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#1

stupid creator moments

Archive: 72 posts


ok so i was trying to adjust a mag switch to be perfectly sideways.
and getting frustrated that it was always off a little bit.
then i accidentally rotated the objects and realized it had solved my worries.
i placed the switch and rotated back.
then felt stupid for all the times i had failed to do so before.
2009-08-22 22:34:00

Author:
Deftmute
Posts: 730


OK then, I'll just say that I've made so many stupid mistakes in Create Mode a list would probably surpass the character limit for posts at this forum.2009-08-22 22:37:00

Author:
lk9988
Posts: 1077


ok so i was trying to adjust a mag switch to be perfectly sideways.
and getting frustrated that it was always off a little bit.
then i accidentally rotated the objects and realized it had solved my worries.
i placed the switch and rotated back.
then felt stupid for all the times i had failed to do so before.

...

I never thought to do that, and I was always angry that it didn't line up perfectly. :blush:

My stupidest creator moment was probably when I got bored in the middle of a project and made a massive metal block and cut an elaborate smiley face into it. I forgot about it and went to work on a different section. By the time I remembered it, I had crushed a chunk of my level with no hopes of rewinding. I had a backup, but it was stupid nonetheless.
2009-08-22 22:41:00

Author:
BSprague
Posts: 2325


trying to attach motor bolts etc. to the centre of objects only to find it automatically snaps on to the centre.2009-08-22 22:42:00

Author:
Chuk_Chuk
Posts: 108


...

I never thought to do that, and I was always angry that it didn't line up perfectly. :blush:

My stupidest creator moment was probably when I got bored in the middle of a project and made a massive metal block and cut an elaborate smiley face into it. I forgot about it and went to work on a different section. By the time I remembered it, I had crushed a chunk of my level with no hopes of rewinding. I had a backup, but it was stupid nonetheless.

Lol, that's why I create in pause mode.
2009-08-22 23:11:00

Author:
S-A-S--G-U-N-R
Posts: 1606


OK then, I'll just say that I've made so many stupid mistakes in Create Mode a list would probably surpass the character limit for posts at this forum.

oh this is just my most recent
2009-08-22 23:20:00

Author:
Deftmute
Posts: 730


I'll be working on an object, and come to a point where I need to copy it into a very particular place. I'll box select it, carefully position it and press the circle button.
why? I have no idea. and it always makes me sit back with a surprised look on my face for a second.

also, I tend to fly around with my poppet out and accidentally box-selecting things trying to boost my speed.
2009-08-22 23:29:00

Author:
swanbrown
Posts: 898


im perfect in every way and have never made any mistakes in my life. ok you got me... I can't even make a level without blatantly screwing up It especially happens to me with logic, I was working on my tank for about three hours trying to get the reset explosions right only to find that my first magnetic key switch that utimately controls all the other loguc boxes was set to on/off instead of 1-shot... But litterally, like 3 hours down the drain XD2009-08-22 23:36:00

Author:
Incinerator22
Posts: 3251


I (often) tweak music untill I think it perfectly fits the level and then press circle to go back twice but I hadn't placed it on anything in the first place so I have to re-tweak it again.2009-08-23 01:16:00

Author:
S-A-S--G-U-N-R
Posts: 1606


lol I'm just glad I'm not the only one. what really gets me about it is, I KEEP doing it.2009-08-23 01:45:00

Author:
swanbrown
Posts: 898


I'm currently building a level that centers around a steamboat/ elaborate puzzle. I tried copying the boat and put it into a level. Turns out it's too complicated. And I deleted the level I originally built it in. All I have is one level for it now, and if that get's corrupted... so long 6 hours of work.2009-08-23 03:52:00

Author:
Outlaw-Jack
Posts: 5757


@Swan: you made me actually laugh out loud because I've done [and constantly still do] that exact thing.

Hmm... Stupid things...

Yesterday, I attached to a thick-plane rectangle to a thin-plane on their edges via a wobble bolt. I fiddled with the timing and angles of the wiggly bolt, and watched the thing dance and jump around for 10 minutes like a little school kid... Not really a super mistake, but definitely a waste of my time!

