done but obviously not
It is a shame because even with a lot of knowledge on how lower thermo if you're making a really good level it can still go really high
2009-08-27 02:43:00

Author:
Elsa
Posts: 164


Hmm. What annoys me is the too many objects message.2009-09-08 20:07:00

Author:
SPONGMONKEY56
Posts: 209


Dude!... Honest to heck, the thermometer rarely ever gets full in my levels. Unless your level is extremely long or detailed,you have no excuse!2009-09-10 00:13:00

Author:
Incinerator22
Posts: 3251


TO the OP:

It's been said before, but MM cannot increase the size of the thermometer. You'll have to use resources more efficiently. Here are a few ways how:

- Use only a few types of material. Alot of different materials in the level at one time will cause the thermo to fill.

- Stickers and Decorations are your best friends. They don't fill up much thermo space (if any), and they add atmosphere to your level.

- Don't over complicate things! The simple way is always the best way.

- Try sticking to one type of hazard material if possible. Having all three fills the thermo.

There are alot of other ways, but these are the most basic. Perhaps we should help the OP with his problem rather than explaining the same thing to him?
2009-09-11 12:29:00

Author:
The Cheat
Posts: 25


- Use only a few types of material. Alot of different materials in the level at one time will cause the thermo to fill.
No. Materials thermo is separate. Using 20 materials won't impact on overall level thermo, use as many as your aesthetic needs.


Try sticking to one type of hazard material if possible. Having all three fills the thermo. Wrong. I'm not even sure what thermo hazards contribute to, if at all, but having more than one in a level certainly doesn't have much of an impact. You can happily use all of them.

Sorry, but there is a lot of misinformation and misunderstanding of thermo-efficiency and it's not at all helpful to anyone.


edit Actually, I worked out a way a couple of months ago that MM could effectively increase the space in the "collected objects" thermo. It's to do with magnetic key detection and the varying colours.
2009-09-11 12:37:00

Author:
rtm223
Posts: 6497


What are you talking about thecheat? stickers and decorations use a lot of thermo every time you add a new one. Stickers are overrated. You can take a picture for like 1/10 the thermo of a sticker.2009-09-11 20:35:00

Author:
Incinerator22
Posts: 3251


Since all my materials really only was Stickered Carboard and I started using the grid,the thermo really was not a problem for me anymore :hero:2009-09-12 00:33:00

Author:
Mnniska
Posts: 531


hmm does not really bother me just use less materials although i hate the too complex shape thing2009-09-12 06:38:00

Author:
rseah
Posts: 2701


I dont have problems with thermo because i use the basic materials. materials like sponge and metal take up more thermo than polystirene and carboard. Its about being efficiant and still making it look good.2009-09-12 10:00:00

Author:
robotiod
Posts: 2662


Why can't they add some more spaces to make levels on, when they release the create-over-internet thing.

It could be optional wether or not you could use the levels for yourself, or with cooperating with others.

Or, it could be a DLC, where the extra spaces are found on somtething called: My Meteorite! :eek:
2009-09-12 17:46:00

Author:
moonwire
Posts: 1627


Alex Evans has hinted to this before if it wasn't another molecule...that we'll get portals that allow us to load straight into another level. This way we can link our levels together. I'm sure it'll be a while before we see that.2009-09-13 09:37:00

Author:
BasketSnake
Posts: 2391


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