Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet 1    [LBP1] Help! [Archive]
#1

So, I found a zero gravity level...

Archive: 3 posts


How the heck does one reduce/increase the effects of gravity in a level? Do you just put it all on one big piston and hope that it doesn't fall apart?2009-08-23 00:19:00

Author:
Ragfell
Posts: 729


Did you mean this level
https://lbpcentral.lbp-hub.com/index.php?t=t=15391

If so maybe you could post on his thread and ask him

He says:


This Level shows the physics in LBP because it works like a parabolic flight (http://en.wikipedia.org/wiki/Vomit_Comet).
2009-08-23 00:27:00

Author:
dorien
Posts: 2767


How the heck does one reduce/increase the effects of gravity in a level? Do you just put it all on one big piston and hope that it doesn't fall apart?

That's pretty much it. You could use two pistons set exactly the same on speed, min. length, max length, etc. (I suggest using the grid when you attach your pistons to make sure they are identical) so that there's less chance of them breaking. Most anti-gravity levels feature separate rooms or area's where the gravity is distorted... not the whole level (not that I've seen anyways). I suppose a whole level could be done with more pistons, but you run the risk of having things break apart if you don't separate the level into separate sections and attach pistons to each section with the exact same settings on each section.
2009-08-23 22:16:00

Author:
Rustbukkit
Posts: 1737


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.