(For anyone who has not tried it, give this a whirl:

http://img200.imageshack.us/img200/2968/absolutelydumb.png

Gold = thick, black = thin. Set the wiggly bolt to 180 degrees with like .5 timing, no pause - set it up so the angle lines up with rectangles... Watch it spring/jump/twirl around. Tweak the angle for desires results. Wood works best [/stupid ideas] )
2009-08-23 05:38:00

Author:
comphermc
Posts: 5338


I do this thing where I know I`ll need more of an object that I`m making so I copy it and paste it 7 or 8 times, before realising that I need to adjust the object before using it so I have to go delete all the spares and go change the existing one.

So I copy and paste the new one 7 or 8 times before reallising that I need to adjust it......
2009-08-23 05:41:00

Author:
Matt 82
Posts: 1096


I do this thing where I know I`ll need more of an object that I`m making so I copy it and paste it 7 or 8 times, before realising that I need to adjust the object before using it so I have to go delete all the spares and go change the existing one.

So I copy and paste the new one 7 or 8 times before reallising that I need to adjust it......

I can understand once or twice (we all do it), but why 7 or 8!? Haha.

Edit: oh, you are making duplicates. Got it. Desregard!

That made me think of something dumb I did today...

I was building something fairly complicated in a pretty confined area. Whenever I build mechanisms, I make copies of the object or its parts as I go along in case I bung something up pretty bad, and I can just revert to a previous model (I hate rewinding). Well, anyways, I was building along, and eventually built myself into a corner. I had different parts and pieces all over the place and couldn't actually build the object in the place I wanted because all my pieces were in the way. I couldn't group select them either because I was building it over an area that already had stuff in the backmost layers. I had to go through and delete/move everything one by one...

Moral of the story... rewind is your friend, not the enemy.
2009-08-23 05:44:00

Author:
comphermc
Posts: 5338


Lol, that's why I create in pause mode.
I create in Pause Mode as well, I only unpaused it to check to see if pistons and things I had just placed were working right and going the right distances and things like that.


I (often) tweak music untill I think it perfectly fits the level and then press circle to go back twice but I hadn't placed it on anything in the first place so I have to re-tweak it again.
I do that with everything, but I'm notoriously bad with cameras. I'll set the zone, move the player tracker slider to just where I want it, set the perfect angle and zoom, and then I'll go back and delete all of it. The sad part is I can never get it the same the second time around.
2009-08-23 11:39:00

Author:
BSprague
Posts: 2325


More or less, make a sum of what you guys do, and realize, more or less how stupid I am while creating... 2009-08-23 12:18:00

Author:
OmegaSlayer
Posts: 5112


also, I tend to fly around with my poppet out and accidentally box-selecting things trying to boost my speed.
Oh god, I've been flying about my levels in slow mo all this time! Tee-hee!

Knew you got the boost with jet packs but never thought to try it in create, doh!
2009-08-23 13:10:00

Author:
Kiminski
Posts: 545


while making LA II i discovered that when you try to copy an object with rods attached it sometimes destroys the rods. it does this if you pick it up and use x to put it down too.
after realizing this, i continued to do it anyways.
2009-08-23 16:09:00

Author:
Deftmute
Posts: 730


When making Aperture Science 1, every time I added/edited/created anything in the level, it would delete a vent. Needless to say, I added that vent 50+ times instead of just waiting until the level was finished.2009-08-23 18:34:00

Author:
comphermc
Posts: 5338


When making Aperture Science 1, every time I added/edited/created anything in the level, it would delete a vent. Needless to say, I added that vent 50+ times instead of just waiting until the level was finished.

ROFL.
and how did you get things in your level to move past each other so smoothly?
2009-08-23 21:57:00

Author:
Chuk_Chuk
Posts: 108


Stupid Creator Moment -

GRAB SWITCH BREAKING EVERY FREAKING TIME I EDIT THE MAP :|
This is possibly the most annoying thing too, especially if your stage has more than 200 wires =_-; and if you want to edit the stage, Every wires resets..

So yeah, no Update on my Plasma Maiden until I find a way to avoid this bug(?)
2009-08-23 22:12:00

Author:
Count
Posts: 315


Yep, I do the same thing with the camera, spending five minutes adjusting the angle and zoom, only the press O instead of X2009-08-23 22:15:00

Author:
Trevor
Posts: 78


ROFL.
and how did you get things in your level to move past each other so smoothly?

