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#1

S'more power-up ideas

Archive: 9 posts


I know you're probably thinking at this point "Ugh, not more lame and pointless enhancement ideas" but I assure you - they're good, honest!

Although, these all may well have been thought up many times before... but no point letting an idea go to waste if it hasn't... right?

My first idea is the Powerfist, or, something to that extent. BASICALLY, it's a big iron glove, that, get this, can be used to smash stone and certain other materials. Well, all materials except dark matter, metal, wood, and rubber, although the idea would be that it only breaks most materials when they're under stress, otherwise knocking them back with some power. It can also be used to activate switches and buttons, like the paintinator, and if used against another player will act the same as if you had slapped them, but with higher knockback. It's a little rusty, and you might say it's a "un-lbp ish" but... yeh.

My other idea is more simple - a TORCH! At heart, this item serves one purpose - it provides light around the player in dark or pitch black areas. So basically, it does what the sacktue of liberty torch doesn't, and adds more fun or strategy to areas where you couldn't normally see in. I suppose this power-up could work as either a lit torch or battery one, but in the best interest of lbp, a battery torch would probably be more suitable. You can turn the torch on or off with R1. It shines only in front of your sackboy, at about a 45? angle up and down. In create mode, the light distance, brightness, and colour of the light can be tweaked - like pretty much any other light, really.

I had a few other ideas too, consisting of:

1. Hover boots - They let you walk on air for a brief period, letting you jump before they deactivate. Thats right, just like in Zelda - if you've played OoT you'll know exactly what I mean. These would let you walk for about 2 seconds in air, but I guess that could be tweaked. In addition, these boots would let you walk on spikes without harm.

2. Heavy boots - Make sackboy slower, and prevent him from jumping. These are really designed for the water update so that they can be used to walk on the bottom of the water just as you would on normal ground, but on a normal surface they only act as a burden to sackboy. So, just like in Zelda. Again...

3. Running shoes - Quite simply these let sackboy run 1.5x as fast, but cause sackboy to skid more often on certain surfaces.

4. Spring boots - When sackboy jumps while wearing these, if he jumps in immediate succession, he can jump higher. This gives affect for 3 stages, upon which sackboy can reach no higher height.

5. Insulated boots - I know this has already been thought of, but I'm not sure if it's exactly the same. Basically, gives full immunity to all electric surfaces, leaving the electricity unable to complete it's circuit. In addition, these boots prevent sackboy from skidding on glass surfaces, and give higher traction on rubber.

Hope you like these ideas!
2009-08-21 18:52:00

Author:
Churkirby
Posts: 31


The torch is a good idea but could be done with the current resources so it might not be worth the effort

The heavy boots are an interesting idea too but i'm not sure how they'd work. They seem like more of a disadvantage so you could just remove the boots really easily and swim instead.
Instead i think it might be a good feature to toggle how sackboy reacts with the water somehow, so he either floats or sinks.

Oh and the spring boots caught my attention too. Usually i'd say something negative about suggestions like that but i really wouldn't mind something that changes how sackboy traverses a level.
For the moment we have water though, so the boots can be put on hold until everyone gets bored of that
2009-08-21 19:04:00

Author:
Dexiro
Posts: 2100


The torch is a good idea but could be done with the current resources so it might not be worth the effort

The heavy boots are an interesting idea too but i'm not sure how they'd work. They seem like more of a disadvantage so you could just remove the boots really easily and swim instead.
Instead i think it might be a good feature to toggle how sackboy reacts with the water somehow, so he either floats or sinks.

Oh and the spring boots caught my attention too. Usually i'd say something negative about suggestions like that but i really wouldn't mind something that changes how sackboy traverses a level.
For the moment we have water though, so the boots can be put on hold until everyone gets bored of that

Ah, thanks. You do raise some good points there, yes. Another idea I had instead of the torch was a match, which would make things a bit different. The match would basically light a small area within a circular radius of the flame, but without all the tweaking options. The difference, however is that the flame could be used to burn string - making for more depth in puzzles and contraptions. The string could have an option as to if it burns or not but it seemed a pretty cool idea. You could use R1 to strike the match, not sure if there needs to be more depth to that, (Strike it on sandpaper? Although thats a bit obscure) but after a certain amount of time it burns out and you can no longer use it. The time it lasts could be tweaked, again.

And on the subject of the boots... well, tbh I can't really see much use to them myself, come to think of it! XD They seemed like a good idea at the time >.> Well, theres a few obscure situations where they could be useful, but it's probably not worth it.
2009-08-21 20:35:00

Author:
Churkirby
Posts: 31


I like the torch and spring boots idea but I'm not really sure if insulated boots would really be that much use.2009-08-21 21:12:00

Author:
Zhion5991
Posts: 164


I've had both the torch and lantern (match) ideas before and i still really like them

Although it's very unlikely that they'll get made it'd be nice to see them at some point.

Not sure about the burn the rope idea though

DON'T BURN IT!
http://www.mazapan.se/YouHaveToBurnTheRopeManual/img/rope.png
2009-08-21 22:49:00

Author:
Dexiro
Posts: 2100


Your Powerfist idea was a good one, but I think a Ape Escape Level Pack with a Magic fist added would be a better one. I don't really like the idea of being able to punch through any material, instead, there could be a tool similar to the hazard ones, that makes them able to be hit with the Magic Fist. Once they've been "Hazardized" they'll glow and be able to be broken by the Magic Fist. Here's a pic if you're unfamilar with the game.2009-08-21 23:44:00

Author:
L0l_L0l-
Posts: 139


they should also add more paintenator guns. like they could have an assault rifle that shoots faster and farther but is heavier making your sackboy slower and unable to jump as high. they could also add things like a sniper and rppg (rocket propelled paint grenade).2009-08-24 07:49:00

Author:
horwitzer
Posts: 255


they should also add more paintenator guns. like they could have an assault rifle that shoots faster and farther but is heavier making your sackboy slower and unable to jump as high. they could also add things like a sniper and rppg (rocket propelled paint grenade).

Hmmm, well to tell the truth you can also create these items in create mode anyway, to some extent. But sounds to me like that's just trying to make the game into COD... which lbp most definately isn't.
2009-08-24 09:17:00

Author:
Churkirby
Posts: 31


I like all the idea, and About the Insulate boots, you can walk on electricity but if another sackboy hits you and you fall, you die, as you will touch the ground.2009-08-25 14:36:00

Author:
moonwire
Posts: 1627


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