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#1

Wobble Pistons!

Archive: 7 posts


I would really like a new type of piston with a built in motor/wobble bolt on the end. I know you can bolt the item you want to wobble on some thin material and have your piston attached to that, but getting it working is really hit and miss due to the thin layer having no strength. The amount of times I've spent ages creating a contraption in pause mode, only to have it buckle under it's own weight once I hit play.

Never gonna happen I know, just thought I'd share.
2009-08-24 21:38:00

Author:
Kiminski
Posts: 545


Lol, we've all been there. This would be awesome, but I would just prefer to have pistons and wobble bolts be fixed so they don't buckle...2009-08-24 21:55:00

Author:
comphermc
Posts: 5338


Exactly what I need right now. Would be good, but I too doubt it will be done.2009-08-24 21:56:00

Author:
Leather-Monkey
Posts: 2266


Lol, we've all been there. This would be awesome, but I would just prefer to have pistons and wobble bolts be fixed so they don't buckle...

Oh god yes. I'd rather my objects crunched if I wasn't careful, but the pistons followed some logical an predictable scheme when chained up.
2009-08-24 22:04:00

Author:
rtm223
Posts: 6497


Oh god yes. I'd rather my objects crunched if I wasn't careful, but the pistons followed some logical an predictable scheme when chained up.

If you use heavy materials, or dark matter in construction of the object, they won't buckle.
2009-08-25 22:48:00

Author:
Jellibird
Posts: 17


If you use heavy materials, or dark matter in construction of the object, they won't buckle.

If you connect DM-Heavy-Light-Lighter material, the buckling is reduced but it's very much still there. Also the calcualtions for stength just become wack under any circumstances other than DM - object.
2009-08-25 23:34:00

Author:
rtm223
Posts: 6497


I would want that too, it would be soo much easier than trying to tweak both and getting it right.2009-08-25 23:50:00

Author:
LEW_jeane
Posts: 46


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