Make the inner piece slightly smaller than space it's intended to move through (stiff pistons are your friend).
2009-08-23 22:25:00

Author:
comphermc
Posts: 5338


I had a stupid moment the other day when I triggered a nonresetable mechanism to add on to something else, then forgot it was nonresetable. Had to recreate pieces to reset it again.2009-08-24 15:34:00

Author:
Unknown User


So I've had pleanty of stupid creator moments when it comes to using logic devices to activate various actions. I'd build these massive logic boxes with pistons and magnetic key switches all over the place. . . only to realize later that my goal can be accomplished with a single sensor switch.2009-08-24 16:10:00

Author:
squirlin
Posts: 224


I make mistakes too, but i learn from them. I hate it when i go off topic when i create my levels and it just ruins it.2009-08-24 16:20:00

Author:
LEW_jeane
Posts: 46


I do that with everything, but I'm notoriously bad with cameras. I'll set the zone, move the player tracker slider to just where I want it, set the perfect angle and zoom, and then I'll go back and delete all of it. The sad part is I can never get it the same the second time around.

Lol, yeah, I always do that with cameras.
2009-08-24 16:56:00

Author:
S-A-S--G-U-N-R
Posts: 1606


A piston, a boat... A buggy boat that wouldn't move at all... which was the setup of the pistons used. At least 30 minutes of work to understand this...I was like crazy....

Then realised i attached an invisible shape of dark matter on the boat in my previous work session...
2009-08-24 18:21:00

Author:
Takelow
Posts: 1355


Just realised three-way switches had a speed setting...2009-08-24 21:40:00

Author:
croissantbuncake
Posts: 572


Just realised three-way switches had a speed setting...

so do mag and prox switches, fyi
2009-08-24 21:40:00

Author:
comphermc
Posts: 5338


so do mag and prox switches, fyi

Three way is a bit less obvious though
2009-08-24 21:44:00

Author:
S-A-S--G-U-N-R
Posts: 1606


By far my stupidest, STUPIDEST moment had to do with ignoring the "profile cannot be saved" message. I assumed that my LEVELS had nothing to do with my PROFILE. For SOME REASON, I was assuming profile had only to do with my saved objects, community objects, costumes, etc. So as I was working on "The Movies", I went all day, and saving at regular intervals, ignoring that message. I'd say, "yeah yeah, shut up shut up." Click.

Well, I think you can all see where this is headed: heartbreak and pain. It was a system crash that forced the red pill down my throat. I rebooted and saw that my entire day. Everything I had done. All day long. 10 hours of work. was gone. Where's my level? Where is it? I mean, the entire thing. My animations, my movies, my movie theaters, everything was gone.

I turned the game off, went into my room, and collapsed into bed in a stupor for a while.

My girlfriend convinced me to re-do my work, otherwise I may have never bothered.
2009-08-25 02:09:00

Author:
Teebonesy
Posts: 1937


Just realised three-way switches had a speed setting...

i'm going to experiment with this
2009-08-25 20:49:00

Author:
Chuk_Chuk
Posts: 108


I was trying to line to objects up perfectly then, after a few hours of getting really fustrated, i stumbled upon this thing called the grid, it comes in three sizes! I felt stupid 2009-08-25 21:06:00

Author:
springs86
Posts: 785


By far my stupidest, STUPIDEST moment had to do with ignoring the "profile cannot be saved" message. I assumed that my LEVELS had nothing to do with my PROFILE. For SOME REASON, I was assuming profile had only to do with my saved objects, community objects, costumes, etc. So as I was working on "The Movies", I went all day, and saving at regular intervals, ignoring that message. I'd say, "yeah yeah, shut up shut up." Click.

Well, I think you can all see where this is headed: heartbreak and pain. It was a system crash that forced the red pill down my throat. I rebooted and saw that my entire day. Everything I had done. All day long. 10 hours of work. was gone. Where's my level? Where is it? I mean, the entire thing. My animations, my movies, my movie theaters, everything was gone.

I turned the game off, went into my room, and collapsed into bed in a stupor for a while.

My girlfriend convinced me to re-do my work, otherwise I may have never bothered.

