Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Help! [Archive]
#1
So, I found a zero gravity level...
Archive: 3 posts
How the heck does one reduce/increase the effects of gravity in a level? Do you just put it all on one big piston and hope that it doesn't fall apart? | 2009-08-23 00:19:00 Author: Ragfell Posts: 729 |
Did you mean this level https://lbpcentral.lbp-hub.com/index.php?t=t=15391 If so maybe you could post on his thread and ask him He says: This Level shows the physics in LBP because it works like a parabolic flight (http://en.wikipedia.org/wiki/Vomit_Comet). | 2009-08-23 00:27:00 Author: dorien Posts: 2767 |
How the heck does one reduce/increase the effects of gravity in a level? Do you just put it all on one big piston and hope that it doesn't fall apart? That's pretty much it. You could use two pistons set exactly the same on speed, min. length, max length, etc. (I suggest using the grid when you attach your pistons to make sure they are identical) so that there's less chance of them breaking. Most anti-gravity levels feature separate rooms or area's where the gravity is distorted... not the whole level (not that I've seen anyways). I suppose a whole level could be done with more pistons, but you run the risk of having things break apart if you don't separate the level into separate sections and attach pistons to each section with the exact same settings on each section. | 2009-08-23 22:16:00 Author: Rustbukkit Posts: 1737 |
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