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#1

How is the extra-layers glitch used?

Archive: 6 posts


I've got the layer blockd from backscratch levels, but i can't seem to be able to place any objects in any of those layers, so how?2009-08-23 22:46:00

Author:
Silverleon
Posts: 6707


As to the objects, i can't remember... theres a tutorial level somewhere, if you search you should be able to find it. I think it involved emitting at some point.

As to making blocks, there are 2 ways:

1) select the bakscratch layer block from your popit, so its not placed, but partially visible before you place it. Don't place the object, then go into your popit and select a material, drag it and it should be that many layers thick. Select specific layers by shrinking the blocks amount of layers.

2) (this only works with thin blocks) place the block, pick which layer you want to use. Select a shape and material, and smear it from the placed layer block. Your placed material should now be in the layer you want.
2009-08-23 23:42:00

Author:
Burnvictim42
Posts: 3322


From a thread Ninja made when the glitch came out.


To put objects of almost any kind into the front and back layers, take a single block, or set of blocks of dark matter that sit in the regular 3 layers and also extend past the normal 3 layers... preferably extending into both the back and front.

Attach the desired object to one of the piece of dark matter that is on the regular planes.

Make an emitter block, with a 1 shot sensor switch attached to it, and set the emitter to 1 at a time, infinite max, and infinite lifetime.

Make this emitter block a thin layer and put it all the way in the back.

Capture your attached object along with the dark matter layer-line, and put it in the emitter.

Move the emitter all the way forward, and then trigger it. The object should now be somewhere in the front layer.

Recapture that, and put it in the emitter again.

Now move it back to the very back layer, and trigger it again.

The object should now be in the back glitched layers.

You can adjust where the object will be by starting it on different regular planes, by how many glitch layers you're working with, and by picking and choosing how you move the emitter block back and forth when recapturing and reemitting the object.

Drag and select the dark matter block(s) and delete them from the object. Attach a small piece of dark matter to the object to keep it stable.

Haven't tried it yet, but it seems super complicated.
2009-08-24 15:00:00

Author:
comphermc
Posts: 5338


Thanks, i imagine i was doing something wrong, it was because i didn't recapture the blocks individually so i only tried to do it selecting the object with all blocks...
Thx m8, i'll check it out later.
2009-08-27 01:20:00

Author:
Silverleon
Posts: 6707


Nope, didn't work, anyone knows how to make it work?2009-09-01 00:26:00

Author:
Silverleon
Posts: 6707


thats odd, both of those worked for me o.o Has it been patched or something?2009-09-01 01:17:00

Author:
Burnvictim42
Posts: 3322


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