I did the same. >.< Whole level I'd been working on for... 3 hours? Gone... D:
2009-08-25 21:11:00

Author:
MarkoWolfy
Posts: 445


It hurts SO BAD!! But man did I learn my lesson. I'm DAINTY with my saving nowadays.2009-08-25 21:12:00

Author:
Teebonesy
Posts: 1937


yah, but I got a new account! lol it doesn't have no save, that's why I make all my newest levels there!2009-08-25 21:13:00

Author:
MarkoWolfy
Posts: 445


letting my bros wonder around my latest level (still unfinshed) in create mode and not pausing it. Thankfully the bit they broke i had it as a captured object so just had to swap them. Thank God i read jackofcourse's tip on building your levels in section or i would have had some major rewiring to do.2009-08-25 21:46:00

Author:
Chuk_Chuk
Posts: 108


letting my bros wonder around my latest level (still unfinshed) in create mode and not pausing it. Thankfully the bit they broke i had it as a captured object so just had to swap them. Thank God i read jackofcourse's tip on building your levels in section or i would have had some major rewiring to do.

If all they did was wonder around in Create Mode unpaused, couldn't you just rewind. I play all my levels in Create Mode, which involves lots of logic and permanent switches. When I'm done testing, I just rewind once. This saves from the 160 hour bug and its faster.

It is generally safer to test in Play Mode though.
2009-08-25 21:58:00

Author:
BSprague
Posts: 2325


If all they did was wonder around in Create Mode unpaused, couldn't you just rewind. I play all my levels in Create Mode, which involves lots of logic and permanent switches. When I'm done testing, I just rewind once. This saves from the 160 hour bug and its faster.

It is generally safer to test in Play Mode though.

Call me a fool, but... 160 hour bug? What's that?
2009-08-25 22:00:00

Author:
MarkoWolfy
Posts: 445


Call me a fool, but... 160 hour bug? What's that?

I don't want to derail this thread, so I'll just say that search is your friend:
http://www.lbpcentral.com/forums/showpost.php?p=260995&postcount=6
http://www.lbpcentral.com/forums/showpost.php?p=269658&postcount=3
http://forums.littlebigworkshop.com/lbp/board/message?board.id=creationgen&thread.id=15215&view=by_date_ascending&page=1
2009-08-26 02:15:00

Author:
BSprague
Posts: 2325


Using only glue to hold everything in the level together.
I will never make that same mistake again, hopefully...
2009-08-26 04:40:00

Author:
Darkcloudrepeat
Posts: 606


Never let anyone free-roam without you supervising. I left my two friends (an X-bot and a Wiinie, respectively) on Create mode for a little bit while I took care of a chore. I came back, and found out they exited the blank level and started messing around in another level I've worked on for weeks. They littered it with random squares embedded in the level and various objects scattered throughout it. I tried rewinding about 500+ times and it still had thousands of problems and mistakes. I had no choice but to delete the whole level.

That's why we never play LBP when I have friends over. Plus, they don't like the game anyways after I set restrictions on what they could do.
2009-08-26 04:46:00

Author:
Outlaw-Jack
Posts: 5757


Ouch, thats really bad.
Are you remaking that level by any chance?
2009-08-26 05:00:00

Author:
Darkcloudrepeat
Posts: 606


Ouch, thats really bad.
Are you remaking that level by any chance?

No. I tried saving the main objects I was using in the level, but they turned out to be too complex to replicate. Besides, I'm currently occupied with another level, which is much more elaborate and interesting than the old one.
2009-08-26 05:41:00

Author:
Outlaw-Jack
Posts: 5757


By far my stupidest, STUPIDEST moment had to do with ignoring the "profile cannot be saved" message. I assumed that my LEVELS had nothing to do with my PROFILE. For SOME REASON, I was assuming profile had only to do with my saved objects, community objects, costumes, etc. So as I was working on "The Movies", I went all day, and saving at regular intervals, ignoring that message. I'd say, "yeah yeah, shut up shut up." Click.

Well, I think you can all see where this is headed: heartbreak and pain. It was a system crash that forced the red pill down my throat. I rebooted and saw that my entire day. Everything I had done. All day long. 10 hours of work. was gone. Where's my level? Where is it? I mean, the entire thing. My animations, my movies, my movie theaters, everything was gone.

