Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet 1    [LBP1] Help! [Archive]
#1

Logic Problem

Archive: 7 posts


Ok, here's my problem.

I have 8 different grab switches, all of which emit a different thing off screen for 4 seconds as a "one-off".

I want to make it so that while switch "A"'s 4-second object exists, switches B,C,D,E,F,G, and H don't function.

I tried making the objects that are emitted "crowd" each other's space so that after one was emitted, any further wouldn't room to be emitted until the first one went away, but the game seems to have no hesitation overlapping them.

What's the most thermo-friendly solution to my predicament?

The goal again is...

Switch A ------------> Emits A for 4 seconds
Switch B ------------> Emits B for 4 seconds
Switch C ------------> Emits C for 4 seconds
Switch D ------------> Emits D for 4 seconds
Switch E ------------> Emits E for 4 seconds
Switch F ------------> Emits F for 4 seconds
Switch G ------------> Emits G for 4 seconds
Switch H ------------> Emits H for 4 seconds

Only one at a time.
2009-08-25 00:10:00

Author:
Jagrevi
Posts: 1154


You had the right idea, but...

Don't emit thin layer objects. I assume you are emitting squares of DM. DM in the thin layer overlaps, but they don't overlap in the thick layer. Simplest solution I can think of.

I was wrong, DM overlaps in the thick layer as well.
2009-08-25 00:14:00

Author:
comphermc
Posts: 5338


I did not know that about overlap in the thin layer only...

In fact are you sure that's true? now I think about it, the ordered inputs tool (early version) used to emit dark matter into other dark matter in the thick plane... I'm sure of it...
2009-08-25 00:18:00

Author:
rtm223
Posts: 6497


Well, I guess I can't confirm that offhand...

Edit: Or, just emit objects that aren't DM! (but emit them into a DM holder)

--------

Second solution if I was lying before. Wire each emitter through an AND gate which will disable every other emitter when an object is in that location. Each block would have a second, same colored key on it, which turns "off" the AND gate. It ruins the fact that you probably had all 8 colored keys being used, but there's another way to do it if that's the case:

Make each block have the key in a different place, so the colors are all the same, but the location is different...
2009-08-25 00:20:00

Author:
comphermc
Posts: 5338


Got it to work now, thank you very much. 2009-08-25 00:37:00

Author:
Jagrevi
Posts: 1154


What I would have done is make an AND gate, copy it seven more times and attach the emitters to that. Then make all of the grab switches directional, and connect each grab switch to an AND gate. Have the other input for the AND gate attached to an inverted directional magnetic key switch. Make an 8-input OR gate and attach it to an emitter which emits a magnetic key over the magnetic key switch for four seconds. During those four seconds, the other switches will not activate.

In my opinion, this is the most straight-forward, no-tricks approach to it. It's completely fool-proof (unless you use faulty gates) and simple in implementation.

EDIT: I just realized I basically said the same thing as comphermc, but in slightly more detail. :blush:
2009-08-25 01:08:00

Author:
BSprague
Posts: 2325


I did not know that about overlap in the thin layer only...

In fact are you sure that's true? now I think about it, the ordered inputs tool (early version) used to emit dark matter into other dark matter in the thick plane... I'm sure of it...

I stand corrected. I tested it out, and it appears to overlap in the thick layer as well.

I am fairly certain though, that other materials can only only overlap DM in the thin layer, that's why I was confused. Take a thin piece of DM and attach a piston through itself to a piece of [cardboard]. Set the minimum length of the piston to 0, and you'll notice that they cardboard [at least sometimes] will pass through the DM as long as the piston is stiff.
2009-08-25 04:08:00

Author:
comphermc
Posts: 5338


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.