I turned the game off, went into my room, and collapsed into bed in a stupor for a while.

My girlfriend convinced me to re-do my work, otherwise I may have never bothered.

man... this happened to me sooooo many times.... i hate it!!!!!
but some1 taught me how to avoid this. u just need to publish ur level as a LOCKED LEVEL online. that way if ur profile doesnt save it, u can recopy it online. i recently was told of this... and i wish i knew sooner. it wouldve saved me DAYS worth of re-creating. grrrrrrr!!!!
2009-08-26 06:22:00

Author:
mdaj
Posts: 119


man... this happened to me sooooo many times.... i hate it!!!!!
but some1 taught me how to avoid this. u just need to publish ur level as a LOCKED LEVEL online. that way if ur profile doesnt save it, u can recopy it online. i recently was told of this... and i wish i knew sooner. it wouldve saved me DAYS worth of re-creating. grrrrrrr!!!!

Unless in the case of some people like myself, who lack an open spot! Curse my multitude of projects going on at once!
2009-08-26 06:24:00

Author:
comphermc
Posts: 5338


Unless in the case of some people like myself, who lack an open spot! Curse my multitude of projects going on at once!

ohhh... ok, sorry. u must be a creator god.

i bow to you, oh mighty 1. =)
2009-08-26 06:43:00

Author:
mdaj
Posts: 119


ohhh... ok, sorry. u must be a creator god.

i bow to you, oh mighty 1. =)

Ha ha, quite the opposite. I learn something new everyday, and don't think I'll ever be as good as some of the true lbp gods...
2009-08-26 06:49:00

Author:
comphermc
Posts: 5338


Ha ha, quite the opposite. I learn something new everyday, and don't think I'll ever be as good as some of the true lbp gods...

i was just joking with u... sorry. =)
but u shouldnt sell urself short... u just need some practice and alot of experimenting to be a good creator.
2009-08-26 07:03:00

Author:
mdaj
Posts: 119


man... this happened to me sooooo many times.... i hate it!!!!!
but some1 taught me how to avoid this. u just need to publish ur level as a LOCKED LEVEL online. that way if ur profile doesnt save it, u can recopy it online. i recently was told of this... and i wish i knew sooner. it wouldve saved me DAYS worth of re-creating. grrrrrrr!!!!
Never thought of saving as a locked level lol I have lost DAYS of work because of the profile thing.
2009-08-26 07:05:00

Author:
applepod124
Posts: 163


If all they did was wonder around in Create Mode unpaused, couldn't you just rewind. I play all my levels in Create Mode, which involves lots of logic and permanent switches. When I'm done testing, I just rewind once. This saves from the 160 hour bug and its faster.

It is generally safer to test in Play Mode though.

only noticed it when i went into play mode which meant it had saved the changes
2009-08-26 09:13:00

Author:
Chuk_Chuk
Posts: 108


only noticed it when i went into play mode which meant it had saved the changes

You can still rewind when you jump back into Create Mode.
2009-08-26 12:43:00

Author:
BSprague
Posts: 2325


You can still rewind when you jump back into Create Mode.

Now if only i knew that yesterday.
2009-08-26 14:38:00

Author:
Chuk_Chuk
Posts: 108


I have done so many of the things listed in this thread! Here's another that I often do... Place an object (usually something in the thin layer) only to realize I've placed it in the wrong plane. Or I forget to attach it (glue, DM, whatever) and press play, and down it drops.

As for the saves... I started saving to Mm's servers (usually locked) long before I began having profile/save troubles (which I now am starting to experience on a fairly regular basis). I did this because of these forums, and the horror stories and sage advice I gleaned from reading these posts. Thank goodness for LBPC and this awesome community!
2009-08-26 16:20:00

Author:
v0rtex
Posts: 1878


Thank goodness for LBPC and this awesome community!

Amen to that! this site has saved me from my stupidity many times over!

But never fear, I have stupidity to spare!:
I was editing and had gone to front view. I was trying to fasten two pieces of material together with a motor bolt. It wasn't working, and I was getting frustrated. I eventually went into game view, an realized that the two parts were at almost opposite ends of the field.

[slap forehead] D'oh! [/slap forehead]

--------
P.S.-

I'm an arachniphobe, yet I just entered a thread called "Giant enemy spider".

How stupid is THAT?
__________________
2009-08-26 17:41:00

Author:
swanbrown
Posts: 898


i remeber once that happened to me, and i was making a randomizer that drops balls, and instead of dropping them all in one, i dropped it and 3 seprate locations and triggred all the switches at once,wich broke the machine so i rewinded, and tried to find the problem, and i kept playing and rewinding for a while before i though "i cant trigger then all right away, what was i thinking???"2009-08-29 19:40:00

Author:
Schwem00
Posts: 255


Today I was trying to make a piece of logic that triggered when all these pieces of dissolve disappeared. What I didn't realize was that the key switches on the dissolve were not themselves keys. I could not figure out why 'what appeared to be keys' were not triggering the switch.

There went about 30 minutes...
2009-08-30 05:24:00

Author:
comphermc
Posts: 5338


I had almost finished making a nice prop for my level, took me at least 30 minutes to get it right. Then I realised I had made it the wrong material. So I wouldn't waste time making another I took a picture of the material and stuck it on. Then I just deleted it cause it looked horrible with the sticker and made another.

Then I remembered about the material changer
2009-08-30 06:09:00

Author:
Snappyguy
Posts: 710


trying to put rims on my wheels, but the some weird things started goin on so I gave up on the whole level2009-08-30 16:02:00

Author:
Evan_the_Paxman
Posts: 29


I just finished remaking my level after I accidentaly deleted it from my moon - I spent 14 hours (including dinner time) and I managed to do a better version of the level, then I decided to publish it; only after the upload of the level I remembered that you can get a copy of the level you published...2009-09-01 00:26:00

Author:
Shadowheaven
Posts: 378


I just finished remaking my level after I accidentaly deleted it from my moon - I spent 14 hours (including dinner time) and I managed to do a better version of the level, then I decided to publish it; only after the upload of the level I remembered that you can get a copy of the level you published...

Wow, I'm sorry, but epic fail! Lol, we all have brain lapses from time to time...
2009-09-01 00:27:00

Author:
comphermc
Posts: 5338


Wow, I'm sorry, but epic fail! Lol, we all have brain lapses from time to time...

Ouch, that's a little mean.

I've actually done that before though as well. I thought I had accidentally deleted the remaining versions of one of my levels, so I rebuilt the entire thing, only to realize it was hiding in a tiny, obscure spot on my moon.
2009-09-01 01:04:00

Author:
BSprague
Posts: 2325


Wow, I'm sorry, but epic fail! Lol, we all have brain lapses from time to time...

It's my fault for never using the publishing system as a backup for my moon - well, at least the new version in a lot better and enjoyable, and made me understand how much I improved (the logic is absurdely huge xD)
2009-09-01 10:29:00

Author:
Shadowheaven
Posts: 378


So..
It was late last night..
around 3 am..

I was bored of working on some boss stuff and I think adi Uploaded the wrong version of our level..
So.. I joined TheGide for a late night before bed view of his level.

He was working with the vertex tool (corner edit tool) and he was instantly going from vertex to vertex.

*bows head*
I did not know that R1 and L1 will let your cursor skip to the next adjescant vertex.
So.. yes.. I have been creating Sack 4.. thats 99% vertex tool created..
Without this knowledge.
As I have been working with the editor.. for.. more than a year now..
Released a total 14 levels... (most either got deleted by bug, or where so outdated i deleted them myself)
And.. never.. knew..

But the funny part is..
Adi still doesnt know

*points at Adi and giggles to hide some of the shame of not knowing this before*
2010-02-10 13:50:00

Author:
Luos_83
Posts: 2136


So..
It was late last night..
around 3 am..

I was bored of working on some boss stuff and I think adi Uploaded the wrong version of our level..
So.. I joined TheGide for a late night before bed view of his level.

He was working with the vertex tool (corner edit tool) and he was instantly going from vertex to vertex.

*bows head*
I did not know that R1 and L1 will let your cursor skip to the next adjescant vertex.
So.. yes.. I have been creating Sack 4.. thats 99% vertex tool created..
Without this knowledge.
As I have been working with the editor.. for.. more than a year now..
Released a total 14 levels... (most either got deleted by bug, or where so outdated i deleted them myself)
And.. never.. knew..

But the funny part is..
Adi still doesnt know

*points at Adi and giggles to hide some of the shame of not knowing this before*

No way! I didn't know this either! **** I spent ages on Planet X doing all those corners. Plus my published levels count must be over 30 by now. Oh well... it'll only make things quicker in the future.
2010-02-10 21:44:00

Author:
ladylyn1
Posts: 836


Halfway through making a level I got board and decided to have some fun. This fun came in the form of a peice of wood spinning around on some DM suspended in the air which I just happened to make emit explosives. Everything was great fun, jumping all over my level with friends, dodging explosives coming out of anywhere and nowhere. The only problem was, somewhere within all this mayhem and fun I must of saved it. Once we were all explosived out I promptly quit without saving changes thinking all was fine and dandy. The next day I discorved only half a level with many a crater.

But now I don't really care since I can now see how much of a piece of junk the level was.
2010-02-11 08:33:00

Author:
SR20DETDOG
Posts: 2431


Hahaha Luos, you actually took my advice and posted this! I was secretly coming here to post on your behalf >

Let's see if Adi finds this thread on his own. I'm not going to spill the beans, rofl!

My only gripe with this is that if you're not ON a vertex, you can't jump to the next one. I guess the game keeps track of vertices only, and not lines between them
2010-02-11 21:20:00

Author:
Thegide
Posts: 1465


In my very first level that I published I use a very stupid idea of logic... I didn't know that you can put magnetic switches to inverted so my solution to make an inverted switch was to make a big red button, a block, attach two rockets to the block, and hold it in place above the button. When one of the enemies had disappeared the magnetic switch didn't hold up the block with rockets anymore and landed on that button, activating a door Aaaand I could have done all that with one little setting on the mag switch...2010-02-11 21:44:00

Author:
napero7
Posts: 1653


I'm currently building a level that centers around a steamboat/ elaborate puzzle. I tried copying the boat and put it into a level. Turns out it's too complicated. And I deleted the level I originally built it in. All I have is one level for it now, and if that get's corrupted... so long 6 hours of work.

Hint: Emit it.
2010-02-12 02:55:00

Author:
Unknown User


In my very first level that I published I use a very stupid idea of logic... I didn't know that you can put magnetic switches to inverted so my solution to make an inverted switch was to make a big red button, a block, attach two rockets to the block, and hold it in place above the button. When one of the enemies had disappeared the magnetic switch didn't hold up the block with rockets anymore and landed on that button, activating a door Aaaand I could have done all that with one little setting on the mag switch...

This reminds me of my first attempts at logic. My first perm switch was a rocket attached to a lever, and my first 'or' switch was a bunch of pieces of glass over dissolve, over a huge bowl that would catch the glass. Ah, the good old days.
2010-02-12 03:00:00

Author:
thekevinexpress
Posts: 256


By far my stupidest, STUPIDEST moment had to do with ignoring the "profile cannot be saved" message. I assumed that my LEVELS had nothing to do with my PROFILE. For SOME REASON, I was assuming profile had only to do with my saved objects, community objects, costumes, etc. So as I was working on "The Movies", I went all day, and saving at regular intervals, ignoring that message. I'd say, "yeah yeah, shut up shut up." Click.

Well, I think you can all see where this is headed: heartbreak and pain. It was a system crash that forced the red pill down my throat. I rebooted and saw that my entire day. Everything I had done. All day long. 10 hours of work. was gone. Where's my level? Where is it? I mean, the entire thing. My animations, my movies, my movie theaters, everything was gone.

I turned the game off, went into my room, and collapsed into bed in a stupor for a while.

My girlfriend convinced me to re-do my work, otherwise I may have never bothered.



I did the same thing once. But back then I was a bad creator, so it wasnt as bad.



My stupid moment is deleting my hard worked on level because I didnt think of putting somthing inside the ice, not glued to it but holding up the boss with rods and got frusterated when my whole level came down in pecies after killing the boss..
2010-02-14 20:29:00

Author:
Schwem00
Posts: 255


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